mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- made menu dimming a mapping option but kept the CVARS as user override.
SVN r1790 (trunk)
This commit is contained in:
parent
f55d1718f2
commit
44974ff28f
11 changed files with 43 additions and 11 deletions
|
@ -1,4 +1,7 @@
|
|||
September 3, 2009 (Changes by Graf Zahl)
|
||||
September 5, 2009 (Changes by Graf Zahl)
|
||||
- made menu dimming a mapping option but kept the CVARS as user override.
|
||||
|
||||
September 3, 2009 (Changes by Graf Zahl)
|
||||
- fixed: Weapons must first check if they can be switched and afterwards
|
||||
if they can be fired. These checks were reversed.
|
||||
|
||||
|
|
|
@ -65,7 +65,6 @@ extern HWND Window;
|
|||
|
||||
EXTERN_CVAR (Bool, con_centernotify)
|
||||
EXTERN_CVAR (Int, msg0color)
|
||||
EXTERN_CVAR (Color, dimcolor)
|
||||
EXTERN_CVAR (Color, color)
|
||||
EXTERN_CVAR (Float, dimamount)
|
||||
EXTERN_CVAR (Int, msgmidcolor)
|
||||
|
@ -285,6 +284,15 @@ void FGameConfigFile::DoGlobalSetup ()
|
|||
}
|
||||
}
|
||||
}
|
||||
if (last < 209)
|
||||
{
|
||||
// menu dimming is now a gameinfo option so switch user override off
|
||||
FBaseCVar *dim = FindCVar ("dimamount", NULL);
|
||||
if (dim != NULL)
|
||||
{
|
||||
dim->ResetToDefault ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -639,7 +647,6 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen)
|
|||
{
|
||||
con_centernotify.ResetToDefault ();
|
||||
msg0color.ResetToDefault ();
|
||||
dimcolor.ResetToDefault ();
|
||||
color.ResetToDefault ();
|
||||
}
|
||||
|
||||
|
@ -650,8 +657,6 @@ void FGameConfigFile::SetRavenDefaults (bool isHexen)
|
|||
snd_pitched.SetGenericRepDefault (val, CVAR_Bool);
|
||||
val.Int = 9;
|
||||
msg0color.SetGenericRepDefault (val, CVAR_Int);
|
||||
val.Int = 0x0000ff;
|
||||
dimcolor.SetGenericRepDefault (val, CVAR_Int);
|
||||
val.Int = CR_WHITE;
|
||||
msgmidcolor.SetGenericRepDefault (val, CVAR_Int);
|
||||
val.Int = CR_YELLOW;
|
||||
|
|
|
@ -259,6 +259,8 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
|
||||
GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
|
||||
GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
|
||||
GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
|
||||
GAMEINFOKEY_FLOAT(dimamount, "dimamount")
|
||||
else
|
||||
{
|
||||
// ignore unkown keys.
|
||||
|
|
2
src/gi.h
2
src/gi.h
|
@ -94,6 +94,8 @@ struct gameinfo_t
|
|||
FString backpacktype;
|
||||
FString statusbar;
|
||||
FString intermissionMusic;
|
||||
DWORD dimcolor;
|
||||
float dimamount;
|
||||
|
||||
const char *GetFinalePage(unsigned int num) const;
|
||||
};
|
||||
|
|
|
@ -168,11 +168,11 @@ CUSTOM_CVAR (Int, vid_refreshrate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR (Float, dimamount, 0.2f, CVAR_ARCHIVE)
|
||||
CUSTOM_CVAR (Float, dimamount, -1.f, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0.f)
|
||||
if (self < 0.f && self != -1.f)
|
||||
{
|
||||
self = 0.f;
|
||||
self = -1.f;
|
||||
}
|
||||
else if (self > 1.f)
|
||||
{
|
||||
|
@ -296,14 +296,24 @@ void DCanvas::FlatFill (int left, int top, int right, int bottom, FTexture *src,
|
|||
void DCanvas::Dim (PalEntry color)
|
||||
{
|
||||
PalEntry dimmer;
|
||||
float amount = dimamount;
|
||||
float amount;
|
||||
|
||||
if (dimamount >= 0)
|
||||
{
|
||||
dimmer = PalEntry(dimcolor);
|
||||
amount = dimamount;
|
||||
}
|
||||
else
|
||||
{
|
||||
dimmer = gameinfo.dimcolor;
|
||||
amount = gameinfo.dimamount;
|
||||
}
|
||||
|
||||
if (gameinfo.gametype == GAME_Hexen && gamestate == GS_DEMOSCREEN)
|
||||
{ // On the Hexen title screen, the default dimming is not
|
||||
// enough to make the menus readable.
|
||||
amount = MIN<float> (1.f, amount*2.f);
|
||||
}
|
||||
dimmer = PalEntry(dimcolor);
|
||||
// Add the cvar's dimming on top of the color passed to the function
|
||||
if (color.a != 0)
|
||||
{
|
||||
|
|
|
@ -59,7 +59,7 @@
|
|||
// Version stored in the ini's [LastRun] section.
|
||||
// Bump it if you made some configuration change that you want to
|
||||
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
||||
#define LASTRUNVERSION "208"
|
||||
#define LASTRUNVERSION "209"
|
||||
|
||||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
|
|
|
@ -33,6 +33,8 @@ gameinfo
|
|||
weaponslot = 5, "ZorchPropulsor"
|
||||
weaponslot = 6, "PhasingZorcher"
|
||||
weaponslot = 7, "LAZDevice"
|
||||
dimcolor = "ff d7 00"
|
||||
dimamount = 0.2
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -32,6 +32,8 @@ gameinfo
|
|||
weaponslot = 5, "RocketLauncher"
|
||||
weaponslot = 6, "PlasmaRifle"
|
||||
weaponslot = 7, "BFG9000"
|
||||
dimcolor = "ff d7 00"
|
||||
dimamount = 0.2
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -33,6 +33,8 @@ gameinfo
|
|||
weaponslot = 5, "SkullRod"
|
||||
weaponslot = 6, "PhoenixRod"
|
||||
weaponslot = 7, "Mace"
|
||||
dimcolor = "00 ff 00"
|
||||
dimamount = 0.2
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -33,6 +33,8 @@ gameinfo
|
|||
weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost"
|
||||
weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning"
|
||||
weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
|
||||
dimcolor = "00 ff 00"
|
||||
dimamount = 0.2
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
|
@ -34,6 +34,8 @@ gameinfo
|
|||
weaponslot = 6, "FlameThrower"
|
||||
weaponslot = 7, "Mauler2", "Mauler"
|
||||
weaponslot = 8, "Sigil"
|
||||
dimcolor = "ff d7 00"
|
||||
dimamount = 0.2
|
||||
}
|
||||
|
||||
skill baby
|
||||
|
|
Loading…
Reference in a new issue