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- Add compat_badangles to the menu.
SVN r3309 (trunk)
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e121bd7d92
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3 changed files with 9 additions and 1 deletions
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@ -584,7 +584,7 @@ public:
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Super::Drawer();
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char text[64];
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mysnprintf(text, 64, "compatflags = %d", *compatflags);
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mysnprintf(text, 64, "compatflags = %d compatflags2 = %d", *compatflags, *compatflags2);
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screen->DrawText (SmallFont, OptionSettings.mFontColorValue,
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(screen->GetWidth() - SmallFont->StringWidth (text) * CleanXfac_1) / 2, 0, text,
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DTA_CleanNoMove_1, true, TAG_DONE);
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@ -141,3 +141,10 @@ DCE862393CAAA6FF1294FB7056B53057 // UAC Ultra map07: Contains a scroller dependi
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{
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ignoreteleporttags
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}
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8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
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9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
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{
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badangles
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}
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@ -1201,6 +1201,7 @@ OptionMenu "CompatibilityOptions"
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Option "Cripple sound for silent BFG trick", "compat_soundslots", "YesNo"
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Option "Draw polyobjects like Hexen", "compat_POLYOBJ", "YesNo"
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Option "Ignore Y offsets on masked midtextures", "compat_MASKEDMIDTEX", "YesNo"
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Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
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Class "CompatibilityMenu"
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}
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