- added option to set item pickup color through MAPINFO's GAMEINFO block.

SVN r2539 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-14 06:25:38 +00:00
parent 1063a98c47
commit b288a7a416
8 changed files with 10 additions and 1 deletions

View File

@ -1504,7 +1504,9 @@ void DBaseStatusBar::BlendView (float blend[4])
if (CPlayer->bonuscount)
{
cnt = CPlayer->bonuscount << 3;
AddBlend (0.8431f, 0.7333f, 0.2706f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
AddBlend (RPART(gameinfo.pickupcolor)/255.f, GPART(gameinfo.pickupcolor)/255.f,
BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
}
if (CPlayer->mo->DamageFade.a != 0)

View File

@ -266,6 +266,7 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_INT(defKickback, "defKickback")
GAMEINFOKEY_CSTRING(SkyFlatName, "SkyFlatName", 8)
GAMEINFOKEY_STRING(translator, "translator")
GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
GAMEINFOKEY_COLOR(defaultbloodcolor, "defaultbloodcolor")
GAMEINFOKEY_COLOR(defaultbloodparticlecolor, "defaultbloodparticlecolor")
GAMEINFOKEY_STRING(backpacktype, "backpacktype")

View File

@ -106,6 +106,7 @@ struct gameinfo_t
int defaultrespawntime;
int defaultdropstyle;
int player5start;
DWORD pickupcolor;
const char *GetFinalePage(unsigned int num) const;
};

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@ -42,6 +42,7 @@ gameinfo
endoom = "ENDOOM"
player5start = 4001
drawreadthis = true
pickupcolor = "d6 ba 45"
}
skill baby

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@ -40,6 +40,7 @@ gameinfo
defaultdropstyle = 1
endoom = "ENDOOM"
player5start = 4001
pickupcolor = "d6 ba 45"
}
skill baby

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@ -41,6 +41,7 @@ gameinfo
defaultdropstyle = 1
endoom = "ENDTEXT"
player5start = 4001
pickupcolor = "d6 ba 45"
}
skill baby

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@ -39,6 +39,7 @@ gameinfo
defaultrespawntime = 12
defaultdropstyle = 1
player5start = 9100
pickupcolor = "d6 ba 45"
}
skill baby

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@ -42,6 +42,7 @@ gameinfo
defaultdropstyle = 2
endoom = "ENDSTRF"
player5start = 5
pickupcolor = "d6 ba 45"
}
skill baby