mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
Converted all of the strings in menudef into language strings.
This commit is contained in:
parent
7b49d9d92c
commit
c557c463e4
3 changed files with 1501 additions and 778 deletions
|
@ -23,3 +23,32 @@ GOTCHEXARMOR = "Picked up the Chex(R) Armour.";
|
|||
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armour!";
|
||||
|
||||
OB_BIPEDICUS2 = "%o was slimed by an armoured bipedicus.";
|
||||
|
||||
MNU_COLORPICKER = "SELECT COLOUR";
|
||||
PLYRMNU_PLAYERCOLOR = "Colour";
|
||||
DSPLYMNU_DIMCOLOR = "Dim colour";
|
||||
HUDMNU_CROSSHAIRCOLOR = "Crosshair colour";
|
||||
HUDMNU_NAMETAGCOLOR = "Nametag colour";
|
||||
ALTHUDMNU_TIMECOLOR = "Time colour";
|
||||
ALTHUDMNU_ARMORRED = "Red armour display below";
|
||||
ALTHUDMNU_ARMORYELLOW = "Yellow armour display below";
|
||||
ALTHUDMNU_ARMORGREEN = "Green armour display below";
|
||||
ALTHUDMNU_TITLECOLOR = "Map title colour";
|
||||
ALTHUDMNU_MAPTIMECOLOR = "Map time colour";
|
||||
ALTHUDMNU_HUBTIMECOLOR = "Hub time colour";
|
||||
ALTHUDMNU_TOTALTIMECOLOR = "Total time colour";
|
||||
ALTHUDMNU_COORDINATECOLOR = "Coordinate colour";
|
||||
ALTHUDMNU_STATSNAMECOLOR = "Statistics name colour";
|
||||
ALTHUDMNU_STATSCOLOR = "Statistics colour";
|
||||
AUTOMAPMNU_COLORSET = "Map colour set";
|
||||
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colours";
|
||||
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colours";
|
||||
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLOURS";
|
||||
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colours";
|
||||
MSGMNU_MESSAGECOLORS = "Message Colours";
|
||||
SCRBRDMNU_HEADERCOLOR = "Header Colour";
|
||||
SCRBRDMNU_YOURCOLOR = "Your Player Colour";
|
||||
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Colour";
|
||||
GMPLYMNU_ALLOWARMOR = "Allow armour";
|
||||
GMPLYMNU_KEEPARMOR = "Keep armour";
|
||||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
|
||||
|
|
|
@ -1554,7 +1554,17 @@ TXT_COMM0 = "Incoming Message";
|
|||
TXT_COMM1 = "Incoming Message from BlackBird";
|
||||
|
||||
|
||||
// Skills:
|
||||
// Menu Strings
|
||||
|
||||
// Main Menu
|
||||
MNU_NEWGAME = "NEW GAME";
|
||||
MNU_OPTIONS = "OPTIONS";
|
||||
MNU_GAMEFILES = "GAME FILES";
|
||||
MNU_INFO = "INFO";
|
||||
MNU_QUITGAME = "QUIT GAME";
|
||||
|
||||
// Skills
|
||||
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
||||
|
||||
SKILL_BABY = "I'm too young to die";
|
||||
SKILL_EASY = "Hey, not too rough";
|
||||
|
@ -1574,40 +1584,12 @@ SSKILL_NORMAL = "Veteran";
|
|||
SSKILL_HARD = "Elite";
|
||||
SSKILL_NIGHTMARE = "Bloodbath";
|
||||
|
||||
// Menu
|
||||
MNU_NEWGAME = "NEW GAME";
|
||||
MNU_OPTIONS = "OPTIONS";
|
||||
MNU_GAMEFILES = "GAME FILES";
|
||||
MNU_INFO = "INFO";
|
||||
MNU_QUITGAME = "QUIT GAME";
|
||||
|
||||
MNU_FIGHTER = "FIGHTER";
|
||||
MNU_CLERIC = "CLERIC";
|
||||
MNU_MAGE = "MAGE";
|
||||
MNU_RANDOM = "RANDOM";
|
||||
|
||||
MNU_LOADGAME = "LOAD GAME";
|
||||
MNU_SAVEGAME = "SAVE GAME";
|
||||
|
||||
MNU_COTD = "CITY OF THE DAMNED";
|
||||
MNU_HELLSMAW = "HELL'S MAW";
|
||||
MNU_DOME = "THE DOME OF D'SPARIL";
|
||||
MNU_OSSUARY = "THE OSSUARY";
|
||||
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
||||
|
||||
MNU_WETNURSE = "THOU NEEDETH A WET-NURSE";
|
||||
MNU_YELLOWBELLIES = "YELLOWBELLIES-R-US";
|
||||
MNU_BRINGEST = "BRINGEST THEM ONETH";
|
||||
MNU_SMITE = "THOU ART A SMITE-MEISTER";
|
||||
MNU_BLACKPLAGUE = "BLACK PLAGUE POSSESSES THEE";
|
||||
|
||||
MNU_NOPICTURE = "No Picture";
|
||||
MNU_DIFFVERSION = "Different\nVersion";
|
||||
MNU_NOFILES = "No files";
|
||||
|
||||
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
||||
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
||||
|
||||
MNU_SQUIRE = "SQUIRE";
|
||||
MNU_KNIGHT = "KNIGHT";
|
||||
MNU_WARRIOR = "WARRIOR";
|
||||
|
@ -1626,13 +1608,725 @@ MNU_SORCERER = "SORCERER";
|
|||
MNU_WARLOCK = "WARLOCK";
|
||||
MNU_ARCHMAGE = "ARCHMAGE";
|
||||
|
||||
MNU_PLAYERSETUP = "PLAYER SETUP";
|
||||
// Classes
|
||||
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
||||
MNU_FIGHTER = "FIGHTER";
|
||||
MNU_CLERIC = "CLERIC";
|
||||
MNU_MAGE = "MAGE";
|
||||
MNU_RANDOM = "RANDOM";
|
||||
|
||||
// Game Files
|
||||
MNU_LOADGAME = "LOAD GAME";
|
||||
MNU_SAVEGAME = "SAVE GAME";
|
||||
MNU_NOPICTURE = "No Picture";
|
||||
MNU_DIFFVERSION = "Different\nVersion";
|
||||
MNU_NOFILES = "No files";
|
||||
MNU_DELETESG = "Do you really want to delete the savegame\n";
|
||||
|
||||
// Episodes
|
||||
MNU_EPISODE = "Select Episode";
|
||||
MNU_COTD = "CITY OF THE DAMNED";
|
||||
MNU_HELLSMAW = "HELL'S MAW";
|
||||
MNU_DOME = "THE DOME OF D'SPARIL";
|
||||
MNU_OSSUARY = "THE OSSUARY";
|
||||
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
||||
$ifgame(heretic) SWSTRING = "ONLY AVAILABLE IN THE REGISTERED VERSION";
|
||||
|
||||
MNU_EPISODE = "Select Episode";
|
||||
// Options Menu
|
||||
OPTMNU_TITLE = "OPTIONS";
|
||||
OPTMNU_CONTROLS = "Customize Controls";
|
||||
OPTMNU_MOUSE = "Mouse options";
|
||||
OPTMNU_JOYSTICK = "Joystick options";
|
||||
OPTMNU_PLAYER = "Player Setup";
|
||||
OPTMNU_GAMEPLAY = "Gameplay Options";
|
||||
OPTMNU_COMPATIBILITY = "Compatibility Options";
|
||||
OPTMNU_AUTOMAP = "Automap Options";
|
||||
OPTMNU_HUD = "HUD Options";
|
||||
OPTMNU_MISCELLANEOUS = "Miscellaneous Options";
|
||||
OPTMNU_NETWORK = "Network Options";
|
||||
OPTMNU_SOUND = "Sound Options";
|
||||
OPTMNU_DISPLAY = "Display Options";
|
||||
OPTMNU_VIDEO = "Set video mode";
|
||||
OPTMNU_DEFAULTS = "Reset to defaults";
|
||||
OPTMNU_RESETTOSAVED = "Reset to last saved";
|
||||
OPTMNU_CONSOLE = "Go to console";
|
||||
|
||||
// Controls Menu
|
||||
|
||||
CNTRLMNU_TITLE = "CUSTOMIZE CONTROLS";
|
||||
CNTRLMNU_SWITCHTEXT1 = "ENTER to change, BACKSPACE to clear";
|
||||
CNTRLMNU_SWITCHTEXT2 = "Press new key for control, ESC to cancel";
|
||||
CNTRLMNU_CONTROLS = "Controls";
|
||||
CNTRLMNU_ATTACK = "Fire";
|
||||
CNTRLMNU_ALTATTACK = "Secondary Fire";
|
||||
CNTRLMNU_RELOAD = "Weapon Reload";
|
||||
CNTRLMNU_ZOOM = "Weapon Zoom";
|
||||
CNTRLMNU_USER1 = "Weapon State 1";
|
||||
CNTRLMNU_USER2 = "Weapon State 2";
|
||||
CNTRLMNU_USER3 = "Weapon State 3";
|
||||
CNTRLMNU_USER4 = "Weapon State 4";
|
||||
CNTRLMNU_USE = "Use / Open";
|
||||
CNTRLMNU_FORWARD = "Move forward";
|
||||
CNTRLMNU_BACK = "Move backward";
|
||||
CNTRLMNU_MOVELEFT = "Strafe left";
|
||||
CNTRLMNU_MOVERIGHT = "Strafe right";
|
||||
CNTRLMNU_TURNLEFT = "Turn left";
|
||||
CNTRLMNU_TURNRIGHT = "Turn right";
|
||||
CNTRLMNU_TURN180 = "Quick Turn";
|
||||
CNTRLMNU_JUMP = "Jump";
|
||||
CNTRLMNU_CROUCH = "Crouch";
|
||||
CNTRLMNU_TOGGLECROUCH = "Crouch Toggle";
|
||||
CNTRLMNU_MOVEUP = "Fly / Swim up";
|
||||
CNTRLMNU_MOVEDOWN = "Fly / Swim down";
|
||||
CNTRLMNU_LAND = "Stop flying";
|
||||
CNTRLMNU_MOUSELOOK = "Mouse look";
|
||||
CNTRLMNU_KEYBOARDLOOK = "Keyboard look";
|
||||
CNTRLMNU_LOOKUP = "Look up";
|
||||
CNTRLMNU_LOOKDOWN = "Look down";
|
||||
CNTRLMNU_CENTERVIEW = "Center view";
|
||||
CNTRLMNU_RUN = "Run";
|
||||
CNTRLMNU_TOGGLERUN = "Toggle Run";
|
||||
CNTRLMNU_STRAFE = "Strafe";
|
||||
CNTRLMNU_SCOREBOARD = "Show Scoreboard";
|
||||
CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard";
|
||||
CNTRLMNU_CHAT = "Chat";
|
||||
CNTRLMNU_SAY = "Say";
|
||||
CNTRLMNU_TEAMSAY = "Team say";
|
||||
CNTRLMNU_WEAPONS = "Weapons";
|
||||
CNTRLMNU_NEXTWEAPON = "Next weapon";
|
||||
CNTRLMNU_PREVIOUSWEAPON = "Previous weapon";
|
||||
CNTRLMNU_SLOT1 = "Weapon Slot 1";
|
||||
CNTRLMNU_SLOT2 = "Weapon Slot 2";
|
||||
CNTRLMNU_SLOT3 = "Weapon Slot 3";
|
||||
CNTRLMNU_SLOT4 = "Weapon Slot 4";
|
||||
CNTRLMNU_SLOT5 = "Weapon Slot 5";
|
||||
CNTRLMNU_SLOT6 = "Weapon Slot 6";
|
||||
CNTRLMNU_SLOT7 = "Weapon Slot 7";
|
||||
CNTRLMNU_SLOT8 = "Weapon Slot 8";
|
||||
CNTRLMNU_SLOT9 = "Weapon Slot 9";
|
||||
CNTRLMNU_SLOT0 = "Weapon Slot 0";
|
||||
CNTRLMNU_INVENTORY = "Inventory";
|
||||
CNTRLMNU_USEITEM = "Activate item";
|
||||
CNTRLMNU_USEALLITEMS = "Activate all items";
|
||||
CNTRLMNU_NEXTITEM = "Next item";
|
||||
CNTRLMNU_PREVIOUSITEM = "Previous item";
|
||||
CNTRLMNU_DROPITEM = "Drop item";
|
||||
CNTRLMNU_QUERYITEM = "Query item";
|
||||
CNTRLMNU_DROPWEAPON = "Drop weapon";
|
||||
CNTRLMNU_OTHER = "Other";
|
||||
CNTRLMNU_AUTOMAP = "Toggle automap";
|
||||
CNTRLMNU_CHASECAM = "Chasecam";
|
||||
CNTRLMNU_COOPSPY = "Coop spy";
|
||||
CNTRLMNU_SCREENSHOT = "Screenshot";
|
||||
CNTRLMNU_CONSOLE = "Open console";
|
||||
CNTRLMNU_POPUPS = "Strife Popup Screens";
|
||||
CNTRLMNU_MISSION = "Mission objectives";
|
||||
CNTRLMNU_KEYS = "Keys list";
|
||||
CNTRLMNU_STATS = "Weapons/ammo/stats";
|
||||
|
||||
// Mouse Menu
|
||||
|
||||
MOUSEMNU_TITLE = "MOUSE OPTIONS";
|
||||
MOUSEMNU_ENABLEMOUSE = "Enable mouse";
|
||||
MOUSEMNU_MOUSEINMENU = "Enable mouse in menus";
|
||||
MOUSEMNU_SHOWBACKBUTTON = "Show back button";
|
||||
MOUSEMNU_CURSOR = "Cursor";
|
||||
MOUSEMNU_SENSITIVITY = "Overall sensitivity";
|
||||
MOUSEMNU_NOPRESCALE = "Prescale mouse movement";
|
||||
MOUSEMNU_SMOOTHMOUSE = "Smooth mouse movement";
|
||||
MOUSEMNU_TURNSPEED = "Turning speed";
|
||||
MOUSEMNU_MOUSELOOKSPEED = "Mouselook speed";
|
||||
MOUSEMNU_FORWBACKSPEED = "Forward/Backward speed";
|
||||
MOUSEMNU_STRAFESPEED = "Strafing speed";
|
||||
MOUSEMNU_ALWAYSMOUSELOOK = "Always Mouselook";
|
||||
MOUSEMNU_INVERTMOUSE = "Invert Mouse";
|
||||
MOUSEMNU_LOOKSPRING = "Lookspring";
|
||||
MOUSEMNU_LOOKSTRAFE = "Lookstrafe";
|
||||
|
||||
// Joystick Menu
|
||||
|
||||
JOYMNU_CONFIG = "CONFIGURE CONTROLLER";
|
||||
JOYMNU_OPTIONS = "CONTROLLER OPTIONS";
|
||||
|
||||
// Player Setup Menu
|
||||
PLYRMNU_PLAYERSETUP = "PLAYER SETUP";
|
||||
PLYRMNU_NAME = "Name";
|
||||
PLYRMNU_TEAM = "Team";
|
||||
PLYRMNU_PLAYERCOLOR = "Color";
|
||||
PLYRMNU_RED = "Red";
|
||||
PLYRMNU_GREEN = "Green";
|
||||
PLYRMNU_BLUE = "Blue";
|
||||
PLYRMNU_PLAYERCLASS = "Class";
|
||||
PLYRMNU_PLAYERSKIN = "Skin";
|
||||
PLYRMNU_PLAYERGENDER = "Gender";
|
||||
PLYRMNU_AUTOAIM = "Autoaim";
|
||||
PLYRMNU_SWITCHONPICKUP = "Switch on pickup";
|
||||
PLYRMNU_ALWAYSRUN = "Always Run";
|
||||
|
||||
// Display Options
|
||||
DSPLYMNU_TITLE = "DISPLAY OPTIONS";
|
||||
DSPLYMNU_SCOREBOARD = "Scoreboard Options";
|
||||
DSPLYMNU_SCREENSIZE = "Screen size";
|
||||
DSPLYMNU_BRIGHTNESS = "Brightness";
|
||||
DSPLYMNU_VSYNC = "Vertical Sync";
|
||||
DSPLYMNU_CAPFPS = "Rendering Interpolation";
|
||||
DSPLYMNU_COLUMNMETHOD = "Column render mode";
|
||||
DSPLYMNU_WIPETYPE = "Screen wipe style";
|
||||
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
|
||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
||||
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
||||
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
||||
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
||||
DSPLYMNU_ROCKETTRAILS = "Rocket Trails";
|
||||
DSPLYMNU_BLOODTYPE = "Blood Type";
|
||||
DSPLYMNU_PUFFTYPE = "Bullet Puff Type";
|
||||
DSPLYMNU_MAXPARTICLES = "Number of particles";
|
||||
DSPLYMNU_MAXDECALS = "Number of decals";
|
||||
DSPLYMNU_PLAYERSPRITES = "Show player sprites";
|
||||
DSPLYMNU_DEATHCAM = "Death camera";
|
||||
DSPLYMNU_TELEZOOM = "Teleporter zoom";
|
||||
DSPLYMNU_QUAKEINTENSITY = "Earthquake shake intensity";
|
||||
DSPLYMNU_NOMONSTERINTERPOLATION = "Interpolate monster movement";
|
||||
DSPLYMNU_MENUDIM = "Menu dim";
|
||||
DSPLYMNU_DIMCOLOR = "Dim color";
|
||||
|
||||
// HUD Options
|
||||
HUDMNU_TITLE = "HUD Options";
|
||||
HUDMNU_ALTHUD = "Alternative HUD";
|
||||
HUDMNU_MESSAGE = "Message Options";
|
||||
HUDMNU_CROSSHAIR = "Default Crosshair";
|
||||
HUDMNU_FORCECROSSHAIR = "Force default crosshair";
|
||||
HUDMNU_GROWCROSSHAIR = "Grow crosshair when picking up items";
|
||||
HUDMNU_CROSSHAIRCOLOR = "Crosshair color";
|
||||
HUDMNU_CROSSHAIRHEALTH = "Crosshair shows health";
|
||||
HUDMNU_CROSSHAIRSCALE = "Scale crosshair";
|
||||
HUDMNU_NAMETAGS = "Display nametags";
|
||||
HUDMNU_NAMETAGCOLOR = "Nametag color";
|
||||
HUDMNU_SCALESTATBAR = "Stretch status bar";
|
||||
HUDMNU_SCALEFULLSCREENHUD = "Stretch Fullscreen HUD";
|
||||
HUDMNU_OLDOUCH = "Use old ouch mug shot formula";
|
||||
HUDMNU_HEXENFLASHES = "Hexen weapon flashes";
|
||||
HUDMNU_POISONFLASHES = "Poison damage flashes";
|
||||
HUDMNU_ICEFLASHES = "Ice death flashes";
|
||||
HUDMNU_HAZARDFLASHES = "Poison Buildup flashes";
|
||||
|
||||
// AltHUD Options
|
||||
ALTHUDMNU_TITLE = "Alternative HUD";
|
||||
ALTHUDMNU_ENABLE = "Enable alternative HUD";
|
||||
ALTHUDMNU_SCALEHUD = "Stretch alternative HUD";
|
||||
ALTHUDMNU_SHOWSECRETS = "Show secret count";
|
||||
ALTHUDMNU_SHOWMONSTERS = "Show monster count";
|
||||
ALTHUDMNU_SHOWITEMS = "Show item count";
|
||||
ALTHUDMNU_SHOWSTATS = "Show stamina and accuracy";
|
||||
ALTHUDMNU_SHOWBERSERK = "Show berserk";
|
||||
ALTHUDMNU_SHOWWEAPONS = "Show weapons";
|
||||
ALTHUDMNU_SHOWAMMO = "Show ammo for";
|
||||
ALTHUDMNU_SHOWTIME = "Show time";
|
||||
ALTHUDMNU_TIMECOLOR = "Time color";
|
||||
ALTHUDMNU_SHOWLAG = "Show network latency";
|
||||
ALTHUDMNU_AMMORED = "Red ammo display below %";
|
||||
ALTHUDMNU_AMMOYELLOW = "Yellow ammo display below %";
|
||||
ALTHUDMNU_HEALTHRED = "Red health display below";
|
||||
ALTHUDMNU_HEALTHYELLOW = "Yellow health display below";
|
||||
ALTHUDMNU_HEALTHGREEN = "Green health display below";
|
||||
ALTHUDMNU_ARMORRED = "Red armor display below";
|
||||
ALTHUDMNU_ARMORYELLOW = "Yellow armor display below";
|
||||
ALTHUDMNU_ARMORGREEN = "Green armor display below";
|
||||
ALTHUDMNU_AUTOMAPHUD = "Alternative Automap HUD";
|
||||
ALTHUDMNU_TITLECOLOR = "Map title color";
|
||||
ALTHUDMNU_MAPTIMECOLOR = "Map time color";
|
||||
ALTHUDMNU_HUBTIMECOLOR = "Hub time color";
|
||||
ALTHUDMNU_TOTALTIMECOLOR = "Total time color";
|
||||
ALTHUDMNU_COORDINATECOLOR = "Coordinate color";
|
||||
ALTHUDMNU_COORDINATEMODE = "Coordinate mode";
|
||||
ALTHUDMNU_STATSNAMECOLOR = "Statistics name color";
|
||||
ALTHUDMNU_STATSCOLOR = "Statistics color";
|
||||
|
||||
// Misc. Options
|
||||
MISCMNU_TITLE = "Miscellaneous Options";
|
||||
MISCMNU_MERGEKEYS = "Merge left+right Alt/Ctrl/Shift";
|
||||
MISCMNU_WINFULLSCREENTOGGLE = "Alt-Enter toggles fullscreen";
|
||||
MISCMNU_MACFULLSCREENTOGGLE = "Command-F toggles fullscreen";
|
||||
MISCMNU_QUERYIWAD = "Show IWAD selection dialog";
|
||||
MISCMNU_ALLCHEATS = "Enable cheats from all games";
|
||||
MISCMNU_ENABLEAUTOSAVES = "Enable autosaves";
|
||||
MISCMNU_AUTOSAVECOUNT = "Number of autosaves";
|
||||
MISCMNU_DEHLOAD = "Load *.deh/*.bex lumps";
|
||||
MISCMNU_CACHENODES = "Cache nodes";
|
||||
MISCMNU_CACHETIME = "Time threshold for node caching";
|
||||
MISCMNU_CLEARNODECACHE = "Clear node cache";
|
||||
|
||||
// Automap Options
|
||||
AUTOMAPMNU_TITLE = "AUTOMAP OPTIONS";
|
||||
AUTOMAPMNU_COLORSET = "Map color set";
|
||||
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colors";
|
||||
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colors";
|
||||
AUTOMAPMNU_CONTROLS = "Customize map controls";
|
||||
AUTOMAPMNU_ROTATE = "Rotate automap";
|
||||
AUTOMAPMNU_OVERLAY = "Overlay automap";
|
||||
AUTOMAPMNU_TEXTURED = "Enable textured display";
|
||||
AUTOMAPMNU_FOLLOW = "Follow player";
|
||||
AUTOMAPMNU_SHOWITEMS = "Show item counts";
|
||||
AUTOMAPMNU_SHOWMONSTERS = "Show monster counts";
|
||||
AUTOMAPMNU_SHOWSECRETS = "Show secret counts";
|
||||
AUTOMAPMNU_SHOWTIME = "Show time elapsed";
|
||||
AUTOMAPMNU_SHOWTOTALTIME = "Show total time elapsed";
|
||||
AUTOMAPMNU_MAPSECRETS = "Show secrets on map";
|
||||
AUTOMAPMNU_SHOWMAPLABEL = "Show map label";
|
||||
AUTOMAPMNU_DRAWMAPBACK = "Draw map background";
|
||||
AUTOMAPMNU_SHOWKEYS = "Show keys (cheat)";
|
||||
AUTOMAPMNU_SHOWTRIGGERLINES = "Show trigger lines";
|
||||
AUTOMAPMNU_SHOWTHINGSPRITES = "Show things as sprites";
|
||||
|
||||
// Automap Controls
|
||||
MAPCNTRLMNU_TITLE = "CUSTOMIZE MAP CONTROLS";
|
||||
MAPCNTRLMNU_CONTROLS = "Map Controls";
|
||||
MAPCNTRLMNU_PANLEFT = "Pan left";
|
||||
MAPCNTRLMNU_PANRIGHT = "Pan right";
|
||||
MAPCNTRLMNU_PANUP = "Pan up";
|
||||
MAPCNTRLMNU_PANDOWN = "Pan down";
|
||||
MAPCNTRLMNU_ZOOMIN = "Zoom in";
|
||||
MAPCNTRLMNU_ZOOMOUT = "Zoom out";
|
||||
MAPCNTRLMNU_TOGGLEZOOM = "Toggle zoom";
|
||||
MAPCNTRLMNU_TOGGLEFOLLOW = "Toggle follow";
|
||||
MAPCNTRLMNU_TOGGLEGRID = "Toggle grid";
|
||||
MAPCNTRLMNU_TOGGLETEXTURE = "Toggle texture";
|
||||
MAPCNTRLMNU_SETMARK = "Set mark";
|
||||
MAPCNTRLMNU_CLEARMARK = "Clear mark";
|
||||
|
||||
// Automap Colors
|
||||
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLORS";
|
||||
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colors";
|
||||
MAPCOLORMNU_BACKCOLOR = "Background";
|
||||
MAPCOLORMNU_YOURCOLOR = "You";
|
||||
MAPCOLORMNU_WALLCOLOR = "1-sided walls";
|
||||
MAPCOLORMNU_FDWALLCOLOR = "2-sided walls with different floors";
|
||||
MAPCOLORMNU_CDWALLCOLOR = "2-sided walls with different ceilings";
|
||||
MAPCOLORMNU_EFWALLCOLOR = "2-sided walls with 3D floors";
|
||||
MAPCOLORMNU_GRIDCOLOR = "Map grid";
|
||||
MAPCOLORMNU_XHAIRCOLOR = "Center point";
|
||||
MAPCOLORMNU_NOTSEENCOLOR = "Not-yet-seen walls";
|
||||
MAPCOLORMNU_LOCKEDCOLOR = "Locked doors";
|
||||
MAPCOLORMNU_INTRALEVELCOLOR = "Teleporter to the same map";
|
||||
MAPCOLORMNU_INTERLEVELCOLOR = "Teleporter to a different map";
|
||||
MAPCOLORMNU_SECRETSECTORCOLOR = "Secret sector";
|
||||
MAPCOLORMNU_SPECIALWALLCOLOR = "Special trigger lines";
|
||||
MAPCOLORMNU_CHEATMODE = "Cheat Mode";
|
||||
MAPCOLORMNU_TSWALLCOLOR = "Invisible 2-sided walls";
|
||||
MAPCOLORMNU_SECRETWALLCOLOR = "Secret walls";
|
||||
MAPCOLORMNU_THINGCOLOR = "Actors";
|
||||
MAPCOLORMNU_MONSTERCOLOR = "Monsters";
|
||||
MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR = "non-counting Monsters";
|
||||
MAPCOLORMNU_FRIENDCOLOR = "Friends";
|
||||
MAPCOLORMNU_ITEMCOLOR = "Items";
|
||||
MAPCOLORMNU_COUNTITEMCOLOR = "Count Items";
|
||||
MAPCOLORMNU_OVERLAY = "Overlay Mode";
|
||||
MAPCOLORMNU_OVCHEATMODE = "Overlay Cheat Mode";
|
||||
|
||||
// Message Options
|
||||
MSGMNU_TITLE = "MESSAGES";
|
||||
MSGMNU_SHOWMESSAGES = "Show messages";
|
||||
MSGMNU_SHOWOBITUARIES = "Show obituaries";
|
||||
MSGMNU_SHOWSECRETS = "Show secret notifications";
|
||||
MSGMNU_SCALETEXT = "Scale text in high res";
|
||||
MSGMNU_MESSAGELEVEL = "Minimum message level";
|
||||
MSGMNU_CENTERMESSAGES = "Center messages";
|
||||
MSGMNU_MESSAGECOLORS = "Message Colors";
|
||||
MSGMNU_ITEMPICKUP = "Item Pickup";
|
||||
MSGMNU_OBITUARIES = "Obituaries";
|
||||
MSGMNU_CRITICALMESSAGES = "Critical Messages";
|
||||
MSGMNU_CHATMESSAGES = "Chat Messages";
|
||||
MSGMNU_TEAMMESSAGES = "Team Messages";
|
||||
MSGMNU_CENTEREDMESSAGES = "Centered Messages";
|
||||
MSGMNU_SCREENSHOTMESSAGES = "Screenshot messages";
|
||||
MSGMNU_LONGSAVEMESSAGES = "Detailed save messages";
|
||||
|
||||
// Scoreboard Options
|
||||
SCRBRDMNU_TITLE = "SCOREBOARD OPTIONS";
|
||||
SCRBRDMNU_COOPERATIVE = "Cooperative Options";
|
||||
SCRBRDMNU_ENABLE = "Enable Scoreboard";
|
||||
SCRBRDMNU_HEADERCOLOR = "Header Color";
|
||||
SCRBRDMNU_YOURCOLOR = "Your Player Color";
|
||||
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Color";
|
||||
SCRBRDMNU_DEATHMATCH = "Deathmatch Options";
|
||||
SCRBRDMNU_TEAMDEATHMATCH = "Team Deathmatch Options";
|
||||
|
||||
// Gameplay Menu
|
||||
GMPLYMNU_TITLE = "GAMEPLAY OPTIONS";
|
||||
GMPLYMNU_TEAMPLAY = "Teamplay";
|
||||
GMPLYMNU_TEAMDAMAGE = "Team damage scalar";
|
||||
GMPLYMNU_SMARTAUTOAIM = "Smart Autoaim";
|
||||
GMPLYMNU_FALLINGDAMAGE = "Falling damage";
|
||||
GMPLYMNU_DROPWEAPON = "Drop weapon";
|
||||
GMPLYMNU_DOUBLEAMMO = "Double ammo";
|
||||
GMPLYMNU_INFINITEAMMO = "Infinite ammo";
|
||||
GMPLYMNU_INFINITEINVENTORY = "Infinite inventory";
|
||||
GMPLYMNU_NOMONSTERS = "No monsters";
|
||||
GMPLYMNU_NOMONSTERSTOEXIT = "No monsters to exit";
|
||||
GMPLYMNU_MONSTERSRESPAWN = "Monsters respawn";
|
||||
GMPLYMNU_NORESPAWN = "No respawn";
|
||||
GMPLYMNU_ITEMSRESPAWN = "Items respawn";
|
||||
GMPLYMNU_SUPERRESPAWN = "Big powerups respawn";
|
||||
GMPLYMNU_FASTMONSTERS = "Fast monsters";
|
||||
GMPLYMNU_DEGENERATION = "Degeneration";
|
||||
GMPLYMNU_NOAUTOAIM = "Allow Autoaim";
|
||||
GMPLYMNU_ALLOWSUICIDE = "Allow Suicide";
|
||||
GMPLYMNU_ALLOWJUMP = "Allow jump";
|
||||
GMPLYMNU_ALLOWCROUCH = "Allow crouch";
|
||||
GMPLYMNU_ALLOWFREELOOK = "Allow freelook";
|
||||
GMPLYMNU_ALLOWFOV = "Allow FOV";
|
||||
GMPLYMNU_BFGFREEAIM = "Allow BFG aiming";
|
||||
GMPLYMNU_ALLOWAUTOMAP = "Allow automap";
|
||||
GMPLYMNU_AUTOMAPALLIES = "Automap allies";
|
||||
GMPLYMNU_ALLOWSPYING = "Allow spying";
|
||||
GMPLYMNU_CHASECAM = "Chasecam cheat";
|
||||
GMPLYMNU_DONTCHECKAMMO = "Check ammo for weapon switch";
|
||||
GMPLYMNU_KILLBOSSSPAWNS = "Icon's death kills its spawns";
|
||||
GMPLYMNU_NOCOUNTENDMONSTER = "End sector counts for kill %";
|
||||
GMPLYMNU_DEATHMATCH = "Deathmatch Settings";
|
||||
GMPLYMNU_WEAPONSSTAY = "Weapons stay";
|
||||
GMPLYMNU_ALLOWPOWERUPS = "Allow powerups";
|
||||
GMPLYMNU_ALLOWHEALTH = "Allow health";
|
||||
GMPLYMNU_ALLOWARMOR = "Allow armor";
|
||||
GMPLYMNU_SPAWNFARTHEST = "Spawn farthest";
|
||||
GMPLYMNU_SAMEMAP = "Same map";
|
||||
GMPLYMNU_FORCERESPAWN = "Force respawn";
|
||||
GMPLYMNU_ALLOWEXIT = "Allow exit";
|
||||
GMPLYMNU_BARRELSRESPAWN = "Barrels respawn";
|
||||
GMPLYMNU_RESPAWNPROTECTION = "Respawn protection";
|
||||
GMPLYMNU_LOSEFRAG = "Lose frag if fragged";
|
||||
GMPLYMNU_KEEPFRAGS = "Keep frags gained";
|
||||
GMPLYMNU_NOTEAMSWITCH = "No team switching";
|
||||
GMPLYMNU_COOPERATIVE = "Cooperative Settings";
|
||||
GMPLYMNU_MULTIPLAYERWEAPONS = "Spawn multi. weapons";
|
||||
GMPLYMNU_LOSEINVENTORY = "Lose entire inventory";
|
||||
GMPLYMNU_KEEPKEYS = "Keep keys";
|
||||
GMPLYMNU_KEEPWEAPONS = "Keep weapons";
|
||||
GMPLYMNU_KEEPARMOR = "Keep armor";
|
||||
GMPLYMNU_KEEPPOWERUPS = "Keep powerups";
|
||||
GMPLYMNU_KEEPAMMO = "Keep ammo";
|
||||
GMPLYMNU_LOSEHALFAMMO = "Lose half ammo";
|
||||
GMPLYMNU_SPAWNWHEREDIED = "Spawn where died";
|
||||
|
||||
// Compatibility Options
|
||||
CMPTMNU_TITLE = "COMPATIBILITY OPTIONS";
|
||||
CMPTMNU_MODE = "Compatibility mode";
|
||||
CMPTMNU_ACTORBEHAVIOR = "Actor Behavior";
|
||||
CMPTMNU_CORPSEGIBS = "Crushed monsters can be resurrected";
|
||||
CMPTMNU_NOBLOCKFRIENDS = "Friendly monsters aren't blocked";
|
||||
CMPTMNU_LIMITPAIN = "Limit Pain Elementals' Lost Souls";
|
||||
CMPTMNU_MBFMONSTERMOVE = "Monster movement is affected by effects";
|
||||
CMPTMNU_CROSSDROPOFF = "Monsters cannot cross dropoffs";
|
||||
CMPTMNU_DROPOFF = "Monsters get stuck over dropoffs";
|
||||
CMPTMNU_INVISIBILITY = "Monsters see invisible players";
|
||||
CMPTMNU_MINOTAUR = "No Minotaur floor flames in water";
|
||||
CMPTMNU_NOTOSSDROPS = "Spawn item drops on the floor";
|
||||
CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behavior";
|
||||
CMPTMNU_DEHHEALTH = "DEH health settings like Doom2.exe";
|
||||
CMPTMNU_MUSHROOM = "Original A_Mushroom speed in DEH mods";
|
||||
CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behavior";
|
||||
CMPTMNU_USEBLOCKING = "All special lines can block <use>";
|
||||
CMPTMNU_ANYBOSSDEATH = "Allow any bossdeath for level special";
|
||||
CMPTMNU_NODOORLIGHT = "Disable BOOM door light effect";
|
||||
CMPTMNU_LIGHT = "Find neighboring light like Doom";
|
||||
CMPTMNU_SHORTTEX = "Find shortest textures like Doom";
|
||||
CMPTMNU_STAIRS = "Use buggier stair building";
|
||||
CMPTMNU_FLOORMOVE = "Use Doom's floor motion behavior";
|
||||
CMPTMNU_POINTONLINE = "Use Doom's point-on-line algorithm";
|
||||
CMPTMNU_PHYSICSBEHAVIOR = "Physics Behavior";
|
||||
CMPTMNU_NOPASSOVER = "Actors are infinitely tall";
|
||||
CMPTMNU_BOOMSCROLL = "Boom scrollers are additive";
|
||||
CMPTMNU_BADANGLES = "Cannot travel straight NSEW";
|
||||
CMPTMNU_WALLRUN = "Enable wall running";
|
||||
CMPTMNU_RAVENSCROLL = "Raven scrollers use original speed";
|
||||
CMPTMNU_TRACE = "Self ref. sectors don't block shots";
|
||||
CMPTMNU_HITSCAN = "Use Doom code for hitscan checks";
|
||||
CMPTMNU_MISSILECLIP = "Use Doom heights for missile clipping";
|
||||
CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behavior";
|
||||
CMPTMNU_POLYOBJ = "Draw polyobjects like Hexen";
|
||||
CMPTMNU_MASKEDMIDTEX = "Ignore Y offsets on masked midtextures";
|
||||
CMPTMNU_SPRITESORT = "Invert sprite sorting";
|
||||
CMPTMNU_SOUNDBEHAVIOR = "Sound Behavior";
|
||||
CMPTMNU_SOUNDSLOTS = "Cripple sound for silent BFG trick";
|
||||
CMPTMNU_SILENTPICKUP = "Don't let others hear your pickups";
|
||||
CMPTMNU_SILENTINSTANTFLOORS = "Inst. moving floors are not silent";
|
||||
CMPTMNU_SECTORSOUNDS = "Sector sounds use center as source";
|
||||
CMPTMNU_SOUNDCUTOFF = "Sounds stop when actor vanishes";
|
||||
CMPTMNU_SOUNDTARGET = "Use original sound target handling";
|
||||
|
||||
// Sound Options
|
||||
SNDMNU_TITLE = "SOUND OPTIONS";
|
||||
SNDMNU_SFXVOLUME = "Sounds volume";
|
||||
SNDMNU_MENUVOLUME = "Menu volume";
|
||||
SNDMNU_MUSICVOLUME = "Music volume";
|
||||
SNDMNU_MIDIDEVICE = "MIDI device";
|
||||
SNDMNU_UNDERWATERREVERB = "Underwater reverb";
|
||||
SNDMNU_RANDOMIZEPITCHES = "Randomize pitches";
|
||||
SNDMNU_CHANNELS = "Sound channels";
|
||||
SNDMNU_BACKEND = "Sound backend";
|
||||
SNDMNU_FMOD = "FMOD options";
|
||||
SNDMNU_OPENAL = "OpenAL options";
|
||||
SNDMNU_RESTART = "Restart sound";
|
||||
SNDMNU_ADVANCED = "Advanced options";
|
||||
SNDMNU_MODREPLAYER = "Module replayer options";
|
||||
|
||||
// Fmod Options
|
||||
FMODMNU_TITLE = "FMOD OPTIONS";
|
||||
FMODMNU_WATERCUTOFF = "Underwater cutoff";
|
||||
FMODMNU_OUTPUTSYSTEM = "Output system";
|
||||
FMODMNU_OUTPUTFORMAT = "Output format";
|
||||
FMODMNU_SPEAKERMODE = "Speaker mode";
|
||||
FMODMNU_RESAMPLER = "Resampler";
|
||||
FMODMNU_HRTFFILTER = "HRTF filter";
|
||||
FMODMNU_BUFFERSIZE = "Buffer size";
|
||||
FMODMNU_BUFFERCOUNT = "Buffer count";
|
||||
|
||||
// OpenAL Options
|
||||
OPENALMNU_TITLE = "OPENAL OPTIONS";
|
||||
OPENALMNU_PLAYBACKDEVICE = "Playback device";
|
||||
OPENALMNU_ENABLEEFX = "Enable EFX";
|
||||
|
||||
// Advanced Sound Options
|
||||
ADVSNDMNU_TITLE = "ADVANCED SOUND OPTIONS";
|
||||
ADVSNDMNU_SAMPLERATE = "Sample rate";
|
||||
ADVSNDMNU_OPLSYNTHESIS = "OPL Synthesis";
|
||||
ADVSNDMNU_OPLNUMCHIPS = "Number of emulated OPL chips";
|
||||
ADVSNDMNU_OPLFULLPAN = "Full MIDI stereo panning";
|
||||
ADVSNDMNU_OPLCORES = "OPL Emulator Core";
|
||||
ADVSNDMNU_GUSEMULATION = "GUS Emulation";
|
||||
ADVSNDMNU_GUSCONFIG = "GUS config file";
|
||||
ADVSNDMNU_MIDIVOICES = "MIDI voices";
|
||||
ADVSNDMNU_DMXGUS = "Read DMXGUS lumps";
|
||||
ADVSNDMNU_GUSMEMSIZE = "GUS memory size";
|
||||
ADVSNDMNU_FLUIDSYNTH = "FluidSynth";
|
||||
ADVSNDMNU_FLUIDPATCHSET = "Patch set";
|
||||
ADVSNDMNU_FLUIDGAIN = "Gain";
|
||||
ADVSNDMNU_REVERB = "Reverb";
|
||||
ADVSNDMNU_FLUIDVOICES = "MIDI voices";
|
||||
ADVSNDMNU_TIMIDITY = "Timidity++";
|
||||
ADVSNDMNU_TIMIDITYEXE = "Path for executable";
|
||||
ADVSNDMNU_TIMIDITYCHORUS = "Chorus";
|
||||
ADVSNDMNU_TIMIDITYVOLUME = "Relative volume";
|
||||
ADVSNDMNU_WILDMIDI = "WildMidi";
|
||||
ADVSNDMNU_WILDMIDICONFIG = "WildMidi config file";
|
||||
|
||||
// Module Replayer Options
|
||||
MODMNU_TITLE = "MODULE REPLAYER OPTIONS";
|
||||
MODMNU_REPLAYERENGINE = "Replayer engine";
|
||||
MODMNU_MASTERVOLUME = "Master Volume";
|
||||
MODMNU_QUALITY = "Quality";
|
||||
MODMNU_VOLUMERAMPING = "Volume ramping";
|
||||
MODMNU_CHIPOMATIC = "Chip-o-matic";
|
||||
|
||||
// Video Options
|
||||
VIDMNU_TITLE = "VIDEO MODE";
|
||||
VIDMNU_FULLSCREEN = "Fullscreen";
|
||||
VIDMNU_HIDPI = "Retina/HiDPI support";
|
||||
VIDMNU_ASPECTRATIO = "Aspect ratio";
|
||||
VIDMNU_FORCEASPECT = "Force aspect ratio";
|
||||
VIDMNU_5X4ASPECTRATIO = "Enable 5:4 aspect ratio";
|
||||
VIDMNU_ENTERTEXT = "Press ENTER to set mode";
|
||||
VIDMNU_TESTTEXT1 = "T to test mode for 5 seconds";
|
||||
VIDMNU_TESTTEXT2 = "Please wait 5 seconds...";
|
||||
|
||||
// Network Options
|
||||
NETMNU_TITLE = "NETWORK OPTIONS";
|
||||
NETMNU_LOCALOPTIONS = "Local options";
|
||||
NETMNU_MOVEPREDICTION = "Movement prediction";
|
||||
NETMNU_LINESPECIALPREDICTION = "Predict line actions";
|
||||
NETMNU_PREDICTIONLERPSCALE = "Prediction Lerp Scale";
|
||||
NETMNU_LERPTHRESHOLD = "Lerp Threshold";
|
||||
NETMNU_HOSTOPTIONS = "Host options";
|
||||
NETMNU_EXTRATICS = "Extra Tics";
|
||||
NETMNU_TICBALANCE = "Latency balancing";
|
||||
|
||||
// Option Values
|
||||
OPTVAL_OFF = "Off";
|
||||
OPTVAL_ON = "On";
|
||||
OPTVAL_MALE = "Male";
|
||||
OPTVAL_FEMALE = "Female";
|
||||
OPTVAL_OTHER = "Other";
|
||||
OPTVAL_UPPERLEFT = "Upper left";
|
||||
OPTVAL_UPPERRIGHT = "Upper right";
|
||||
OPTVAL_LOWERLEFT = "Lower left";
|
||||
OPTVAL_LOWERRIGHT = "Lower right";
|
||||
OPTVAL_TOUCHSCREENLIKE = "Touchscreen-like";
|
||||
OPTVAL_NONE = "None";
|
||||
OPTVAL_TURNING = "Turning";
|
||||
OPTVAL_LOOKINGUPDOWN = "Looking Up/Down";
|
||||
OPTVAL_MOVINGFORWARD = "Moving Forward";
|
||||
OPTVAL_STRAFING = "Strafing";
|
||||
OPTVAL_MOVINGUPDOWN = "Moving Up/Down";
|
||||
OPTVAL_INVERTED = "Inverted";
|
||||
OPTVAL_NOTINVERTED = "Not Inverted";
|
||||
OPTVAL_ORIGINAL = "Original";
|
||||
OPTVAL_OPTIMIZED = "Optimized";
|
||||
OPTVAL_PARTICLES = "Particles";
|
||||
OPTVAL_SPRITES = "Sprites";
|
||||
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
||||
OPTVAL_MELT = "Melt";
|
||||
OPTVAL_BURN = "Burn";
|
||||
OPTVAL_CROSSFADE = "Crossfade";
|
||||
OPTVAL_ONLYMODIFIED = "Only modified";
|
||||
OPTVAL_SMOOTH = "Smooth";
|
||||
OPTVAL_TRANSLUCENT = "Translucent";
|
||||
OPTVAL_FUZZ = "Fuzz";
|
||||
OPTVAL_SHADOW = "Shadow";
|
||||
OPTVAL_ITEMS = "Items";
|
||||
OPTVAL_WEAPONS = "Weapons";
|
||||
OPTVAL_BOTH = "Both";
|
||||
OPTVAL_ZDOOM = "ZDoom";
|
||||
OPTVAL_STRIFE = "Strife";
|
||||
OPTVAL_PLAYER = "Player";
|
||||
OPTVAL_MAP = "Map";
|
||||
OPTVAL_SCALETO640X400 = "Scale to 640x400";
|
||||
OPTVAL_PIXELDOUBLE = "Pixel double";
|
||||
OPTVAL_CURRENTWEAPON = "Current weapon";
|
||||
OPTVAL_AVAILABLEWEAPONS = "Available weapons";
|
||||
OPTVAL_ALLWEAPONS = "All weapons";
|
||||
OPTVAL_LEVELMILLISECONDS = "Level, milliseconds";
|
||||
OPTVAL_LEVELSECONDS = "Level, seconds";
|
||||
OPTVAL_LEVEL = "Level";
|
||||
OPTVAL_HUBSECONDS = "Hub, seconds";
|
||||
OPTVAL_HUB = "Hub";
|
||||
OPTVAL_TOTALSECONDS = "Total, seconds";
|
||||
OPTVAL_TOTAL = "Total";
|
||||
OPTVAL_SYSTEMSECONDS = "System, seconds";
|
||||
OPTVAL_SYSTEM = "System";
|
||||
OPTVAL_NETGAMESONLY = "Netgames only";
|
||||
OPTVAL_ALWAYS = "Always";
|
||||
OPTVAL_SCRIPTSONLY = "Scripts Only";
|
||||
OPTVAL_NEVER = "Never";
|
||||
OPTVAL_ALL = "All";
|
||||
OPTVAL_ONLYLASTONE = "Only last one";
|
||||
OPTVAL_CUSTOM = "Custom";
|
||||
OPTVAL_TRADITIONALDOOM = "Traditional Doom";
|
||||
OPTVAL_TRADITIONALSTRIFE = "Traditional Strife";
|
||||
OPTVAL_TRADITIONALRAVEN = "Traditional Raven";
|
||||
OPTVAL_ONLYWHENFOUND = "Only when found";
|
||||
OPTVAL_ONFOROVERLAYONLY = "On for overlay only";
|
||||
OPTVAL_OVERLAYNORMAL = "Overlay+Normal";
|
||||
OPTVAL_OVERLAYONLY = "Overlay Only";
|
||||
OPTVAL_NOTFORHUBS = "Not for hubs";
|
||||
OPTVAL_FRONT = "Front";
|
||||
OPTVAL_ANIMATED = "Animated";
|
||||
OPTVAL_ROTATED = "Rotated";
|
||||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
|
||||
OPTVAL_DOUBLE = "Double";
|
||||
OPTVAL_ITEMPICKUP = "Item Pickup";
|
||||
OPTVAL_OBITUARIES = "Obituaries";
|
||||
OPTVAL_CRITICALMESSAGES = "Critical Messages";
|
||||
OPTVAL_NEVERFRIENDS = "Never friends";
|
||||
OPTVAL_ONLYMONSTERS = "Only monsters";
|
||||
OPTVAL_HEXEN = "Hexen";
|
||||
OPTVAL_OLD = "Old";
|
||||
OPTVAL_DEFAULT = "Default";
|
||||
OPTVAL_DOOM = "Doom";
|
||||
OPTVAL_DOOMSTRICT = "Doom (strict)";
|
||||
OPTVAL_BOOM = "Boom";
|
||||
OPTVAL_BOOMSTRICT = "Boom (strict)";
|
||||
OPTVAL_MBF = "MBF";
|
||||
OPTVAL_ZDOOM2063 = "ZDoom 2.0.63";
|
||||
OPTVAL_4000HZ = "4000 Hz";
|
||||
OPTVAL_8000HZ = "8000 Hz";
|
||||
OPTVAL_11025HZ = "11025 Hz";
|
||||
OPTVAL_22050HZ = "22050 Hz";
|
||||
OPTVAL_32000HZ = "32000 Hz";
|
||||
OPTVAL_44100HZ = "44100 Hz";
|
||||
OPTVAL_48000HZ = "48000 Hz";
|
||||
OPTVAL_64SAMPLES = "64 samples";
|
||||
OPTVAL_128SAMPLES = "128 samples";
|
||||
OPTVAL_256SAMPLES = "256 samples";
|
||||
OPTVAL_512SAMPLES = "512 samples";
|
||||
OPTVAL_1024SAMPLES = "1024 samples";
|
||||
OPTVAL_2048SAMPLES = "2048 samples";
|
||||
OPTVAL_4096SAMPLES = "4096 samples";
|
||||
OPTVAL_UNLIMITED = "Unlimited";
|
||||
OPTVAL_256K = "256K";
|
||||
OPTVAL_512K = "512K";
|
||||
OPTVAL_768K = "768K";
|
||||
OPTVAL_1024K = "1024K";
|
||||
OPTVAL_MAMEOPL2 = "MAME OPL2";
|
||||
OPTVAL_DOSBOXOPL3 = "DOSBox OPL3";
|
||||
OPTVAL_JAVAOPL3 = "Java OPL3";
|
||||
OPTVAL_NUKEDOPL3 = "Nuked OPL3";
|
||||
OPTVAL_SOUNDSYSTEM = "Sound System";
|
||||
OPTVAL_FOO_DUMB = "foo_dumb";
|
||||
OPTVAL_ALIASING = "Aliasing";
|
||||
OPTVAL_LINEAR = "Linear";
|
||||
OPTVAL_CUBIC = "Cubic";
|
||||
OPTVAL_BLEP = "Band-limited step"
|
||||
OPTVAL_LINEARSLOW = "Linear (Slower)";
|
||||
OPTVAL_BLAM = "Band-limited linear";
|
||||
OPTVAL_CUBICSLOW = "Cubic (Slower)";
|
||||
OPTVAL_SINC = "Sinc";
|
||||
OPTVAL_NOTEONOFFONLY = "Note on/off only";
|
||||
OPTVAL_FULLRAMPING = "Full ramping";
|
||||
OPTVAL_ALLUNACKNOWLEDGED = "All unacknowledged";
|
||||
// Colors
|
||||
C_BRICK = "\cabrick";
|
||||
C_TAN = "\cbtan";
|
||||
C_GRAY = "\ccgray";
|
||||
C_GREEN = "\cdgreen";
|
||||
C_BROWN = "\cebrown";
|
||||
C_GOLD = "\cfgold";
|
||||
C_RED = "\cgred";
|
||||
C_BLUE = "\chblue";
|
||||
C_ORANGE = "\ciorange";
|
||||
C_WHITE = "\cjwhite";
|
||||
C_YELLOW = "\ckyellow";
|
||||
C_DEFAULT = "\cldefault";
|
||||
C_BLACK = "\cmblack";
|
||||
C_LIGHTBLUE = "\cnlight blue";
|
||||
C_CREAM = "\cocream";
|
||||
C_OLIVE = "\cpolive";
|
||||
C_DARKGREEN = "\cqdark green";
|
||||
C_DARKRED = "\crdark red";
|
||||
C_DARKBROWN = "\csdark brown";
|
||||
C_PURPLE = "\ctpurple";
|
||||
C_DARKGRAY = "\cudark gray";
|
||||
C_CYAN = "\cvcyan";
|
||||
// Option Strings
|
||||
OPTSTR_SIMPLEARROW = "Simple arrow";
|
||||
OPTSTR_HERETIC = "Heretic";
|
||||
OPTSTR_CHEX = "Chex";
|
||||
OPTSTR_SYSTEMCURSOR = "System cursor";
|
||||
OPTSTR_DIRECTSOUND = "DirectSound";
|
||||
OPTSTR_WASAPI = "Vista WASAPI";
|
||||
OPTSTR_ASIO = "ASIO";
|
||||
OPTSTR_WAVEOUT = "WaveOut";
|
||||
OPTSTR_NOSOUND = "No Sound";
|
||||
OPTSTR_OSS = "OSS";
|
||||
OPTSTR_ALSA = "ALSA";
|
||||
OPTSTR_SDL = "SDL";
|
||||
OPTSTR_ESD = "ESD";
|
||||
OPTSTR_PULSEAUDIO = "PulseAudio";
|
||||
OPTSTR_COREAUDIO = "Core Audio";
|
||||
OPTSTR_PCM8BIT = "8-bit";
|
||||
OPTSTR_PCM16BIT = "16-bit";
|
||||
OPTSTR_PCM24BIT = "24-bit";
|
||||
OPTSTR_PCM32BIT = "32-bit";
|
||||
OPTSTR_PCMFLOAT = "32-bit float";
|
||||
OPTSTR_AUTO = "Auto";
|
||||
OPTSTR_MONO = "Mono";
|
||||
OPTSTR_STEREO = "Stereo";
|
||||
OPTSTR_PROLOGIC = "Dolby Prologic Decoder";
|
||||
OPTSTR_QUAD = "Quad";
|
||||
OPTSTR_SURROUND = "5 speakers";
|
||||
OPTSTR_5POINT1 = "5.1 speakers";
|
||||
OPTSTR_7POINT1 = "7.1 speakers";
|
||||
OPTSTR_NOINTERPOLATION = "No interpolation";
|
||||
OPTSTR_SPLINE = "Spline";
|
||||
OPTSTR_FMOD = "FMOD Ex";
|
||||
OPTSTR_OPENAL = "OpenAL";
|
||||
|
||||
|
||||
|
||||
|
||||
MNU_COLORPICKER = "SELECT COLOR";
|
||||
|
||||
|
||||
WI_FINISHED = "finished";
|
||||
WI_ENTERING = "Now entering:";
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue