- scriptified a_hereticmisc.cpp.

This commit is contained in:
Christoph Oelckers 2016-11-18 21:34:06 +01:00
parent 34c949f84b
commit aa32d8970b
5 changed files with 163 additions and 200 deletions

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@ -25,191 +25,3 @@
#include "a_hereticweaps.cpp"
#include "a_ironlich.cpp"
static FRandom pr_podpain ("PodPain");
static FRandom pr_makepod ("MakePod");
static FRandom pr_teleg ("TeleGlitter");
static FRandom pr_teleg2 ("TeleGlitter2");
static FRandom pr_volcano ("VolcanoSet");
static FRandom pr_blast ("VolcanoBlast");
static FRandom pr_volcimpact ("VolcBallImpact");
//----------------------------------------------------------------------------
//
// PROC A_PodPain
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_PodPain)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_CLASS_DEF (gootype, AActor)
int count;
int chance;
AActor *goo;
chance = pr_podpain ();
if (chance < 128)
{
return 0;
}
for (count = chance > 240 ? 2 : 1; count; count--)
{
goo = Spawn(gootype, self->PosPlusZ(48.), ALLOW_REPLACE);
goo->target = self;
goo->Vel.X = pr_podpain.Random2() / 128.;
goo->Vel.Y = pr_podpain.Random2() / 128.;
goo->Vel.Z = 0.5 + pr_podpain() / 128.;
}
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_RemovePod
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_RemovePod)
{
PARAM_SELF_PROLOGUE(AActor);
AActor *mo;
if ( (mo = self->master) )
{
if (mo->special1 > 0)
{
mo->special1--;
}
}
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_MakePod
//
//----------------------------------------------------------------------------
#define MAX_GEN_PODS 16
DEFINE_ACTION_FUNCTION(AActor, A_MakePod)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_CLASS_DEF(podtype, AActor)
AActor *mo;
if (self->special1 == MAX_GEN_PODS)
{ // Too many generated pods
return 0;
}
mo = Spawn(podtype, self->PosAtZ(ONFLOORZ), ALLOW_REPLACE);
if (!P_CheckPosition (mo, mo->Pos()))
{ // Didn't fit
mo->Destroy ();
return 0;
}
mo->SetState (mo->FindState("Grow"));
mo->Thrust(pr_makepod() * (360. / 256), 4.5);
S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE);
self->special1++; // Increment generated pod count
mo->master = self; // Link the generator to the pod
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_AccTeleGlitter
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_AccTeleGlitter)
{
PARAM_SELF_PROLOGUE(AActor);
if (++self->health > 35)
{
self->Vel.Z *= 1.5;
}
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoSet
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoSet)
{
PARAM_SELF_PROLOGUE(AActor);
self->tics = 105 + (pr_volcano() & 127);
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoBlast
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
{
PARAM_SELF_PROLOGUE(AActor);
int i;
int count;
AActor *blast;
count = 1 + (pr_blast() % 3);
for (i = 0; i < count; i++)
{
blast = Spawn("VolcanoBlast", self->PosPlusZ(44.), ALLOW_REPLACE);
blast->target = self;
blast->Angles.Yaw = pr_blast() * (360 / 256.);
blast->VelFromAngle(1.);
blast->Vel.Z = 2.5 + pr_blast() / 64.;
S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
P_CheckMissileSpawn (blast, self->radius);
}
return 0;
}
//----------------------------------------------------------------------------
//
// PROC A_VolcBallImpact
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
{
PARAM_SELF_PROLOGUE(AActor);
unsigned int i;
AActor *tiny;
if (self->Z() <= self->floorz)
{
self->flags |= MF_NOGRAVITY;
self->Gravity = 1;
self->AddZ(28);
//self->Vel.Z = 3;
}
P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, RADF_HURTSOURCE);
for (i = 0; i < 4; i++)
{
tiny = Spawn("VolcanoTBlast", self->Pos(), ALLOW_REPLACE);
tiny->target = self;
tiny->Angles.Yaw = 90.*i;
tiny->VelFromAngle(0.7);
tiny->Vel.Z = 1. + pr_volcimpact() / 128.;
P_CheckMissileSpawn (tiny, self->radius);
}
return 0;
}

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@ -1738,6 +1738,15 @@ bool P_CheckPosition(AActor *thing, const DVector2 &pos, bool actorsonly)
return P_CheckPosition(thing, pos, tm, actorsonly);
}
DEFINE_ACTION_FUNCTION(AActor, CheckPosition)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_BOOL_DEF(actorsonly);
ACTION_RETURN_BOOL(P_CheckPosition(self, DVector2(x, y), actorsonly));
}
//----------------------------------------------------------------------------
//
// FUNC P_TestMobjLocation

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@ -6022,6 +6022,13 @@ bool P_CheckMissileSpawn (AActor* th, double maxdist)
return true;
}
DEFINE_ACTION_FUNCTION(AActor, CheckMissileSpawn)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(add);
ACTION_RETURN_BOOL(P_CheckMissileSpawn(self, add));
}
//---------------------------------------------------------------------------
//

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@ -1,7 +1,10 @@
class Actor : Thinker native
{
const DEFAULT_HEALTH = 1000;
const ONFLOORZ = -2147483648.0;
const ONCEILINGZ = 2147483647.0;
const FLOATRANDZ = ONCEILINGZ-1;
Default
{
Scale 1;
@ -76,6 +79,8 @@ class Actor : Thinker native
native Actor GetPointer(int aaptr);
native void FaceMovementDirection();
native Actor AimTarget();
native bool CheckMissileSpawn(double maxdist);
native bool CheckPosition(Vector2 pos, bool actorsonly = false);
native static Actor Spawn(class<Actor> type, vector3 pos = (0,0,0), int replace = NO_REPLACE);
native Actor SpawnMissile(Actor dest, class<Actor> type, Actor owner = null);
native Actor SpawnMissileZ (double z, Actor dest, class<Actor> type);

View File

@ -16,9 +16,7 @@ class Pod : Actor
DeathSound "world/podexplode";
PushFactor 0.5;
}
native void A_PodPain (class<Actor> podtype = "PodGoo");
native void A_RemovePod ();
States
{
Spawn:
@ -37,6 +35,44 @@ class Pod : Actor
PPOD IJKLMNOP 3;
Goto Spawn;
}
//----------------------------------------------------------------------------
//
// PROC A_PodPain
//
//----------------------------------------------------------------------------
void A_PodPain (class<Actor> gootype = "PodGoo")
{
int chance = Random[PodPain]();
if (chance < 128)
{
return;
}
for (int count = chance > 240 ? 2 : 1; count; count--)
{
Actor goo = Spawn(gootype, pos + (0, 0, 48), ALLOW_REPLACE);
goo.target = self;
goo.Vel.X = Random2[PodPain]() / 128.;
goo.Vel.Y = Random2[PodPain]() / 128.;
goo.Vel.Z = 0.5 + random[PodPain]() / 128.;
}
}
//----------------------------------------------------------------------------
//
// PROC A_RemovePod
//
//----------------------------------------------------------------------------
void A_RemovePod ()
{
if (master && master.special1 > 0)
{
master.special1--;
}
}
}
@ -75,7 +111,6 @@ class PodGenerator : Actor
AttackSound "world/podgrow";
}
native void A_MakePod (class<Actor> podtype = "Pod");
States
{
@ -83,6 +118,34 @@ class PodGenerator : Actor
TNT1 A 35 A_MakePod;
Loop;
}
//----------------------------------------------------------------------------
//
// PROC A_MakePod
//
//----------------------------------------------------------------------------
const MAX_GEN_PODS = 16;
void A_MakePod (class<Actor> podtype = "Pod")
{
if (special1 >= MAX_GEN_PODS)
{ // Too many generated pods
return;
}
Actor mo = Spawn(podtype, (pos.xy, ONFLOORZ), ALLOW_REPLACE);
if (!mo) return;
if (!mo.CheckPosition (mo.Pos.xy))
{ // Didn't fit
mo.Destroy ();
return;
}
mo.SetStateLabel("Grow");
mo.Thrust(4.5, random[MakePod]() * (360. / 256));
A_PlaySound (AttackSound, CHAN_BODY);
special1++; // Increment generated pod count
mo.master = self; // Link the generator to the pod
}
}
@ -136,7 +199,6 @@ class TeleGlitter1 : Actor
Damage 0;
}
native void A_AccTeleGlitter ();
States
{
@ -148,6 +210,20 @@ class TeleGlitter1 : Actor
TGLT E 2 BRIGHT;
Loop;
}
//----------------------------------------------------------------------------
//
// PROC A_AccTeleGlitter
//
//----------------------------------------------------------------------------
void A_AccTeleGlitter ()
{
if (++health > 35)
{
Vel.Z *= 1.5;
}
}
}
// Teleglitter 2 ------------------------------------------------------------
@ -178,9 +254,6 @@ class Volcano : Actor
+SOLID
}
native void A_VolcanoSet ();
native void A_VolcanoBlast ();
States
{
Spawn:
@ -190,7 +263,38 @@ class Volcano : Actor
VLCO E 10 A_VolcanoBlast;
Goto Spawn+1;
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoSet
//
//----------------------------------------------------------------------------
void A_VolcanoSet ()
{
tics = 105 + (random[VolcanoSet]() & 127);
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoBlast
//
//----------------------------------------------------------------------------
void A_VolcanoBlast ()
{
int count = random[VolcanoBlast](1,3);
for (int i = 0; i < count; i++)
{
Actor blast = Spawn("VolcanoBlast", pos + (0, 0, 44), ALLOW_REPLACE);
blast.target = self;
blast.Angle = random[VolcanoBlast]() * (360 / 256.);
blast.VelFromAngle(1.);
blast.Vel.Z = 2.5 + random[VolcanoBlast]() / 64.;
blast.A_PlaySound ("world/volcano/shoot", CHAN_BODY);
blast.CheckMissileSpawn (radius);
}
}
}
// Volcano blast ------------------------------------------------------------
@ -210,8 +314,6 @@ class VolcanoBlast : Actor
DeathSound "world/volcano/blast";
}
native void A_VolcBallImpact ();
States
{
Spawn:
@ -224,6 +326,35 @@ class VolcanoBlast : Actor
XPL1 BCDEF 4 BRIGHT;
Stop;
}
//----------------------------------------------------------------------------
//
// PROC A_VolcBallImpact
//
//----------------------------------------------------------------------------
void A_VolcBallImpact ()
{
if (pos.Z <= floorz)
{
bNoGravity = true;
Gravity = 1;
AddZ(28);
}
A_Explode(25, 25, XF_NOSPLASH|XF_HURTSOURCE, false, 0, 0, 0, "BulletPuff", 'Fire');
for (int i = 0; i < 4; i++)
{
Actor tiny = Spawn("VolcanoTBlast", Pos, ALLOW_REPLACE);
if (tiny)
{
tiny.target = self;
tiny.Angle = 90.*i;
tiny.VelFromAngle(0.7);
tiny.Vel.Z = 1. + random[VolcBallImpact]() / 128.;
tiny.CheckMissileSpawn (radius);
}
}
}
}
// Volcano T Blast ----------------------------------------------------------
@ -252,4 +383,3 @@ class VolcanoTBlast : Actor
}
}