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- Added CountInv(itemtype, [ptr_select]).
- Returns an inventory item count.
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3 changed files with 35 additions and 0 deletions
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@ -306,6 +306,7 @@ xx(CallACS)
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xx(Sqrt)
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xx(CheckClass)
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xx(IsPointerEqual)
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xx(CountInv)
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xx(Pick)
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xx(Mass)
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xx(VelX)
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@ -217,6 +217,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, IsPointerEqual)
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return 0;
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}
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//==========================================================================
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//
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// CountInv
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//
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// NON-ACTION function to return the inventory count of an item.
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, CountInv)
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{
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if (numret > 0)
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{
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assert(ret != NULL);
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PARAM_PROLOGUE;
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PARAM_OBJECT(self, AActor);
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PARAM_CLASS(itemtype, AInventory);
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PARAM_INT_OPT(pick_pointer) { pick_pointer = AAPTR_DEFAULT; }
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self = COPY_AAPTR(self, pick_pointer);
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if (self == NULL || itemtype == NULL)
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{
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ret->SetInt(false);
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}
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else
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{
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AInventory *item = self->FindInventory(itemtype);
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ret->SetInt(item ? item->Amount : 0);
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return 1;
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}
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}
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return 0;
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}
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//==========================================================================
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//
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// A_RearrangePointers
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@ -35,6 +35,7 @@ ACTOR Actor native //: Thinker
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// Functions
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native bool CheckClass(class<Actor> checkclass, int ptr_select = AAPTR_DEFAULT, bool match_superclass = false);
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native bool IsPointerEqual(int ptr_select1, int ptr_select2);
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native int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT);
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// Action functions
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