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- added DavidÜH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
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commit
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2 changed files with 16 additions and 2 deletions
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@ -825,6 +825,7 @@ enum CBA_Flags
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{
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CBAF_AIMFACING = 1,
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CBAF_NORANDOM = 2,
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CBAF_EXPLICITANGLE = 4,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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@ -856,8 +857,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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for (i=0 ; i<NumBullets ; i++)
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{
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int angle = bangle + pr_cabullet.Random2() * (Spread_XY / 255);
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int slope = bslope + pr_cabullet.Random2() * (Spread_Z / 255);
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int angle = bangle;
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int slope = bslope;
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if (Flags & CBAF_EXPLICITANGLE)
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{
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angle += Spread_XY;
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slope += Spread_Z;
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}
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else
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{
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angle += pr_cwbullet.Random2() * (Spread_XY / 255);
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slope += pr_cwbullet.Random2() * (Spread_Z / 255);
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}
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int damage = DamagePerBullet;
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if (!(Flags & CBAF_NORANDOM))
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@ -8,6 +8,7 @@ const int CMF_CHECKTARGETDEAD = 8;
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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