mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
with PWADs. - Removed Chex Quest actors that were just unaltered duplicates of Doom's. - Added detection for Chex Quest 3 IWAD. - Cleaned up M_QuitGame because the code was almost incomprehensible and I wanted to add CQ3's new quit messages. - Added Chex Quest obituaries and a few other messages from CQ3. - Fixed: drawbar improperly clipped images when not in the top left quadrant. SVN r1219 (trunk)
This commit is contained in:
parent
90e3bef2ab
commit
2c74e287a9
13 changed files with 226 additions and 117 deletions
|
@ -1,4 +1,12 @@
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|||
September 13, 2008 (Changes by Graf Zahl)
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- Prefixed all names of CQ decorations with Chex after seeing some conflicts
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with PWADs.
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- Removed Chex Quest actors that were just unaltered duplicates of Doom's.
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- Added detection for Chex Quest 3 IWAD.
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- Cleaned up M_QuitGame because the code was almost incomprehensible and I
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wanted to add CQ3's new quit messages.
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- Added Chex Quest obituaries and a few other messages from CQ3.
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- Fixed: drawbar improperly clipped images when not in the top left quadrant.
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- Fixed: Crouching no longer worked due to a bug introduced by the
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player input code.
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@ -148,6 +148,7 @@ extern gameinfo_t StrifeGameInfo;
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extern gameinfo_t StrifeTeaserGameInfo;
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extern gameinfo_t StrifeTeaser2GameInfo;
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extern gameinfo_t ChexGameInfo;
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extern gameinfo_t Chex3GameInfo;
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extern gameinfo_t PlutoniaGameInfo;
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extern gameinfo_t TNTGameInfo;
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@ -234,6 +235,7 @@ const IWADInfo IWADInfos[NUM_IWAD_TYPES] =
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{ "Freedoom \"Demo\"", "Freedoom1",MAKERGB(50,84,67), MAKERGB(198,220,209) },
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{ "FreeDM", "FreeDM", MAKERGB(50,84,67), MAKERGB(198,220,209) },
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{ "Chex(R) Quest", "Chex", MAKERGB(255,255,0), MAKERGB(0,192,0) },
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{ "Chex(R) Quest 3", "Chex3", MAKERGB(255,255,0), MAKERGB(0,192,0) },
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};
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -263,6 +265,7 @@ static const char *IWADNames[] =
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"freedoom1.wad",
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"freedm.wad",
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"chex.wad",
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"chex3.wad",
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#ifdef unix
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"DOOM2.WAD", // Also look for all-uppercase names
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"PLUTONIA.WAD",
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@ -281,6 +284,7 @@ static const char *IWADNames[] =
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"FREEDOOM1.WAD",
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"FREEDM.WAD",
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"CHEX.WAD",
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"CHEX3.WAD",
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#endif
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NULL
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};
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@ -1360,6 +1364,7 @@ static void SetIWAD (const char *iwadpath, EIWADType type)
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{ shareware, &SharewareGameInfo, doom }, // FreeDoom1
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{ commercial, &CommercialGameInfo, doom2 }, // FreeDM
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{ registered, &ChexGameInfo, doom }, // Chex Quest
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{ registered, &Chex3GameInfo, doom }, // Chex Quest 3
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};
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D_AddFile (iwadpath);
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@ -1406,6 +1411,9 @@ static EIWADType ScanIWAD (const char *iwad)
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{ 'F','R','E','E','D','O','O','M' },
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"W94_1",
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{ 'P','O','S','S','H','0','M','0' },
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"CYCLA1",
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"FLMBA1",
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"MAPINFO",
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"E2M1","E2M2","E2M3","E2M4","E2M5","E2M6","E2M7","E2M8","E2M9",
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"E3M1","E3M2","E3M3","E3M4","E3M5","E3M6","E3M7","E3M8","E3M9",
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"DPHOOF","BFGGA0","HEADA1","CYBRA1",
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@ -1430,6 +1438,9 @@ static EIWADType ScanIWAD (const char *iwad)
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Check_FreeDoom,
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Check_W94_1,
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Check_POSSH0M0,
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Check_Cycla1,
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Check_Flmba1,
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Check_Mapinfo,
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Check_e2m1
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};
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int lumpsfound[NUM_CHECKLUMPS];
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@ -1543,6 +1554,15 @@ static EIWADType ScanIWAD (const char *iwad)
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}
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}
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}
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else if (lumpsfound[Check_Cycla1] && lumpsfound[Check_Flmba1])
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{
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if (!lumpsfound[Check_Mapinfo])
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{
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// The original release won't work without its hacked custom EXE.
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I_FatalError("Found an incompatible version of Chex Quest 3");
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}
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return IWAD_ChexQuest3;
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}
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else
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{
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for (i = Check_e2m1; i < NUM_CHECKLUMPS; i++)
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@ -75,6 +75,7 @@ enum EIWADType
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IWAD_FreeDoom1,
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IWAD_FreeDM,
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IWAD_ChexQuest,
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IWAD_ChexQuest3,
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NUM_IWAD_TYPES
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};
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@ -63,6 +63,7 @@ static FRandom pr_chainwiggle; //use the same method of chain wiggling as hereti
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EXTERN_CVAR(Int, fraglimit)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, hud_scale)
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enum
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{
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@ -989,6 +990,27 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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}
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cr = cx + cw;
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}
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// Fix the clipping for fullscreenoffsets.
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if(block.fullScreenOffsets && y < 0)
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{
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cy = hud_scale ? SCREENHEIGHT + (cy*CleanYfac) : SCREENHEIGHT + cy;
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cb = hud_scale ? SCREENHEIGHT + (cb*CleanYfac) : SCREENHEIGHT + cb;
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}
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else if(block.fullScreenOffsets && hud_scale)
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{
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cy *= CleanYfac;
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cb *= CleanYfac;
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}
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if(block.fullScreenOffsets && x < 0)
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{
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cx = hud_scale ? SCREENWIDTH + (cx*CleanXfac) : SCREENWIDTH + cx;
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cr = hud_scale ? SCREENWIDTH + (cr*CleanXfac) : SCREENWIDTH + cr;
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}
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else if(block.fullScreenOffsets && hud_scale)
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{
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cx *= CleanXfac;
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cr *= CleanXfac;
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}
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// Draw background
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if(cmd.special3 != 0)
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32
src/gi.cpp
32
src/gi.cpp
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@ -294,6 +294,38 @@ gameinfo_t ChexGameInfo =
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MAKERGB(95,175,87),
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};
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gameinfo_t Chex3GameInfo =
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{
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GI_CHEX_QUEST,
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"TITLEPIC",
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"ENDPIC",
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"VICTORY2",
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"D_INTRO",
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5,
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0,
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200/35,
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"misc/chat2",
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"D_VICTOR",
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"ENDPIC01",
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"CREDIT",
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"CREDIT",
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"ENDPIC",
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{ { "HELP1", "CREDIT" } },
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"menu/quit1",
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2,
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"FLOOR7_2",
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&DoomBorder,
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0,
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GAME_Chex,
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100,
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"F_SKY1",
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24*FRACUNIT,
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"xlat/doom.txt",
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{ "mapinfo/chex.txt", NULL },
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MAKERGB(63,125,57),
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MAKERGB(95,175,87),
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};
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gameinfo_t RetailGameInfo =
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{
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GI_MENUHACK_RETAIL,
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@ -43,9 +43,9 @@
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extern FStringTable GStrings;
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// QuitGame messages
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#define NUM_QUITDOOMMESSAGES 15
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#define NUM_QUITDOOMMESSAGES 14
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#define NUM_QUITSTRIFEMESSAGES 8
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#define NUM_QUITCHEXMESSAGES 2
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#define NUM_QUITCHEXMESSAGES 7
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extern const char *endmsg[];
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@ -1995,21 +1995,27 @@ void M_QuitResponse(int ch)
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void M_QuitGame (int choice)
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{
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// We pick index 0 which is language sensitive,
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// or one at random, between 1 and maximum number.
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if (gameinfo.gametype & (GAME_DoomStrifeChex))
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{
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int quitmsg = 0;
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if (gameinfo.gametype == GAME_Doom)
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quitmsg = gametic % NUM_QUITDOOMMESSAGES;
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else if (gameinfo.gametype == GAME_Strife)
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quitmsg = gametic % NUM_QUITSTRIFEMESSAGES - 1;
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else //Chex quest has 2 messages but one is more likely to show
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quitmsg = (gametic % NUM_QUITCHEXMESSAGES + 6) > NUM_QUITCHEXMESSAGES ? NUM_QUITCHEXMESSAGES - 1 : (gametic % NUM_QUITCHEXMESSAGES + 6);
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if (quitmsg != 0 || gameinfo.gametype == GAME_Strife || gameinfo.gametype == GAME_Chex)
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{
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EndString.Format("QUITMSG%d", quitmsg + (gameinfo.gametype == GAME_Doom ? 0 : (gameinfo.gametype == GAME_Chex ? NUM_QUITDOOMMESSAGES + NUM_QUITSTRIFEMESSAGES : NUM_QUITDOOMMESSAGES + 1)));
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quitmsg = gametic % (NUM_QUITDOOMMESSAGES + 1);
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}
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else if (gameinfo.gametype == GAME_Strife)
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{
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quitmsg = gametic % (NUM_QUITSTRIFEMESSAGES + 1);
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if (quitmsg != 0) quitmsg += NUM_QUITDOOMMESSAGES;
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}
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else
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{
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quitmsg = gametic % (NUM_QUITCHEXMESSAGES + 1);
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if (quitmsg != 0) quitmsg += NUM_QUITDOOMMESSAGES + NUM_QUITSTRIFEMESSAGES;
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}
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if (quitmsg != 0)
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{
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EndString.Format("QUITMSG%d", quitmsg);
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EndString.Format("%s\n\n%s", GStrings(EndString), GStrings("DOSY"));
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}
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else
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@ -2,48 +2,33 @@
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// Civilians ------------------------------------------------------------------
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actor Civilian1 : GreenTorch 45
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actor ChexCivilian1 : GreenTorch 45
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{
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game Chex
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height 54
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}
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actor Civilian2 : ShortGreenTorch 56
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actor ChexCivilian2 : ShortGreenTorch 56
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{
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game Chex
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height 54
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}
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actor Civilian3 : ShortRedTorch 57
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actor ChexCivilian3 : ShortRedTorch 57
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{
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game Chex
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height 48
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}
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actor DeadChexWarrior : DeadMarine 15
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{
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game Chex
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}
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actor DeadChexWarrior2 : GibbedMarine 10
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{
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game Chex
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}
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actor DeadChexWarrior3 : GibbedMarineExtra 12
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{
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game Chex
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}
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// Landing Zone ---------------------------------------------------------------
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actor LandingLight : Column 2028
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actor ChexLandingLight : Column 2028
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{
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game Chex
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height 35
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}
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actor Spaceship : TechPillar 48
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actor ChexSpaceship : TechPillar 48
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{
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game Chex
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height 52
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@ -51,61 +36,37 @@ actor Spaceship : TechPillar 48
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// Trees and Plants -----------------------------------------------------------
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actor AppleTree : Stalagtite 47
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actor ChexAppleTree : Stalagtite 47
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{
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game Chex
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height 92
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}
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actor BananaTree : BigTree 54
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actor ChexBananaTree : BigTree 54
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{
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game Chex
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height 108
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}
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actor HangingFlowerPot : Meat2 50
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{
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game Chex
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}
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actor HangingFlowerPot2 : Meat3 51
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{
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game Chex
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}
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actor HangingFlowerPotNonSolid : HangingFlowerPot 59
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{
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game Chex
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-SOLID
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radius 20
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}
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actor HangingFlowerPot2NonSolid : HangingFlowerPot2 61
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{
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game Chex
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-SOLID
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radius 20
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}
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actor OrangeTree : TorchTree 43
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actor ChexOrangeTree : TorchTree 43
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{
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game Chex
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height 92
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}
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actor SubmergedPlant : ShortGreenColumn 31
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actor ChexSubmergedPlant : ShortGreenColumn 31
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{
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game Chex
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height 42
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}
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actor TallFlower : HeadsOnAStick 28
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actor ChexTallFlower : HeadsOnAStick 28
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{
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game Chex
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height 25
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}
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actor TallFlower2 : DeadStick 25
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actor ChexTallFlower2 : DeadStick 25
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{
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game Chex
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height 25
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@ -113,92 +74,66 @@ actor TallFlower2 : DeadStick 25
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// Slime Fountain -------------------------------------------------------------
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actor SlimeFountain : BlueTorch 44
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actor ChexSlimeFountain : BlueTorch 44
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{
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game Chex
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height 48
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States
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{
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Spawn:
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TBLU ABCD 4
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Loop
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}
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}
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// Cavern Decorations ---------------------------------------------------------
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actor CavernBat : BloodyTwitch 49
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{
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game Chex
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height 52
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}
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actor CavernBatNonSolid : CavernBat 63
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{
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game Chex
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-SOLID
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radius 20
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}
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actor CavernColumn : TallRedColumn 32
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actor ChexCavernColumn : TallRedColumn 32
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{
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game Chex
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height 128
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}
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actor CavernStalactite : Meat5 53
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{
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game Chex
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height 48
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}
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actor CavernStalagmite : TallGreenColumn 30
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actor ChexCavernStalagmite : TallGreenColumn 30
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{
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game Chex
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height 60
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}
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actor NonSolidCavernStalactite : CavernStalactite 62
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{
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game Chex
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-SOLID
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radius 20
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}
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// Misc. Props ----------------------------------------------------------------
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actor ChemicalBurner : EvilEye 41
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actor ChexChemicalBurner : EvilEye 41
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{
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game Chex
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height 25
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}
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actor ChemicalFlask : Candlestick 34
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actor ChexChemicalFlask : Candlestick 34
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{
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game Chex
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renderstyle translucent
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alpha 0.75
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}
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// Who's idea was it to put an invisible thing on E1M4?
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actor DeadCycloptisCommonus : DeadDemon 21
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{
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game Chex
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}
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actor FlagOnPole : SkullColumn 37
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actor ChexFlagOnPole : SkullColumn 37
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{
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game Chex
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height 128
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}
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actor GasTank : Candelabra 35
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actor ChexGasTank : Candelabra 35
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{
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game Chex
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height 36
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}
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actor LightColumn : ShortBlueTorch 55
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actor ChexLightColumn : ShortBlueTorch 55
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{
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game Chex
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height 86
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}
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actor MineCart : ShortRedColumn 33
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actor ChexMineCart : ShortRedColumn 33
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{
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game Chex
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height 30
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|
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@ -53,6 +53,7 @@ actor SuperChexArmor : BlueArmor 2019
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actor ComputerAreaMap : Allmap 2026
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{
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game Chex
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inventory.pickupmessage "$GOTCHEXMAP"
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}
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actor SlimeProofSuit : RadSuit 2025
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|
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@ -9,6 +9,7 @@ actor FlemoidusCommonus : ZombieMan 3004
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{
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Game Chex
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DropItem ""
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Obituary "$OB_COMMONUS"
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States
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{
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Missile:
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@ -28,6 +29,7 @@ actor FlemoidusBipedicus : ShotgunGuy 9
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{
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Game Chex
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DropItem ""
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Obituary "$OB_BIPEDICUS"
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States
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{
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Missile:
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|
@ -46,6 +48,8 @@ actor FlemoidusBipedicus : ShotgunGuy 9
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actor ArmoredFlemoidusBipedicus : DoomImp 3001
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{
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Game Chex
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Obituary "$OB_BIPEDICUS2"
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HitObituary "$OB_BIPEDICUS2"
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||||
}
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//===========================================================================
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|
@ -57,6 +61,7 @@ actor ArmoredFlemoidusBipedicus : DoomImp 3001
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actor FlemoidusCycloptisCommonus : Demon 3002
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||||
{
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Game Chex
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Obituary "$OB_CYCLOPTIS"
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -71,6 +76,7 @@ actor Flembrane : BaronOfHell 3003
|
|||
radius 44
|
||||
height 100
|
||||
speed 0
|
||||
Obituary "$OB_FLEMBRANE"
|
||||
States
|
||||
{
|
||||
Missile:
|
||||
|
|
|
@ -8,4 +8,5 @@ actor ChexPlayer : DoomPlayer
|
|||
player.startitem "MiniZorcher"
|
||||
player.startitem "Bootspoon"
|
||||
player.startitem "MiniZorchRecharge", 50
|
||||
player.damagescreencolor "60 b0 58"
|
||||
}
|
||||
|
|
|
@ -3,20 +3,20 @@
|
|||
actor Bootspoon : Fist
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OB_MPSPOON"
|
||||
}
|
||||
|
||||
actor SuperBootspork : Chainsaw 2005
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OB_MPBOOTSPORK"
|
||||
Inventory.PickupMessage "$GOTSUPERBOOTSPORK"
|
||||
}
|
||||
|
||||
actor MiniZorcher : Pistol
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OP_MPZORCH"
|
||||
inventory.pickupmessage "$GOTMINIZORCHER"
|
||||
states
|
||||
{
|
||||
|
@ -28,21 +28,21 @@ actor MiniZorcher : Pistol
|
|||
actor LargeZorcher : Shotgun 2001
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OP_MPZORCH"
|
||||
inventory.pickupmessage "$GOTLARGEZORCHER"
|
||||
}
|
||||
|
||||
actor SuperLargeZorcher : SuperShotgun 82
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OB_MPMEGAZORCH"
|
||||
inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
|
||||
}
|
||||
|
||||
actor RapidZorcher : Chaingun 2002
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
obituary "$OB_MPRAPIDZORCH"
|
||||
inventory.pickupmessage "$GOTRAPIDZORCHER"
|
||||
}
|
||||
|
||||
|
@ -51,18 +51,72 @@ actor ZorchPropulsor : RocketLauncher 2003
|
|||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTZORCHPROPULSOR"
|
||||
States
|
||||
{
|
||||
Fire:
|
||||
MISG B 8 A_GunFlash
|
||||
MISG B 12 A_FireCustomMissile("PropulsorMissile")
|
||||
MISG B 0 A_ReFire
|
||||
Goto Ready
|
||||
}
|
||||
}
|
||||
|
||||
actor PropulsorMissile : Rocket
|
||||
{
|
||||
-ROCKETTRAIL
|
||||
-DEHEXPLOSION
|
||||
RenderStyle Translucent
|
||||
Obituary "$OB_MPPROPULSOR"
|
||||
Alpha 0.75
|
||||
}
|
||||
|
||||
actor PhasingZorcher : PlasmaRifle 2004
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTPHASINGZORCHER"
|
||||
states
|
||||
{
|
||||
Fire:
|
||||
PLSG A 0 A_GunFlash
|
||||
PLSG A 3 A_FireCustomMissile("PhaseZorchMissile")
|
||||
PLSG B 20 A_ReFire
|
||||
Goto Ready
|
||||
Flash:
|
||||
PLSF A 0 A_Jump(128, 2)
|
||||
PLSF A 4 Bright A_Light1
|
||||
Goto LightDone
|
||||
PLSF B 4 Bright A_Light1
|
||||
Goto LightDone
|
||||
}
|
||||
}
|
||||
|
||||
actor PhaseZorchMissile : PlasmaBall
|
||||
{
|
||||
RenderStyle Translucent
|
||||
Obituary "$OB_MPPHASEZORCH"
|
||||
Alpha 0.75
|
||||
}
|
||||
|
||||
actor LAZDevice : BFG9000 2006
|
||||
{
|
||||
game Chex
|
||||
obituary ""
|
||||
inventory.pickupmessage "$GOTLAZDEVICE"
|
||||
states
|
||||
{
|
||||
Fire:
|
||||
BFGG A 20 A_BFGsound
|
||||
BFGG B 10 A_GunFlash
|
||||
BFGG B 10 A_FireCustomMissile("LAZBall")
|
||||
BFGG B 20 A_ReFire
|
||||
Goto Ready
|
||||
}
|
||||
}
|
||||
|
||||
actor LAZBall : BFGBall
|
||||
{
|
||||
RenderStyle Translucent
|
||||
Obituary "$OB_MPLAZ_BOOM"
|
||||
Alpha 0.75
|
||||
}
|
||||
|
|
|
@ -38,8 +38,13 @@ QUITMSG21 = "you can quit...\nbut you can't hide...";
|
|||
QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
|
||||
|
||||
// Quit Chex messages
|
||||
QUITMSG23 = "Don't give up now...do\nyou still wish to quit?";
|
||||
QUITMSG24 = "please don't leave, we\nneed your help!"; //7 times as likely to show
|
||||
QUITMSG23 = "Don't quit now, there are still\nflemoids on the loose!";
|
||||
QUITMSG24 = "Don't give up -- the flemoids will\nget the upper hand!";
|
||||
QUITMSG25 = "Don't leave now.\nWe need your help!";
|
||||
QUITMSG26 = "I hope you're just taking a\nbreak for Chex(R) party mix.";
|
||||
QUITMSG27 = "Don't quit now!\nWe need your help!";
|
||||
QUITMSG28 = "Don't abandon the\nIntergalactic Federation of Cereals!";
|
||||
QUITMSG29 = "The real Chex(R) Warrior\nwouldn't give up so fast!";
|
||||
|
||||
LOADNET = "you can't do load while in a net game!\n\npress a key.";
|
||||
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
|
||||
|
@ -685,8 +690,6 @@ OB_TEMPLAR = "%o was vaporized by a Templar.";
|
|||
OB_REAVERHIT = "%o was sliced open by a Reaver.";
|
||||
OB_REAVER = "%o was shot down by a Reaver.";
|
||||
|
||||
|
||||
|
||||
OB_MPFIST = "%o chewed on %k's fist.";
|
||||
OB_MPCHAINSAW = "%o was mowed over by %k's chainsaw.";
|
||||
OB_MPPISTOL = "%o was tickled by %k's pea shooter.";
|
||||
|
@ -1351,9 +1354,11 @@ GOTCBLUEKEY = "Picked up a blue key.";
|
|||
GOTCYELLOWKEY = "Picked up a yellow key.";
|
||||
GOTCREDKEY = "Picked up a red key.";
|
||||
GOTFRUIT = "Picked up a bowl of fruit.";
|
||||
GOTVEGETABLESNEED = "Picked up some needed vegetables!";
|
||||
GOTVEGETABLESNEED = "Vegetables are REALLY good for you!";
|
||||
GOTVEGETABLES = "Picked up a bowl of vegetables.";
|
||||
GOTSLIMESUIT = "Slimeproof Suit";
|
||||
GOTSLIMESUIT = "Found a Slime-Proof Suit";
|
||||
GOTCHEXMAP = "Found a Computer Area Map";
|
||||
|
||||
GOTZORCHRECHARGE = "Picked up a mini zorch recharge.";
|
||||
GOTMINIZORCHPACK = "Picked up a mini zorch pack.";
|
||||
GOTPROPULSORRECHARGE = "Picked up a zorch propulsor recharge.";
|
||||
|
@ -1363,13 +1368,14 @@ GOTPHASINGZORCHERPACK = "Picked up a phasing zorcher pack.";
|
|||
GOTLARGEZORCHERRECHARGE = "Picked up a large zorcher recharge.";
|
||||
GOTLARGEZORCHERPACK = "Picked up a large zorcher pack.";
|
||||
GOTZORCHPACK = "Picked up a Zorchpak!";
|
||||
GOTLAZDEVICE = "You got the LAZ Device!";
|
||||
|
||||
GOTLAZDEVICE = "You got the LAZ Device! Woot!";
|
||||
GOTRAPIDZORCHER = "You got the Rapid Zorcher!";
|
||||
GOTSUPERBOOTSPORK = "You got the Super Bootspork!";
|
||||
GOTZORCHPROPULSOR = "You got the Zorch Propulsor!";
|
||||
GOTPHASINGZORCHER = "You got the Phasing Zorcher!";
|
||||
GOTLARGEZORCHER = "You got the Large Zorcher!";
|
||||
GOTSUPERLARGEZORCHER = "You got the Super Large Zorcher!";
|
||||
GOTSUPERLARGEZORCHER = "You got the Mega Zorcher!";
|
||||
GOTMINIZORCHER = "Picked up a Mini Zorcher.";
|
||||
|
||||
STSTR_CDQDON = "Invincible Mode ON";
|
||||
|
@ -1377,3 +1383,20 @@ STSTR_CDQDOFF = "Invincible Mode OFF";
|
|||
STSTR_CFAADDED = "Zorch Added";
|
||||
STSTR_CKFAADDED = "Super Zorch Added";
|
||||
STSTR_CCHOPPERS = "... Eat Chex(R)!";
|
||||
|
||||
OB_COMMONUS = "%o was slimed by a flemoid.";
|
||||
OB_BIPEDICUS = "%o was slimed by a bipedicus.";
|
||||
OB_BIPEDICUS2 = "%o was slimed by an armored bipedicus.";
|
||||
OB_CYCLOPTIS = "%o was slimed by a cycloptis.";
|
||||
OB_FLEMBRANE = "%o was defeated by the Flembrane.";
|
||||
|
||||
OB_MPSPOON = "%o was spoon fed by %k.";
|
||||
OB_MPBOOTSPORK = "%o was thouroughly mixed with %k's bootspork.";
|
||||
OB_MPZORCH = "%o was zorched by %k.";
|
||||
OB_MPMEGAZORCH = "%o was hit by %k's mega-zorcher.";
|
||||
OB_MPRAPIDZORCH = "%o was rapid zorched by %k.";
|
||||
OB_MPPROPULSOR = "%o was zorched by %k's propulsor.";
|
||||
OB_MPP_SPLASH = "%o was hit by %k's propulsor.";
|
||||
OB_MPPHASEZORCH = "%o was phase zorched by %k.";
|
||||
OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device.";
|
||||
OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
|
||||
|
|
Loading…
Reference in a new issue