- Added jpalomo's A_SetSpeed patch.

This commit is contained in:
MajorCooke 2014-09-20 17:34:57 -05:00
parent cf5d608eb5
commit 44683657f2
3 changed files with 17 additions and 0 deletions

View File

@ -4980,3 +4980,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DropItem)
P_DropItem(self, spawntype, amount, chance);
}
//==========================================================================
//
// A_SetSpeed
//
//==========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
{
ACTION_PARAM_START(1);
ACTION_PARAM_FIXED(speed, 0);
self->Speed = speed;
}

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@ -88,6 +88,7 @@ DEFINE_MEMBER_VARIABLE(height, AActor)
DEFINE_MEMBER_VARIABLE(radius, AActor)
DEFINE_MEMBER_VARIABLE(reactiontime, AActor)
DEFINE_MEMBER_VARIABLE(meleerange, AActor)
DEFINE_MEMBER_VARIABLE(Speed, AActor)
//==========================================================================

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@ -62,6 +62,7 @@ ACTOR Actor native //: Thinker
native fixed_t radius;
native int reactiontime;
native fixed_t meleerange;
native fixed_t speed;
// Meh, MBF redundant functions. Only for DeHackEd support.
action native A_Turn(float angle = 0);
@ -302,6 +303,7 @@ ACTOR Actor native //: Thinker
action native A_SetTics(int tics);
action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
action native A_SetSpeed(float speed);
action native A_CheckSightOrRange(float distance, state label);
action native A_CheckRange(float distance, state label);