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- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
SVN r2840 (trunk)
This commit is contained in:
parent
583cbd49a6
commit
a3e98eb4ab
4 changed files with 63 additions and 13 deletions
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@ -53,8 +53,8 @@ IMPLEMENT_CLASS(DListMenu)
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DListMenu::DListMenu(DMenu *parent, FListMenuDescriptor *desc)
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: DMenu(parent)
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{
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mDesc = desc;
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mFocusControl = NULL;
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mDesc = NULL;
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if (desc != NULL) Init(parent, desc);
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}
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//=============================================================================
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@ -68,6 +68,31 @@ void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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mParentMenu = parent;
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GC::WriteBarrier(this, parent);
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mDesc = desc;
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if (desc->mCenter)
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{
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int center = 160;
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for(unsigned i=0;i<mDesc->mItems.Size(); i++)
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{
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int xpos = mDesc->mItems[i]->GetX();
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int width = mDesc->mItems[i]->GetWidth();
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int curx = mDesc->mSelectOfsX;
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if (width > 0 && mDesc->mItems[i]->Selectable())
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{
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int left = 160 - (width - curx) / 2 - curx;
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if (left < center) center = left;
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}
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}
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for(unsigned i=0;i<mDesc->mItems.Size(); i++)
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{
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int width = mDesc->mItems[i]->GetWidth();
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if (width > 0)
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{
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mDesc->mItems[i]->SetX(center);
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}
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}
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}
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}
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//=============================================================================
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@ -334,6 +359,11 @@ bool FListMenuItem::CheckHotkey(int c)
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return false;
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}
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int FListMenuItem::GetWidth()
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{
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return 0;
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}
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//=============================================================================
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//
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@ -492,6 +522,18 @@ void FListMenuItemText::Drawer(bool selected)
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}
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}
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int FListMenuItemText::GetWidth()
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{
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const char *text = mText;
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if (text != NULL)
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{
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if (*text == '$') text = GStrings(text+1);
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return mFont->StringWidth(text);
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}
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return 1;
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}
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//=============================================================================
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//
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// patch item
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@ -509,3 +551,9 @@ void FListMenuItemPatch::Drawer(bool selected)
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{
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screen->DrawTexture (TexMan(mTexture), mXpos, mYpos, DTA_Clean, true, TAG_DONE);
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}
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int FListMenuItemPatch::GetWidth()
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{
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return TexMan[mTexture]->GetScaledWidth();
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}
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@ -110,6 +110,7 @@ struct FListMenuDescriptor : public FMenuDescriptor
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EColorRange mFontColor2;
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const PClass *mClass;
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FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives
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bool mCenter;
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};
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struct FOptionMenuSettings
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@ -262,9 +263,12 @@ public:
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virtual bool MenuEvent (int mkey, bool fromcontroller);
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virtual bool MouseEvent(int type, int x, int y);
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virtual bool CheckHotkey(int c);
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virtual int GetWidth();
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void DrawSelector(int xofs, int yofs, FTextureID tex);
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void OffsetPositionY(int ydelta) { mYpos += ydelta; }
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int GetY() { return mYpos; }
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int GetX() { return mXpos; }
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void SetX(int x) { mXpos = x; }
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};
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class FListMenuItemStaticPatch : public FListMenuItem
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@ -370,6 +374,7 @@ public:
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FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, FName child, int param = 0);
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~FListMenuItemText();
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void Drawer(bool selected);
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int GetWidth();
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};
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class FListMenuItemPatch : public FListMenuItemSelectable
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@ -378,6 +383,7 @@ class FListMenuItemPatch : public FListMenuItemSelectable
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public:
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FListMenuItemPatch(int x, int y, int height, int hotkey, FTextureID patch, FName child, int param = 0);
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void Drawer(bool selected);
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int GetWidth();
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};
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//=============================================================================
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@ -238,6 +238,10 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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sc.MustGetNumber();
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desc->mYpos = sc.Number;
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}
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else if (sc.Compare("Centermenu"))
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{
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desc->mCenter = true;
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}
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else if (sc.Compare("MouseWindow"))
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{
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sc.MustGetNumber();
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@ -463,6 +467,7 @@ static void ParseListMenu(FScanner &sc)
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desc->mRedirect = NULL;
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desc->mWLeft = 0;
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desc->mWRight = 0;
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desc->mCenter = false;
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FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
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if (pOld != NULL && *pOld != NULL) delete *pOld;
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@ -1228,16 +1233,6 @@ void M_StartupSkillMenu(FGameStartup *gs)
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FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
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int x = ld->mXpos;
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int y = ld->mYpos;
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if (gameinfo.gametype == GAME_Hexen)
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{
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// THere really needs to be a better way to do this... :(
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if (gs->PlayerClass != NULL)
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{
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if (!stricmp(gs->PlayerClass, "fighter")) x = 120;
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else if (!stricmp(gs->PlayerClass, "cleric")) x = 116;
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else if (!stricmp(gs->PlayerClass, "mage")) x = 112;
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}
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}
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// Delete previous contents
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for(unsigned i=0; i<ld->mItems.Size(); i++)
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@ -204,7 +204,8 @@ ListMenu "SkillMenu"
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IfGame (Hexen)
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{
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StaticText 74, 16, "$MNU_CHOOSESKILL"
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Position 38, 44
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Position 160, 44
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centermenu
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}
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}
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