..
actors
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
filter
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
graphics
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
maparrows
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
mapinfo
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
sbarinfo
- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
2015-05-20 13:10:08 -04:00
shaders /d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
textures
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xlat
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
2016-01-26 13:49:04 +02:00
confont.lmp
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
dbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
decaldef.txt
- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
2012-09-11 01:42:01 +00:00
decorate.txt
Add flies (doomed #112 ) from the Hexen retail beta
2015-04-02 17:52:54 -05:00
defbinds.txt
Externalized default key bindings
2015-04-05 21:40:53 -05:00
dehsupp.txt
. added MBF dog sounds to Dehacked sound table.
2015-09-28 09:09:52 +02:00
etc.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
indexfont
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
2008-07-23 15:32:18 +00:00
iwadinfo.txt
- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
2016-01-05 11:16:38 +01:00
language.eng
Add British English "translation", because u's matter
2015-06-30 13:11:33 -05:00
language.enu
- moved the notification messages for SendToCommunicator into LANGUAGE.
2015-11-26 10:25:05 +01:00
language.fr
- Expand environment variables for autoload paths.
2014-07-15 21:26:26 -04:00
language.ita
- added Italian translation to OB_VOODOO (thanks to Edward-san)
2012-04-22 07:37:38 +00:00
language.ptb
- specte typo in language.ptb.
2013-08-10 21:15:06 +02:00
lockdefs.txt
- Fix mapcolor for Strife's passcard.
2011-10-03 00:38:20 +00:00
menudef.txt
- on second thought: this shouldn't explode the speakers with too high values.
2016-02-02 15:02:06 +01:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbarinfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sndinfo.txt
Split sndinfo.txt up into multiple files using filter directories.
2015-04-03 22:58:58 -05:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
spalhtic.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
teaminfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- Enable Doom 1.1 status bar support.
2012-11-09 23:03:53 +00:00
things.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
vga-rom-font.16
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x11r6rgb.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xhairs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00