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- ovthingcolors were not properly set.
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
This commit is contained in:
parent
d77673d681
commit
845020c617
2 changed files with 27 additions and 20 deletions
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@ -87,6 +87,7 @@ CVAR (Int, am_map_secrets, 1, CVAR_ARCHIVE);
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CVAR (Bool, am_drawmapback, true, CVAR_ARCHIVE);
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CVAR (Bool, am_showkeys, true, CVAR_ARCHIVE);
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CVAR (Bool, am_showtriggerlines, false, CVAR_ARCHIVE);
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CVAR (Int, am_showthingsprites, 0, CVAR_ARCHIVE);
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//=============================================================================
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//
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@ -108,29 +109,32 @@ CVAR (Color, am_gridcolor, 0x8b5a2b, CVAR_ARCHIVE);
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CVAR (Color, am_xhaircolor, 0x808080, CVAR_ARCHIVE);
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CVAR (Color, am_notseencolor, 0x6c6c6c, CVAR_ARCHIVE);
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CVAR (Color, am_lockedcolor, 0x007800, CVAR_ARCHIVE);
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CVAR (Color, am_intralevelcolor, 0x0000ff, CVAR_ARCHIVE);
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CVAR (Color, am_interlevelcolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Color, am_secretsectorcolor, 0xff00ff, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_monster, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_item, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_citem, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_ovyourcolor, 0xfce8d8, CVAR_ARCHIVE);
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CVAR (Color, am_ovwallcolor, 0x00ff00, CVAR_ARCHIVE);
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CVAR (Color, am_ovsecretwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovspecialwallcolor, 0xffffff, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovotherwallscolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovlockedcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovefwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovfdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovcdwallcolor, 0x008844, CVAR_ARCHIVE);
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CVAR (Color, am_ovunseencolor, 0x00226e, CVAR_ARCHIVE);
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CVAR (Color, am_ovtelecolor, 0xffff00, CVAR_ARCHIVE);
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CVAR (Color, am_intralevelcolor, 0x0000ff, CVAR_ARCHIVE);
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CVAR (Color, am_interlevelcolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Color, am_secretsectorcolor, 0xff00ff, CVAR_ARCHIVE);
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CVAR (Color, am_ovinterlevelcolor, 0xffff00, CVAR_ARCHIVE);
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CVAR (Color, am_ovsecretsectorcolor,0x00ffff, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_monster, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_item, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_citem, 0xfcfcfc, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor_friend, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
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CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
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CVAR (Int, am_showthingsprites, 0, CVAR_ARCHIVE);
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//=============================================================================
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//
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@ -293,23 +297,23 @@ static FColorCVar *cv_overlay[] = {
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&am_backcolor, // this will not be used in overlay mode
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&am_ovyourcolor,
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&am_ovwallcolor,
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&am_ovspecialwallcolor,
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&am_ovotherwallscolor,
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&am_ovfdwallcolor,
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&am_ovcdwallcolor,
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&am_ovefwallcolor,
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&am_ovthingcolor,
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&am_ovthingcolor,
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&am_ovthingcolor,
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&am_ovthingcolor,
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&am_ovthingcolor,
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&am_ovthingcolor_item,
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&am_ovthingcolor_citem,
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&am_ovthingcolor_monster,
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&am_ovthingcolor_friend,
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&am_ovspecialwallcolor,
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&am_ovwallcolor,
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&am_ovsecretwallcolor,
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&am_gridcolor, // this will not be used in overlay mode
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&am_xhaircolor, // this will not be used in overlay mode
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&am_ovspecialwallcolor,
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&am_ovspecialwallcolor,
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&am_ovtelecolor,
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&am_ovunseencolor,
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&am_ovlockedcolor,
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&am_ovtelecolor,
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&am_ovinterlevelcolor,
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&am_ovsecretsectorcolor
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};
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@ -1014,12 +1014,15 @@ OptionMenu MapColorMenu
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ColorPicker "2-sided walls with different ceilings", "am_ovcdwallcolor"
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ColorPicker "2-sided walls with 3D floors", "am_ovefwallcolor"
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ColorPicker "Not-yet-seen walls", "am_ovunseencolor"
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ColorPicker "Locked doors", "am_ovotherwallscolor"
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ColorPicker "Teleporter", "am_ovtelecolor"
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ColorPicker "Locked doors", "am_ovlockedcolor"
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ColorPicker "Teleporter to the same map", "am_ovtelecolor"
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ColorPicker "Teleporter to a different map", "am_ovinterlevelcolor"
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ColorPicker "Secret sector", "am_ovsecretsectorcolor"
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ColorPicker "Special trigger lines", "am_ovspecialwallcolor"
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StaticText " "
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StaticText "Overlay Cheat Mode", 1
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ColorPicker "Invisible 2-sided walls", "am_ovotherwallscolor"
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ColorPicker "Secret walls", "am_ovsecretwallcolor"
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ColorPicker "Actors", "am_ovthingcolor"
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ColorPicker "Monsters", "am_ovthingcolor_monster"
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ColorPicker "Friends", "am_ovthingcolor_friend"
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