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acs
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actors
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- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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2010-11-08 00:01:21 +00:00 |
graphics
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- added a default cursor for Chex Quest.
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2010-09-26 07:46:34 +00:00 |
maparrows
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- externalized the vector graphics for the automap arrows and the key.
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2010-10-16 22:37:30 +00:00 |
mapinfo
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- added some initial configurability to statistics intermission screen:
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2010-11-06 09:28:17 +00:00 |
sbarinfo
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- Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes.
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2010-07-01 21:03:29 +00:00 |
shaders/d3d
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- Since I am currently without a primary video card and stuck with this
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2009-10-08 04:03:32 +00:00 |
sounds
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- Reprocess all sounds with flac 1.2.1.
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2009-09-15 01:55:36 +00:00 |
sprites
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- Smaller sprites
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2009-09-24 02:51:07 +00:00 |
textures
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xlat
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- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
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2010-10-02 16:26:10 +00:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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- set 'setslopeoverflow' compatibility flag for all maps in Massmouth2.
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2010-09-02 22:33:34 +00:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
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2009-09-14 22:12:31 +00:00 |
decorate.txt
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- Added Gez's A_Blast submission.
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2009-09-28 15:55:57 +00:00 |
dehsupp.txt
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- Gez's latest cleanup patch.
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2009-09-17 20:54:07 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- fixed: Ultimate Doom loaded the default MAPINFO for regular Doom 1.
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2010-11-06 21:43:08 +00:00 |
language.enu
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- added some initial configurability to statistics intermission screen:
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2010-11-06 09:28:17 +00:00 |
language.fr
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- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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2010-10-11 22:10:15 +00:00 |
language.ita
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- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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2010-10-11 19:16:09 +00:00 |
lockdefs.txt
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menudef.txt
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- fixed the value set of a few dmflags options.
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2010-11-06 23:45:55 +00:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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- Remove extra *usefail definition for the pig player.
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2010-09-19 03:30:31 +00:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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textures.txt
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- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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2010-09-21 16:50:09 +00:00 |
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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