Fixed A_Blast parameter type and default values

Default values for strength and speed parameter are fixed type, not integers
Also strength parameter needs to have floating point type
This commit is contained in:
alexey.lysiuk 2016-03-12 13:11:46 +02:00
parent 346fae82c7
commit c7c2beee2c
2 changed files with 3 additions and 3 deletions

View File

@ -99,9 +99,9 @@ DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_Blast)
{
PARAM_ACTION_PROLOGUE;
PARAM_INT_OPT (blastflags) { blastflags = 0; }
PARAM_INT_OPT (strength) { strength = 255; }
PARAM_FIXED_OPT (strength) { strength = 255*FRACUNIT; }
PARAM_FIXED_OPT (radius) { radius = 255*FRACUNIT; }
PARAM_FIXED_OPT (speed) { speed = 20; }
PARAM_FIXED_OPT (speed) { speed = 20*FRACUNIT; }
PARAM_CLASS_OPT (blasteffect, AActor) { blasteffect = PClass::FindActor("BlastEffect"); }
PARAM_SOUND_OPT (blastsound) { blastsound = "BlastRadius"; }

View File

@ -240,7 +240,7 @@ ACTOR Actor native //: Thinker
action native A_CustomMeleeAttack(int damage = 0, sound meleesound = "", sound misssound = "", name damagetype = "none", bool bleed = true);
action native A_CustomComboAttack(class<Actor> missiletype, float spawnheight, int damage, sound meleesound = "", name damagetype = "none", bool bleed = true);
action native A_Burst(class<Actor> chunktype);
action native A_Blast(int flags = 0, int strength = 255, float radius = 255, float speed = 20, class<Actor> blasteffect = "BlastEffect", sound blastsound = "BlastRadius");
action native A_Blast(int flags = 0, float strength = 255, float radius = 255, float speed = 20, class<Actor> blasteffect = "BlastEffect", sound blastsound = "BlastRadius");
action native A_RadiusThrust(int force = 128, int distance = -1, int flags = RTF_AFFECTSOURCE, int fullthrustdistance = 0);
action native A_Explode(int damage = -1, int distance = -1, int flags = XF_HURTSOURCE, bool alert = false, int fulldamagedistance = 0, int nails = 0, int naildamage = 10, class<Actor> pufftype = "BulletPuff");
action native A_Stop();