- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)

SVN r3348 (trunk)
This commit is contained in:
Christoph Oelckers 2012-02-09 19:59:32 +00:00
parent ddd5fe7535
commit 5d7ee4dbfd
7 changed files with 24 additions and 11 deletions

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@ -146,6 +146,7 @@ DEFINE_SPECIAL(Sector_Set3DFloor, 160, -1, -1, 5)
DEFINE_SPECIAL(Sector_SetContents, 161, -1, -1, 3)
// [RH] Begin new specials for ZDoom
DEFINE_SPECIAL(Ceiling_CrushAndRaiseDist, 168, 3, 5, 5)
DEFINE_SPECIAL(Generic_Crusher2, 169, 5, 5, 5)
DEFINE_SPECIAL(Sector_SetCeilingScale2, 170, 3, 3, 3)
DEFINE_SPECIAL(Sector_SetFloorScale2, 171, 3, 3, 3)

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@ -133,6 +133,7 @@ void DCeiling::Tick ()
switch (m_Type)
{
case ceilCrushAndRaise:
case ceilCrushAndRaiseDist:
m_Direction = -1;
m_Speed = m_Speed1;
if (!SN_IsMakingLoopingSound (m_Sector))
@ -164,6 +165,7 @@ void DCeiling::Tick ()
switch (m_Type)
{
case ceilCrushAndRaise:
case ceilCrushAndRaiseDist:
case ceilCrushRaiseAndStay:
m_Speed = m_Speed2;
m_Direction = 1;
@ -193,6 +195,7 @@ void DCeiling::Tick ()
switch (m_Type)
{
case ceilCrushAndRaise:
case ceilCrushAndRaiseDist:
case ceilLowerAndCrush:
case ceilLowerAndCrushDist:
if (m_Speed1 == FRACUNIT && m_Speed2 == FRACUNIT)
@ -254,6 +257,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
switch (type)
{
case ceilCrushAndRaise:
case ceilCrushAndRaiseDist:
case ceilCrushRaiseAndStay:
ceiling->m_TopHeight = sec->ceilingplane.d;
case ceilLowerAndCrush:
@ -263,7 +267,7 @@ DCeiling *DCeiling::Create(sector_t *sec, DCeiling::ECeiling type, line_t *line,
{
targheight += 8*FRACUNIT;
}
else if (type == ceilLowerAndCrushDist)
else if (type == ceilLowerAndCrushDist || type == ceilCrushAndRaiseDist)
{
targheight += height;
}
@ -505,7 +509,7 @@ bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
// Reactivate in-stasis ceilings...for certain types.
// This restarts a crusher after it has been stopped
if (type == DCeiling::ceilCrushAndRaise)
if (type == DCeiling::ceilCrushAndRaise || type == DCeiling::ceilCrushAndRaiseDist)
{
P_ActivateInStasisCeiling (tag);
}

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@ -616,6 +616,12 @@ FUNC(LS_Ceiling_CrushAndRaiseA)
return EV_DoCeiling (DCeiling::ceilCrushAndRaise, ln, arg0, SPEED(arg1), SPEED(arg2), 0, arg3, 0, 0, CRUSHTYPE(arg4));
}
FUNC(LS_Ceiling_CrushAndRaiseDist)
// Ceiling_CrushAndRaiseDist (tag, dist, speed, damage, crushtype)
{
return EV_DoCeiling (DCeiling::ceilCrushAndRaiseDist, ln, arg0, SPEED(arg2), SPEED(arg2), arg1*FRACUNIT, arg3, 0, 0, CRUSHTYPE(arg4));
}
FUNC(LS_Ceiling_CrushAndRaiseSilentA)
// Ceiling_CrushAndRaiseSilentA (tag, dnspeed, upspeed, damage, crushtype)
{
@ -3248,13 +3254,13 @@ lnSpecFunc LineSpecials[256] =
/* 159 */ LS_NOP, // Sector_SetPlaneReflection in GZDoom
/* 160 */ LS_NOP, // Sector_Set3DFloor in GZDoom and Vavoom
/* 161 */ LS_NOP, // Sector_SetContents in GZDoom and Vavoom
/* 162 */ LS_NOP,
/* 163 */ LS_NOP,
/* 164 */ LS_NOP,
/* 165 */ LS_NOP,
/* 166 */ LS_NOP,
/* 167 */ LS_NOP,
/* 168 */ LS_NOP,
/* 162 */ LS_NOP, // Reserved Doom64 branch
/* 163 */ LS_NOP, // Reserved Doom64 branch
/* 164 */ LS_NOP, // Reserved Doom64 branch
/* 165 */ LS_NOP, // Reserved Doom64 branch
/* 166 */ LS_NOP, // Reserved Doom64 branch
/* 167 */ LS_NOP, // Reserved Doom64 branch
/* 168 */ LS_Ceiling_CrushAndRaiseDist,
/* 169 */ LS_Generic_Crusher2,
/* 170 */ LS_Sector_SetCeilingScale2,
/* 171 */ LS_Sector_SetFloorScale2,

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@ -603,6 +603,7 @@ public:
ceilLowerInstant,
ceilRaiseInstant,
ceilCrushAndRaise,
ceilCrushAndRaiseDist,
ceilLowerAndCrush,
ceilLowerAndCrushDist,
ceilCrushRaiseAndStay,

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@ -48,7 +48,7 @@ include "xlat/defines.i"
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
49 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 10)
50 = USE, Door_Close (tag, D_SLOW)
51 = USE, Exit_Secret (0)
52 = WALK, Exit_Normal (0)

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@ -4,6 +4,7 @@ include "xlat/base.txt"
8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8)
10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136, 1)
49 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
99 = 0, Scroll_Texture_Right (SCROLL_UNIT)
100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT)

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@ -244,7 +244,7 @@ RetailOnly = 121
189 = USE, ACS_LockedExecute (0, 0, 189, tag, 13)
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
71 = USE, Floor_LowerToHighest (tag, F_FAST, 128)
49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
49 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0, 2)
50 = USE, Door_Close (tag, D_SLOW)
51 = USE, Teleport_EndGame (0)
55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)