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https://github.com/ZDoom/qzdoom.git
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Added GetCVar(string name)
Works like ACS's GetCVar
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parent
d8bf958a06
commit
ebe3f23677
5 changed files with 82 additions and 43 deletions
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@ -1488,6 +1488,44 @@ FBaseCVar *FindCVarSub (const char *var_name, int namelen)
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return var;
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}
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FBaseCVar *GetCVar(AActor *activator, const char *cvarname)
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{
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FBaseCVar *cvar = FindCVar(cvarname, nullptr);
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// Either the cvar doesn't exist, or it's for a mod that isn't loaded, so return nullptr.
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if (cvar == nullptr || (cvar->GetFlags() & CVAR_IGNORE))
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{
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return nullptr;
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}
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else
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{
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// For userinfo cvars, redirect to GetUserCVar
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if (cvar->GetFlags() & CVAR_USERINFO)
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{
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if (activator == nullptr || activator->player == nullptr)
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{
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return nullptr;
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}
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return GetUserCVar(int(activator->player - players), cvarname);
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}
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return cvar;
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}
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}
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FBaseCVar *GetUserCVar(int playernum, const char *cvarname)
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{
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if ((unsigned)playernum >= MAXPLAYERS || !playeringame[playernum])
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{
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return nullptr;
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}
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FBaseCVar **cvar_p = players[playernum].userinfo.CheckKey(FName(cvarname, true));
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FBaseCVar *cvar;
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if (cvar_p == nullptr || (cvar = *cvar_p) == nullptr || (cvar->GetFlags() & CVAR_IGNORE))
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{
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return nullptr;
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}
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return cvar;
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}
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//===========================================================================
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//
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// C_CreateCVar
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@ -186,6 +186,10 @@ void C_BackupCVars (void);
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FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
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FBaseCVar *FindCVarSub (const char *var_name, int namelen);
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// Used for ACS and DECORATE.
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FBaseCVar *GetCVar(AActor *activator, const char *cvarname);
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FBaseCVar *GetUserCVar(int playernum, const char *cvarname);
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// Create a new cvar with the specified name and type
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FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, DWORD flags);
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@ -4657,7 +4657,11 @@ static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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{
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UCVarValue val;
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if (is_string)
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if (cvar == nullptr)
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{
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return 0;
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}
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else if (is_string)
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{
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val = cvar->GetGenericRep(CVAR_String);
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return GlobalACSStrings.AddString(val.String);
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@ -4674,44 +4678,6 @@ static int DoGetCVar(FBaseCVar *cvar, bool is_string)
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}
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}
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static int GetUserCVar(int playernum, const char *cvarname, bool is_string)
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{
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if ((unsigned)playernum >= MAXPLAYERS || !playeringame[playernum])
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{
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return 0;
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}
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FBaseCVar **cvar_p = players[playernum].userinfo.CheckKey(FName(cvarname, true));
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FBaseCVar *cvar;
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if (cvar_p == NULL || (cvar = *cvar_p) == NULL || (cvar->GetFlags() & CVAR_IGNORE))
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{
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return 0;
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}
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return DoGetCVar(cvar, is_string);
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}
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static int GetCVar(AActor *activator, const char *cvarname, bool is_string)
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{
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FBaseCVar *cvar = FindCVar(cvarname, NULL);
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// Either the cvar doesn't exist, or it's for a mod that isn't loaded, so return 0.
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if (cvar == NULL || (cvar->GetFlags() & CVAR_IGNORE))
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{
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return 0;
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}
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else
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{
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// For userinfo cvars, redirect to GetUserCVar
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if (cvar->GetFlags() & CVAR_USERINFO)
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{
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if (activator == NULL || activator->player == NULL)
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{
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return 0;
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}
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return GetUserCVar(int(activator->player - players), cvarname, is_string);
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}
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return DoGetCVar(cvar, is_string);
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}
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}
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static int SetUserCVar(int playernum, const char *cvarname, int value, bool is_string)
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{
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if ((unsigned)playernum >= MAXPLAYERS || !playeringame[playernum])
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@ -5396,7 +5362,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetCVarString:
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if (argCount == 1)
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{
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return GetCVar(activator, FBehavior::StaticLookupString(args[0]), true);
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return DoGetCVar(GetCVar(activator, FBehavior::StaticLookupString(args[0])), true);
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}
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break;
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@ -5417,14 +5383,14 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetUserCVar:
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if (argCount == 2)
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{
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), false);
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return DoGetCVar(GetUserCVar(args[0], FBehavior::StaticLookupString(args[1])), false);
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}
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break;
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case ACSF_GetUserCVarString:
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if (argCount == 2)
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{
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return GetUserCVar(args[0], FBehavior::StaticLookupString(args[1]), true);
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return DoGetCVar(GetUserCVar(args[0], FBehavior::StaticLookupString(args[1])), true);
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}
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break;
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@ -9132,7 +9098,7 @@ scriptwait:
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break;
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case PCD_GETCVAR:
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STACK(1) = GetCVar(activator, FBehavior::StaticLookupString(STACK(1)), false);
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STACK(1) = DoGetCVar(GetCVar(activator, FBehavior::StaticLookupString(STACK(1))), false);
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break;
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case PCD_SETHUDSIZE:
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@ -513,6 +513,36 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCrouchFactor)
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return 0;
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}
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//==========================================================================
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//
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// GetCVar
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//
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// NON-ACTION function that works like ACS's GetCVar.
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCVar)
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{
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if (numret > 0)
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{
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assert(ret != nullptr);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_STRING(cvarname);
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FBaseCVar *cvar = GetCVar(self, cvarname);
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if (cvar == nullptr)
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{
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ret->SetFloat(0);
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}
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else
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{
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ret->SetFloat(cvar->GetGenericRep(CVAR_Float).Float);
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}
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return 1;
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}
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return 0;
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}
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//===========================================================================
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//
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// __decorate_internal_state__
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@ -47,6 +47,7 @@ ACTOR Actor native //: Thinker
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native int GetSpawnHealth();
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native int GetGibHealth();
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native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native float GetCVar(string cvar);
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// Action functions
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// Meh, MBF redundant functions. Only for DeHackEd support.
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