mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
fe769bbdc5
10 changed files with 255 additions and 172 deletions
|
@ -450,11 +450,10 @@ CCMD (exec)
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|||
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for (int i = 1; i < argv.argc(); ++i)
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{
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switch (C_ExecFile (argv[i], gamestate == GS_STARTUP))
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if (!C_ExecFile(argv[i]))
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{
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case 1: Printf ("Could not open \"%s\"\n", argv[1]); break;
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case 2: Printf ("Error parsing \"%s\"\n", argv[1]); break;
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default: break;
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Printf ("Could not exec \"%s\"\n", argv[i]);
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break;
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}
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}
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}
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|
|
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@ -185,9 +185,6 @@ static const char *KeyConfCommands[] =
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"clearplayerclasses"
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};
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static TArray<FString> StoredStartupSets;
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static bool RunningStoredStartups;
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS (DWaitingCommand)
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@ -540,18 +537,6 @@ void ResetButtonStates ()
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}
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}
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void C_ExecStoredSets()
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{
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assert(!RunningStoredStartups);
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RunningStoredStartups = true;
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for (unsigned i = 0; i < StoredStartupSets.Size(); ++i)
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{
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C_DoCommand(StoredStartupSets[i]);
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}
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StoredStartupSets.Clear();
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RunningStoredStartups = false;
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}
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void C_DoCommand (const char *cmd, int keynum)
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{
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FConsoleCommand *com;
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@ -627,22 +612,7 @@ void C_DoCommand (const char *cmd, int keynum)
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if ( (com = FindNameInHashTable (Commands, beg, len)) )
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{
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if (gamestate == GS_STARTUP && !RunningStoredStartups &&
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len == 3 && strnicmp(beg, "set", 3) == 0)
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{
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// Save setting of unknown cvars for later, in case a loaded wad has a
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// CVARINFO that defines it.
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FCommandLine args(beg);
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if (args.argc() > 1 && FindCVar(args[1], NULL) == NULL)
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{
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StoredStartupSets.Push(beg);
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}
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else
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{
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com->Run(args, players[consoleplayer].mo, keynum);
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}
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}
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else if (gamestate != GS_STARTUP || ParsingKeyConf ||
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if (gamestate != GS_STARTUP || ParsingKeyConf ||
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(len == 3 && strnicmp (beg, "set", 3) == 0) ||
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(len == 7 && strnicmp (beg, "logfile", 7) == 0) ||
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(len == 9 && strnicmp (beg, "unbindall", 9) == 0) ||
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@ -687,15 +657,7 @@ void C_DoCommand (const char *cmd, int keynum)
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}
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else
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{ // We don't know how to handle this command
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if (gamestate == GS_STARTUP && !RunningStoredStartups)
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{
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// Save it for later, in case a CVARINFO defines it.
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StoredStartupSets.Push(beg);
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}
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else
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{
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Printf ("Unknown command \"%.*s\"\n", (int)len, beg);
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}
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Printf ("Unknown command \"%.*s\"\n", (int)len, beg);
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}
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}
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}
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@ -1368,7 +1330,7 @@ CCMD (key)
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// Execute any console commands specified on the command line.
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// These all begin with '+' as opposed to '-'.
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void C_ExecCmdLineParams ()
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FExecList *C_ParseCmdLineParams(FExecList *exec)
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{
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for (int currArg = 1; currArg < Args->NumArgs(); )
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{
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@ -1389,10 +1351,15 @@ void C_ExecCmdLineParams ()
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cmdString = BuildString (cmdlen, Args->GetArgList (argstart));
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if (!cmdString.IsEmpty())
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{
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C_DoCommand (&cmdString[1]);
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if (exec == NULL)
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{
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exec = new FExecList;
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}
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exec->AddCommand(&cmdString[1]);
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}
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}
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}
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return exec;
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}
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bool FConsoleCommand::IsAlias ()
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@ -1469,28 +1436,60 @@ void FConsoleAlias::SafeDelete ()
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}
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}
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static BYTE PullinBad = 2;
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static const char *PullinFile;
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extern TArray<FString> allwads;
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void FExecList::AddCommand(const char *cmd, const char *file)
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{
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// Pullins are special and need to be separated from general commands.
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// They also turned out to be a really bad idea, since they make things
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// more complicated. :(
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if (file != NULL && strnicmp(cmd, "pullin", 6) == 0 && isspace(cmd[6]))
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{
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FCommandLine line(cmd);
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C_SearchForPullins(this, file, line);
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}
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// Recursive exec: Parse this file now.
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else if (strnicmp(cmd, "exec", 4) == 0 && isspace(cmd[4]))
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{
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FCommandLine argv(cmd);
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for (int i = 1; i < argv.argc(); ++i)
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{
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C_ParseExecFile(argv[i], this);
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}
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}
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else
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{
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Commands.Push(cmd);
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}
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}
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int C_ExecFile (const char *file, bool usePullin)
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void FExecList::ExecCommands() const
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{
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for (unsigned i = 0; i < Commands.Size(); ++i)
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{
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AddCommandString(Commands[i].LockBuffer());
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Commands[i].UnlockBuffer();
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}
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}
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void FExecList::AddPullins(TArray<FString> &wads) const
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{
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for (unsigned i = 0; i < Pullins.Size(); ++i)
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{
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D_AddFile(wads, Pullins[i]);
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}
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}
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FExecList *C_ParseExecFile(const char *file, FExecList *exec)
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{
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FILE *f;
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char cmd[4096];
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int retval = 0;
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BYTE pullinSaved = PullinBad;
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const char *fileSaved = PullinFile;
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if ( (f = fopen (file, "r")) )
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{
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PullinBad = 1-usePullin;
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PullinFile = file;
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while (fgets (cmd, 4095, f))
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while (fgets(cmd, countof(cmd)-1, f))
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{
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// Comments begin with //
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char *stop = cmd + strlen (cmd) - 1;
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char *stop = cmd + strlen(cmd) - 1;
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char *comment = cmd;
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int inQuote = 0;
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@ -1517,88 +1516,78 @@ int C_ExecFile (const char *file, bool usePullin)
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{ // Comment in middle of line
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*comment = 0;
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}
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AddCommandString (cmd);
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if (exec == NULL)
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{
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exec = new FExecList;
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}
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exec->AddCommand(cmd, file);
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}
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if (!feof (f))
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if (!feof(f))
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{
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retval = 2;
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Printf("Error parsing \"%s\"\n", file);
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}
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fclose (f);
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fclose(f);
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}
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else
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{
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retval = 1;
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Printf ("Could not open \"%s\"\n", file);
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}
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return exec;
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}
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bool C_ExecFile (const char *file)
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{
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FExecList *exec = C_ParseExecFile(file, NULL);
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if (exec != NULL)
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{
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exec->ExecCommands();
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if (exec->Pullins.Size() > 0)
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{
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Printf(TEXTCOLOR_BOLD "Notice: Pullin files were ignored.\n");
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}
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delete exec;
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}
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return exec != NULL;
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}
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void C_SearchForPullins(FExecList *exec, const char *file, FCommandLine &argv)
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{
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const char *lastSlash;
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assert(exec != NULL);
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assert(file != NULL);
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#ifdef __unix__
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lastSlash = strrchr(file, '/');
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#else
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const char *lastSlash1, *lastSlash2;
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lastSlash1 = strrchr(file, '/');
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lastSlash2 = strrchr(file, '\\');
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lastSlash = MAX(lastSlash1, lastSlash2);
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#endif
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for (int i = 1; i < argv.argc(); ++i)
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{
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// Try looking for the wad in the same directory as the .cfg
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// before looking for it in the current directory.
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if (lastSlash != NULL)
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{
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FString path(file, (lastSlash - file) + 1);
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path += argv[i];
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if (FileExists(path))
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{
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exec->Pullins.Push(path);
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continue;
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}
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}
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exec->Pullins.Push(argv[i]);
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}
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PullinBad = pullinSaved;
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PullinFile = fileSaved;
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return retval;
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}
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CCMD (pullin)
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{
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if (PullinBad == 2)
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{
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Printf ("This command is only valid from .cfg\n"
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"files and only when used at startup.\n");
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}
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else if (argv.argc() > 1)
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{
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const char *lastSlash;
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#ifdef __unix__
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lastSlash = strrchr (PullinFile, '/');
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#else
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const char *lastSlash1, *lastSlash2;
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lastSlash1 = strrchr (PullinFile, '/');
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lastSlash2 = strrchr (PullinFile, '\\');
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lastSlash = MAX (lastSlash1, lastSlash2);
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#endif
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if (PullinBad)
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{
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Printf ("Not loading:");
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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if (PullinBad)
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{
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Printf (" %s", argv[i]);
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}
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else
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{
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// Try looking for the wad in the same directory as the .cfg
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// before looking for it in the current directory.
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char *path = argv[i];
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if (lastSlash != NULL)
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{
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size_t pathlen = lastSlash - PullinFile + strlen (argv[i]) + 2;
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path = new char[pathlen];
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strncpy (path, PullinFile, (lastSlash - PullinFile) + 1);
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strcpy (path + (lastSlash - PullinFile) + 1, argv[i]);
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if (!FileExists (path))
|
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{
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delete[] path;
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path = argv[i];
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}
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else
|
||||
{
|
||||
FixPathSeperator (path);
|
||||
}
|
||||
}
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||||
D_AddFile (allwads, path);
|
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if (path != argv[i])
|
||||
{
|
||||
delete[] path;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (PullinBad)
|
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{
|
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Printf ("\n");
|
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}
|
||||
}
|
||||
// Actual handling for pullin is now completely special-cased above
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Printf (TEXTCOLOR_BOLD "Pullin" TEXTCOLOR_NORMAL " is only valid from .cfg\n"
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||||
"files and only when used at startup.\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -39,31 +39,6 @@
|
|||
class FConfigFile;
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class APlayerPawn;
|
||||
|
||||
extern bool CheckCheatmode (bool printmsg = true);
|
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|
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void C_ExecCmdLineParams ();
|
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void C_ExecStoredSets();
|
||||
|
||||
// Add commands to the console as if they were typed in. Can handle wait
|
||||
// and semicolon-separated commands. This function may modify the source
|
||||
// string, but the string will be restored to its original state before
|
||||
// returning. Therefore, commands passed must not be in read-only memory.
|
||||
void AddCommandString (char *text, int keynum=0);
|
||||
|
||||
// Process a single console command. Does not handle wait.
|
||||
void C_DoCommand (const char *cmd, int keynum=0);
|
||||
|
||||
int C_ExecFile (const char *cmd, bool usePullin);
|
||||
|
||||
// Write out alias commands to a file for all current aliases.
|
||||
void C_ArchiveAliases (FConfigFile *f);
|
||||
|
||||
void C_SetAlias (const char *name, const char *cmd);
|
||||
void C_ClearAliases ();
|
||||
|
||||
// build a single string out of multiple strings
|
||||
FString BuildString (int argc, FString *argv);
|
||||
|
||||
// Class that can parse command lines
|
||||
class FCommandLine
|
||||
{
|
||||
|
@ -83,6 +58,44 @@ private:
|
|||
bool noescapes;
|
||||
};
|
||||
|
||||
// Contains the contents of an exec'ed file
|
||||
struct FExecList
|
||||
{
|
||||
TArray<FString> Commands;
|
||||
TArray<FString> Pullins;
|
||||
|
||||
void AddCommand(const char *cmd, const char *file = NULL);
|
||||
void ExecCommands() const;
|
||||
void AddPullins(TArray<FString> &wads) const;
|
||||
};
|
||||
|
||||
|
||||
extern bool CheckCheatmode (bool printmsg = true);
|
||||
|
||||
FExecList *C_ParseCmdLineParams(FExecList *exec);
|
||||
|
||||
// Add commands to the console as if they were typed in. Can handle wait
|
||||
// and semicolon-separated commands. This function may modify the source
|
||||
// string, but the string will be restored to its original state before
|
||||
// returning. Therefore, commands passed must not be in read-only memory.
|
||||
void AddCommandString (char *text, int keynum=0);
|
||||
|
||||
// Process a single console command. Does not handle wait.
|
||||
void C_DoCommand (const char *cmd, int keynum=0);
|
||||
|
||||
FExecList *C_ParseExecFile(const char *file, FExecList *source);
|
||||
void C_SearchForPullins(FExecList *exec, const char *file, class FCommandLine &args);
|
||||
bool C_ExecFile(const char *file);
|
||||
|
||||
// Write out alias commands to a file for all current aliases.
|
||||
void C_ArchiveAliases (FConfigFile *f);
|
||||
|
||||
void C_SetAlias (const char *name, const char *cmd);
|
||||
void C_ClearAliases ();
|
||||
|
||||
// build a single string out of multiple strings
|
||||
FString BuildString (int argc, FString *argv);
|
||||
|
||||
typedef void (*CCmdRun) (FCommandLine &argv, APlayerPawn *instigator, int key);
|
||||
|
||||
class FConsoleCommand
|
||||
|
|
|
@ -219,6 +219,11 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
|
|||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
if (iwad->MapInfo.IsEmpty())
|
||||
{
|
||||
// We must at least load the minimum defaults to allow the engine to run.
|
||||
iwad->MapInfo = "mapinfo/mindefaults.txt";
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("NAMES"))
|
||||
{
|
||||
|
|
|
@ -1723,12 +1723,13 @@ bool ConsiderPatches (const char *arg)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void D_MultiExec (DArgs *list, bool usePullin)
|
||||
FExecList *D_MultiExec (DArgs *list, FExecList *exec)
|
||||
{
|
||||
for (int i = 0; i < list->NumArgs(); ++i)
|
||||
{
|
||||
C_ExecFile (list->GetArg (i), usePullin);
|
||||
exec = C_ParseExecFile(list->GetArg(i), exec);
|
||||
}
|
||||
return exec;
|
||||
}
|
||||
|
||||
static void GetCmdLineFiles(TArray<FString> &wadfiles)
|
||||
|
@ -2291,18 +2292,24 @@ void D_DoomMain (void)
|
|||
|
||||
AddAutoloadFiles(iwad_info->Autoname);
|
||||
|
||||
// Run automatically executed files
|
||||
// Process automatically executed files
|
||||
FExecList *exec;
|
||||
execFiles = new DArgs;
|
||||
GameConfig->AddAutoexec (execFiles, gameinfo.ConfigName);
|
||||
D_MultiExec (execFiles, true);
|
||||
GameConfig->AddAutoexec(execFiles, gameinfo.ConfigName);
|
||||
exec = D_MultiExec(execFiles, NULL);
|
||||
|
||||
// Run .cfg files at the start of the command line.
|
||||
// Process .cfg files at the start of the command line.
|
||||
execFiles = Args->GatherFiles ("-exec");
|
||||
D_MultiExec (execFiles, true);
|
||||
exec = D_MultiExec(execFiles, exec);
|
||||
|
||||
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
|
||||
// [RH] process all + commands on the command line
|
||||
exec = C_ParseCmdLineParams(exec);
|
||||
|
||||
CopyFiles(allwads, pwads);
|
||||
if (exec != NULL)
|
||||
{
|
||||
exec->AddPullins(allwads);
|
||||
}
|
||||
|
||||
// Since this function will never leave we must delete this array here manually.
|
||||
pwads.Clear();
|
||||
|
@ -2310,7 +2317,7 @@ void D_DoomMain (void)
|
|||
|
||||
if (hashfile)
|
||||
{
|
||||
Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer then usual.\n");
|
||||
Printf("Notice: File hashing is incredibly verbose. Expect loading files to take much longer than usual.\n");
|
||||
}
|
||||
|
||||
Printf ("W_Init: Init WADfiles.\n");
|
||||
|
@ -2324,8 +2331,13 @@ void D_DoomMain (void)
|
|||
// Now that wads are loaded, define mod-specific cvars.
|
||||
ParseCVarInfo();
|
||||
|
||||
// Try setting previously unknown cvars again, as a CVARINFO may have made them known.
|
||||
C_ExecStoredSets();
|
||||
// Actually exec command line commands and exec files.
|
||||
if (exec != NULL)
|
||||
{
|
||||
exec->ExecCommands();
|
||||
delete exec;
|
||||
exec = NULL;
|
||||
}
|
||||
|
||||
// [RH] Initialize localizable strings.
|
||||
GStrings.LoadStrings (false);
|
||||
|
|
|
@ -80,7 +80,8 @@ const char *SpecialMapthingNames[] = {
|
|||
struct MapinfoEdMapItem
|
||||
{
|
||||
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
|
||||
int special;
|
||||
short special;
|
||||
bool argsdefined;
|
||||
int args[5];
|
||||
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
|
||||
FString filename;
|
||||
|
@ -180,14 +181,15 @@ void FMapInfoParser::ParseDoomEdNums()
|
|||
editem.special = -1;
|
||||
}
|
||||
memset(editem.args, 0, sizeof(editem.args));
|
||||
editem.argsdefined = false;
|
||||
|
||||
int minargs = 0;
|
||||
int maxargs = 5;
|
||||
FString specialname;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
// todo: parse a special or args
|
||||
if (editem.special < 0) editem.special = 0; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
|
||||
editem.argsdefined = true; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
|
||||
if (editem.special < 0) editem.special = 0;
|
||||
if (!sc.CheckNumber())
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -264,6 +266,7 @@ void InitActorNumsFromMapinfo()
|
|||
FDoomEdEntry ent;
|
||||
ent.Type = cls;
|
||||
ent.Special = pair->Value.special;
|
||||
ent.ArgsDefined = pair->Value.argsdefined;
|
||||
memcpy(ent.Args, pair->Value.args, sizeof(ent.Args));
|
||||
DoomEdMap.Insert(pair->Key, ent);
|
||||
}
|
||||
|
|
|
@ -282,7 +282,8 @@ struct FActorInfo
|
|||
struct FDoomEdEntry
|
||||
{
|
||||
const PClass *Type;
|
||||
int Special;
|
||||
short Special;
|
||||
bool ArgsDefined;
|
||||
int Args[5];
|
||||
};
|
||||
|
||||
|
|
|
@ -4617,9 +4617,9 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
|
|||
}
|
||||
|
||||
// copy args to mapthing so that we have them in one place for the rest of this function
|
||||
if (mentry->Type != NULL && mentry->Special >= 0)
|
||||
if (mentry->ArgsDefined)
|
||||
{
|
||||
mthing->special = mentry->Special;
|
||||
if (mentry->Type!= NULL) mthing->special = mentry->Special;
|
||||
memcpy(mthing->args, mentry->Args, sizeof(mthing->args));
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ IWad
|
|||
Autoname = "square.square"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
Mapinfo = "mapinfo/mindefaults.txt"
|
||||
MustContain = "SQU-IWAD", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
@ -16,6 +17,7 @@ IWad
|
|||
Autoname = "square.squareware"
|
||||
Game = "Doom"
|
||||
Config = "Square"
|
||||
Mapinfo = "mapinfo/mindefaults.txt"
|
||||
MustContain = "SQU-SWE1", "E1A1"
|
||||
BannerColors = "ff ff ff", "80 00 80"
|
||||
}
|
||||
|
|
59
wadsrc/static/mapinfo/mindefaults.txt
Normal file
59
wadsrc/static/mapinfo/mindefaults.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
// defines the minimum needed entries to let an unknown IWAD run
|
||||
|
||||
gameinfo
|
||||
{
|
||||
titlepage = "-NOFLAT-"
|
||||
titletime = 999
|
||||
infopage = "-NOFLAT-"
|
||||
titlemusic = ""
|
||||
advisorytime = 0
|
||||
chatsound = ""
|
||||
finalemusic = ""
|
||||
finaleflat = "-NOFLAT-"
|
||||
finalepage = "-NOFLAT-"
|
||||
quitsound = ""
|
||||
borderflat = "-NOFLAT-"
|
||||
border = DoomBorder
|
||||
telefogheight = 0
|
||||
defkickback = 100
|
||||
skyflatname = "F_SKY1"
|
||||
translator = "xlat/doom.txt"
|
||||
defaultbloodcolor = "68 00 00"
|
||||
defaultbloodparticlecolor = "ff 00 00"
|
||||
backpacktype = "Backpack"
|
||||
armoricons = "AICNA0", 0.75, "AICNC0"
|
||||
statusbar = "sbarinfo/doom.txt"
|
||||
intermissionmusic = ""
|
||||
intermissioncounter = true
|
||||
dimcolor = "6f 00 6b"
|
||||
dimamount = 0.8
|
||||
definventorymaxamount = 25
|
||||
defaultrespawntime = 12
|
||||
defaultdropstyle = 1
|
||||
endoom = "ENDOOM"
|
||||
player5start = 4001
|
||||
pickupcolor = "c0 c0 c0"
|
||||
quitmessages = "Do you want to quit?"
|
||||
|
||||
menufontcolor_title = "purple"
|
||||
menufontcolor_label = "default"
|
||||
menufontcolor_value = "gray"
|
||||
menufontcolor_action = "gray"
|
||||
menufontcolor_header = "blue"
|
||||
menufontcolor_highlight = "lightblue"
|
||||
menufontcolor_selection = "purple"
|
||||
menubackbutton = "M_BACK_D"
|
||||
playerclasses = "DoomPlayer"
|
||||
pausesign = "-NOFLAT-"
|
||||
gibfactor = 1
|
||||
cursorpic = "doomcurs"
|
||||
textscreenx = 10
|
||||
textscreeny = 10
|
||||
defaultendsequence = "Inter_Cast"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "BigFont"
|
||||
statscreen_finishedpatch = "WIF"
|
||||
statscreen_enteringpatch = "WIENTER"
|
||||
}
|
||||
|
||||
include "mapinfo/common.txt"
|
Loading…
Reference in a new issue