mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # wadsrc/static/menudef.txt
This commit is contained in:
commit
14a6e7989b
13 changed files with 279 additions and 74 deletions
|
@ -2985,9 +2985,11 @@ static bool LoadDehSupp ()
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|||
void FinishDehPatch ()
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{
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unsigned int touchedIndex;
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unsigned int nameindex = 0;
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for (touchedIndex = 0; touchedIndex < TouchedActors.Size(); ++touchedIndex)
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{
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PClassActor *subclass;
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PClassActor *type = TouchedActors[touchedIndex];
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AActor *defaults1 = GetDefaultByType (type);
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if (!(defaults1->flags & MF_SPECIAL))
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@ -2997,9 +2999,16 @@ void FinishDehPatch ()
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// Create a new class that will serve as the actual pickup
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char typeNameBuilder[32];
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mysnprintf (typeNameBuilder, countof(typeNameBuilder), "DehackedPickup%d", touchedIndex);
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PClassActor *subclass = static_cast<PClassActor *>(RUNTIME_CLASS(ADehackedPickup)->
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CreateDerivedClass(typeNameBuilder, sizeof(ADehackedPickup)));
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//
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do
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{
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// Retry until we find a free name. This is unlikely to happen but not impossible.
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mysnprintf(typeNameBuilder, countof(typeNameBuilder), "DehackedPickup%d", nameindex++);
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subclass = static_cast<PClassActor *>(RUNTIME_CLASS(ADehackedPickup)->
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CreateDerivedClass(typeNameBuilder, sizeof(ADehackedPickup)));
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}
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while (subclass == nullptr);
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AActor *defaults2 = GetDefaultByType (subclass);
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memcpy ((void *)defaults2, (void *)defaults1, sizeof(AActor));
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@ -670,6 +670,20 @@ void PNamedType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
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id2 = TypeName;
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}
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//==========================================================================
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//
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// PNamedType :: QualifiedName
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//
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//==========================================================================
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FString PNamedType::QualifiedName() const
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{
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FString out;
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if (Outer != nullptr) out = Outer->QualifiedName();
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out << "::" << TypeName;
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return out;
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}
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/* PInt *******************************************************************/
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IMPLEMENT_CLASS(PInt)
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@ -1752,7 +1766,7 @@ PEnum::PEnum()
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//
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//==========================================================================
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PEnum::PEnum(FName name, DObject *outer)
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PEnum::PEnum(FName name, PTypeBase *outer)
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: PNamedType(name, outer), ValueType(NULL)
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{
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}
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@ -1766,7 +1780,7 @@ PEnum::PEnum(FName name, DObject *outer)
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//
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//==========================================================================
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PEnum *NewEnum(FName name, DObject *outer)
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PEnum *NewEnum(FName name, PTypeBase *outer)
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{
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size_t bucket;
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PType *etype = TypeTable.FindType(RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, &bucket);
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@ -2149,7 +2163,7 @@ PStruct::PStruct()
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//
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//==========================================================================
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PStruct::PStruct(FName name, DObject *outer)
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PStruct::PStruct(FName name, PTypeBase *outer)
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: PNamedType(name, outer)
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{
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}
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@ -2310,7 +2324,7 @@ size_t PStruct::PropagateMark()
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//
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//==========================================================================
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PStruct *NewStruct(FName name, DObject *outer)
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PStruct *NewStruct(FName name, PTypeBase *outer)
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{
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size_t bucket;
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PType *stype = TypeTable.FindType(RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, &bucket);
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@ -2847,10 +2861,7 @@ void PClass::InsertIntoHash ()
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found = TypeTable.FindType(RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, &bucket);
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if (found != NULL)
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{ // This type has already been inserted
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// ... but there is no need whatsoever to make it a fatal error!
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if (!strictdecorate) Printf (TEXTCOLOR_RED"Tried to register class '%s' more than once.\n", TypeName.GetChars());
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else I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars());
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TypeTable.ReplaceType(this, found, bucket);
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I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars());
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}
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else
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{
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@ -3015,15 +3026,23 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
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PClass *existclass = static_cast<PClass *>(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket));
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// This is a placeholder so fill it in
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if (existclass != NULL && (existclass->Size == TentativeClass))
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if (existclass != nullptr)
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{
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type = const_cast<PClass*>(existclass);
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if (!IsDescendantOf(type->ParentClass))
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if (existclass->Size == TentativeClass)
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{
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I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
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type = const_cast<PClass*>(existclass);
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if (!IsDescendantOf(type->ParentClass))
|
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{
|
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I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
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}
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DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
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notnew = true;
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}
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else
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{
|
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// a different class with the same name already exists. Let the calling code deal with this.
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return nullptr;
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}
|
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DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
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notnew = true;
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}
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else
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{
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@ -3360,6 +3379,7 @@ CCMD(typetable)
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// Symbol tables ------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(PTypeBase);
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IMPLEMENT_ABSTRACT_CLASS(PSymbol);
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IMPLEMENT_CLASS(PSymbolConst);
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IMPLEMENT_CLASS(PSymbolConstNumeric);
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|
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@ -22,12 +22,28 @@ typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
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// Symbol information -------------------------------------------------------
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class PSymbol : public DObject
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class PTypeBase : public DObject
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{
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DECLARE_ABSTRACT_CLASS(PSymbol, DObject);
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DECLARE_ABSTRACT_CLASS(PTypeBase, DObject)
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|
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public:
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virtual FString QualifiedName() const
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{
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return "";
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}
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};
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class PSymbol : public PTypeBase
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{
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DECLARE_ABSTRACT_CLASS(PSymbol, PTypeBase);
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public:
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virtual ~PSymbol();
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virtual FString QualifiedName() const
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{
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return SymbolName.GetChars();
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}
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FName SymbolName;
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protected:
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@ -153,13 +169,13 @@ extern PSymbolTable GlobalSymbols;
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struct ZCC_ExprConstant;
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class PClassType;
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class PType : public DObject
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class PType : public PTypeBase
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{
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//DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType);
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// We need to unravel the _WITH_META macro, since PClassType isn't defined yet,
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// and we can't define it until we've defined PClass. But we can't define that
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// without defining PType.
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DECLARE_ABSTRACT_CLASS(PType, DObject)
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DECLARE_ABSTRACT_CLASS(PType, PTypeBase)
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HAS_OBJECT_POINTERS;
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protected:
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enum { MetaClassNum = CLASSREG_PClassType };
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@ -332,14 +348,15 @@ class PNamedType : public PCompoundType
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DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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DObject *Outer; // object this type is contained within
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PTypeBase *Outer; // object this type is contained within
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FName TypeName; // this type's name
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PNamedType() : Outer(NULL) {}
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PNamedType(FName name, DObject *outer) : Outer(outer), TypeName(name) {}
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PNamedType(FName name, PTypeBase *outer) : Outer(outer), TypeName(name) {}
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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virtual FString QualifiedName() const;
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};
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// Basic types --------------------------------------------------------------
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@ -533,7 +550,7 @@ class PEnum : public PNamedType
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DECLARE_CLASS(PEnum, PNamedType);
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HAS_OBJECT_POINTERS;
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public:
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PEnum(FName name, DObject *outer);
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PEnum(FName name, PTypeBase *outer);
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PType *ValueType;
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TMap<FName, int> Values;
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@ -610,7 +627,7 @@ class PStruct : public PNamedType
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{
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DECLARE_CLASS(PStruct, PNamedType);
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public:
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PStruct(FName name, DObject *outer);
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PStruct(FName name, PTypeBase *outer);
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TArray<PField *> Fields;
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@ -822,8 +839,8 @@ PDynArray *NewDynArray(PType *type);
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PPointer *NewPointer(PType *type);
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PClassPointer *NewClassPointer(PClass *restrict);
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PClassWaitingForParent *NewUnknownClass(FName myname, FName parentname);
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PEnum *NewEnum(FName name, DObject *outer);
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PStruct *NewStruct(FName name, DObject *outer);
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PEnum *NewEnum(FName name, PTypeBase *outer);
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PStruct *NewStruct(FName name, PTypeBase *outer);
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PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
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// Built-in types -----------------------------------------------------------
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|
|
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@ -23,8 +23,6 @@
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#include "serializer.h"
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static FRandom pr_restore ("RestorePos");
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CVAR(Bool, r_pickupflash, true, CVAR_ARCHIVE);
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IMPLEMENT_CLASS(PClassInventory)
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@ -1091,7 +1089,7 @@ void AInventory::Touch (AActor *toucher)
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if (player != NULL)
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{
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PlayPickupSound (player->mo);
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if (!(ItemFlags & IF_NOSCREENFLASH) && r_pickupflash)
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if (!(ItemFlags & IF_NOSCREENFLASH))
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{
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player->bonuscount = BONUSADD;
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}
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|
|
|
@ -5821,43 +5821,54 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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// [ZK] A_Warp in ACS
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case ACSF_Warp:
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{
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int tid_dest = args[0];
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int xofs = args[1];
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int yofs = args[2];
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int zofs = args[3];
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int angle = args[4];
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int flags = args[5];
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const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
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bool exact = argCount > 7 ? !!args[7] : false;
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int heightoffset = argCount > 8 ? args[8] : 0;
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int radiusoffset = argCount > 9 ? args[9] : 0;
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int pitch = argCount > 10 ? args[10] : 0;
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|
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FState *state = argCount > 6 ? activator->GetClass()->FindStateByString(statename, exact) : 0;
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|
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AActor *reference;
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if((flags & WARPF_USEPTR) && tid_dest != AAPTR_DEFAULT)
|
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if (nullptr == activator)
|
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{
|
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reference = COPY_AAPTR(activator, tid_dest);
|
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}
|
||||
else
|
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{
|
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reference = SingleActorFromTID(tid_dest, activator);
|
||||
}
|
||||
|
||||
// If there is no activator or actor to warp to, fail.
|
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if (activator == NULL || !reference)
|
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return false;
|
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|
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if (P_Thing_Warp(activator, reference, ACSToDouble(xofs), ACSToDouble(yofs), ACSToDouble(zofs), ACSToAngle(angle), flags, ACSToDouble(heightoffset), ACSToDouble(radiusoffset), ACSToAngle(pitch)))
|
||||
{
|
||||
if (state && argCount > 6)
|
||||
{
|
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activator->SetState(state);
|
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}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
const int dest = args[0];
|
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const int flags = args[5];
|
||||
|
||||
AActor* const reference = ((flags & WARPF_USEPTR) && (AAPTR_DEFAULT != dest))
|
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? COPY_AAPTR(activator, dest)
|
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: SingleActorFromTID(dest, activator);
|
||||
|
||||
if (nullptr == reference)
|
||||
{
|
||||
// there is no actor to warp to
|
||||
return false;
|
||||
}
|
||||
|
||||
const double xofs = ACSToDouble(args[1]);
|
||||
const double yofs = ACSToDouble(args[2]);
|
||||
const double zofs = ACSToDouble(args[3]);
|
||||
const DAngle angle = ACSToAngle(args[4]);
|
||||
const double heightoffset = argCount > 8 ? ACSToDouble(args[8]) : 0.0;
|
||||
const double radiusoffset = argCount > 9 ? ACSToDouble(args[9]) : 0.0;
|
||||
const DAngle pitch = ACSToAngle(argCount > 10 ? args[10] : 0);
|
||||
|
||||
if (!P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (argCount > 6)
|
||||
{
|
||||
const char* const statename = FBehavior::StaticLookupString(args[6]);
|
||||
|
||||
if (nullptr != statename)
|
||||
{
|
||||
const bool exact = argCount > 7 && !!args[7];
|
||||
FState* const state = activator->GetClass()->FindStateByString(statename, exact);
|
||||
|
||||
if (nullptr != state)
|
||||
{
|
||||
activator->SetState(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
case ACSF_GetMaxInventory:
|
||||
actor = SingleActorFromTID(args[0], activator);
|
||||
|
|
|
@ -1006,7 +1006,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayOffset)
|
|||
PARAM_FLOAT_OPT(wx) { wx = 0.; }
|
||||
PARAM_FLOAT_OPT(wy) { wy = 32.; }
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
A_OverlayOffset(self, layer, wx, wy, flags);
|
||||
A_OverlayOffset(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), wx, wy, flags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1033,10 +1033,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayFlags)
|
|||
PARAM_INT(flags);
|
||||
PARAM_BOOL(set);
|
||||
|
||||
if (self->player == nullptr)
|
||||
if (!ACTION_CALL_FROM_PSPRITE())
|
||||
return 0;
|
||||
|
||||
DPSprite *pspr = self->player->FindPSprite(layer);
|
||||
DPSprite *pspr = self->player->FindPSprite(((layer != 0) ? layer : stateinfo->mPSPIndex));
|
||||
|
||||
if (pspr == nullptr)
|
||||
return 0;
|
||||
|
@ -1049,6 +1049,52 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayFlags)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC OverlayX/Y
|
||||
// Action function to return the X/Y of an overlay.
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static double GetOverlayPosition(AActor *self, int layer, bool gety)
|
||||
{
|
||||
if (layer)
|
||||
{
|
||||
DPSprite *pspr = self->player->FindPSprite(layer);
|
||||
|
||||
if (pspr != nullptr)
|
||||
{
|
||||
return gety ? (pspr->y) : (pspr->x);
|
||||
}
|
||||
}
|
||||
return 0.;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, OverlayX)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_INT_OPT(layer) { layer = 0; }
|
||||
|
||||
if (ACTION_CALL_FROM_PSPRITE())
|
||||
{
|
||||
double res = GetOverlayPosition(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), false);
|
||||
ACTION_RETURN_FLOAT(res);
|
||||
}
|
||||
ACTION_RETURN_FLOAT(0.);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, OverlayY)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_INT_OPT(layer) { layer = 0; }
|
||||
|
||||
if (ACTION_CALL_FROM_PSPRITE())
|
||||
{
|
||||
double res = GetOverlayPosition(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), true);
|
||||
ACTION_RETURN_FLOAT(res);
|
||||
}
|
||||
ACTION_RETURN_FLOAT(0.);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC OverlayID
|
||||
|
|
|
@ -130,6 +130,53 @@ void Mac_I_FatalError(const char* const message)
|
|||
}
|
||||
|
||||
|
||||
static void I_DetectOS()
|
||||
{
|
||||
SInt32 majorVersion = 0;
|
||||
Gestalt(gestaltSystemVersionMajor, &majorVersion);
|
||||
|
||||
SInt32 minorVersion = 0;
|
||||
Gestalt(gestaltSystemVersionMinor, &minorVersion);
|
||||
|
||||
SInt32 bugFixVersion = 0;
|
||||
Gestalt(gestaltSystemVersionBugFix, &bugFixVersion);
|
||||
|
||||
const char* name = "Unknown version";
|
||||
|
||||
if (10 == majorVersion) switch (minorVersion)
|
||||
{
|
||||
case 4: name = "Mac OS X Tiger"; break;
|
||||
case 5: name = "Mac OS X Leopard"; break;
|
||||
case 6: name = "Mac OS X Snow Leopard"; break;
|
||||
case 7: name = "Mac OS X Lion"; break;
|
||||
case 8: name = "OS X Mountain Lion"; break;
|
||||
case 9: name = "OS X Mavericks"; break;
|
||||
case 10: name = "OS X Yosemite"; break;
|
||||
case 11: name = "OS X El Capitan"; break;
|
||||
case 12: name = "macOS Sierra"; break;
|
||||
}
|
||||
|
||||
char release[16] = {};
|
||||
size_t size = sizeof release - 1;
|
||||
sysctlbyname("kern.osversion", release, &size, nullptr, 0);
|
||||
|
||||
const char* const architecture =
|
||||
#ifdef __i386__
|
||||
"32-bit Intel";
|
||||
#elif defined __x86_64__
|
||||
"64-bit Intel";
|
||||
#elif defined __ppc__
|
||||
"32-bit PowerPC";
|
||||
#elif defined __ppc64__
|
||||
"64-bit PowerPC";
|
||||
#else
|
||||
"Unknown";
|
||||
#endif
|
||||
|
||||
Printf("OS: %s %d.%d.%d (%s) %s\n", name, majorVersion, minorVersion, bugFixVersion, release, architecture);
|
||||
}
|
||||
|
||||
|
||||
DArgs* Args; // command line arguments
|
||||
|
||||
|
||||
|
@ -165,6 +212,8 @@ void OriginalMainTry(int argc, char** argv)
|
|||
progdir += "/";
|
||||
|
||||
C_InitConsole(80 * 8, 25 * 8, false);
|
||||
|
||||
I_DetectOS();
|
||||
D_DoomMain();
|
||||
}
|
||||
|
||||
|
|
|
@ -140,6 +140,7 @@ DEFINE_CLASS_PROPERTY(respawns, 0, FakeInventory)
|
|||
// Reads an old style decoration object
|
||||
//
|
||||
//==========================================================================
|
||||
PClassActor *DecoDerivedClass(const FScriptPosition &sc, PClassActor *parent, FName typeName);
|
||||
|
||||
void ParseOldDecoration(FScanner &sc, EDefinitionType def)
|
||||
{
|
||||
|
@ -154,7 +155,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
|
|||
|
||||
sc.MustGetString();
|
||||
typeName = FName(sc.String);
|
||||
type = static_cast<PClassActor *>(parent->CreateDerivedClass (typeName, parent->Size));
|
||||
type = DecoDerivedClass(FScriptPosition(sc), parent, typeName);
|
||||
ResetBaggage(&bag, parent);
|
||||
bag.Info = type;
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -68,13 +68,44 @@
|
|||
|
||||
TDeletingArray<class FxExpression *> ActorDamageFuncs;
|
||||
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
void InitThingdef();
|
||||
void ParseDecorate (FScanner &sc);
|
||||
void ParseDecorate(FScanner &ctx);
|
||||
|
||||
// STATIC FUNCTION PROTOTYPES --------------------------------------------
|
||||
PClassActor *QuestItemClasses[31];
|
||||
|
||||
EXTERN_CVAR(Bool, strictdecorate);
|
||||
|
||||
PClassActor *DecoDerivedClass(const FScriptPosition &sc, PClassActor *parent, FName typeName)
|
||||
{
|
||||
PClassActor *type = static_cast<PClassActor *>(parent->CreateDerivedClass(typeName, parent->Size));
|
||||
if (type == nullptr)
|
||||
{
|
||||
FString newname = typeName.GetChars();
|
||||
FString sourcefile = sc.FileName;
|
||||
|
||||
sourcefile.Substitute(":", "@");
|
||||
newname << '@' << sourcefile;
|
||||
if (strictdecorate)
|
||||
{
|
||||
sc.Message(MSG_ERROR, "Tried to define class '%s' more than once.", typeName.GetChars());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Due to backwards compatibility issues this cannot be an unconditional error.
|
||||
sc.Message(MSG_WARNING, "Tried to define class '%s' more than once. Renaming class to '%s'", typeName.GetChars(), newname.GetChars());
|
||||
}
|
||||
type = static_cast<PClassActor *>(parent->CreateDerivedClass(newname, parent->Size));
|
||||
if (type == nullptr)
|
||||
{
|
||||
// This we cannot handle cleanly anymore. Let's just abort and forget about the odd mod out that was this careless.
|
||||
sc.Message(MSG_FATAL, "Tried to define class '%s' more than twice in the same file.", typeName.GetChars());
|
||||
}
|
||||
}
|
||||
return type;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
// Starts a new actor definition
|
||||
|
@ -141,7 +172,7 @@ PClassActor *CreateNewActor(const FScriptPosition &sc, FName typeName, FName par
|
|||
else
|
||||
{
|
||||
create:
|
||||
ti = static_cast<PClassActor *>(parent->CreateDerivedClass (typeName, parent->Size));
|
||||
ti = DecoDerivedClass(sc, parent, typeName);
|
||||
}
|
||||
|
||||
ti->Replacee = ti->Replacement = NULL;
|
||||
|
@ -428,6 +459,16 @@ void LoadActors ()
|
|||
while ((lump = Wads.FindLump ("DECORATE", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
||||
if (Wads.GetLumpFile(lump) == 0)
|
||||
{
|
||||
// define namespace 'zdoom'
|
||||
}
|
||||
else
|
||||
{
|
||||
// use namespace 'zdoom'
|
||||
}
|
||||
|
||||
ParseDecorate (sc);
|
||||
}
|
||||
FinishThingdef();
|
||||
|
|
|
@ -52,7 +52,8 @@
|
|||
#include "v_palette.h"
|
||||
#include "d_player.h"
|
||||
|
||||
|
||||
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
|
||||
CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups
|
||||
|
||||
// [RH] Amount of red flash for up to 114 damage points. Calculated by hand
|
||||
// using a logarithmic scale and my trusty HP48G.
|
||||
|
@ -113,6 +114,9 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
|
|||
if (CPlayer->bonuscount)
|
||||
{
|
||||
cnt = CPlayer->bonuscount << 3;
|
||||
|
||||
// [SP] Allow player to tone down intensity of pickup flash.
|
||||
cnt = (int)( cnt * pickup_fade_scalar );
|
||||
|
||||
V_AddBlend (RPART(gameinfo.pickupcolor)/255.f, GPART(gameinfo.pickupcolor)/255.f,
|
||||
BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
|
||||
|
@ -124,7 +128,10 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
|
|||
if (painFlash.a != 0)
|
||||
{
|
||||
cnt = DamageToAlpha[MIN (113, CPlayer->damagecount * painFlash.a / 255)];
|
||||
|
||||
|
||||
// [BC] Allow users to tone down the intensity of the blood on the screen.
|
||||
cnt = (int)( cnt * blood_fade_scalar );
|
||||
|
||||
if (cnt)
|
||||
{
|
||||
if (cnt > maxpainblend)
|
||||
|
|
|
@ -58,6 +58,8 @@ ACTOR Actor native //: Thinker
|
|||
native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);
|
||||
native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
|
||||
action native int OverlayID();
|
||||
action native float OverlayX(int layer = 0);
|
||||
action native float OverlayY(int layer = 0);
|
||||
|
||||
// Action functions
|
||||
// Meh, MBF redundant functions. Only for DeHackEd support.
|
||||
|
|
|
@ -1782,6 +1782,8 @@ DSPLYMNU_CAPFPS = "Rendering Interpolation";
|
|||
DSPLYMNU_COLUMNMETHOD = "Column render mode";
|
||||
DSPLYMNU_WIPETYPE = "Screen wipe style";
|
||||
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
|
||||
DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
||||
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
||||
|
@ -1803,7 +1805,6 @@ DSPLYMNU_DIMCOLOR = "Dim color";
|
|||
DSPLYMNU_MOVEBOB = "View bob amount while moving";
|
||||
DSPLYMNU_STILLBOB = "View bob amount while not moving";
|
||||
DSPLYMNU_BOBSPEED = "Weapon bob speed";
|
||||
DSPLYMNU_PIFLASH = "Show pickup screen flash";
|
||||
|
||||
// HUD Options
|
||||
HUDMNU_TITLE = "HUD Options";
|
||||
|
|
|
@ -674,6 +674,9 @@ OptionMenu "VideoOptions"
|
|||
|
||||
Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
|
||||
Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn"
|
||||
Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 1
|
||||
Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 1
|
||||
Option "$DSPLYMNU_COLUMNMETHOD", "r_columnmethod", "ColumnMethods"
|
||||
|
||||
StaticText " "
|
||||
Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes"
|
||||
|
@ -688,7 +691,6 @@ OptionMenu "VideoOptions"
|
|||
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
|
||||
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
|
||||
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
|
||||
Option "$DSPLYMNU_PIFLASH", "r_pickupflash", "OnOff"
|
||||
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
|
||||
Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes"
|
||||
Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes"
|
||||
|
@ -705,6 +707,7 @@ OptionMenu "VideoOptions"
|
|||
Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2
|
||||
Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2
|
||||
Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1, 2
|
||||
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue