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Quick fix: prevents negative values being passed to pow.
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@ -11,7 +11,7 @@ vec4 ApplyGamma(vec4 c)
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{
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vec3 val = c.rgb * Contrast - (Contrast - 1.0) * 0.5;
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val += Brightness * 0.5;
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val = pow(val, vec3(InvGamma));
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val = pow(max(val, vec3(0.0)), vec3(InvGamma));
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return vec4(val, c.a);
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}
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