qzdoom/wadsrc/static
Christoph Oelckers 9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
..
acs
actors - took editor numbers out of DECORATE definitions. 2015-04-03 16:34:07 +02:00
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows
mapinfo - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function. 2015-04-03 21:17:10 +02:00
sbarinfo
shaders/d3d
sounds
sprites Add dot sprites for Hexen beta flies 2015-04-02 17:53:15 -05:00
textures
xlat - fixed bad edit in linedef translation. 2014-08-21 13:38:47 +02:00
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt Added Archvile ghosts compatibility flags for some more maps 2015-03-26 22:02:10 -05:00
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt Add flies (doomed #112) from the Hexen retail beta 2015-04-02 17:52:54 -05:00
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - add DoomU.Autoload section for The Ultimate Doom 2015-03-04 17:07:19 -06:00
language.enu - Added GOD2 and BUDDHA2 cheats. 2014-10-25 09:38:40 +02:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita
language.ptb
lockdefs.txt
menudef.txt Big DUMB update 2015-03-07 23:10:08 -06:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt