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- Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
- Fixed a compile warning with FAF_NODISTFACTOR.
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parent
ec58178695
commit
b37a98689a
3 changed files with 33 additions and 25 deletions
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@ -2803,7 +2803,7 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, a
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target_z = other->z + (other->height / 2) + other->GetBobOffset();
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if (flags & FAF_TOP)
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target_z = other->z + (other->height) + other->GetBobOffset();
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if (!flags & FAF_NODISTFACTOR)
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if (!(flags & FAF_NODISTFACTOR))
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target_z += pitch_offset;
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double dist_z = target_z - source_z;
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@ -1850,30 +1850,31 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromSiblings)
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enum SIX_Flags
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{
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SIXF_TRANSFERTRANSLATION = 1 << 0,
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SIXF_ABSOLUTEPOSITION = 1 << 1,
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SIXF_ABSOLUTEANGLE = 1 << 2,
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SIXF_ABSOLUTEVELOCITY = 1 << 3,
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SIXF_SETMASTER = 1 << 4,
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SIXF_NOCHECKPOSITION = 1 << 5,
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SIXF_TELEFRAG = 1 << 6,
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SIXF_CLIENTSIDE = 1 << 7, // only used by Skulldronum
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SIXF_TRANSFERAMBUSHFLAG = 1 << 8,
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SIXF_TRANSFERPITCH = 1 << 9,
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SIXF_TRANSFERPOINTERS = 1 << 10,
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SIXF_USEBLOODCOLOR = 1 << 11,
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SIXF_CLEARCALLERTID = 1 << 12,
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SIXF_MULTIPLYSPEED = 1 << 13,
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SIXF_TRANSFERSCALE = 1 << 14,
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SIXF_TRANSFERSPECIAL = 1 << 15,
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SIXF_CLEARCALLERSPECIAL = 1 << 16,
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SIXF_TRANSFERSTENCILCOL = 1 << 17,
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SIXF_TRANSFERALPHA = 1 << 18,
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SIXF_TRANSFERRENDERSTYLE = 1 << 19,
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SIXF_SETTARGET = 1 << 20,
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SIXF_SETTRACER = 1 << 21,
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SIXF_NOPOINTERS = 1 << 22,
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SIXF_ORIGINATOR = 1 << 23,
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SIXF_TRANSFERTRANSLATION = 0x00000001,
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SIXF_ABSOLUTEPOSITION = 0x00000002,
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SIXF_ABSOLUTEANGLE = 0x00000004,
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SIXF_ABSOLUTEVELOCITY = 0x00000008,
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SIXF_SETMASTER = 0x00000010,
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SIXF_NOCHECKPOSITION = 0x00000020,
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SIXF_TELEFRAG = 0x00000040,
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SIXF_CLIENTSIDE = 0x00000080, // only used by Skulldronum
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SIXF_TRANSFERAMBUSHFLAG = 0x00000100,
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SIXF_TRANSFERPITCH = 0x00000200,
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SIXF_TRANSFERPOINTERS = 0x00000400,
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SIXF_USEBLOODCOLOR = 0x00000800,
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SIXF_CLEARCALLERTID = 0x00001000,
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SIXF_MULTIPLYSPEED = 0x00002000,
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SIXF_TRANSFERSCALE = 0x00004000,
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SIXF_TRANSFERSPECIAL = 0x00008000,
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SIXF_CLEARCALLERSPECIAL = 0x00010000,
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SIXF_TRANSFERSTENCILCOL = 0x00020000,
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SIXF_TRANSFERALPHA = 0x00040000,
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SIXF_TRANSFERRENDERSTYLE = 0x00080000,
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SIXF_SETTARGET = 0x00100000,
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SIXF_SETTRACER = 0x00200000,
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SIXF_NOPOINTERS = 0x00400000,
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SIXF_ORIGINATOR = 0x00800000,
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SIXF_TRANSFERSPRITEFRAME = 0x01000000,
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};
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static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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@ -2019,6 +2020,12 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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{
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mo->RenderStyle = self->RenderStyle;
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}
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if (flags & SIXF_TRANSFERSPRITEFRAME)
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{
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mo->sprite = self->sprite;
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mo->frame = self->frame;
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}
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return true;
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}
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@ -72,6 +72,7 @@ const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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const int SIXF_TRANSFERSPRITEFRAME = 1 << 24;
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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