mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/g_level.cpp
This commit is contained in:
commit
18ebe92cfc
18 changed files with 343 additions and 198 deletions
|
@ -29,6 +29,7 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif()
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
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option( DYN_OPENAL "Dynamically load OpenAL" ON )
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if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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@ -235,13 +236,23 @@ set( ZDOOM_LIBS ${ZDOOM_LIBS} ${OPENGL_LIBRARIES} )
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include_directories( ${OPENGL_INCLUDE_DIR} )
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if( NOT NO_OPENAL )
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find_package( OpenAL )
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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if( OPENAL_INCLUDE_DIR )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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else()
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if( OPENAL_INCLUDE_DIR )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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if( DYN_OPENAL )
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add_definitions( -DDYN_OPENAL )
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else()
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
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else()
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set( NO_OPENAL ON )
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endif()
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endif()
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else()
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set( NO_OPENAL ON )
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endif()
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endif()
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endif()
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if( NOT NO_FMOD )
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@ -152,11 +152,6 @@ void DThinker::SerializeAll(FArchive &arc, bool hubLoad)
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}
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else
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{
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if (hubLoad)
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DestroyMostThinkers();
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else
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DestroyAllThinkers();
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// Prevent the constructor from inserting thinkers into a list.
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bSerialOverride = true;
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@ -1480,6 +1480,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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int i = level.totaltime;
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Renderer->StartSerialize(arc);
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if (arc.IsLoading()) P_DestroyThinkers(hubLoad);
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gl_SerializeGlobals(arc);
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arc << level.flags
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@ -61,10 +61,13 @@ void ASkyViewpoint::Destroy ()
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// remove all sector references to ourselves.
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for (auto &s : sectorPortals)
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{
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if (s.mSkybox == this) s.mSkybox = 0;
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// This is necessary to entirely disable EE-style skyboxes
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// if their viewpoint gets deleted.
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s.mFlags |= PORTSF_SKYFLATONLY;
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if (s.mSkybox == this)
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{
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s.mSkybox = 0;
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// This is necessary to entirely disable EE-style skyboxes
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// if their viewpoint gets deleted.
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s.mFlags |= PORTSF_SKYFLATONLY;
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}
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}
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Super::Destroy();
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|
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@ -1328,6 +1328,18 @@ static int CheckInventory (AActor *activator, const char *type, bool max)
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}
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PClassActor *info = PClass::FindActor (type);
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if (info == NULL)
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{
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Printf ("ACS: I don't know what '%s' is.\n", type);
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return 0;
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}
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else if (!info->IsDescendantOf(RUNTIME_CLASS(AInventory)))
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{
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Printf ("ACS: '%s' is not an inventory item.\n", type);
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return 0;
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}
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AInventory *item = activator->FindInventory (info);
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if (max)
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@ -4464,7 +4476,8 @@ enum EACSFunctions
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ACSF_SetSectorTerrain,
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ACSF_SpawnParticle,
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ACSF_SetMusicVolume,
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// 2 more left...
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ACSF_CheckProximity,
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// 1 more left...
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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@ -6063,7 +6076,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_SetMusicVolume:
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I_SetMusicVolume(ACSToFloat(args[0]));
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break;
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case ACSF_CheckProximity:
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{
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// [zombie] ACS version of A_CheckProximity
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actor = SingleActorFromTID(args[0], activator);
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PClass *classname = PClass::FindClass(FBehavior::StaticLookupString(args[1]));
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double distance = ACSToDouble(args[2]);
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int count = argCount >= 4 ? args[3] : 1;
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int flags = argCount >= 5 ? args[4] : 0;
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int ptr = argCount >= 6 ? args[5] : AAPTR_DEFAULT;
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return P_Thing_CheckProximity(actor, classname, distance, count, flags, ptr);
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}
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default:
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break;
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}
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|
|
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@ -26,6 +26,7 @@
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#include <float.h>
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#include "doomtype.h"
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#include "vectors.h"
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#include "dobject.h"
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const double NO_VALUE = FLT_MAX;
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@ -160,6 +161,24 @@ bool P_Thing_CanRaise(AActor *thing);
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PClassActor *P_GetSpawnableType(int spawnnum);
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void InitSpawnablesFromMapinfo();
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int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, double zofs, DAngle angle, int flags, double heightoffset, double radiusoffset, DAngle pitch);
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bool P_Thing_CheckProximity(AActor *self, PClass *classname, double distance, int count, int flags, int ptr);
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enum CPXF
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{
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CPXF_ANCESTOR = 1 << 0,
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CPXF_LESSOREQUAL = 1 << 1,
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CPXF_NOZ = 1 << 2,
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CPXF_COUNTDEAD = 1 << 3,
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CPXF_DEADONLY = 1 << 4,
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CPXF_EXACT = 1 << 5,
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CPXF_SETTARGET = 1 << 6,
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CPXF_SETMASTER = 1 << 7,
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CPXF_SETTRACER = 1 << 8,
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CPXF_FARTHEST = 1 << 9,
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CPXF_CLOSEST = 1 << 10,
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CPXF_SETONPTR = 1 << 11,
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CPXF_CHECKSIGHT = 1 << 12,
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};
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enum WARPF
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{
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|
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@ -4105,6 +4105,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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AActor *puff = NULL;
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int pflag = 0;
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int puffFlags = (flags & LAF_ISMELEEATTACK) ? PF_MELEERANGE : 0;
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bool spawnSky = false;
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if (flags & LAF_NORANDOMPUFFZ)
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puffFlags |= PF_NORANDOMZ;
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@ -4144,7 +4145,8 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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t1->player->ReadyWeapon != NULL &&
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(t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) ||
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(puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST));
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spawnSky = (puffDefaults && (puffDefaults->flags3 & MF3_SKYEXPLODE));
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TData.MThruSpecies = (puffDefaults && (puffDefaults->flags6 & MF6_MTHRUSPECIES));
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TData.PuffSpecies = NAME_None;
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@ -4210,7 +4212,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
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if (trace.HitType != TRACE_HitActor)
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{
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// position a bit closer for puffs
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if (trace.HitType != TRACE_HitWall || trace.Line->special != Line_Horizon)
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if (trace.HitType != TRACE_HitWall || ((trace.Line->special != Line_Horizon) || spawnSky))
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{
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DVector2 pos = P_GetOffsetPosition(trace.HitPos.X, trace.HitPos.Y, -trace.HitVector.X * 4, -trace.HitVector.Y * 4);
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puff = P_SpawnPuff(t1, pufftype, DVector3(pos, trace.HitPos.Z - trace.HitVector.Z * 4), trace.SrcAngleFromTarget,
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|
|
|
@ -524,6 +524,14 @@ void P_SerializeThinkers (FArchive &arc, bool hubLoad)
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DThinker::SerializeAll (arc, hubLoad);
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}
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void P_DestroyThinkers(bool hubLoad)
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{
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if (hubLoad)
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DThinker::DestroyMostThinkers();
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else
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DThinker::DestroyAllThinkers();
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}
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//==========================================================================
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//
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// ArchiveSounds
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|
|
|
@ -43,6 +43,7 @@ struct PNGHandle;
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void P_SerializePlayers (FArchive &arc, bool fakeload);
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void P_SerializeWorldActors(FArchive &arc);
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void P_SerializeWorld (FArchive &arc);
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void P_DestroyThinkers(bool hubLoad);
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void P_SerializeThinkers (FArchive &arc, bool);
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void P_SerializePolyobjs (FArchive &arc);
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void P_SerializeSubsectors(FArchive &arc);
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|
|
117
src/p_things.cpp
117
src/p_things.cpp
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@ -50,6 +50,7 @@
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#include "r_utility.h"
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#include "p_spec.h"
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#include "math/cmath.h"
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#include "actorptrselect.h"
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// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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FClassMap SpawnableThings;
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@ -666,6 +667,122 @@ void InitSpawnablesFromMapinfo()
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InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
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}
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bool P_Thing_CheckProximity(AActor *self, PClass *classname, double distance, int count, int flags, int ptr)
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{
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AActor *ref = COPY_AAPTR(self, ptr);
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// We need these to check out.
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if (!ref || !classname || distance <= 0)
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return nullptr;
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int counter = 0;
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bool result = false;
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double closer = distance, farther = 0, current = distance;
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const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER));
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const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST));
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TThinkerIterator<AActor> it;
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AActor *mo, *dist = nullptr;
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// [MC] Process of elimination, I think, will get through this as quickly and
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// efficiently as possible.
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while ((mo = it.Next()))
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{
|
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if (mo == ref) //Don't count self.
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continue;
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|
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// no unmorphed versions of currently morphed players.
|
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if (mo->flags & MF_UNMORPHED)
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continue;
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|
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// Check inheritance for the classname. Taken partly from CheckClass DECORATE function.
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if (flags & CPXF_ANCESTOR)
|
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{
|
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if (!(mo->IsKindOf(classname)))
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continue;
|
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}
|
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// Otherwise, just check for the regular class name.
|
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else if (classname != mo->GetClass())
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continue;
|
||||
|
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// [MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
|
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// Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
|
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// Ripped from sphere checking in A_RadiusGive (along with a number of things).
|
||||
if ((ref->Distance2D(mo) < distance &&
|
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((flags & CPXF_NOZ) ||
|
||||
((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) ||
|
||||
(ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance)))))
|
||||
{
|
||||
if ((flags & CPXF_CHECKSIGHT) && !(P_CheckSight(mo, ref, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY)))
|
||||
continue;
|
||||
|
||||
if (ptrWillChange)
|
||||
{
|
||||
current = ref->Distance2D(mo);
|
||||
|
||||
if ((flags & CPXF_CLOSEST) && (current < closer))
|
||||
{
|
||||
dist = mo;
|
||||
closer = current; // This actor's closer. Set the new standard.
|
||||
}
|
||||
else if ((flags & CPXF_FARTHEST) && (current > farther))
|
||||
{
|
||||
dist = mo;
|
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farther = current;
|
||||
}
|
||||
else if (!dist)
|
||||
dist = mo; // Just get the first one and call it quits if there's nothing selected.
|
||||
}
|
||||
if (mo->flags6 & MF6_KILLED)
|
||||
{
|
||||
if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & CPXF_DEADONLY)
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
|
||||
// Abort if the number of matching classes nearby is greater, we have obviously succeeded in our goal.
|
||||
if (counter > count)
|
||||
{
|
||||
result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
|
||||
|
||||
// However, if we have one SET* flag and either the closest or farthest flags, keep the function going.
|
||||
if (ptrWillChange && ptrDistPref)
|
||||
continue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ptrWillChange && dist != 0)
|
||||
{
|
||||
if (flags & CPXF_SETONPTR)
|
||||
{
|
||||
if (flags & CPXF_SETTARGET) ref->target = dist;
|
||||
if (flags & CPXF_SETMASTER) ref->master = dist;
|
||||
if (flags & CPXF_SETTRACER) ref->tracer = dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & CPXF_SETTARGET) self->target = dist;
|
||||
if (flags & CPXF_SETMASTER) self->master = dist;
|
||||
if (flags & CPXF_SETTRACER) self->tracer = dist;
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == count)
|
||||
result = true;
|
||||
else if (counter < count)
|
||||
result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, double zofs, DAngle angle, int flags, double heightoffset, double radiusoffset, DAngle pitch)
|
||||
{
|
||||
|
|
|
@ -373,7 +373,8 @@ void FConsoleWindow::SetTitleText()
|
|||
}
|
||||
|
||||
NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect];
|
||||
[titleText setStringValue:[NSString stringWithUTF8String:DoomStartupInfo.Name]];
|
||||
[titleText setStringValue:[NSString stringWithCString:DoomStartupInfo.Name
|
||||
encoding:NSISOLatin1StringEncoding]];
|
||||
[titleText setAlignment:NSCenterTextAlignment];
|
||||
[titleText setTextColor:RGB(DoomStartupInfo.FgColor)];
|
||||
[titleText setBackgroundColor:RGB(DoomStartupInfo.BkColor)];
|
||||
|
|
|
@ -684,9 +684,9 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
|
|||
{
|
||||
sector_t *sec = P_PointInSector(pt[0], pt[2]);
|
||||
DVector2 disp = Displacements.getOffset(pgroup, sec->PortalGroup);
|
||||
pos->X = pt[0] + (float)disp.X;
|
||||
pos->X = pt[0] - (float)disp.X;
|
||||
pos->Y = !(chanflags & CHAN_LISTENERZ) ? pt[1] : (float)listenpos.Z;
|
||||
pos->Z = pt[2] + (float)disp.Y;
|
||||
pos->Z = pt[2] - (float)disp.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -701,7 +701,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
|
|||
if (actor != NULL)
|
||||
{
|
||||
DVector2 disp = Displacements.getOffset(pgroup, actor->Sector->PortalGroup);
|
||||
DVector3 posi = actor->Pos() + disp;
|
||||
DVector3 posi = actor->Pos() - disp;
|
||||
*pos = { (float)posi.X, (float)posi.Z, (float)posi.Y };
|
||||
}
|
||||
break;
|
||||
|
@ -714,15 +714,15 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
|
|||
if (chanflags & CHAN_AREA)
|
||||
{
|
||||
// listener must be reversely offset to calculate the proper sound origin.
|
||||
CalcSectorSoundOrg(listenpos-disp, sector, channum, *pos);
|
||||
CalcSectorSoundOrg(listenpos + disp, sector, channum, *pos);
|
||||
pos->X += (float)disp.X;
|
||||
pos->Z += (float)disp.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
pos->X = (float)(sector->centerspot.X + disp.X);
|
||||
pos->Z = (float)(sector->centerspot.Y + disp.Y);
|
||||
pos->X = (float)(sector->centerspot.X - disp.X);
|
||||
pos->Z = (float)(sector->centerspot.Y - disp.Y);
|
||||
chanflags |= CHAN_LISTENERZ;
|
||||
}
|
||||
}
|
||||
|
@ -733,7 +733,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
|
|||
if (poly != NULL)
|
||||
{
|
||||
DVector2 disp = Displacements.getOffset(pgroup, poly->CenterSubsector->sector->PortalGroup);
|
||||
CalcPolyobjSoundOrg(listenpos-disp, poly, *pos);
|
||||
CalcPolyobjSoundOrg(listenpos + disp, poly, *pos);
|
||||
pos->X += (float)disp.X;
|
||||
pos->Z += (float)disp.Y;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef OALDEF_H
|
||||
#define OALDEF_H
|
||||
|
||||
#ifndef NO_OPENAL
|
||||
#if !defined NO_OPENAL && defined DYN_OPENAL
|
||||
|
||||
#ifndef _WIN32
|
||||
typedef void* FARPROC;
|
||||
|
|
|
@ -83,6 +83,8 @@ bool IsOpenALPresent()
|
|||
{
|
||||
#ifdef NO_OPENAL
|
||||
return false;
|
||||
#elif !defined DYN_OPENAL
|
||||
return true;
|
||||
#else
|
||||
static bool cached_result = false;
|
||||
static bool done = false;
|
||||
|
@ -425,10 +427,10 @@ public:
|
|||
virtual bool IsEnded()
|
||||
{
|
||||
return !Playing.load();
|
||||
}
|
||||
}
|
||||
|
||||
virtual FString GetStats()
|
||||
{
|
||||
{
|
||||
FString stats;
|
||||
size_t pos, len;
|
||||
ALfloat volume;
|
||||
|
@ -1538,24 +1540,24 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FVector3 dir = pos;
|
||||
if(AL.EXT_SOURCE_RADIUS)
|
||||
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
|
||||
else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
||||
{
|
||||
else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
||||
{
|
||||
dir -= listener->position;
|
||||
|
||||
float mindist = rolloff->MinDistance/distscale;
|
||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
|
||||
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
|
||||
dir = amb + (dir-amb)*a;
|
||||
float mindist = rolloff->MinDistance/distscale;
|
||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
|
||||
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
|
||||
dir = amb + (dir-amb)*a;
|
||||
|
||||
dir += listener->position;
|
||||
dir += listener->position;
|
||||
}
|
||||
if(dist_sqr < (0.0004f*0.0004f))
|
||||
{
|
||||
|
@ -1566,8 +1568,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
}
|
||||
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
||||
alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
|
||||
|
@ -1799,7 +1801,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
|
|||
{
|
||||
float gain = GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr)*chan->DistanceScale);
|
||||
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(!AL.EXT_SOURCE_RADIUS && areasound &&
|
||||
chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
||||
|
@ -1822,7 +1824,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
|
|||
else
|
||||
{
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||
}
|
||||
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
||||
getALError();
|
||||
|
|
|
@ -12,7 +12,9 @@
|
|||
|
||||
#ifndef NO_OPENAL
|
||||
|
||||
#ifdef DYN_OPENAL
|
||||
#define AL_NO_PROTOTYPES
|
||||
#endif // DYN_OPENAL
|
||||
|
||||
#include "al.h"
|
||||
#include "alc.h"
|
||||
|
|
|
@ -483,6 +483,36 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetZAt)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// GetCrouchFactor
|
||||
//
|
||||
// NON-ACTION function to retrieve a player's crouching factor.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCrouchFactor)
|
||||
{
|
||||
if (numret > 0)
|
||||
{
|
||||
assert(ret != NULL);
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_INT_OPT(ptr) { ptr = AAPTR_PLAYER1; }
|
||||
AActor *mobj = COPY_AAPTR(self, ptr);
|
||||
|
||||
if (!mobj || !mobj->player)
|
||||
{
|
||||
ret->SetFloat(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret->SetFloat(mobj->player->crouchfactor);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// __decorate_internal_state__
|
||||
|
@ -5848,7 +5878,7 @@ enum DMSS
|
|||
DMSS_EITHER = 256, //Allow either type or species to be affected.
|
||||
};
|
||||
|
||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
|
||||
static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
|
||||
{
|
||||
bool filterpass = DoCheckClass(dmgtarget, filter, !!(flags & DMSS_EXFILTER)),
|
||||
speciespass = DoCheckSpecies(dmgtarget, species, !!(flags & DMSS_EXSPECIES));
|
||||
|
@ -5870,7 +5900,7 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
|
|||
|
||||
if (amount > 0)
|
||||
{ //Should wind up passing them through just fine.
|
||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags);
|
||||
P_DamageMobj(dmgtarget, inflictor, source, amount, DamageType, dmgFlags);
|
||||
}
|
||||
else if (amount < 0)
|
||||
{
|
||||
|
@ -5893,8 +5923,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
DoDamage(self, self, amount, damagetype, flags, filter, species);
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
DoDamage(self, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5911,9 +5946,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->target != NULL)
|
||||
DoDamage(self->target, self, amount, damagetype, flags, filter, species);
|
||||
DoDamage(self->target, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5930,9 +5970,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->tracer != NULL)
|
||||
DoDamage(self->tracer, self, amount, damagetype, flags, filter, species);
|
||||
DoDamage(self->tracer, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5949,9 +5994,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->master != NULL)
|
||||
DoDamage(self->master, self, amount, damagetype, flags, filter, species);
|
||||
DoDamage(self->master, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5968,6 +6018,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
@ -5975,7 +6030,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
|
|||
while ( (mo = it.Next()) )
|
||||
{
|
||||
if (mo->master == self)
|
||||
DoDamage(mo, self, amount, damagetype, flags, filter, species);
|
||||
DoDamage(mo, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -5993,6 +6048,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
@ -6002,7 +6062,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
|
|||
while ((mo = it.Next()))
|
||||
{
|
||||
if (mo->master == self->master && mo != self)
|
||||
DoDamage(mo, self, amount, damagetype, flags, filter, species);
|
||||
DoDamage(mo, inflictor, source, amount, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -6025,7 +6085,7 @@ enum KILS
|
|||
KILS_EITHER = 1 << 6,
|
||||
};
|
||||
|
||||
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags, PClassActor *filter, FName species)
|
||||
static void DoKill(AActor *killtarget, AActor *inflictor, AActor *source, FName damagetype, int flags, PClassActor *filter, FName species)
|
||||
{
|
||||
bool filterpass = DoCheckClass(killtarget, filter, !!(flags & KILS_EXFILTER)),
|
||||
speciespass = DoCheckSpecies(killtarget, species, !!(flags & KILS_EXSPECIES));
|
||||
|
@ -6052,7 +6112,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
|
|||
}
|
||||
if (!(flags & KILS_NOMONSTERS))
|
||||
{
|
||||
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
|
||||
P_DamageMobj(killtarget, inflictor, source, killtarget->health, damagetype, dmgFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6070,9 +6130,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->target != NULL)
|
||||
DoKill(self->target, self, damagetype, flags, filter, species);
|
||||
DoKill(self->target, inflictor, source, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -6088,9 +6153,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->tracer != NULL)
|
||||
DoKill(self->tracer, self, damagetype, flags, filter, species);
|
||||
DoKill(self->tracer, inflictor, source, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -6106,9 +6176,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
if (self->master != NULL)
|
||||
DoKill(self->master, self, damagetype, flags, filter, species);
|
||||
DoKill(self->master, inflictor, source, damagetype, flags, filter, species);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -6124,6 +6199,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
@ -6132,7 +6212,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
|
|||
{
|
||||
if (mo->master == self)
|
||||
{
|
||||
DoKill(mo, self, damagetype, flags, filter, species);
|
||||
DoKill(mo, inflictor, source, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -6150,6 +6230,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
|
|||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
|
||||
PARAM_NAME_OPT (species) { species = NAME_None; }
|
||||
PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
|
||||
PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
|
||||
|
||||
AActor *source = COPY_AAPTR(self, src);
|
||||
AActor *inflictor = COPY_AAPTR(self, inflict);
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo;
|
||||
|
@ -6160,7 +6245,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
|
|||
{
|
||||
if (mo->master == self->master && mo != self)
|
||||
{
|
||||
DoKill(mo, self, damagetype, flags, filter, species);
|
||||
DoKill(mo, inflictor, source, damagetype, flags, filter, species);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6605,22 +6690,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetChaseThreshold)
|
|||
// Checks to see if a certain actor class is close to the
|
||||
// actor/pointer within distance, in numbers.
|
||||
//==========================================================================
|
||||
enum CPXFflags
|
||||
{
|
||||
CPXF_ANCESTOR = 1 << 0,
|
||||
CPXF_LESSOREQUAL = 1 << 1,
|
||||
CPXF_NOZ = 1 << 2,
|
||||
CPXF_COUNTDEAD = 1 << 3,
|
||||
CPXF_DEADONLY = 1 << 4,
|
||||
CPXF_EXACT = 1 << 5,
|
||||
CPXF_SETTARGET = 1 << 6,
|
||||
CPXF_SETMASTER = 1 << 7,
|
||||
CPXF_SETTRACER = 1 << 8,
|
||||
CPXF_FARTHEST = 1 << 9,
|
||||
CPXF_CLOSEST = 1 << 10,
|
||||
CPXF_SETONPTR = 1 << 11,
|
||||
CPXF_CHECKSIGHT = 1 << 12,
|
||||
};
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
@ -6638,120 +6707,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
|
|||
ACTION_RETURN_STATE(NULL);
|
||||
}
|
||||
}
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
// We need these to check out.
|
||||
if (!ref || !classname || distance <= 0)
|
||||
{
|
||||
ACTION_RETURN_STATE(NULL);
|
||||
}
|
||||
int counter = 0;
|
||||
bool result = false;
|
||||
double closer = distance, farther = 0, current = distance;
|
||||
const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER));
|
||||
const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST));
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *mo, *dist = NULL;
|
||||
|
||||
//[MC] Process of elimination, I think, will get through this as quickly and
|
||||
//efficiently as possible.
|
||||
while ((mo = it.Next()))
|
||||
{
|
||||
if (mo == ref) //Don't count self.
|
||||
continue;
|
||||
|
||||
// no unmorphed versions of currently morphed players.
|
||||
if (mo->flags & MF_UNMORPHED)
|
||||
continue;
|
||||
|
||||
//Check inheritance for the classname. Taken partly from CheckClass DECORATE function.
|
||||
if (flags & CPXF_ANCESTOR)
|
||||
{
|
||||
if (!(mo->IsKindOf(classname)))
|
||||
continue;
|
||||
}
|
||||
//Otherwise, just check for the regular class name.
|
||||
else if (classname != mo->GetClass())
|
||||
continue;
|
||||
|
||||
//[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
|
||||
//Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
|
||||
//Ripped from sphere checking in A_RadiusGive (along with a number of things).
|
||||
if ((ref->Distance2D(mo) < distance &&
|
||||
((flags & CPXF_NOZ) ||
|
||||
((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) ||
|
||||
(ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance)))))
|
||||
{
|
||||
if ((flags & CPXF_CHECKSIGHT) && !(P_CheckSight(mo, ref, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY)))
|
||||
continue;
|
||||
|
||||
if (ptrWillChange)
|
||||
{
|
||||
current = ref->Distance2D(mo);
|
||||
|
||||
if ((flags & CPXF_CLOSEST) && (current < closer))
|
||||
{
|
||||
dist = mo;
|
||||
closer = current; //This actor's closer. Set the new standard.
|
||||
}
|
||||
else if ((flags & CPXF_FARTHEST) && (current > farther))
|
||||
{
|
||||
dist = mo;
|
||||
farther = current;
|
||||
}
|
||||
else if (!dist)
|
||||
dist = mo; //Just get the first one and call it quits if there's nothing selected.
|
||||
}
|
||||
if (mo->flags6 & MF6_KILLED)
|
||||
{
|
||||
if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & CPXF_DEADONLY)
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
|
||||
//Abort if the number of matching classes nearby is greater, we have obviously succeeded in our goal.
|
||||
if (counter > count)
|
||||
{
|
||||
result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
|
||||
|
||||
//However, if we have one SET* flag and either the closest or farthest flags, keep the function going.
|
||||
if (ptrWillChange && ptrDistPref)
|
||||
continue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ptrWillChange && dist != NULL)
|
||||
{
|
||||
if (flags & CPXF_SETONPTR)
|
||||
{
|
||||
if (flags & CPXF_SETTARGET) ref->target = dist;
|
||||
if (flags & CPXF_SETMASTER) ref->master = dist;
|
||||
if (flags & CPXF_SETTRACER) ref->tracer = dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & CPXF_SETTARGET) self->target = dist;
|
||||
if (flags & CPXF_SETMASTER) self->master = dist;
|
||||
if (flags & CPXF_SETTRACER) self->tracer = dist;
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == count)
|
||||
result = true;
|
||||
else if (counter < count)
|
||||
result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
|
||||
|
||||
if (result && jump)
|
||||
if (P_Thing_CheckProximity(self, classname, distance, count, flags, ptr) && jump)
|
||||
{
|
||||
ACTION_RETURN_STATE(jump);
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ ACTOR Actor native //: Thinker
|
|||
native float GetZAt(float px = 0, float py = 0, float angle = 0, int flags = 0, int pick_pointer = AAPTR_DEFAULT);
|
||||
native int GetSpawnHealth();
|
||||
native int GetGibHealth();
|
||||
native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
|
||||
|
||||
// Action functions
|
||||
// Meh, MBF redundant functions. Only for DeHackEd support.
|
||||
|
@ -289,17 +290,17 @@ ACTOR Actor native //: Thinker
|
|||
native void A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||
native void A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT);
|
||||
native void A_SetPainThreshold(int threshold, int ptr = AAPTR_DEFAULT);
|
||||
native void A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
native void A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
native void A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
native void A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
native void A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
native void A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
native void A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
|
||||
action native A_RemoveTarget(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveMaster(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
action native A_RemoveTracer(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||
|
|
|
@ -786,7 +786,7 @@ OB_MPPGAUNTLETS = "%o was bled dry by %k's gauntlets.";
|
|||
OB_MPPGOLDWAND = "%o was assaulted by %k's elven wand.";
|
||||
OB_MPPCROSSBOW = "%o was shafted by %k's ethereal crossbow.";
|
||||
OB_MPPBLASTER = "%o was ripped apart by %k's dragon claw.";
|
||||
OB_MPPSKULLROD = "%k poured his hellstaff on %o.";
|
||||
OB_MPPSKULLROD = "%k poured %p hellstaff on %o.";
|
||||
OB_MPPPHOENIXROD = "%o was burned down by %k's phoenix staff.";
|
||||
OB_MPPMACE = "%o was squished by %k's giant mace sphere.";
|
||||
|
||||
|
|
Loading…
Reference in a new issue