..
acs
- Fix strife linetype 11 again, courtesy of Gez.
2012-02-21 19:56:25 +00:00
actors
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-28 01:06:04 +02:00
glstuff
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
graphics
Multi-intermission waits for all players + changes
2014-06-17 19:46:10 +12:00
maparrows
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
mapinfo
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
2014-05-14 14:03:15 +02:00
sbarinfo
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
2012-02-16 05:01:17 +00:00
shaders
- fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
2014-10-05 09:40:36 +02:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
2012-02-10 00:53:50 +00:00
textures
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xlat
- fixed bad edit in linedef translation.
2014-08-21 13:38:47 +02:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-14 23:06:57 +02:00
confont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
dbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
decaldef.txt
- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
2012-09-11 01:42:01 +00:00
decorate.txt
- added FDARI*s damagetype fix
2012-04-07 15:29:47 +00:00
decorate.z
- GZDoom differences to /wadsrc.
2013-06-23 09:30:04 +02:00
dehsupp.txt
- Gez's latest cleanup patch.
2009-09-17 20:54:07 +00:00
etc.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
indexfont
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
2008-07-23 15:32:18 +00:00
iwadinfo.txt
- Added detection for The Adventures of Sqaure (based off MTrop's submission).
2014-09-04 19:36:08 -04:00
language.enu
Further refinements to network balancing
2014-09-26 15:48:42 +12:00
language.fr
- Expand environment variables for autoload paths.
2014-07-15 21:26:26 -04:00
language.ita
- added Italian translation to OB_VOODOO (thanks to Edward-san)
2012-04-22 07:37:38 +00:00
language.ptb
- specte typo in language.ptb.
2013-08-10 21:15:06 +02:00
lockdefs.txt
- Fix mapcolor for Strife's passcard.
2011-10-03 00:38:20 +00:00
menudef.txt
Added standard teleports to line prediction
2014-09-26 15:48:45 +12:00
menudef.z
- remove some obsolete code from decal rendering.
2014-08-30 15:34:14 +02:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbarinfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sndinfo.txt
Fix incorrect Maulotaur melee attack sound
2014-03-16 12:29:04 +02:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
spalhtic.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
teaminfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- Enable Doom 1.1 status bar support.
2012-11-09 23:03:53 +00:00
things.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
vga-rom-font.16
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x11r6rgb.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xhairs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00