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actors
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-31 21:11:21 +01:00 |
filter
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
glstuff
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- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
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2014-07-15 20:49:21 +02:00 |
graphics
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
maparrows
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
mapinfo
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-30 01:08:35 +01:00 |
sbarinfo
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shaders
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don't leave any gaps in the used clip planes.
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2016-01-27 12:32:39 +01:00 |
sounds
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- Reprocess all sounds with flac 1.2.1.
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2009-09-15 01:55:36 +00:00 |
sprites
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- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
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2015-04-27 10:24:49 +02:00 |
textures
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xlat
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- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
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2016-01-12 09:13:55 +01:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-26 15:00:54 +01:00 |
confont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
decaldef.txt
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- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
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2012-09-11 01:42:01 +00:00 |
decorate.txt
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Add flies (doomed #112) from the Hexen retail beta
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2015-04-02 17:52:54 -05:00 |
decorate.z
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- add dynamic lights to editor number table and remove them from DECORATE definitions.
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2015-04-04 10:42:44 +02:00 |
defbinds.txt
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
dehsupp.txt
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. added MBF dog sounds to Dehacked sound table.
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2015-09-28 09:09:52 +02:00 |
etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
indexfont
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- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
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2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
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- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
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2016-01-05 11:16:38 +01:00 |
language.eng
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Add British English "translation", because u's matter
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2015-06-30 13:11:33 -05:00 |
language.enu
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- moved the notification messages for SendToCommunicator into LANGUAGE.
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2015-11-26 10:25:05 +01:00 |
language.fr
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- Expand environment variables for autoload paths.
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2014-07-15 21:26:26 -04:00 |
language.ita
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- added Italian translation to OB_VOODOO (thanks to Edward-san)
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2012-04-22 07:37:38 +00:00 |
language.ptb
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- specte typo in language.ptb.
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2013-08-10 21:15:06 +02:00 |
lockdefs.txt
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- Fix mapcolor for Strife's passcard.
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2011-10-03 00:38:20 +00:00 |
menudef.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-31 21:11:21 +01:00 |
menudef.z
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Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
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2015-12-30 17:41:49 -05:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sndinfo.txt
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Split sndinfo.txt up into multiple files using filter directories.
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2015-04-03 22:58:58 -05:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
teaminfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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- Moved the V_InitFontColors() call earlier in the startup sequence so that
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2009-02-11 00:16:05 +00:00 |
textures.txt
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- Enable Doom 1.1 status bar support.
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2012-11-09 23:03:53 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xhairs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |