..
actors
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
filter
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2016-03-01 09:47:10 -06:00
graphics
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
maparrows
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mapinfo
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sbarinfo
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2016-03-01 09:47:10 -06:00
shaders /d3d
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2016-03-01 09:47:10 -06:00
sounds
sprites
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
textures
xlat
- how about updating the reference first before adding this stuff... Overlooked those two because my Eternity repo was not fully up to date.
2016-03-08 16:05:53 +01:00
althudcf.txt
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animated.lmp
animdefs.txt
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compatibility.txt
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2016-03-01 09:47:10 -06:00
confont.lmp
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
dbigfont.lmp
decaldef.txt
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2016-03-01 09:47:10 -06:00
decorate.txt
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defbinds.txt
Externalized default key bindings
2015-04-05 21:40:53 -05:00
dehsupp.txt
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etc.h.txt
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fontdefs.txt
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in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
iwadinfo.txt
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2016-03-01 09:47:10 -06:00
language.eng
Fixed: MNU_COLORPICKER defined twice in language.eng
2016-03-13 02:56:20 +01:00
language.enu
- added tag strings for Heretic's powered weapon versions.
2016-04-19 01:00:09 +02:00
language.fr
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2016-03-01 09:47:10 -06:00
language.ita
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language.ptb
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2016-03-01 09:47:10 -06:00
lockdefs.txt
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2016-03-01 09:47:10 -06:00
menudef.txt
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
sndinfo.txt
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sndseq.txt
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spaldoom.lmp
spalhtic.lmp
teaminfo.txt
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terrain.txt
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textcolors.txt
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textures.txt
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things.h.txt
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vga-rom-font.16
x11r6rgb.txt
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xhairs.txt
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