- Added FDARI's A_CheckLOF, modified to use a Trace callback function.

SVN r4201 (trunk)
This commit is contained in:
Randy Heit 2013-03-23 02:55:59 +00:00
parent dcf50ab6cb
commit f9915d7cf2
3 changed files with 317 additions and 0 deletions

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@ -69,6 +69,7 @@
#include "actorptrselect.h"
#include "m_bbox.h"
#include "r_data/r_translate.h"
#include "p_trace.h"
static FRandom pr_camissile ("CustomActorfire");
@ -2908,6 +2909,283 @@ DEFINE_ACTION_FUNCTION(AActor, A_ClearTarget)
self->lastenemy = NULL;
}
//==========================================================================
//
// A_CheckLOF (state jump, int flags = CRF_AIM_VERT|CRF_AIM_HOR,
// fixed range = 0, angle angle = 0, angle pitch = 0,
// fixed offsetheight = 32, fixed offsetwidth = 0,
// int ptr_target = AAPTR_DEFAULT (target) )
//
//==========================================================================
enum CLOF_flags
{
CLOFF_NOAIM_VERT = 0x1,
CLOFF_NOAIM_HORZ = 0x2,
CLOFF_JUMPENEMY = 0x4,
CLOFF_JUMPFRIEND = 0x8,
CLOFF_JUMPOBJECT = 0x10,
CLOFF_JUMPNONHOSTILE = 0x20,
CLOFF_SKIPENEMY = 0x40,
CLOFF_SKIPFRIEND = 0x80,
CLOFF_SKIPOBJECT = 0x100,
CLOFF_SKIPNONHOSTILE = 0x200,
CLOFF_MUSTBESHOOTABLE = 0x400,
CLOFF_SKIPTARGET = 0x800,
CLOFF_ALLOWNULL = 0x1000,
CLOFF_CHECKPARTIAL = 0x2000,
CLOFF_MUSTBEGHOST = 0x4000,
CLOFF_IGNOREGHOST = 0x8000,
CLOFF_MUSTBESOLID = 0x10000,
CLOFF_BEYONDTARGET = 0x20000,
CLOFF_FROMBASE = 0x40000,
CLOFF_MUL_HEIGHT = 0x80000,
CLOFF_MUL_WIDTH = 0x100000
};
struct LOFData
{
AActor *Self;
AActor *Target;
int Flags;
};
ETraceStatus CheckLOFTraceFunc(FTraceResults &trace, void *userdata)
{
LOFData *data = (LOFData *)userdata;
int flags = data->Flags;
if (trace.HitType != TRACE_HitActor)
{
return TRACE_Stop;
}
if (trace.Actor == data->Target)
{
if (flags & CLOFF_SKIPTARGET)
{
if (flags & CLOFF_BEYONDTARGET)
{
return TRACE_Skip;
}
return TRACE_Abort;
}
return TRACE_Stop;
}
if (flags & CLOFF_MUSTBESHOOTABLE)
{ // all shootability checks go here
if (!(trace.Actor->flags & MF_SHOOTABLE))
{
return TRACE_Skip;
}
if (trace.Actor->flags2 & MF2_NONSHOOTABLE)
{
return TRACE_Skip;
}
}
if ((flags & CLOFF_MUSTBESOLID) && !(trace.Actor->flags & MF_SOLID))
{
return TRACE_Skip;
}
if (flags & CLOFF_MUSTBEGHOST)
{
if (!(trace.Actor->flags3 & MF3_GHOST))
{
return TRACE_Skip;
}
}
else if (flags & CLOFF_IGNOREGHOST)
{
if (trace.Actor->flags3 & MF3_GHOST)
{
return TRACE_Skip;
}
}
if (
((flags & CLOFF_JUMPENEMY) && data->Self->IsHostile(trace.Actor)) ||
((flags & CLOFF_JUMPFRIEND) && data->Self->IsFriend(trace.Actor)) ||
((flags & CLOFF_JUMPOBJECT) && !(trace.Actor->flags3 & MF3_ISMONSTER)) ||
((flags & CLOFF_JUMPNONHOSTILE) && (trace.Actor->flags3 & MF3_ISMONSTER) && !data->Self->IsHostile(trace.Actor))
)
{
return TRACE_Stop;
}
if (
((flags & CLOFF_SKIPENEMY) && data->Self->IsHostile(trace.Actor)) ||
((flags & CLOFF_SKIPFRIEND) && data->Self->IsFriend(trace.Actor)) ||
((flags & CLOFF_SKIPOBJECT) && !(trace.Actor->flags3 & MF3_ISMONSTER)) ||
((flags & CLOFF_SKIPNONHOSTILE) && (trace.Actor->flags3 & MF3_ISMONSTER) && !data->Self->IsHostile(trace.Actor))
)
{
return TRACE_Skip;
}
return TRACE_Abort;
}
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF)
{
// Check line of fire
/*
Not accounted for / I don't know how it works: FLOORCLIP
*/
AActor *target;
fixed_t
x1, y1, z1,
vx, vy, vz;
ACTION_PARAM_START(9);
ACTION_PARAM_STATE(jump, 0);
ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_FIXED(range, 2);
ACTION_PARAM_FIXED(minrange, 3);
{
ACTION_PARAM_ANGLE(angle, 4);
ACTION_PARAM_ANGLE(pitch, 5);
ACTION_PARAM_FIXED(offsetheight, 6);
ACTION_PARAM_FIXED(offsetwidth, 7);
ACTION_PARAM_INT(ptr_target, 8);
ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
target = COPY_AAPTR(self, ptr_target == AAPTR_DEFAULT ? AAPTR_TARGET|AAPTR_PLAYER_GETTARGET|AAPTR_NULL : ptr_target); // no player-support by default
if (flags & CLOFF_MUL_HEIGHT)
{
if (self->player != NULL)
{
// Synced with hitscan: self->player->mo->height is strangely conscientious about getting the right actor for player
offsetheight = FixedMul(offsetheight, FixedMul (self->player->mo->height, self->player->crouchfactor));
}
else
{
offsetheight = FixedMul(offsetheight, self->height);
}
}
if (flags & CLOFF_MUL_WIDTH)
{
offsetwidth = FixedMul(self->radius, offsetwidth);
}
x1 = self->x;
y1 = self->y;
z1 = self->z + offsetheight - self->floorclip;
if (!(flags & CLOFF_FROMBASE))
{ // default to hitscan origin
// Synced with hitscan: self->height is strangely NON-conscientious about getting the right actor for player
z1 += (self->height >> 1);
if (self->player != NULL)
{
z1 += FixedMul (self->player->mo->AttackZOffset, self->player->crouchfactor);
}
else
{
z1 += 8*FRACUNIT;
}
}
if (target)
{
FVector2 xyvec(target->x - x1, target->y - y1);
fixed_t distance = P_AproxDistance((fixed_t)xyvec.Length(), target->z - z1);
if (range && !(flags & CLOFF_CHECKPARTIAL))
{
if (distance > range) return;
}
{
angle_t ang;
if (flags & CLOFF_NOAIM_HORZ)
{
ang = self->angle;
}
else ang = R_PointToAngle2 (x1, y1, target->x, target->y);
angle += ang;
ang >>= ANGLETOFINESHIFT;
x1 += FixedMul(offsetwidth, finesine[ang]);
y1 -= FixedMul(offsetwidth, finecosine[ang]);
}
if (flags & CLOFF_NOAIM_VERT)
{
pitch += self->pitch;
}
else pitch += R_PointToAngle2 (0,0, (fixed_t)xyvec.Length(), target->z - z1 + target->height / 2);
}
else if (flags & CLOFF_ALLOWNULL)
{
angle += self->angle;
pitch += self->pitch;
angle_t ang = self->angle >> ANGLETOFINESHIFT;
x1 += FixedMul(offsetwidth, finesine[ang]);
y1 -= FixedMul(offsetwidth, finecosine[ang]);
}
else return;
angle >>= ANGLETOFINESHIFT;
pitch = (0-pitch)>>ANGLETOFINESHIFT;
vx = FixedMul (finecosine[pitch], finecosine[angle]);
vy = FixedMul (finecosine[pitch], finesine[angle]);
vz = -finesine[pitch];
}
/* Variable set:
jump, flags, target
x1,y1,z1 (trace point of origin)
vx,vy,vz (trace unit vector)
range
*/
sector_t *sec = P_PointInSector(x1, y1);
if (range == 0)
{
range = (self->player != NULL) ? PLAYERMISSILERANGE : MISSILERANGE;
}
FTraceResults trace;
LOFData lof_data;
lof_data.Self = self;
lof_data.Target = target;
lof_data.Flags = flags;
Trace(x1, y1, z1, sec, vx, vy, vz, range, 0xFFFFFFFF, ML_BLOCKEVERYTHING, self, trace, 0,
CheckLOFTraceFunc, &lof_data);
if (trace.HitType == TRACE_HitActor)
{
if (minrange > 0)
{
double dx = trace.Actor->x - x1,
dy = trace.Actor->y - y1,
dz = trace.Actor->z + trace.Actor->height/2 - z1;
if (dx*dx+ dy*dy+ dz*dz < (double)minrange*(double)minrange)
{
return;
}
}
ACTION_JUMP(jump);
}
}
//==========================================================================
//
// A_JumpIfTargetInLOS (state label, optional fixed fov, optional int flags,

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@ -267,6 +267,7 @@ ACTOR Actor native //: Thinker
action native A_LookEx(int flags = 0, float minseedist = 0, float maxseedist = 0, float maxheardist = 0, float fov = 0, state label = "");
action native A_ClearLastHeard();
action native A_ClearTarget();
action native A_CheckLOF(state jump, int flags = 0, float range = 0, float minrange = 0, float angle = 0, float pitch = 0, float offsetheight = 0, float offsetwidth = 0, int ptr_target = AAPTR_DEFAULT);
action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
action native A_DamageMaster(int amount, name damagetype = "none");

View File

@ -303,5 +303,43 @@ Const Int WARPF_TESTONLY = 0x200;
// flags for A_SetPitch
const int SPF_FORCECLAMP = 1;
// flags for A_CheckLOF
enum
{
CLOFF_NOAIM_VERT = 0x1,
CLOFF_NOAIM_HORZ = 0x2,
CLOFF_JUMPENEMY = 0x4,
CLOFF_JUMPFRIEND = 0x8,
CLOFF_JUMPOBJECT = 0x10,
CLOFF_JUMPNONHOSTILE = 0x20,
CLOFF_SKIPENEMY = 0x40,
CLOFF_SKIPFRIEND = 0x80,
CLOFF_SKIPOBJECT = 0x100,
CLOFF_SKIPNONHOSTILE = 0x200,
CLOFF_MUSTBESHOOTABLE = 0x400,
CLOFF_SKIPTARGET = 0x800,
CLOFF_ALLOWNULL = 0x1000,
CLOFF_CHECKPARTIAL = 0x2000,
CLOFF_MUSTBEGHOST = 0x4000,
CLOFF_IGNOREGHOST = 0x8000,
CLOFF_MUSTBESOLID = 0x10000,
CLOFF_BEYONDTARGET = 0x20000,
CLOFF_FROMBASE = 0x40000,
CLOFF_MUL_HEIGHT = 0x80000,
CLOFF_MUL_WIDTH = 0x100000,
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
};
// This is only here to provide one global variable for testing.
native int testglobalvar;