- Add compat_badangles to the menu.

SVN r3309 (trunk)
This commit is contained in:
Randy Heit 2011-11-02 02:44:01 +00:00
parent e121bd7d92
commit 4816b3182b
3 changed files with 9 additions and 1 deletions

View File

@ -584,7 +584,7 @@ public:
Super::Drawer();
char text[64];
mysnprintf(text, 64, "compatflags = %d", *compatflags);
mysnprintf(text, 64, "compatflags = %d compatflags2 = %d", *compatflags, *compatflags2);
screen->DrawText (SmallFont, OptionSettings.mFontColorValue,
(screen->GetWidth() - SmallFont->StringWidth (text) * CleanXfac_1) / 2, 0, text,
DTA_CleanNoMove_1, true, TAG_DONE);

View File

@ -141,3 +141,10 @@ DCE862393CAAA6FF1294FB7056B53057 // UAC Ultra map07: Contains a scroller dependi
{
ignoreteleporttags
}
8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
{
badangles
}

View File

@ -1201,6 +1201,7 @@ OptionMenu "CompatibilityOptions"
Option "Cripple sound for silent BFG trick", "compat_soundslots", "YesNo"
Option "Draw polyobjects like Hexen", "compat_POLYOBJ", "YesNo"
Option "Ignore Y offsets on masked midtextures", "compat_MASKEDMIDTEX", "YesNo"
Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
Class "CompatibilityMenu"
}