mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- converted all constants to enums and gave the enums names.
This commit is contained in:
parent
6487681736
commit
04d4bda262
1 changed files with 355 additions and 257 deletions
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@ -1,92 +1,119 @@
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// Flags for A_PainAttack
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const int PAF_NOSKULLATTACK = 1;
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const int PAF_AIMFACING = 2;
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const int PAF_NOTARGET = 4;
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enum EPainAttackFlags
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{
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PAF_NOSKULLATTACK = 1,
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PAF_AIMFACING = 2,
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PAF_NOTARGET = 4,
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};
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// Flags for A_VileAttack
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
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enum EVileAttackFlags
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{
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VAF_DMGTYPEAPPLYTODIRECT = 1,
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};
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// Flags for A_Saw
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const int SF_NORANDOM = 1;
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const int SF_RANDOMLIGHTMISS = 2;
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const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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const int SF_STEALARMOR = 128;
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enum ESawFlags
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{
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SF_NORANDOM = 1,
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SF_RANDOMLIGHTMISS = 2,
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SF_RANDOMLIGHTHIT = 4,
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SF_RANDOMLIGHTBOTH = 6,
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SF_NOUSEAMMOMISS = 8,
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SF_NOUSEAMMO = 16,
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SF_NOPULLIN = 32,
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SF_NOTURN = 64,
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SF_STEALARMOR = 128,
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};
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// Flags for A_BFGSpray
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const int BFGF_HURTSOURCE = 1;
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const int BFGF_MISSILEORIGIN = 2;
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enum EBFGSprayFlags
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{
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BFGF_HURTSOURCE = 1,
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BFGF_MISSILEORIGIN = 2,
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};
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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const int CMF_ABSOLUTEPITCH = 16;
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const int CMF_OFFSETPITCH = 32;
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const int CMF_SAVEPITCH = 64;
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const int CMF_ABSOLUTEANGLE = 128;
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enum ECustomMissileFlags
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{
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CMF_AIMOFFSET = 1,
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CMF_AIMDIRECTION = 2,
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CMF_TRACKOWNER = 4,
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CMF_CHECKTARGETDEAD = 8,
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CMF_ABSOLUTEPITCH = 16,
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CMF_OFFSETPITCH = 32,
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CMF_SAVEPITCH = 64,
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CMF_ABSOLUTEANGLE = 128,
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};
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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const int CBAF_NORANDOMPUFFZ = 16;
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const int CBAF_PUFFTARGET = 32;
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const int CBAF_PUFFMASTER = 64;
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const int CBAF_PUFFTRACER = 128;
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enum ECustomBulletAttackFlags
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{
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CBAF_AIMFACING = 1,
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CBAF_NORANDOM = 2,
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CBAF_EXPLICITANGLE = 4,
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CBAF_NOPITCH = 8,
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CBAF_NORANDOMPUFFZ = 16,
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CBAF_PUFFTARGET = 32,
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CBAF_PUFFMASTER = 64,
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CBAF_PUFFTRACER = 128,
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};
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// Flags for A_GunFlash
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const int GFF_NOEXTCHANGE = 1;
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enum EGunFlashFlags
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{
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GFF_NOEXTCHANGE = 1,
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};
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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const int FBF_NORANDOMPUFFZ = 32;
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enum EFireBulletsFlags
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{
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FBF_USEAMMO = 1,
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FBF_NORANDOM = 2,
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FBF_EXPLICITANGLE = 4,
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FBF_NOPITCH = 8,
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FBF_NOFLASH = 16,
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FBF_NORANDOMPUFFZ = 32,
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};
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION = 1 << 0;
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const int SXF_ABSOLUTEPOSITION = 1 << 1;
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const int SXF_ABSOLUTEANGLE = 1 << 2;
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const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
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const int SXF_SETMASTER = 1 << 4;
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const int SXF_NOCHECKPOSITION = 1 << 5;
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const int SXF_TELEFRAG = 1 << 6;
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const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
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const int SXF_TRANSFERPITCH = 1 << 9;
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const int SXF_TRANSFERPOINTERS = 1 << 10;
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const int SXF_USEBLOODCOLOR = 1 << 11;
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const int SXF_CLEARCALLERTID = 1 << 12;
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const int SXF_MULTIPLYSPEED = 1 << 13;
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const int SXF_TRANSFERSCALE = 1 << 14;
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const int SXF_TRANSFERSPECIAL = 1 << 15;
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const int SXF_CLEARCALLERSPECIAL = 1 << 16;
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const int SXF_TRANSFERSTENCILCOL = 1 << 17;
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const int SXF_TRANSFERALPHA = 1 << 18;
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const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
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const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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const int SXF_TRANSFERSPRITEFRAME = 1 << 24;
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const int SXF_TRANSFERROLL = 1 << 25;
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const int SXF_ISTARGET = 1 << 26;
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const int SXF_ISMASTER = 1 << 27;
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const int SXF_ISTRACER = 1 << 28;
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enum ESpawnItemFlags
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{
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SXF_TRANSFERTRANSLATION = 1 << 0,
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SXF_ABSOLUTEPOSITION = 1 << 1,
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SXF_ABSOLUTEANGLE = 1 << 2,
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SXF_ABSOLUTEMOMENTUM = 1 << 3, //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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SXF_ABSOLUTEVELOCITY = 1 << 3, //purposes, this was made. It does the same thing though. Do not change the value.
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SXF_SETMASTER = 1 << 4,
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SXF_NOCHECKPOSITION = 1 << 5,
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SXF_TELEFRAG = 1 << 6,
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SXF_CLIENTSIDE = 1 << 7, // only used by Skulltag
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SXF_TRANSFERAMBUSHFLAG = 1 << 8,
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SXF_TRANSFERPITCH = 1 << 9,
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SXF_TRANSFERPOINTERS = 1 << 10,
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SXF_USEBLOODCOLOR = 1 << 11,
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SXF_CLEARCALLERTID = 1 << 12,
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SXF_MULTIPLYSPEED = 1 << 13,
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SXF_TRANSFERSCALE = 1 << 14,
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SXF_TRANSFERSPECIAL = 1 << 15,
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SXF_CLEARCALLERSPECIAL = 1 << 16,
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SXF_TRANSFERSTENCILCOL = 1 << 17,
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SXF_TRANSFERALPHA = 1 << 18,
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SXF_TRANSFERRENDERSTYLE = 1 << 19,
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SXF_SETTARGET = 1 << 20,
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SXF_SETTRACER = 1 << 21,
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SXF_NOPOINTERS = 1 << 22,
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SXF_ORIGINATOR = 1 << 23,
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SXF_TRANSFERSPRITEFRAME = 1 << 24,
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SXF_TRANSFERROLL = 1 << 25,
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SXF_ISTARGET = 1 << 26,
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SXF_ISMASTER = 1 << 27,
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SXF_ISTRACER = 1 << 28,
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};
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// Flags for A_Chase
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enum
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enum EChaseFlags
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{
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CHF_FASTCHASE = 1,
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CHF_NOPLAYACTIVE = 2,
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@ -102,20 +129,26 @@ enum
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};
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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const int LOF_NOJUMP = 32;
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enum ELookFlags
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{
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LOF_NOSIGHTCHECK = 1,
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LOF_NOSOUNDCHECK = 2,
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LOF_DONTCHASEGOAL = 4,
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LOF_NOSEESOUND = 8,
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LOF_FULLVOLSEESOUND = 16,
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LOF_NOJUMP = 32,
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};
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// Flags for A_Respawn
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const int RSF_FOG = 1;
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const int RSF_KEEPTARGET = 2;
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const int RSF_TELEFRAG = 4;
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enum ERespawnFlags
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{
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RSF_FOG = 1,
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RSF_KEEPTARGET = 2,
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RSF_TELEFRAG = 4,
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};
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// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
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enum
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enum EJumpFlags
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{
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JLOSF_PROJECTILE = 1,
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JLOSF_NOSIGHT = 1 << 1,
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@ -133,98 +166,137 @@ enum
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};
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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enum EChangeVelocityFlags
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{
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CVF_RELATIVE = 1,
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CVF_REPLACE = 2,
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};
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
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const int WRF_ALLOWRELOAD = 16;
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const int WRF_ALLOWZOOM = 32;
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const int WRF_DISABLESWITCH = 64;
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const int WRF_ALLOWUSER1 = 128;
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const int WRF_ALLOWUSER2 = 256;
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const int WRF_ALLOWUSER3 = 512;
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const int WRF_ALLOWUSER4 = 1024;
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enum EWeaponReadyFlags
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{
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WRF_NOBOB = 1,
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WRF_NOSWITCH = 2,
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WRF_NOPRIMARY = 4,
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WRF_NOSECONDARY = 8,
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WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY,
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WRF_ALLOWRELOAD = 16,
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WRF_ALLOWZOOM = 32,
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WRF_DISABLESWITCH = 64,
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WRF_ALLOWUSER1 = 128,
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WRF_ALLOWUSER2 = 256,
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WRF_ALLOWUSER3 = 512,
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WRF_ALLOWUSER4 = 1024,
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};
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// Flags for A_SelectWeapon
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const int SWF_SELECTPRIORITY = 1;
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enum ESelectWeaponFlags
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{
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SWF_SELECTPRIORITY = 1,
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};
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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const int MRF_UNDOALWAYS = 4096;
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const int MRF_TRANSFERTRANSLATION = 8192;
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enum EMorphFlags
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{
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MRF_ADDSTAMINA = 1,
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MRF_FULLHEALTH = 2,
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MRF_UNDOBYTOMEOFPOWER = 4,
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MRF_UNDOBYCHAOSDEVICE = 8,
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MRF_FAILNOTELEFRAG = 16,
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MRF_FAILNOLAUGH = 32,
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MRF_WHENINVULNERABLE = 64,
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MRF_LOSEACTUALWEAPON = 128,
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MRF_NEWTIDBEHAVIOUR = 256,
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MRF_UNDOBYDEATH = 512,
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MRF_UNDOBYDEATHFORCED = 1024,
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MRF_UNDOBYDEATHSAVES = 2048,
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MRF_UNDOALWAYS = 4096,
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MRF_TRANSFERTRANSLATION = 8192,
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};
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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const int RGF_EXPLICITANGLE = 4;
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const int RGF_FULLBRIGHT = 8;
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const int RGF_CENTERZ = 16;
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const int RGF_NORANDOMPUFFZ = 32;
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enum ERailFlags
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{
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RGF_SILENT = 1,
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RGF_NOPIERCING = 2,
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RGF_EXPLICITANGLE = 4,
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RGF_FULLBRIGHT = 8,
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RGF_CENTERZ = 16,
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RGF_NORANDOMPUFFZ = 32,
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};
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// Flags for A_Mushroom
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const int MSF_Standard = 0;
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const int MSF_Classic = 1;
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const int MSF_DontHurt = 2;
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enum EMushroomFlags
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{
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MSF_Standard = 0,
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MSF_Classic = 1,
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MSF_DontHurt = 2,
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};
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// Flags for A_Explode
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const int XF_HURTSOURCE = 1;
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const int XF_NOTMISSILE = 4;
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const int XF_EXPLICITDAMAGETYPE = 1 << 3;
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enum EExplodeFlags
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{
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XF_HURTSOURCE = 1,
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XF_NOTMISSILE = 4,
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XF_EXPLICITDAMAGETYPE = 1 << 3,
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};
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// Flags for A_RadiusThrust
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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const int RTF_THRUSTZ = 16;
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enum ERadiusThrustFlags
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{
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RTF_AFFECTSOURCE = 1,
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RTF_NOIMPACTDAMAGE = 2,
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RTF_NOTMISSILE = 4,
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RTF_THRUSTZ = 16,
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};
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// Flags for A_RadiusDamageSelf
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const int RDSF_BFGDAMAGE = 1;
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enum ERadiusDamageSelfFlags
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{
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RDSF_BFGDAMAGE = 1,
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};
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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const int BF_DONTWARN = 2;
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const int BF_AFFECTBOSSES = 4;
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const int BF_NOIMPACTDAMAGE = 8;
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enum EBlastFlags
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{
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BF_USEAMMO = 1,
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BF_DONTWARN = 2,
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BF_AFFECTBOSSES = 4,
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BF_NOIMPACTDAMAGE = 8,
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};
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// Flags for A_SeekerMissile
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const int SMF_LOOK = 1;
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const int SMF_PRECISE = 2;
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const int SMF_CURSPEED = 4;
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enum ESeekerMissileFlags
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{
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SMF_LOOK = 1,
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SMF_PRECISE = 2,
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SMF_CURSPEED = 4,
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};
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// Flags for A_CustomPunch
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const int CPF_USEAMMO = 1;
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const int CPF_DAGGER = 2;
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const int CPF_PULLIN = 4;
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const int CPF_NORANDOMPUFFZ = 8;
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const int CPF_NOTURN = 16;
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const int CPF_STEALARMOR = 32;
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enum ECustomPunchFlags
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{
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CPF_USEAMMO = 1,
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CPF_DAGGER = 2,
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CPF_PULLIN = 4,
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CPF_NORANDOMPUFFZ = 8,
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CPF_NOTURN = 16,
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CPF_STEALARMOR = 32,
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};
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// Flags for A_CustomMissile
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const int FPF_AIMATANGLE = 1;
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const int FPF_TRANSFERTRANSLATION = 2;
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const int FPF_NOAUTOAIM = 4;
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const int FBF_PUFFTARGET = 64;
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const int FBF_PUFFMASTER = 128;
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const int FBF_PUFFTRACER = 256;
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enum ECustomMissileFlags
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{
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FPF_AIMATANGLE = 1,
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FPF_TRANSFERTRANSLATION = 2,
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FPF_NOAUTOAIM = 4,
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FBF_PUFFTARGET = 64,
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FBF_PUFFMASTER = 128,
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FBF_PUFFTRACER = 256,
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};
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// Flags for A_Teleport
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enum
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enum ETeleportFlags
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{
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TF_TELEFRAG = 0x00000001, // Allow telefrag in order to teleport.
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TF_RANDOMDECIDE = 0x00000002, // Randomly fail based on health. (A_Srcr2Decide)
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@ -244,11 +316,14 @@ enum
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};
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// Flags for A_WolfAttack
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const int WAF_NORANDOM = 1;
|
||||
const int WAF_USEPUFF = 2;
|
||||
enum EWolfAttackFlags
|
||||
{
|
||||
WAF_NORANDOM = 1,
|
||||
WAF_USEPUFF = 2
|
||||
};
|
||||
|
||||
// Flags for A_RadiusGive
|
||||
enum
|
||||
enum ERadiusGiveFlags
|
||||
{
|
||||
RGF_GIVESELF = 1,
|
||||
RGF_PLAYERS = 1 << 1,
|
||||
|
@ -271,7 +346,7 @@ enum
|
|||
};
|
||||
|
||||
// Activation flags
|
||||
enum
|
||||
enum EActivationFlags
|
||||
{
|
||||
THINGSPEC_Default = 0,
|
||||
THINGSPEC_ThingActs = 1,
|
||||
|
@ -282,23 +357,28 @@ enum
|
|||
THINGSPEC_ClearSpecial = 32,
|
||||
THINGSPEC_NoDeathSpecial = 64,
|
||||
THINGSPEC_TriggerActs = 128,
|
||||
|
||||
// Shorter aliases for same
|
||||
AF_Default = 0,
|
||||
AF_ThingActs = 1,
|
||||
AF_ThingTargets = 2,
|
||||
AF_TriggerTargets = 4,
|
||||
AF_MonsterTrigger = 8,
|
||||
AF_MissileTrigger = 16,
|
||||
AF_ClearSpecial = 32,
|
||||
AF_NoDeathSpecial = 64,
|
||||
AF_TriggerActs = 128,
|
||||
|
||||
};
|
||||
// Shorter aliases for same
|
||||
const int AF_Default = 0;
|
||||
const int AF_ThingActs = 1;
|
||||
const int AF_ThingTargets = 2;
|
||||
const int AF_TriggerTargets = 4;
|
||||
const int AF_MonsterTrigger = 8;
|
||||
const int AF_MissileTrigger = 16;
|
||||
const int AF_ClearSpecial = 32;
|
||||
const int AF_NoDeathSpecial = 64;
|
||||
const int AF_TriggerActs = 128;
|
||||
|
||||
// Flags for A_TakeInventory and A_TakeFromTarget
|
||||
const int TIF_NOTAKEINFINITE = 1;
|
||||
enum ETakeFlags
|
||||
{
|
||||
TIF_NOTAKEINFINITE = 1
|
||||
};
|
||||
|
||||
// constants for A_PlaySound
|
||||
enum
|
||||
enum ESoundFlags
|
||||
{
|
||||
CHAN_AUTO = 0,
|
||||
CHAN_WEAPON = 1,
|
||||
|
@ -317,96 +397,110 @@ enum
|
|||
};
|
||||
|
||||
// sound attenuation values
|
||||
const float ATTN_NONE = 0;
|
||||
const float ATTN_NORM = 1;
|
||||
const float ATTN_IDLE = 1.001;
|
||||
const float ATTN_STATIC = 3;
|
||||
const ATTN_NONE = 0;
|
||||
const ATTN_NORM = 1;
|
||||
const ATTN_IDLE = 1.001;
|
||||
const ATTN_STATIC = 3;
|
||||
|
||||
// For SetPlayerProprty action special
|
||||
Const Int PROP_FROZEN = 0;
|
||||
Const Int PROP_NOTARGET = 1;
|
||||
Const Int PROP_INSTANTWEAPONSWITCH = 2;
|
||||
Const Int PROP_FLY = 3;
|
||||
Const Int PROP_TOTALLYFROZEN = 4;
|
||||
Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
|
||||
Const Int PROP_STRENGTH = 6; // (Deprecated)
|
||||
Const Int PROP_INVISIBILITY = 7; // (Deprecated)
|
||||
Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
|
||||
Const Int PROP_ALLMAP = 9; // (Deprecated)
|
||||
Const Int PROP_INFRARED = 10; // (Deprecated)
|
||||
Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
|
||||
Const Int PROP_FLIGHT = 12; // (Deprecated)
|
||||
Const Int PROP_SPEED = 15; // (Deprecated)
|
||||
Const Int PROP_BUDDHA = 16;
|
||||
enum EPlayerProperties
|
||||
{
|
||||
PROP_FROZEN = 0,
|
||||
PROP_NOTARGET = 1,
|
||||
PROP_INSTANTWEAPONSWITCH = 2,
|
||||
PROP_FLY = 3,
|
||||
PROP_TOTALLYFROZEN = 4,
|
||||
PROP_INVULNERABILITY = 5, // (Deprecated)
|
||||
PROP_STRENGTH = 6, // (Deprecated)
|
||||
PROP_INVISIBILITY = 7, // (Deprecated)
|
||||
PROP_RADIATIONSUIT = 8, // (Deprecated)
|
||||
PROP_ALLMAP = 9, // (Deprecated)
|
||||
PROP_INFRARED = 10, // (Deprecated)
|
||||
PROP_WEAPONLEVEL2 = 11, // (Deprecated)
|
||||
PROP_FLIGHT = 12, // (Deprecated)
|
||||
PROP_SPEED = 15, // (Deprecated)
|
||||
PROP_BUDDHA = 16,
|
||||
}
|
||||
|
||||
// Line_SetBlocking
|
||||
Const Int BLOCKF_CREATURES = 1;
|
||||
Const Int BLOCKF_MONSTERS = 2;
|
||||
Const Int BLOCKF_PLAYERS = 4;
|
||||
Const Int BLOCKF_FLOATERS = 8;
|
||||
Const Int BLOCKF_PROJECTILES = 16;
|
||||
Const Int BLOCKF_EVERYTHING = 32;
|
||||
Const Int BLOCKF_RAILING = 64;
|
||||
Const Int BLOCKF_USE = 128;
|
||||
enum EBlockFlags
|
||||
{
|
||||
BLOCKF_CREATURES = 1,
|
||||
BLOCKF_MONSTERS = 2,
|
||||
BLOCKF_PLAYERS = 4,
|
||||
BLOCKF_FLOATERS = 8,
|
||||
BLOCKF_PROJECTILES = 16,
|
||||
BLOCKF_EVERYTHING = 32,
|
||||
BLOCKF_RAILING = 64,
|
||||
BLOCKF_USE = 128,
|
||||
};
|
||||
|
||||
// Pointer constants, bitfield-enabled
|
||||
|
||||
Const Int AAPTR_DEFAULT = 0;
|
||||
Const Int AAPTR_NULL = 0x1;
|
||||
Const Int AAPTR_TARGET = 0x2;
|
||||
Const Int AAPTR_MASTER = 0x4;
|
||||
Const Int AAPTR_TRACER = 0x8;
|
||||
|
||||
Const Int AAPTR_PLAYER_GETTARGET = 0x10;
|
||||
Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
|
||||
|
||||
Const Int AAPTR_PLAYER1 = 0x40;
|
||||
Const Int AAPTR_PLAYER2 = 0x80;
|
||||
Const Int AAPTR_PLAYER3 = 0x100;
|
||||
Const Int AAPTR_PLAYER4 = 0x200;
|
||||
Const Int AAPTR_PLAYER5 = 0x400;
|
||||
Const Int AAPTR_PLAYER6 = 0x800;
|
||||
Const Int AAPTR_PLAYER7 = 0x1000;
|
||||
Const Int AAPTR_PLAYER8 = 0x2000;
|
||||
|
||||
Const Int AAPTR_FRIENDPLAYER = 0x4000;
|
||||
Const Int AAPTR_LINETARGET = 0x8000;
|
||||
enum EPointerFlags
|
||||
{
|
||||
AAPTR_DEFAULT = 0,
|
||||
AAPTR_NULL = 0x1,
|
||||
AAPTR_TARGET = 0x2,
|
||||
AAPTR_MASTER = 0x4,
|
||||
AAPTR_TRACER = 0x8,
|
||||
|
||||
AAPTR_PLAYER_GETTARGET = 0x10,
|
||||
AAPTR_PLAYER_GETCONVERSATION = 0x20,
|
||||
|
||||
AAPTR_PLAYER1 = 0x40,
|
||||
AAPTR_PLAYER2 = 0x80,
|
||||
AAPTR_PLAYER3 = 0x100,
|
||||
AAPTR_PLAYER4 = 0x200,
|
||||
AAPTR_PLAYER5 = 0x400,
|
||||
AAPTR_PLAYER6 = 0x800,
|
||||
AAPTR_PLAYER7 = 0x1000,
|
||||
AAPTR_PLAYER8 = 0x2000,
|
||||
AAPTR_FRIENDPLAYER = 0x4000,
|
||||
AAPTR_LINETARGET = 0x8000,
|
||||
};
|
||||
|
||||
// Pointer operation flags
|
||||
|
||||
Const Int PTROP_UNSAFETARGET = 1;
|
||||
Const Int PTROP_UNSAFEMASTER = 2;
|
||||
Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
|
||||
|
||||
enum EPointerOperations
|
||||
{
|
||||
PTROP_UNSAFETARGET = 1,
|
||||
PTROP_UNSAFEMASTER = 2,
|
||||
PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER,
|
||||
};
|
||||
|
||||
// Flags for A_Warp
|
||||
|
||||
Const Int WARPF_ABSOLUTEOFFSET = 0x1;
|
||||
Const Int WARPF_ABSOLUTEANGLE = 0x2;
|
||||
Const Int WARPF_USECALLERANGLE = 0x4;
|
||||
Const Int WARPF_NOCHECKPOSITION = 0x8;
|
||||
Const Int WARPF_INTERPOLATE = 0x10;
|
||||
Const Int WARPF_WARPINTERPOLATION = 0x20;
|
||||
Const Int WARPF_COPYINTERPOLATION = 0x40;
|
||||
Const Int WARPF_STOP = 0x80;
|
||||
Const Int WARPF_TOFLOOR = 0x100;
|
||||
Const Int WARPF_TESTONLY = 0x200;
|
||||
Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
|
||||
Const Int WARPF_ABSOLUTEPOSITION = 0x400;
|
||||
Const Int WARPF_BOB = 0x800;
|
||||
Const Int WARPF_MOVEPTR = 0x1000;
|
||||
Const Int WARPF_USETID = 0x2000;
|
||||
Const Int WARPF_COPYVELOCITY = 0x4000;
|
||||
Const Int WARPF_COPYPITCH = 0x8000;
|
||||
enum EWarpFlags
|
||||
{
|
||||
WARPF_ABSOLUTEOFFSET = 0x1,
|
||||
WARPF_ABSOLUTEANGLE = 0x2,
|
||||
WARPF_USECALLERANGLE = 0x4,
|
||||
WARPF_NOCHECKPOSITION = 0x8,
|
||||
WARPF_INTERPOLATE = 0x10,
|
||||
WARPF_WARPINTERPOLATION = 0x20,
|
||||
WARPF_COPYINTERPOLATION = 0x40,
|
||||
WARPF_STOP = 0x80,
|
||||
WARPF_TOFLOOR = 0x100,
|
||||
WARPF_TESTONLY = 0x200,
|
||||
WAPRF_ABSOLUTEPOSITION = 0x400,
|
||||
WARPF_ABSOLUTEPOSITION = 0x400,
|
||||
WARPF_BOB = 0x800,
|
||||
WARPF_MOVEPTR = 0x1000,
|
||||
WARPF_USETID = 0x2000,
|
||||
WARPF_COPYVELOCITY = 0x4000,
|
||||
WARPF_COPYPITCH = 0x8000,
|
||||
};
|
||||
|
||||
// flags for A_SetPitch/SetAngle/SetRoll
|
||||
const int SPF_FORCECLAMP = 1;
|
||||
const int SPF_INTERPOLATE = 2;
|
||||
|
||||
enum EAngleFlags
|
||||
{
|
||||
SPF_FORCECLAMP = 1,
|
||||
SPF_INTERPOLATE = 2,
|
||||
};
|
||||
|
||||
// flags for A_CheckLOF
|
||||
|
||||
enum
|
||||
enum ELOFFlags
|
||||
{
|
||||
CLOFF_NOAIM_VERT = 0x1,
|
||||
CLOFF_NOAIM_HORZ = 0x2,
|
||||
|
@ -449,7 +543,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
||||
enum
|
||||
enum EKillFlags
|
||||
{
|
||||
KILS_FOILINVUL = 0x00000001,
|
||||
KILS_KILLMISSILES = 0x00000002,
|
||||
|
@ -461,7 +555,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
||||
enum
|
||||
enum EDamageFlags
|
||||
{
|
||||
DMSS_FOILINVUL = 0x00000001,
|
||||
DMSS_AFFECTARMOR = 0x00000002,
|
||||
|
@ -476,12 +570,15 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_AlertMonsters
|
||||
const int AMF_TARGETEMITTER = 1;
|
||||
const int AMF_TARGETNONPLAYER = 2;
|
||||
const int AMF_EMITFROMTARGET = 4;
|
||||
enum EAlertFlags
|
||||
{
|
||||
AMF_TARGETEMITTER = 1,
|
||||
AMF_TARGETNONPLAYER = 2,
|
||||
AMF_EMITFROMTARGET = 4,
|
||||
}
|
||||
|
||||
// Flags for A_Remove*
|
||||
enum
|
||||
enum ERemoveFlags
|
||||
{
|
||||
RMVF_MISSILES = 0x00000001,
|
||||
RMVF_NOMONSTERS = 0x00000002,
|
||||
|
@ -493,14 +590,14 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_Fade*
|
||||
enum
|
||||
enum EFadeFlags
|
||||
{
|
||||
FTF_REMOVE = 1 << 0,
|
||||
FTF_CLAMP = 1 << 1,
|
||||
};
|
||||
|
||||
// Flags for A_Face*
|
||||
enum
|
||||
enum EFaceFlags
|
||||
{
|
||||
FAF_BOTTOM = 1,
|
||||
FAF_MIDDLE = 2,
|
||||
|
@ -509,7 +606,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_QuakeEx
|
||||
enum
|
||||
enum EQuakeFlags
|
||||
{
|
||||
QF_RELATIVE = 1,
|
||||
QF_SCALEDOWN = 1 << 1,
|
||||
|
@ -520,7 +617,7 @@ enum
|
|||
};
|
||||
|
||||
// A_CheckProximity flags
|
||||
enum
|
||||
enum EProximityFlags
|
||||
{
|
||||
CPXF_ANCESTOR = 1,
|
||||
CPXF_LESSOREQUAL = 1 << 1,
|
||||
|
@ -539,7 +636,7 @@ enum
|
|||
|
||||
// Flags for A_CheckBlock
|
||||
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
||||
enum
|
||||
enum ECheckBlockFlags
|
||||
{
|
||||
CBF_NOLINES = 1 << 0, //Don't check actors.
|
||||
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
||||
|
@ -552,7 +649,7 @@ enum
|
|||
CBF_ABSOLUTEANGLE = 1 << 8, //Absolute angle for offsets.
|
||||
};
|
||||
|
||||
enum
|
||||
enum EParticleFlags
|
||||
{
|
||||
SPF_FULLBRIGHT = 1,
|
||||
SPF_RELPOS = 1 << 1,
|
||||
|
@ -565,7 +662,7 @@ enum
|
|||
};
|
||||
|
||||
//Flags for A_FaceMovementDirection
|
||||
enum
|
||||
enum EMovementFlags
|
||||
{
|
||||
FMDF_NOPITCH = 1 << 0,
|
||||
FMDF_INTERPOLATE = 1 << 1,
|
||||
|
@ -573,7 +670,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for GetZAt
|
||||
enum
|
||||
enum EZFlags
|
||||
{
|
||||
GZF_ABSOLUTEPOS = 1, // Use the absolute position instead of an offsetted one.
|
||||
GZF_ABSOLUTEANG = 1 << 1, // Don't add the actor's angle to the parameter.
|
||||
|
@ -584,7 +681,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for A_WeaponOffset
|
||||
enum
|
||||
enum EWeaponOffsetFlags
|
||||
{
|
||||
WOF_KEEPX = 1,
|
||||
WOF_KEEPY = 1 << 1,
|
||||
|
@ -592,7 +689,7 @@ enum
|
|||
};
|
||||
|
||||
// Flags for psprite layers
|
||||
enum
|
||||
enum EPSpriteFlags
|
||||
{
|
||||
PSPF_ADDWEAPON = 1 << 0,
|
||||
PSPF_ADDBOB = 1 << 1,
|
||||
|
@ -601,13 +698,13 @@ enum
|
|||
};
|
||||
|
||||
// Default psprite layers
|
||||
enum
|
||||
enum EPSPLayers
|
||||
{
|
||||
PSP_WEAPON = 1,
|
||||
PSP_FLASH = 1000,
|
||||
};
|
||||
|
||||
enum
|
||||
enum EInputFlags
|
||||
{
|
||||
// These are the original inputs sent by the player.
|
||||
INPUT_OLDBUTTONS,
|
||||
|
@ -633,7 +730,7 @@ enum
|
|||
MODINPUT_UPMOVE
|
||||
};
|
||||
|
||||
enum
|
||||
enum EButtons
|
||||
{
|
||||
BT_ATTACK = 1<<0, // Press "Fire".
|
||||
BT_USE = 1<<1, // Use button, to open doors, activate switches.
|
||||
|
@ -665,22 +762,23 @@ enum
|
|||
BT_USER3 = 1<<23,
|
||||
BT_USER4 = 1<<24,
|
||||
};
|
||||
|
||||
// Flags for GetAngle
|
||||
enum
|
||||
enum EGetAngleFlags
|
||||
{
|
||||
GAF_RELATIVE = 1,
|
||||
GAF_SWITCH = 1 << 1,
|
||||
};
|
||||
|
||||
//Flags for A_CopySpriteFrame
|
||||
enum
|
||||
enum ECopySpriteFrameFlags
|
||||
{
|
||||
CPSF_NOSPRITE = 1,
|
||||
CPSF_NOFRAME = 1 << 1,
|
||||
};
|
||||
|
||||
//Flags for A_SetMaskRotation
|
||||
enum
|
||||
enum EMaskRotationFlags
|
||||
{
|
||||
VRF_NOANGLESTART = 1,
|
||||
VRF_NOANGLEEND = 1 << 1,
|
||||
|
@ -691,7 +789,7 @@ enum
|
|||
VRF_NOPITCH = VRF_NOPITCHSTART|VRF_NOPITCHEND,
|
||||
};
|
||||
|
||||
enum
|
||||
enum ERenderStyles
|
||||
{
|
||||
STYLE_None,
|
||||
STYLE_Normal,
|
||||
|
|
Loading…
Reference in a new issue