Final work on prediction lerping

Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
This commit is contained in:
Edward Richardson 2014-10-13 16:32:49 +13:00
parent 3e6ad8c1a8
commit 98904039b7
2 changed files with 14 additions and 9 deletions

View file

@ -64,14 +64,14 @@ static FRandom pr_skullpop ("SkullPop");
CVAR (Bool, cl_noprediction, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
P_PredictionLerpReset();
}
CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 0.1)
self = 0.1;
if (self < 0.1f)
self = 0.1f;
P_PredictionLerpReset();
}
@ -2671,7 +2671,8 @@ bool P_LerpCalculate(FVector3 from, FVector3 to, FVector3 &result, float scale)
result = result + from;
FVector3 delta = result - to;
return (delta.LengthSquared() > cl_predict_lerpthreshold);
// As a fail safe, assume extrapolation is the threshold.
return (delta.LengthSquared() > cl_predict_lerpthreshold && scale <= 1.00f);
}
void P_PredictPlayer (player_t *player)
@ -2759,7 +2760,8 @@ void P_PredictPlayer (player_t *player)
}
act->BlockNode = NULL;
bool CanLerp = (cl_predict_lerpscale > 0), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
// Values too small to be usable for lerping can be considered "off".
bool CanLerp = !(cl_predict_lerpscale < 0.01f), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
for (int i = gametic; i < maxtic; ++i)
{
if (!NoInterpolateOld)
@ -2779,7 +2781,10 @@ void P_PredictPlayer (player_t *player)
if (CanLerp)
{
if (DoLerp)
if (NoInterpolateOld)
P_PredictionLerpReset();
else if (DoLerp)
{
// If lerping is already in effect, use the previous camera postion so the view doesn't suddenly snap
PredictionLerpFrom = (PredictionLerptics == 0) ? PredictionLast : PredictionLerpResult;

View file

@ -1612,8 +1612,8 @@ OptionMenu NetworkOptions
StaticText "Local options", 1
Option "Movement prediction", "cl_noprediction", "OffOn"
Option "Predict line actions", "cl_predict_specials", "OnOff"
Option "Prediction Lerp Scale", "cl_predict_lerpscale", 0.0, 0.5, 0.01
Option "Lerp Threshold", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
Slider "Prediction Lerp Scale", "cl_predict_lerpscale", 0.0, 0.5, 0.05
Slider "Lerp Threshold", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
StaticText " "
StaticText "Host options", 1
Option "Extra Tics", "net_extratic", "ExtraTicMode"