This commit is contained in:
Christoph Oelckers 2016-09-08 00:48:27 +02:00
commit 7e2e3e8768
21 changed files with 409 additions and 321 deletions

View file

@ -283,7 +283,7 @@ enum ActorFlag4
enum ActorFlag5
{
MF5_DONTDRAIN = 0x00000001, // cannot be drained health from.
/* FREE SLOT 0x00000002*/
MF5_GETOWNER = 0x00000002,
MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances.
MF5_NOFORWARDFALL = 0x00000008, // Does not make any actor fall forward by being damaged by this
MF5_COUNTSECRET = 0x00000010, // From Doom 64: actor acts like a secret

View file

@ -159,12 +159,37 @@ static int HistSize;
CVAR (Float, con_notifytime, 3.f, CVAR_ARCHIVE)
CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
CUSTOM_CVAR (Int, con_scaletext, 1, CVAR_ARCHIVE) // Scale notify text at high resolutions?
{
if (self < 0) self = 0;
if (self > 3) self = 3;
}
CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
{
if (self < 0) self = 0;
}
int active_con_scale()
{
if (con_scale == 0)
return uiscale;
else
return con_scale;
}
int active_con_scaletext()
{
switch (con_scaletext)
{
default:
case 0: return 1;
case 1: return uiscale;
case 2: return 2;
case 3: return 4;
}
}
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
{
if (self < 0.f) self = 0.f;
@ -493,13 +518,13 @@ void C_AddNotifyString (int printlevel, const char *source)
return;
}
switch (con_scaletext)
if (active_con_scaletext() == 0)
{
default:
case 0: width = DisplayWidth; break;
case 1: width = DisplayWidth / CleanXfac; break;
case 2: width = DisplayWidth / 2; break;
case 3: width = DisplayWidth / 4; break;
width = DisplayWidth / CleanXfac;
}
else
{
width = DisplayWidth / active_con_scaletext();
}
if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
@ -721,7 +746,7 @@ static void C_DrawNotifyText ()
canskip = true;
lineadv = SmallFont->GetHeight ();
if (con_scaletext == 1)
if (active_con_scaletext() == 0)
{
lineadv *= CleanYfac;
}
@ -755,7 +780,7 @@ static void C_DrawNotifyText ()
else
color = PrintColors[NotifyStrings[i].PrintLevel];
if (con_scaletext == 1)
if (active_con_scaletext() == 0)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
@ -766,7 +791,7 @@ static void C_DrawNotifyText ()
line, NotifyStrings[i].Text, DTA_CleanNoMove, true,
DTA_AlphaF, alpha, TAG_DONE);
}
else if (con_scaletext == 0)
else if (active_con_scaletext() == 1)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
@ -777,37 +802,20 @@ static void C_DrawNotifyText ()
line, NotifyStrings[i].Text,
DTA_AlphaF, alpha, TAG_DONE);
}
else if (con_scaletext == 3)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 4,
DTA_VirtualHeight, screen->GetHeight() / 4,
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() / 4 -
SmallFont->StringWidth (NotifyStrings[i].Text))/4,
line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 4,
DTA_VirtualHeight, screen->GetHeight() / 4,
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
}
else
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
DTA_VirtualHeight, screen->GetHeight() / 2,
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() / 2 -
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
screen->DrawText (SmallFont, color, (screen->GetWidth() / active_con_scaletext() -
SmallFont->StringWidth (NotifyStrings[i].Text))/ active_con_scaletext(),
line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
DTA_VirtualHeight, screen->GetHeight() / 2,
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
}
@ -851,9 +859,13 @@ void C_DrawConsole (bool hw2d)
static int oldbottom = 0;
int lines, left, offset;
int textScale = active_con_scale();
if (textScale == 0)
textScale = CleanXfac;
left = LEFTMARGIN;
lines = (ConBottom-ConFont->GetHeight()*2)/ConFont->GetHeight();
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom - ConFont->GetHeight()*7/2)
lines = (ConBottom/textScale-ConFont->GetHeight()*2)/ConFont->GetHeight();
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom/textScale - ConFont->GetHeight()*7/2)
{
offset = -ConFont->GetHeight()/2;
lines--;
@ -899,16 +911,26 @@ void C_DrawConsole (bool hw2d)
if (ConBottom >= 12)
{
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth (GetVersionString()),
ConBottom - ConFont->GetHeight() - 4,
GetVersionString(), TAG_DONE);
if (textScale == 1)
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth (GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
GetVersionString(), TAG_DONE);
else
screen->DrawText(ConFont, CR_ORANGE, SCREENWIDTH / textScale - 8 -
ConFont->StringWidth(GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
GetVersionString(),
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
if (TickerMax)
{
char tickstr[256];
const int tickerY = ConBottom - ConFont->GetHeight() - 4;
const int tickerY = ConBottom / textScale - ConFont->GetHeight() - 4;
size_t i;
int tickend = ConCols - SCREENWIDTH / 90 - 6;
int tickend = ConCols / textScale - SCREENWIDTH / textScale / 90 - 6;
int tickbegin = 0;
if (TickerLabel)
@ -931,11 +953,23 @@ void C_DrawConsole (bool hw2d)
{
tickstr[tickend+3] = 0;
}
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
if (textScale == 1)
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
else
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
// Draw the marker
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax);
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
if (textScale == 1)
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
else
screen->DrawChar(ConFont, CR_ORANGE, (int)i, tickerY, 0x13,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
TickerVisible = true;
}
@ -971,18 +1005,28 @@ void C_DrawConsole (bool hw2d)
if (lines > 0)
{
// No more enqueuing because adding new text to the console won't touch the actual print data.
conbuffer->FormatText(ConFont, ConWidth);
conbuffer->FormatText(ConFont, ConWidth / textScale);
unsigned int consolelines = conbuffer->GetFormattedLineCount();
FBrokenLines **blines = conbuffer->GetLines();
FBrokenLines **printline = blines + consolelines - 1 - RowAdjust;
int bottomline = ConBottom - ConFont->GetHeight()*2 - 4;
int bottomline = ConBottom / textScale - ConFont->GetHeight()*2 - 4;
ConsoleDrawing = true;
for(FBrokenLines **p = printline; p >= blines && lines > 0; p--, lines--)
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE);
if (textScale == 1)
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE);
}
else
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
}
}
ConsoleDrawing = false;
@ -997,21 +1041,52 @@ void C_DrawConsole (bool hw2d)
FString command((char *)&CmdLine[2+CmdLine[259]]);
int cursorpos = CmdLine[1] - CmdLine[259];
screen->DrawChar (ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
screen->DrawText (ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
command, TAG_DONE);
if (cursoron)
if (textScale == 1)
{
screen->DrawChar (ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
bottomline, '\xb', TAG_DONE);
screen->DrawChar(ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
command, TAG_DONE);
if (cursoron)
{
screen->DrawChar(ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
bottomline, '\xb', TAG_DONE);
}
}
else
{
screen->DrawChar(ConFont, CR_ORANGE, left, bottomline, '\x1c',
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
command,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
if (cursoron)
{
screen->DrawChar(ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
bottomline, '\xb',
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
}
}
}
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
{
// Indicate that the view has been scrolled up (10)
// and if we can scroll no further (12)
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
if (textScale == 1)
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
else
screen->DrawChar(ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
}
}
}

View file

@ -46,6 +46,8 @@ EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
int active_con_scaletext();
// Public data
void CT_Init ();
@ -224,7 +226,7 @@ void CT_Drawer (void)
int i, x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
if (con_scaletext == 1)
if (active_con_scaletext() == 0)
{
scalex = CleanXfac;
y *= CleanYfac;
@ -235,25 +237,17 @@ void CT_Drawer (void)
}
int screen_width, screen_height, st_y;
switch (con_scaletext)
if (active_con_scaletext() == 0)
{
default:
case 0:
case 1:
screen_width = SCREENWIDTH;
screen_height = SCREENHEIGHT;
st_y = ST_Y;
break;
case 2:
screen_width = SCREENWIDTH / 2;
screen_height = SCREENHEIGHT / 2;
st_y = ST_Y / 2;
break;
case 3:
screen_width = SCREENWIDTH / 4;
screen_height = SCREENHEIGHT / 4;
st_y = ST_Y / 4;
break;
}
else
{
screen_width = SCREENWIDTH / active_con_scaletext();
screen_height = SCREENHEIGHT / active_con_scaletext();
st_y = ST_Y / active_con_scaletext();
}
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
@ -280,10 +274,10 @@ void CT_Drawer (void)
// draw the prompt, text, and cursor
ChatQueue[len] = SmallFont->GetCursor();
ChatQueue[len+1] = '\0';
if (con_scaletext < 2)
if (active_con_scaletext() < 2)
{
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
}
else
{

View file

@ -166,8 +166,14 @@ void AFastProjectile::Effect()
if (trail != NULL)
{
AActor *act = Spawn (trail, PosAtZ(hitz), ALLOW_REPLACE);
if (act != NULL)
if (act != nullptr)
{
if ((flags5 & MF5_GETOWNER) && (target != nullptr))
act->target = target;
else
act->target = this;
act->Angles.Pitch = Angles.Pitch;
act->Angles.Yaw = Angles.Yaw;
}
}

View file

@ -161,7 +161,7 @@ double DEarthquake::GetModWave(double waveMultiplier) const
//
//==========================================================================
double DEarthquake::GetModIntensity(double intensity) const
double DEarthquake::GetModIntensity(double intensity, bool fake) const
{
assert(m_CountdownStart >= m_Countdown);
@ -195,7 +195,7 @@ double DEarthquake::GetModIntensity(double intensity) const
}
scalar = (scalar > divider) ? divider : scalar;
if (m_Flags & QF_FULLINTENSITY)
if (!fake && (m_Flags & QF_FULLINTENSITY))
{
scalar *= 2;
}
@ -273,64 +273,69 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
DEarthquake *quake;
int count = 0;
while ( (quake = iterator.Next()) != NULL)
while ( (quake = iterator.Next()) != nullptr)
{
if (quake->m_Spot != NULL)
if (quake->m_Spot != nullptr)
{
double dist = quake->m_Spot->Distance2D (victim, true);
const double dist = quake->m_Spot->Distance2D(victim, true);
if (dist < quake->m_TremorRadius)
{
const double falloff = quake->GetFalloff(dist);
const double rfalloff = (quake->m_RollIntensity != 0) ? falloff : 0.;
++count;
double x = quake->GetModIntensity(quake->m_Intensity.X);
double y = quake->GetModIntensity(quake->m_Intensity.Y);
double z = quake->GetModIntensity(quake->m_Intensity.Z);
double r = quake->GetModIntensity(quake->m_RollIntensity);
const double falloff = quake->GetFalloff(dist);
const double r = quake->GetModIntensity(quake->m_RollIntensity);
const double strength = quake->GetModIntensity(1.0, true);
DVector3 intensity;
intensity.X = quake->GetModIntensity(quake->m_Intensity.X);
intensity.Y = quake->GetModIntensity(quake->m_Intensity.Y);
intensity.Z = quake->GetModIntensity(quake->m_Intensity.Z);
if (!(quake->m_Flags & QF_WAVE))
{
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
jiggers.RFalloff = MAX(rfalloff, jiggers.RFalloff);
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity);
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * jiggers.Falloff;
intensity *= jiggers.Falloff;
if (quake->m_Flags & QF_RELATIVE)
{
jiggers.RelIntensity.X = MAX(x, jiggers.RelIntensity.X);
jiggers.RelIntensity.Y = MAX(y, jiggers.RelIntensity.Y);
jiggers.RelIntensity.Z = MAX(z, jiggers.RelIntensity.Z);
jiggers.RelIntensity.X = MAX(intensity.X, jiggers.RelIntensity.X);
jiggers.RelIntensity.Y = MAX(intensity.Y, jiggers.RelIntensity.Y);
jiggers.RelIntensity.Z = MAX(intensity.Z, jiggers.RelIntensity.Z);
}
else
{
jiggers.Intensity.X = MAX(x, jiggers.Intensity.X);
jiggers.Intensity.Y = MAX(y, jiggers.Intensity.Y);
jiggers.Intensity.Z = MAX(z, jiggers.Intensity.Z);
jiggers.Intensity.X = MAX(intensity.X, jiggers.Intensity.X);
jiggers.Intensity.Y = MAX(intensity.Y, jiggers.Intensity.Y);
jiggers.Intensity.Z = MAX(intensity.Z, jiggers.Intensity.Z);
}
}
else
{
jiggers.WFalloff = MAX(falloff, jiggers.WFalloff);
jiggers.RWFalloff = MAX(rfalloff, jiggers.RWFalloff);
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave);
double mx = x * quake->GetModWave(quake->m_WaveSpeed.X);
double my = y * quake->GetModWave(quake->m_WaveSpeed.Y);
double mz = z * quake->GetModWave(quake->m_WaveSpeed.Z);
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * jiggers.Falloff * strength;
intensity.X *= quake->GetModWave(quake->m_WaveSpeed.X);
intensity.Y *= quake->GetModWave(quake->m_WaveSpeed.Y);
intensity.Z *= quake->GetModWave(quake->m_WaveSpeed.Z);
intensity *= strength * jiggers.Falloff;
// [RH] This only gives effect to the last sine quake. I would
// prefer if some way was found to make multiples coexist
// peacefully, but just summing them together is undesirable
// because they could cancel each other out depending on their
// relative phases.
// [MC] Now does so. And they stack rather well. I'm a little
// surprised at how easy it was.
if (quake->m_Flags & QF_RELATIVE)
{
jiggers.RelOffset.X = mx;
jiggers.RelOffset.Y = my;
jiggers.RelOffset.Z = mz;
jiggers.RelOffset += intensity;
}
else
{
jiggers.Offset.X = mx;
jiggers.Offset.Y = my;
jiggers.Offset.Z = mz;
jiggers.Offset += intensity;
}
}
}

View file

@ -153,7 +153,7 @@ struct FQuakeJiggers
DVector3 RelIntensity;
DVector3 Offset;
DVector3 RelOffset;
double Falloff, WFalloff, RFalloff, RWFalloff;
double Falloff;
double RollIntensity, RollWave;
};
@ -180,8 +180,7 @@ public:
int m_Highpoint, m_MiniCount;
double m_RollIntensity, m_RollWave;
double GetModIntensity(double intensity) const;
double GetModIntensity(double intensity, bool fake = false) const;
double GetModWave(double waveMultiplier) const;
double GetFalloff(double dist) const;

View file

@ -41,7 +41,8 @@
#include "doomstat.h"
#include "farchive.h"
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR(Int, con_scaletext)
int active_con_scaletext();
IMPLEMENT_POINTY_CLASS (DHUDMessage)
DECLARE_POINTER(Next)
@ -260,13 +261,10 @@ void DHUDMessage::ResetText (const char *text)
}
else
{
switch (con_scaletext)
switch (active_con_scaletext())
{
default:
case 0: width = SCREENWIDTH; break;
case 1: width = SCREENWIDTH / CleanXfac; break;
case 2: width = SCREENWIDTH / 2; break;
case 3: width = SCREENWIDTH / 4; break;
case 0: width = SCREENWIDTH / CleanXfac; break;
default: width = SCREENWIDTH / active_con_scaletext(); break;
}
}
@ -332,7 +330,7 @@ void DHUDMessage::Draw (int bottom, int visibility)
int screen_width = SCREENWIDTH;
int screen_height = SCREENHEIGHT;
if (HUDWidth == 0 && con_scaletext==1)
if (HUDWidth == 0 && active_con_scaletext() == 0)
{
clean = true;
xscale = CleanXfac;
@ -341,17 +339,11 @@ void DHUDMessage::Draw (int bottom, int visibility)
else
{
xscale = yscale = 1;
if (HUDWidth==0 && con_scaletext==2)
if (HUDWidth == 0)
{
screen_width/=2;
screen_height/=2;
bottom/=2;
}
else if (HUDWidth==0 && con_scaletext==3)
{
screen_width/=4;
screen_height/=4;
bottom/=4;
screen_width /= active_con_scaletext();
screen_height /= active_con_scaletext();
bottom /= active_con_scaletext();
}
}
@ -453,7 +445,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (hudheight == 0)
{
if (con_scaletext <= 1)
if (active_con_scaletext() <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
@ -461,21 +453,11 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, Alpha,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, Alpha,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
@ -566,7 +548,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
float trans = float(Alpha * -(Tics - FadeOutTics) / FadeOutTics);
if (hudheight == 0)
{
if (con_scaletext <= 1)
if (active_con_scaletext() <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
@ -574,21 +556,11 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
@ -676,7 +648,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
float trans = float(Alpha * Tics / FadeInTics);
if (hudheight == 0)
{
if (con_scaletext <= 1)
if (active_con_scaletext() <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
@ -684,21 +656,11 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_AlphaF, trans,
DTA_RenderStyle, Style,
DTA_KeepRatio, true,
@ -864,7 +826,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
{
if (hudheight == 0)
{
if (con_scaletext <= 1)
if (active_con_scaletext() <= 1)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
@ -873,22 +835,11 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
DTA_RenderStyle, Style,
TAG_DONE);
}
else if (con_scaletext == 3)
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/4,
DTA_VirtualHeight, SCREENHEIGHT/4,
DTA_KeepRatio, true,
DTA_TextLen, LineVisible,
DTA_AlphaF, Alpha,
DTA_RenderStyle, Style,
TAG_DONE);
}
else
{
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_TextLen, LineVisible,
DTA_AlphaF, Alpha,

View file

@ -1013,7 +1013,15 @@ public:
void ScreenSizeChanged()
{
Super::ScreenSizeChanged();
V_CalcCleanFacs(script->resW, script->resH, SCREENWIDTH, SCREENHEIGHT, &script->cleanX, &script->cleanY);
if (uiscale > 0)
{
script->cleanX = uiscale;
script->cleanY = uiscale;
}
else
{
V_CalcCleanFacs(script->resW, script->resH, SCREENWIDTH, SCREENHEIGHT, &script->cleanX, &script->cleanY);
}
}
void Draw (EHudState state)

View file

@ -66,7 +66,7 @@ EXTERN_CVAR (Int, screenblocks)
EXTERN_CVAR (Bool, am_showtime)
EXTERN_CVAR (Bool, am_showtotaltime)
CVAR(Int,hud_althudscale, 2, CVAR_ARCHIVE) // Scale the hud to 640x400?
CVAR(Int,hud_althudscale, 4, CVAR_ARCHIVE) // Scale the hud to 640x400?
CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
// These are intentionally not the same as in the automap!
@ -118,7 +118,7 @@ static int hudwidth, hudheight; // current width/height for HUD display
static int statspace;
DVector2 AM_GetPosition();
int active_con_scaletext();
FTextureID GetHUDIcon(PClassInventory *cls)
{
@ -886,22 +886,15 @@ static void DrawCoordinates(player_t * CPlayer)
}
int vwidth, vheight;
switch (con_scaletext)
if (active_con_scaletext() == 0)
{
default:
case 0:
vwidth = SCREENWIDTH;
vheight = SCREENHEIGHT;
break;
case 1:
case 2:
vwidth = SCREENWIDTH/2;
vheight = SCREENHEIGHT/2;
break;
case 3:
vwidth = SCREENWIDTH/4;
vheight = SCREENHEIGHT/4;
break;
vwidth = SCREENWIDTH / 2;
vheight = SCREENHEIGHT / 2;
}
else
{
vwidth = SCREENWIDTH / active_con_scaletext();
vheight = SCREENHEIGHT / active_con_scaletext();
}
int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
@ -1090,7 +1083,20 @@ void DrawHUD()
if (hud_althudscale && SCREENWIDTH>640)
{
hudwidth=SCREENWIDTH/2;
if (hud_althudscale == 3)
if (hud_althudscale == 4)
{
if (uiscale == 0)
{
hudwidth = CleanWidth;
hudheight = CleanHeight;
}
else
{
hudwidth = SCREENWIDTH / uiscale;
hudheight = SCREENHEIGHT / uiscale;
}
}
else if (hud_althudscale == 3)
{
hudwidth = SCREENWIDTH / 4;
hudheight = SCREENHEIGHT / 4;

View file

@ -74,6 +74,8 @@ EXTERN_CVAR (Bool, am_showtotaltime)
EXTERN_CVAR (Bool, noisedebug)
EXTERN_CVAR (Int, con_scaletext)
int active_con_scaletext();
DBaseStatusBar *StatusBar;
extern int setblocks;
@ -1240,17 +1242,17 @@ void DBaseStatusBar::Draw (EHudState state)
int xpos;
int y;
if (con_scaletext == 0)
if (active_con_scaletext() == 1)
{
vwidth = SCREENWIDTH;
vheight = SCREENHEIGHT;
xpos = vwidth - 80;
y = ::ST_Y - height;
}
else if (con_scaletext == 3)
else if (active_con_scaletext() > 1)
{
vwidth = SCREENWIDTH/4;
vheight = SCREENHEIGHT/4;
vwidth = SCREENWIDTH / active_con_scaletext();
vheight = SCREENHEIGHT / active_con_scaletext();
xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
y = ::ST_Y/4 - height;
}
@ -1264,9 +1266,9 @@ void DBaseStatusBar::Draw (EHudState state)
if (gameinfo.gametype == GAME_Strife)
{
if (con_scaletext == 0)
if (active_con_scaletext() == 1)
y -= height * 4;
else if (con_scaletext == 3)
else if (active_con_scaletext() > 3)
y -= height;
else
y -= height * 2;
@ -1400,27 +1402,15 @@ void DBaseStatusBar::DrawLog ()
if (CPlayer->LogText.IsNotEmpty())
{
// This uses the same scaling as regular HUD messages
switch (con_scaletext)
if (active_con_scaletext() == 0)
{
default:
hudwidth = SCREENWIDTH;
hudheight = SCREENHEIGHT;
break;
case 1:
hudwidth = SCREENWIDTH / CleanXfac;
hudheight = SCREENHEIGHT / CleanYfac;
break;
case 2:
hudwidth = SCREENWIDTH / 2;
hudheight = SCREENHEIGHT / 2;
break;
case 3:
hudwidth = SCREENWIDTH / 4;
hudheight = SCREENHEIGHT / 4;
break;
}
else
{
hudwidth = SCREENWIDTH / active_con_scaletext();
hudheight = SCREENHEIGHT / active_con_scaletext();
}
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;

View file

@ -4451,6 +4451,7 @@ enum EACSFunctions
ACSF_CheckClass = 200,
ACSF_DamageActor, // [arookas]
ACSF_SetActorFlag,
// ZDaemon
ACSF_GetTeamScore = 19620, // (int team)
@ -6046,6 +6047,34 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
return P_DamageMobj(target, inflictor, inflictor, args[4], damagetype);
}
case ACSF_SetActorFlag:
{
int tid = args[0];
FString flagname = FBehavior::StaticLookupString(args[1]);
bool flagvalue = !!args[2];
int count = 0; // Return value; number of actors affected
if (tid == 0)
{
if (ModActorFlag(activator, flagname, flagvalue))
{
++count;
}
}
else
{
FActorIterator it(tid);
while ((actor = it.Next()) != nullptr)
{
// Don't log errors when affecting many actors because things might share a TID but not share the flag
if (ModActorFlag(actor, flagname, flagvalue, false))
{
++count;
}
}
}
return count;
}
default:
break;
}

View file

@ -656,7 +656,7 @@ void R_AddInterpolationPoint(const DVector3a &vec)
//
//==========================================================================
static double QuakePower(double factor, double intensity, double offset, double falloff, double wfalloff)
static double QuakePower(double factor, double intensity, double offset)
{
double randumb;
if (intensity == 0)
@ -667,7 +667,7 @@ static double QuakePower(double factor, double intensity, double offset, double
{
randumb = pr_torchflicker.GenRand_Real2() * (intensity * 2) - intensity;
}
return factor * (wfalloff * offset + falloff * randumb);
return factor * (offset + randumb);
}
//==========================================================================
@ -797,36 +797,36 @@ void R_SetupFrame (AActor *actor)
if (jiggers.RollIntensity != 0 || jiggers.RollWave != 0)
{
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave, jiggers.RFalloff, jiggers.RWFalloff);
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave);
}
if (jiggers.RelIntensity.X != 0 || jiggers.RelOffset.X != 0)
{
an = camera->Angles.Yaw;
double power = QuakePower(quakefactor, jiggers.RelIntensity.X, jiggers.RelOffset.X, jiggers.Falloff, jiggers.WFalloff);
double power = QuakePower(quakefactor, jiggers.RelIntensity.X, jiggers.RelOffset.X);
ViewPos += an.ToVector(power);
}
if (jiggers.RelIntensity.Y != 0 || jiggers.RelOffset.Y != 0)
{
an = camera->Angles.Yaw + 90;
double power = QuakePower(quakefactor, jiggers.RelIntensity.Y, jiggers.RelOffset.Y, jiggers.Falloff, jiggers.WFalloff);
double power = QuakePower(quakefactor, jiggers.RelIntensity.Y, jiggers.RelOffset.Y);
ViewPos += an.ToVector(power);
}
// FIXME: Relative Z is not relative
if (jiggers.RelIntensity.Z != 0 || jiggers.RelOffset.Z != 0)
{
ViewPos.Z += QuakePower(quakefactor, jiggers.RelIntensity.Z, jiggers.RelOffset.Z, jiggers.Falloff, jiggers.WFalloff);
ViewPos.Z += QuakePower(quakefactor, jiggers.RelIntensity.Z, jiggers.RelOffset.Z);
}
if (jiggers.Intensity.X != 0 || jiggers.Offset.X != 0)
{
ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff);
ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X);
}
if (jiggers.Intensity.Y != 0 || jiggers.Offset.Y != 0)
{
ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff);
ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y);
}
if (jiggers.Intensity.Z != 0 || jiggers.Offset.Z != 0)
{
ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Z, jiggers.Offset.Z, jiggers.Falloff, jiggers.WFalloff);
ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Z, jiggers.Offset.Z);
}
}
}

View file

@ -30,6 +30,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
bool CheckDeprecatedFlags(const AActor *actor, PClassActor *info, int index);
const char *GetFlagName(unsigned int flagnum, int flagoffset);
void ModActorFlag(AActor *actor, FFlagDef *fd, bool set);
bool ModActorFlag(AActor *actor, FString &flagname, bool set, bool printerror = true);
INTBOOL CheckActorFlag(const AActor *actor, FFlagDef *fd);
INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror = true);

View file

@ -1422,7 +1422,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
damagetype = self->DamageType;
}
int count = P_RadiusAttack (self, self->target, damage, distance, damagetype, flags, fulldmgdistance);
int pflags = 0;
if (flags & XF_HURTSOURCE) pflags |= RADF_HURTSOURCE;
if (flags & XF_NOTMISSILE) pflags |= RADF_SOURCEISSPOT;
int count = P_RadiusAttack (self, self->target, damage, distance, damagetype, pflags, fulldmgdistance);
P_CheckSplash(self, distance);
if (alert && self->target != NULL && self->target->player != NULL)
{
@ -4681,90 +4685,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeFlag)
PARAM_STRING (flagname);
PARAM_BOOL (value);
const char *dot = strchr(flagname, '.');
FFlagDef *fd;
PClassActor *cls = self->GetClass();
if (dot != NULL)
{
FString part1(flagname.GetChars(), dot - flagname);
fd = FindFlag(cls, part1, dot + 1);
}
else
{
fd = FindFlag(cls, flagname, NULL);
}
if (fd != NULL)
{
bool kill_before, kill_after;
INTBOOL item_before, item_after;
INTBOOL secret_before, secret_after;
kill_before = self->CountsAsKill();
item_before = self->flags & MF_COUNTITEM;
secret_before = self->flags5 & MF5_COUNTSECRET;
if (fd->structoffset == -1)
{
HandleDeprecatedFlags(self, cls, value, fd->flagbit);
}
else
{
ActorFlags *flagp = (ActorFlags*) (((char*)self) + fd->structoffset);
// If these 2 flags get changed we need to update the blockmap and sector links.
bool linkchange = flagp == &self->flags && (fd->flagbit == MF_NOBLOCKMAP || fd->flagbit == MF_NOSECTOR);
if (linkchange) self->UnlinkFromWorld();
ModActorFlag(self, fd, value);
if (linkchange) self->LinkToWorld();
}
kill_after = self->CountsAsKill();
item_after = self->flags & MF_COUNTITEM;
secret_after = self->flags5 & MF5_COUNTSECRET;
// Was this monster previously worth a kill but no longer is?
// Or vice versa?
if (kill_before != kill_after)
{
if (kill_after)
{ // It counts as a kill now.
level.total_monsters++;
}
else
{ // It no longer counts as a kill.
level.total_monsters--;
}
}
// same for items
if (item_before != item_after)
{
if (item_after)
{ // It counts as an item now.
level.total_items++;
}
else
{ // It no longer counts as an item
level.total_items--;
}
}
// and secretd
if (secret_before != secret_after)
{
if (secret_after)
{ // It counts as an secret now.
level.total_secrets++;
}
else
{ // It no longer counts as an secret
level.total_secrets--;
}
}
}
else
{
Printf("Unknown flag '%s' in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars());
}
ModActorFlag(self, flagname, value);
return 0;
}

View file

@ -182,6 +182,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF4, BOSSDEATH, AActor, flags4),
DEFINE_FLAG(MF5, DONTDRAIN, AActor, flags5),
DEFINE_FLAG(MF5, GETOWNER, AActor, flags5),
DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5),
DEFINE_FLAG(MF5, NOFORWARDFALL, AActor, flags5),
DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5),

View file

@ -162,6 +162,71 @@ void ModActorFlag(AActor *actor, FFlagDef *fd, bool set)
#endif
}
//==========================================================================
//
// Finds a flag by name and sets or clears it
//
// Returns true if the flag was found for the actor; else returns false
//
//==========================================================================
bool ModActorFlag(AActor *actor, FString &flagname, bool set, bool printerror)
{
bool found = false;
if (actor != NULL)
{
const char *dot = strchr(flagname, '.');
FFlagDef *fd;
PClassActor *cls = actor->GetClass();
if (dot != NULL)
{
FString part1(flagname.GetChars(), dot - flagname);
fd = FindFlag(cls, part1, dot + 1);
}
else
{
fd = FindFlag(cls, flagname, NULL);
}
if (fd != NULL)
{
found = true;
if (actor->CountsAsKill() && actor->health > 0) --level.total_monsters;
if (actor->flags & MF_COUNTITEM) --level.total_items;
if (actor->flags5 & MF5_COUNTSECRET) --level.total_secrets;
if (fd->structoffset == -1)
{
HandleDeprecatedFlags(actor, cls, set, fd->flagbit);
}
else
{
ActorFlags *flagp = (ActorFlags*)(((char*)actor) + fd->structoffset);
// If these 2 flags get changed we need to update the blockmap and sector links.
bool linkchange = flagp == &actor->flags && (fd->flagbit == MF_NOBLOCKMAP || fd->flagbit == MF_NOSECTOR);
if (linkchange) actor->UnlinkFromWorld();
ModActorFlag(actor, fd, set);
if (linkchange) actor->LinkToWorld();
}
if (actor->CountsAsKill() && actor->health > 0) ++level.total_monsters;
if (actor->flags & MF_COUNTITEM) ++level.total_items;
if (actor->flags5 & MF5_COUNTSECRET) ++level.total_secrets;
}
else if (printerror)
{
DPrintf(DMSG_ERROR, "ACS/DECORATE: '%s' is not a flag in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars());
}
}
return found;
}
//==========================================================================
//
// Returns whether an actor flag is true or not.

View file

@ -62,6 +62,14 @@
#include "colormatcher.h"
#include "r_data/colormaps.h"
CUSTOM_CVAR(Int, uiscale, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
{
if (StatusBar != NULL)
{
StatusBar->ScreenSizeChanged();
}
}
// [RH] Stretch values to make a 320x200 image best fit the screen
// without using fractional steppings
int CleanXfac, CleanYfac;
@ -75,7 +83,7 @@ int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
// FillSimplePoly uses this
extern "C" short spanend[MAXHEIGHT];
CVAR (Bool, hud_scale, false, CVAR_ARCHIVE);
CVAR (Bool, hud_scale, true, CVAR_ARCHIVE);
// For routines that take RGB colors, cache the previous lookup in case there
// are several repetitions with the same color.

View file

@ -65,6 +65,7 @@
#include "menu/menu.h"
#include "r_data/voxels.h"
int active_con_scale();
FRenderer *Renderer;
@ -857,10 +858,20 @@ void DFrameBuffer::DrawRateStuff ()
int chars;
int rate_x;
int textScale = active_con_scale();
if (textScale == 0)
textScale = CleanXfac;
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
rate_x = Width - ConFont->StringWidth(&fpsbuff[0]);
Clear (rate_x, 0, Width, ConFont->GetHeight(), GPalette.BlackIndex, 0);
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);
Clear (rate_x * textScale, 0, Width, ConFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
if (textScale == 1)
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
else
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
DWORD thisSec = ms/1000;
if (LastSec < thisSec)

View file

@ -522,4 +522,6 @@ inline bool Is54Aspect(int ratio) {
return ratio == 4;
}
EXTERN_CVAR(Int, uiscale);
#endif // __V_VIDEO_H__

View file

@ -1807,6 +1807,7 @@ DSPLYMNU_STILLBOB = "View bob amount while not moving";
HUDMNU_TITLE = "HUD Options";
HUDMNU_ALTHUD = "Alternative HUD";
HUDMNU_MESSAGE = "Message Options";
HUDMNU_UISCALE = "User interface scale";
HUDMNU_CROSSHAIR = "Default Crosshair";
HUDMNU_FORCECROSSHAIR = "Force default crosshair";
HUDMNU_GROWCROSSHAIR = "Grow crosshair when picking up items";
@ -1946,6 +1947,7 @@ MSGMNU_SHOWMESSAGES = "Show messages";
MSGMNU_SHOWOBITUARIES = "Show obituaries";
MSGMNU_SHOWSECRETS = "Show secret notifications";
MSGMNU_SCALETEXT = "Scale text in high res";
MSGMNU_SCALECONSOLE = "Scale console";
MSGMNU_MESSAGELEVEL = "Minimum message level";
MSGMNU_CENTERMESSAGES = "Center messages";
MSGMNU_MESSAGECOLORS = "Message Colors";
@ -2237,6 +2239,7 @@ OPTVAL_ANIMATED = "Animated";
OPTVAL_ROTATED = "Rotated";
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
OPTVAL_DOUBLE = "Double";
OPTVAL_TRIPLE = "Triple";
OPTVAL_QUADRUPLE = "Quadruple";
OPTVAL_ITEMPICKUP = "Item Pickup";
OPTVAL_OBITUARIES = "Obituaries";

View file

@ -768,6 +768,8 @@ OptionMenu "HUDOptions"
Submenu "$HUDMNU_ALTHUD", "AltHudOptions"
Submenu "$HUDMNU_MESSAGE", "MessageOptions"
StaticText " "
Slider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, 0
StaticText " "
Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs"
Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff"
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
@ -802,6 +804,7 @@ OptionValue "AMCoordinates"
OptionValue "AltHUDScale"
{
0, "$OPTVAL_OFF"
4, "$OPTVAL_ON"
1, "$OPTVAL_SCALETO640X400"
2, "$OPTVAL_PIXELDOUBLE"
3, "$OPTVAL_PIXELQUADRUPLE"
@ -1124,6 +1127,15 @@ OptionValue ScaleValues
3, "$OPTVAL_QUADRUPLE"
}
OptionValue ConsoleScaleValues
{
1, "$OPTVAL_OFF"
0, "$OPTVAL_ON"
2, "$OPTVAL_DOUBLE"
3, "$OPTVAL_TRIPLE"
4, "$OPTVAL_QUADRUPLE"
}
OptionValue MessageLevels
{
0.0, "$OPTVAL_ITEMPICKUP"
@ -1147,6 +1159,7 @@ OptionMenu MessageOptions
Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff"
Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff"
Option "$MSGMNU_SCALETEXT", "con_scaletext", "ScaleValues"
Option "$MSGMNU_SCALECONSOLE", "con_scale", "ConsoleScaleValues"
Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels"
Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels"
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff"