.. |
acs
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- Fix strife linetype 11 again, courtesy of Gez.
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2012-02-21 19:56:25 +00:00 |
actors
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-06-23 09:27:30 +02:00 |
glstuff
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- GZDoom solution file
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2013-06-23 11:13:01 +02:00 |
graphics
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
maparrows
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
mapinfo
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- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
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2014-05-14 14:03:15 +02:00 |
sbarinfo
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- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
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2012-02-16 05:01:17 +00:00 |
shaders
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- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
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2014-06-29 23:24:16 +02:00 |
sounds
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- Reprocess all sounds with flac 1.2.1.
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2009-09-15 01:55:36 +00:00 |
sprites
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- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
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2012-02-10 00:53:50 +00:00 |
textures
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xlat
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- fixed typo in xlat files (they don't use exactly C syntax.)
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2014-04-15 16:40:53 +02:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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Rebuild nodes for hellfact map04
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2014-06-01 15:32:43 +12:00 |
confont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
decaldef.txt
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- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
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2012-09-11 01:42:01 +00:00 |
decorate.txt
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
decorate.z
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- GZDoom differences to /wadsrc.
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2013-06-23 09:30:04 +02:00 |
dehsupp.txt
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- Gez's latest cleanup patch.
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2009-09-17 20:54:07 +00:00 |
etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
indexfont
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- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
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2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
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New Freedoom names
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2014-02-18 00:40:14 +01:00 |
language.enu
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
language.fr
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- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
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2013-08-10 20:42:34 +02:00 |
language.ita
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- added Italian translation to OB_VOODOO (thanks to Edward-san)
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2012-04-22 07:37:38 +00:00 |
language.ptb
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- specte typo in language.ptb.
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2013-08-10 21:15:06 +02:00 |
lockdefs.txt
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- Fix mapcolor for Strife's passcard.
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2011-10-03 00:38:20 +00:00 |
menudef.txt
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- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
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2013-11-29 13:24:38 +01:00 |
menudef.z
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Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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2014-05-11 13:27:51 +02:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sndinfo.txt
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Fix incorrect Maulotaur melee attack sound
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2014-03-16 12:29:04 +02:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
teaminfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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- Moved the V_InitFontColors() call earlier in the startup sequence so that
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2009-02-11 00:16:05 +00:00 |
textures.txt
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- Enable Doom 1.1 status bar support.
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2012-11-09 23:03:53 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xhairs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |