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- converted dynamic light definitions.
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2 changed files with 1 additions and 102 deletions
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@ -1,102 +0,0 @@
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ACTOR DynamicLight native
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{
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Height 0
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Radius 0.1
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FloatBobPhase 0
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+NOBLOCKMAP
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+NOGRAVITY
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+FIXMAPTHINGPOS
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+INVISIBLE
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}
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ACTOR PointLight : DynamicLight
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{
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DynamicLight.Type "Point"
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}
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ACTOR PointLightPulse : PointLight
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{
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DynamicLight.Type "Pulse"
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}
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ACTOR PointLightFlicker : PointLight
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{
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DynamicLight.Type "Flicker"
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}
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ACTOR SectorPointLight : PointLight
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{
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DynamicLight.Type "Sector"
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}
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ACTOR PointLightFlickerRandom : PointLight
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{
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DynamicLight.Type "RandomFlicker"
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}
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// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
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ACTOR PointLightAdditive : PointLight
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{
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+MISSILEMORE
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}
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ACTOR PointLightPulseAdditive : PointLightPulse
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{
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+MISSILEMORE
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}
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ACTOR PointLightFlickerAdditive : PointLightFlicker
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{
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+MISSILEMORE
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}
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ACTOR SectorPointLightAdditive : SectorPointLight
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{
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+MISSILEMORE
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}
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ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom
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{
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+MISSILEMORE
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}
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ACTOR PointLightSubtractive : PointLight
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightPulseSubtractive : PointLightPulse
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightFlickerSubtractive : PointLightFlicker
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{
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+MISSILEEVENMORE
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}
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ACTOR SectorPointLightSubtractive : SectorPointLight
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{
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+MISSILEEVENMORE
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}
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ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom
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{
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+MISSILEEVENMORE
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}
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ACTOR VavoomLight : DynamicLight native
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{
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}
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ACTOR VavoomLightWhite : VavoomLight native
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{
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}
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ACTOR VavoomLightColor : VavoomLight native
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{
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}
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@ -31,6 +31,7 @@ zscript/shared/setcolor.txt
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zscript/shared/sectoraction.txt
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zscript/shared/ice.txt
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zscript/shared/dog.txt
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zscript/shared/dynlights.txt
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zscript/doom/doomplayer.txt
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zscript/doom/possessed.txt
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