qzdoom/wadsrc/static
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00
..
acs - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
actors - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
graphics - Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2, 2008-12-19 03:57:24 +00:00
mapinfo - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
sbarinfo - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
sounds
sprites
textures
xlat
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
confont.lmp
dbigfont.lmp
decaldef.txt - Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2, 2008-12-19 03:57:24 +00:00
decorate.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
fontdefs.txt - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
language.enu - Added a range parameter to SNDINFO's $limit. 2009-02-08 11:28:30 +00:00
language.fr - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted 2008-10-05 08:50:47 +00:00
language.ita
lockdefs.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt