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- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
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2 changed files with 10 additions and 2 deletions
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@ -186,6 +186,9 @@ CVAR (Color, am_ovwallcolor, 0x00ff00, CVAR_ARCHIVE);
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CVAR (Color, am_ovspecialwallcolor, 0xffffff, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovotherwallscolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovefwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovfdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovcdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovunseencolor, 0x00226e, CVAR_ARCHIVE);
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CVAR (Color, am_ovtelecolor, 0xffff00, CVAR_ARCHIVE);
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CVAR (Color, am_intralevelcolor, 0x0000ff, CVAR_ARCHIVE);
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@ -921,7 +924,9 @@ static void AM_initColors (bool overlayed)
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ThingColor_Monster.FromCVar (am_ovthingcolor_monster);
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ThingColor.FromCVar (am_ovthingcolor);
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LockedColor.FromCVar (am_ovotherwallscolor);
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EFWallColor = FDWallColor = CDWallColor = LockedColor;
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EFWallColor.FromCVar (am_ovefwallcolor);
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FDWallColor.FromCVar (am_ovfdwallcolor);
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CDWallColor.FromCVar (am_ovcdwallcolor);
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TSWallColor.FromCVar (am_ovunseencolor);
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NotSeenColor = TSWallColor;
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InterTeleportColor.FromCVar (am_ovtelecolor);
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@ -1010,8 +1010,11 @@ OptionMenu MapColorMenu
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StaticText "Overlay Mode", 1
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ColorPicker "You", "am_ovyourcolor"
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ColorPicker "1-sided walls", "am_ovwallcolor"
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ColorPicker "2-sided walls", "am_ovotherwallscolor"
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ColorPicker "2-sided walls with different floors", "am_ovfdwallcolor"
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ColorPicker "2-sided walls with different ceilings", "am_ovcdwallcolor"
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ColorPicker "2-sided walls with 3D floors", "am_ovefwallcolor"
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ColorPicker "Not-yet-seen walls", "am_ovunseencolor"
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ColorPicker "Locked doors", "am_ovotherwallscolor"
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ColorPicker "Teleporter", "am_ovtelecolor"
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ColorPicker "Secret sector", "am_ovsecretsectorcolor"
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ColorPicker "Special trigger lines", "am_ovspecialwallcolor"
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