mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
dc772a9f34
10 changed files with 132 additions and 123 deletions
|
@ -1054,6 +1054,12 @@ FArchive &FArchive::SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize)
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FArchive &FArchive::SerializeObject (DObject *&object, PClass *type)
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{
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if (!m_ThinkersAllowed && type->IsDescendantOf(RUNTIME_CLASS(DThinker)))
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{
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assert(true);
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I_Error("Tried to serialize a thinker before P_SerializeThinkers");
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}
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if (!type->IsDescendantOf(RUNTIME_CLASS(PClass)))
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{ // a regular object
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if (IsStoring())
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@ -216,6 +216,16 @@ inline FArchive& operator<< (signed char *&str) { return operator<< ((char *&)st
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inline FArchive& operator<< (bool &b) { return operator<< ((BYTE &)b); }
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inline FArchive& operator<< (DObject* &object) { return ReadObject (object, RUNTIME_CLASS(DObject)); }
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void EnableThinkers()
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{
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m_ThinkersAllowed = true;
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}
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bool ThinkersAllowed()
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{
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return m_ThinkersAllowed;
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}
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protected:
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enum { EObjectHashSize = 137 };
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@ -253,6 +263,7 @@ protected:
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int *m_SpriteMap;
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size_t m_NumSprites;
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bool m_ThinkersAllowed = false;
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FArchive ();
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void AttachToFile (FFile &file);
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@ -72,10 +72,7 @@ void DEarthquake::Serialize (FArchive &arc)
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<< m_QuakeSFX << m_Flags << m_CountdownStart
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<< m_WaveSpeed
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<< m_Falloff << m_Highpoint << m_MiniCount;
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if (SaveVersion >= 4544)
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{
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arc << m_RollIntensity << m_RollWave;
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}
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<< m_RollIntensity << m_RollWave;
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}
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//==========================================================================
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@ -428,7 +428,6 @@ void P_SerializeWorld (FArchive &arc)
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<< si->LeftSide
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<< si->RightSide
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<< si->Index;
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DBaseDecal::SerializeChain (arc, &si->AttachedDecals);
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}
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}
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@ -457,6 +456,7 @@ void P_SerializeWorldActors(FArchive &arc)
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{
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int i;
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sector_t *sec;
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line_t *line;
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for (i = 0, sec = sectors; i < numsectors; i++, sec++)
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{
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@ -470,6 +470,16 @@ void P_SerializeWorldActors(FArchive &arc)
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{
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arc << s.mSkybox;
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}
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for (i = 0, line = lines; i < numlines; i++, line++)
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{
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for (int s = 0; s < 2; s++)
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{
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if (line->sidedef[s] != NULL)
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{
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DBaseDecal::SerializeChain(arc, &line->sidedef[s]->AttachedDecals);
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}
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}
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}
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}
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void extsector_t::Serialize(FArchive &arc)
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@ -509,6 +519,7 @@ FArchive &operator<< (FArchive &arc, sector_t::splane &p)
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void P_SerializeThinkers (FArchive &arc, bool hubLoad)
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{
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arc.EnableThinkers();
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DImpactDecal::SerializeTime (arc);
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DThinker::SerializeAll (arc, hubLoad);
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}
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@ -501,63 +501,61 @@ void R_SetupColormap(player_t *player)
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void R_SetupFreelook()
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{
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{
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double dy;
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double dy;
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if (camera != NULL)
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if (camera != NULL)
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{
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dy = FocalLengthY * (-ViewPitch).Tan();
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}
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else
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{
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dy = 0;
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}
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CenterY = (viewheight / 2.0) + dy;
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centery = xs_ToInt(CenterY);
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globaluclip = -CenterY / InvZtoScale;
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globaldclip = (viewheight - CenterY) / InvZtoScale;
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//centeryfrac &= 0xffff0000;
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int e, i;
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i = 0;
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e = viewheight;
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float focus = float(FocalLengthY);
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float den;
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float cy = float(CenterY);
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if (i < centery)
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{
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den = cy - i - 0.5f;
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if (e <= centery)
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{
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dy = FocalLengthY * (-ViewPitch).Tan();
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}
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else
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{
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dy = 0;
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}
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CenterY = (viewheight / 2.0) + dy;
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centery = xs_ToInt(CenterY);
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globaluclip = -CenterY / InvZtoScale;
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globaldclip = (viewheight - CenterY) / InvZtoScale;
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//centeryfrac &= 0xffff0000;
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int e, i;
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i = 0;
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e = viewheight;
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float focus = float(FocalLengthY);
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float den;
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float cy = float(CenterY);
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if (i < centery)
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{
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den = cy - i - 0.5f;
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if (e <= centery)
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{
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den -= 1;
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} while (++i < e);
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}
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else
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{
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den -= 1;
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} while (++i < centery);
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den = i - cy + 0.5f;
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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den += 1;
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} while (++i < e);
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}
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < e);
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}
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else
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{
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do {
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yslope[i] = focus / den;
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den -= 1;
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} while (++i < centery);
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den = i - cy + 0.5f;
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do {
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yslope[i] = FLOAT2FIXED(focus / den);
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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else
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{
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den = i - cy + 0.5f;
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do {
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yslope[i] = focus / den;
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den += 1;
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} while (++i < e);
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}
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}
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//==========================================================================
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@ -141,10 +141,10 @@ fixed_t pviewx, pviewy;
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void R_DrawTiltedPlane_ASM (int y, int x1);
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}
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fixed_t yslope[MAXHEIGHT];
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float yslope[MAXHEIGHT];
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static fixed_t xscale, yscale;
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static DWORD xstepscale, ystepscale;
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static DWORD basexfrac, baseyfrac;
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static double xstepscale, ystepscale;
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static double basexfrac, baseyfrac;
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#ifdef X86_ASM
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extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
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@ -205,7 +205,7 @@ void R_DeinitPlanes ()
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void R_MapPlane (int y, int x1)
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{
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int x2 = spanend[y];
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fixed_t distance;
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double distance;
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#ifdef RANGECHECK
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if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>=(unsigned)viewheight)
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@ -217,12 +217,12 @@ void R_MapPlane (int y, int x1)
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// [RH] Notice that I dumped the caching scheme used by Doom.
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// It did not offer any appreciable speedup.
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distance = xs_ToInt(planeheight * yslope[y]);
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distance = planeheight * yslope[y];
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ds_xstep = FixedMul (distance, xstepscale);
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ds_ystep = FixedMul (distance, ystepscale);
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ds_xfrac = FixedMul (distance, basexfrac) + pviewx;
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ds_yfrac = FixedMul (distance, baseyfrac) + pviewy;
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ds_xstep = xs_ToFixed(32-ds_xbits, distance * xstepscale);
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ds_ystep = xs_ToFixed(32-ds_ybits, distance * ystepscale);
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ds_xfrac = xs_ToFixed(32-ds_xbits, distance * basexfrac) + pviewx;
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ds_yfrac = xs_ToFixed(32-ds_ybits, distance * baseyfrac) + pviewy;
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if (plane_shade)
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{
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@ -1495,12 +1495,15 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
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return;
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}
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DAngle planeang = pl->xform.Angle + pl->xform.baseAngle;
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double planeang = (pl->xform.Angle + pl->xform.baseAngle).Radians();
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double xstep, ystep, leftxfrac, leftyfrac, rightxfrac, rightyfrac;
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double x;
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xscale = xs_ToFixed(32 - ds_xbits, _xscale);
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yscale = xs_ToFixed(32 - ds_ybits, _yscale);
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if (planeang != 0)
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{
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double cosine = cos(planeang.Radians()), sine = sin(planeang.Radians());
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double cosine = cos(planeang), sine = sin(planeang);
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pviewx = FLOAT2FIXED(pl->xform.xOffs + ViewPos.X * cosine - ViewPos.Y * sine);
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pviewy = FLOAT2FIXED(pl->xform.yOffs - ViewPos.X * sine - ViewPos.Y * cosine);
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}
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@ -1514,23 +1517,32 @@ void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
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pviewy = FixedMul (yscale, pviewy);
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// left to right mapping
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planeang = ViewAngle - 90 + planeang;
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planeang += (ViewAngle - 90).Radians();
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// Scale will be unit scale at FocalLengthX (normally SCREENWIDTH/2) distance
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xstepscale = xs_RoundToInt(xscale * cos(planeang.Radians()) / FocalLengthX);
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ystepscale = xs_RoundToInt(yscale * -sin(planeang.Radians()) / FocalLengthX);
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xstep = cos(planeang) / FocalLengthX;
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ystep = -sin(planeang) / FocalLengthX;
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// [RH] flip for mirrors
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if (MirrorFlags & RF_XFLIP)
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{
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xstepscale = (DWORD)(-(SDWORD)xstepscale);
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ystepscale = (DWORD)(-(SDWORD)ystepscale);
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xstep = -xstep;
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ystep = -ystep;
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}
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int x = pl->right - centerx;
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planeang += 90;
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basexfrac = xs_RoundToInt(xscale * cos(planeang.Radians())) + x*xstepscale;
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baseyfrac = xs_RoundToInt(yscale * -sin(planeang.Radians())) + x*ystepscale;
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planeang += M_PI/2;
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double cosine = cos(planeang), sine = -sin(planeang);
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x = pl->right - centerx - 0.5;
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rightxfrac = _xscale * (cosine + x * xstep);
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rightyfrac = _yscale * (sine + x * ystep);
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x = pl->left - centerx - 0.5;
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leftxfrac = _xscale * (cosine + x * xstep);
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leftyfrac = _yscale * (sine + x * ystep);
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basexfrac = rightxfrac;
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baseyfrac = rightyfrac;
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xstepscale = (rightxfrac - leftxfrac) / (pl->right - pl->left);
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ystepscale = (rightyfrac - leftyfrac) / (pl->right - pl->left);
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planeheight = fabs(pl->height.Zat0() - ViewPos.Z);
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|
|
|
@ -80,7 +80,7 @@ extern planefunction_t ceilingfunc_t;
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extern short floorclip[MAXWIDTH];
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extern short ceilingclip[MAXWIDTH];
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extern fixed_t yslope[MAXHEIGHT];
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extern float yslope[MAXHEIGHT];
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|
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void R_InitPlanes ();
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void R_DeinitPlanes ();
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|
|
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@ -231,6 +231,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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double texheight, texheightscale;
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bool notrelevant = false;
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double rowoffset;
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bool wrap = false;
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const sector_t *sec;
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|
@ -334,8 +335,8 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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|
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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if (!wrap)
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{ // Texture does not wrap vertically.
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double textop;
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|
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|
@ -482,7 +483,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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{
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// rowoffset is added before the multiply so that the masked texture will
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// still be positioned in world units rather than texels.
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dc_texturemid = (dc_texturemid + rowoffset - ViewPos.Z) * MaskedScaleY;
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dc_texturemid = (dc_texturemid - ViewPos.Z + rowoffset) * MaskedScaleY;
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}
|
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else
|
||||
{
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||||
|
@ -543,8 +544,11 @@ clearfog:
|
|||
{
|
||||
if (fake3D & FAKE3D_REFRESHCLIP)
|
||||
{
|
||||
assert(ds->bkup >= 0);
|
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memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2 - ds->x1) * 2);
|
||||
if (!wrap)
|
||||
{
|
||||
assert(ds->bkup >= 0);
|
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memcpy(openings + ds->sprtopclip, openings + ds->bkup, (ds->x2 - ds->x1) * 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1134,7 +1138,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
|
|||
dc_count = y2ve[0] - y1ve[0];
|
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iscale = swal[x] * yrepeat;
|
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dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
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dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
dovline1();
|
||||
}
|
||||
|
@ -1153,7 +1157,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
|
|||
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
|
||||
iscale = swal[x + z] * yrepeat;
|
||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
|
||||
}
|
||||
if (bad == 15)
|
||||
{
|
||||
|
@ -1229,7 +1233,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
|
|||
dc_count = y2ve[0] - y1ve[0];
|
||||
iscale = swal[x] * yrepeat;
|
||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
dovline1();
|
||||
}
|
||||
|
@ -1484,7 +1488,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
|||
dc_count = y2ve[0] - y1ve[0];
|
||||
iscale = swal[x] * yrepeat;
|
||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
domvline1();
|
||||
}
|
||||
|
@ -1501,7 +1505,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
|||
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
|
||||
iscale = swal[dax] * yrepeat;
|
||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 1));
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
|
||||
}
|
||||
if (bad == 15)
|
||||
{
|
||||
|
@ -1575,7 +1579,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
|||
dc_count = y2ve[0] - y1ve[0];
|
||||
iscale = swal[x] * yrepeat;
|
||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
domvline1();
|
||||
}
|
||||
|
@ -1660,7 +1664,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
|
|||
dc_count = y2ve[0] - y1ve[0];
|
||||
iscale = swal[x] * yrepeat;
|
||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
tmvline1();
|
||||
}
|
||||
|
@ -1677,7 +1681,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
|
|||
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
|
||||
iscale = swal[dax] * yrepeat;
|
||||
vince[z] = xs_ToFixed(fracbits, iscale);
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 1));
|
||||
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 0.5));
|
||||
}
|
||||
if (bad == 15)
|
||||
{
|
||||
|
@ -1754,7 +1758,7 @@ void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, f
|
|||
dc_count = y2ve[0] - y1ve[0];
|
||||
iscale = swal[x] * yrepeat;
|
||||
dc_iscale = xs_ToFixed(fracbits, iscale);
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 1));
|
||||
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
|
||||
|
||||
tmvline1();
|
||||
}
|
||||
|
@ -2683,7 +2687,6 @@ int OWallMost (short *mostbuf, double z, const FWallCoords *wallc)
|
|||
}
|
||||
ix1 = wallc->sx1; iy1 = wallc->sz1;
|
||||
ix2 = wallc->sx2; iy2 = wallc->sz2;
|
||||
#if 1
|
||||
if (bad & 3)
|
||||
{ // the line intersects the top of the screen
|
||||
double t = (z-s1) / (s2-s1);
|
||||
|
@ -2728,40 +2731,8 @@ int OWallMost (short *mostbuf, double z, const FWallCoords *wallc)
|
|||
else
|
||||
{
|
||||
fixed_t yinc = FLOAT2FIXED(((z * InvZtoScale / iy2) - y) / (ix2 - ix1));
|
||||
qinterpolatedown16short (&mostbuf[ix1], ix2-ix1, FLOAT2FIXED(y + CenterY), yinc);
|
||||
qinterpolatedown16short (&mostbuf[ix1], ix2-ix1, FLOAT2FIXED(y + CenterY) + FRACUNIT/2, yinc);
|
||||
}
|
||||
#else
|
||||
double max = viewheight;
|
||||
double zz = z / 65536.0;
|
||||
#if 0
|
||||
double z1 = zz * InvZtoScale / wallc->sz1;
|
||||
double z2 = zz * InvZtoScale / wallc->sz2 - z1;
|
||||
z2 /= (wallc->sx2 - wallc->sx1);
|
||||
z1 += centeryfrac / 65536.0;
|
||||
|
||||
for (int x = wallc->sx1; x < wallc->sx2; ++x)
|
||||
{
|
||||
mostbuf[x] = xs_RoundToInt(clamp(z1, 0.0, max));
|
||||
z1 += z2;
|
||||
}
|
||||
#else
|
||||
double top, bot, i;
|
||||
|
||||
i = wallc->sx1 - centerx;
|
||||
top = WallT.UoverZorg + WallT.UoverZstep * i;
|
||||
bot = WallT.InvZorg + WallT.InvZstep * i;
|
||||
double cy = centeryfrac / 65536.0;
|
||||
|
||||
for (int x = wallc->sx1; x < wallc->sx2; x++)
|
||||
{
|
||||
double frac = top / bot;
|
||||
double scale = frac * WallT.DepthScale + WallT.DepthOrg;
|
||||
mostbuf[x] = xs_RoundToInt(clamp(zz / scale + cy, 0.0, max));
|
||||
top += WallT.UoverZstep;
|
||||
bot += WallT.InvZstep;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
return bad;
|
||||
}
|
||||
|
||||
|
@ -2914,7 +2885,7 @@ int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
|
|||
else
|
||||
{
|
||||
fixed_t yinc = FLOAT2FIXED(((z2 * InvZtoScale / iy2) - y) / (ix2-ix1));
|
||||
qinterpolatedown16short (&mostbuf[ix1], ix2-ix1, FLOAT2FIXED(y + CenterY), yinc);
|
||||
qinterpolatedown16short (&mostbuf[ix1], ix2-ix1, FLOAT2FIXED(y + CenterY) + FRACUNIT/2, yinc);
|
||||
}
|
||||
|
||||
return bad;
|
||||
|
|
|
@ -72,11 +72,11 @@ const char *GetVersionString();
|
|||
// SAVESIG should match SAVEVER.
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 4543
|
||||
#define MINSAVEVER 4545
|
||||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4544
|
||||
#define SAVEVER 4545
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -231,3 +231,6 @@ enum
|
|||
444 = 0, Teleport(0)
|
||||
445 = 0, Teleport_NoFog(0)
|
||||
446 = 0, Teleport_Line(0)
|
||||
447 = 0, Exit_Normal(0)
|
||||
448 = 0, Exit_Secret(0)
|
||||
449 = 0, Teleport_NewMap(0)
|
||||
|
|
Loading…
Reference in a new issue