qzdoom/wadsrc/static
Christoph Oelckers 135cfcf016 - implemented State as an actual native struct, so that its fields can be accessed from scripts.
- refactored state bitfield members into a flag word because the address of a bitfield cannot be taken, making such variables inaccessible to scripts.
- actually use PNativeStruct for representing native structs defined in a script.
2016-11-21 21:34:34 +01:00
..
filter Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
graphics
maparrows
mapinfo - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
sbarinfo
shaders/d3d
sounds
sprites
textures
xlat - update xlat/eternity.txt for reference. 2016-08-03 13:16:14 +02:00
zscript - implemented State as an actual native struct, so that its fields can be accessed from scripts. 2016-11-21 21:34:34 +01:00
althudcf.txt
animdefs.txt
compatibility.txt - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng - moved bobbing menu strings into the correct file. 2016-08-16 11:20:22 +02:00
language.enu Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
language.fr
language.ita
language.ptb
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00