- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.

SVN r2552 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-18 20:26:25 +00:00
parent 050b82f543
commit f9523a01e3
49 changed files with 520 additions and 116 deletions

View File

@ -116,13 +116,13 @@ EXTERN_CVAR (Float, con_midtime);
//
// CVAR displaynametags
//
// Selects whether to display name tags or not when changing weapons
// Selects whether to display name tags or not when changing weapons/items
//
//==========================================================================
CUSTOM_CVAR (Bool, displaynametags, 0, CVAR_ARCHIVE)
CUSTOM_CVAR (Int, displaynametags, 0, CVAR_ARCHIVE)
{
if (self != 0 && self != 1)
if (self < 0 || self > 3)
{
self = 0;
}
@ -322,11 +322,23 @@ CCMD (turn180)
CCMD (weapnext)
{
SendItemUse = players[consoleplayer].weapons.PickNextWeapon (&players[consoleplayer]);
// [BC] Option to display the name of the weapon being cycled to.
if ((displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
{
StatusBar->AttachMessage(new DHUDMessageFadeOut(SmallFont, SendItemUse->GetTag(),
1.5f, 0.90f, 0, 0, CR_GOLD, 2.f, 0.35f), MAKE_ID( 'W', 'E', 'P', 'N' ));
}
}
CCMD (weapprev)
{
SendItemUse = players[consoleplayer].weapons.PickPrevWeapon (&players[consoleplayer]);
// [BC] Option to display the name of the weapon being cycled to.
if ((displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
{
StatusBar->AttachMessage(new DHUDMessageFadeOut(SmallFont, SendItemUse->GetTag(),
1.5f, 0.90f, 0, 0, CR_GOLD, 2.f, 0.35f), MAKE_ID( 'W', 'E', 'P', 'N' ));
}
}
CCMD (invnext)
@ -354,10 +366,9 @@ CCMD (invnext)
who->InvSel = who->Inventory;
}
}
if (displaynametags && StatusBar && SmallFont
&& gamestate == GS_LEVEL && level.time > con_midtime && who->InvSel)
StatusBar->AttachMessage (new DHUDMessage (SmallFont, who->InvSel->GetTag(),
2.5f, 0.375f, 0, 0, CR_YELLOW, con_midtime), MAKE_ID('S','I','N','V'));
if ((displaynametags & 1) && StatusBar && SmallFont && who->InvSel)
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, who->InvSel->GetTag(),
1.5f, 0.80f, 0, 0, CR_GOLD, 2.f, 0.35f), MAKE_ID('S','I','N','V'));
}
who->player->inventorytics = 5*TICRATE;
}
@ -385,10 +396,9 @@ CCMD (invprev)
}
who->InvSel = item;
}
if (displaynametags && StatusBar && SmallFont
&& gamestate == GS_LEVEL && level.time > con_midtime && who->InvSel)
StatusBar->AttachMessage (new DHUDMessage (SmallFont, who->InvSel->GetTag(),
2.5f, 0.375f, 0, 0, CR_YELLOW, con_midtime), MAKE_ID('S','I','N','V'));
if ((displaynametags & 1) && StatusBar && SmallFont && who->InvSel)
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, who->InvSel->GetTag(),
1.5f, 0.80f, 0, 0, CR_GOLD, 2.f, 0.35f), MAKE_ID('S','I','N','V'));
}
who->player->inventorytics = 5*TICRATE;
}

View File

@ -356,6 +356,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_RestoreSpecialPosition)
self->z += FloatBobOffsets[(self->FloatBobPhase + level.maptime) & 63];
}
}
self->SetOrigin (self->x, self->y, self->z);
}
int AInventory::StaticLastMessageTic;

View File

@ -93,7 +93,7 @@ EXTERN_CVAR(Int, showendoom)
EXTERN_CVAR(Bool, hud_althud)
EXTERN_CVAR(Int, compatmode)
EXTERN_CVAR (Bool, vid_vsync)
EXTERN_CVAR(Bool, displaynametags)
EXTERN_CVAR(Int, displaynametags)
EXTERN_CVAR (Int, snd_channels)
//
@ -485,6 +485,13 @@ static value_t Contrast[] = {
{ 2.0, "Smooth" }
};
static value_t DisplayTagsTypes[] = {
{ 0.0, "None" },
{ 1.0, "Items" },
{ 2.0, "Weapons" },
{ 3.0, "Both" }
};
static menuitem_t VideoItems[] = {
{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
@ -510,7 +517,7 @@ static menuitem_t VideoItems[] = {
{ discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} },
{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
{ discrete, "Display nametags", {&displaynametags}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Display nametags", {&displaynametags}, {4.0}, {0.0}, {0.0}, {DisplayTagsTypes} },
};
#define CROSSHAIR_INDEX 7

View File

@ -4,6 +4,7 @@ actor Bootspoon : Fist
{
game Chex
obituary "$OB_MPSPOON"
Tag "$TAG_SPOON"
}
actor SuperBootspork : Chainsaw 2005
@ -11,6 +12,7 @@ actor SuperBootspork : Chainsaw 2005
game Chex
obituary "$OB_MPBOOTSPORK"
Inventory.PickupMessage "$GOTSUPERBOOTSPORK"
Tag "$TAG_SPORK"
}
actor MiniZorcher : Pistol
@ -18,6 +20,7 @@ actor MiniZorcher : Pistol
game Chex
obituary "$OP_MPZORCH"
inventory.pickupmessage "$GOTMINIZORCHER"
Tag "$TAG_MINIZORCHER"
states
{
Spawn:
@ -30,6 +33,7 @@ actor LargeZorcher : Shotgun 2001
game Chex
obituary "$OP_MPZORCH"
inventory.pickupmessage "$GOTLARGEZORCHER"
Tag "$TAG_LARGEZORCHER"
}
actor SuperLargeZorcher : SuperShotgun 82
@ -37,6 +41,7 @@ actor SuperLargeZorcher : SuperShotgun 82
game Chex
obituary "$OB_MPMEGAZORCH"
inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
Tag "$TAG_SUPERLARGEZORCHER"
}
actor RapidZorcher : Chaingun 2002
@ -44,6 +49,7 @@ actor RapidZorcher : Chaingun 2002
game Chex
obituary "$OB_MPRAPIDZORCH"
inventory.pickupmessage "$GOTRAPIDZORCHER"
Tag "$TAG_RAPIDZORCHER"
}
actor ZorchPropulsor : RocketLauncher 2003
@ -51,6 +57,7 @@ actor ZorchPropulsor : RocketLauncher 2003
game Chex
obituary ""
inventory.pickupmessage "$GOTZORCHPROPULSOR"
Tag "$TAG_ZORCHPROPULSOR"
States
{
Fire:
@ -75,6 +82,7 @@ actor PhasingZorcher : PlasmaRifle 2004
game Chex
obituary ""
inventory.pickupmessage "$GOTPHASINGZORCHER"
Tag "$TAG_PHASINGZORCHER"
states
{
Fire:
@ -104,6 +112,7 @@ actor LAZDevice : BFG9000 2006
game Chex
obituary ""
inventory.pickupmessage "$GOTLAZDEVICE"
Tag "$TAG_LAZDEVICE"
states
{
Fire:

View File

@ -21,6 +21,7 @@ ACTOR Fist : Weapon
Weapon.SelectionOrder 3700
Weapon.Kickback 100
Obituary "$OB_MPFIST"
Tag "$FIST"
+WEAPON.WIMPY_WEAPON
+WEAPON.MELEEWEAPON
States
@ -61,6 +62,7 @@ ACTOR Pistol : DoomWeapon 5010
Obituary "$OB_MPPISTOL"
+WEAPON.WIMPY_WEAPON
Inventory.Pickupmessage "$PICKUP_PISTOL_DROPPED"
Tag "$TAG_PISTOL"
States
{
Ready:
@ -105,6 +107,7 @@ ACTOR Chainsaw : Weapon 2005
Weapon.ReadySound "weapons/sawidle"
Inventory.PickupMessage "$GOTCHAINSAW"
Obituary "$OB_MPCHAINSAW"
Tag "$TAG_CHAINSAW"
+WEAPON.MELEEWEAPON
States
{
@ -144,6 +147,7 @@ ACTOR Shotgun : DoomWeapon 2001
Weapon.AmmoType "Shell"
Inventory.PickupMessage "$GOTSHOTGUN"
Obituary "$OB_MPSHOTGUN"
Tag "$TAG_SHOTGUN"
States
{
Ready:
@ -190,6 +194,7 @@ ACTOR SuperShotgun : DoomWeapon 82
Weapon.AmmoType "Shell"
Inventory.PickupMessage "$GOTSHOTGUN2"
Obituary "$OB_MPSSHOTGUN"
Tag "$TAG_SUPERSHOTGUN"
States
{
Ready:
@ -243,6 +248,7 @@ ACTOR Chaingun : DoomWeapon 2002
Weapon.AmmoType "Clip"
Inventory.PickupMessage "$GOTCHAINGUN"
Obituary "$OB_MPCHAINGUN"
Tag "$TAG_CHAINGUN"
States
{
Ready:
@ -285,6 +291,7 @@ ACTOR RocketLauncher : DoomWeapon 2003
Weapon.AmmoType "RocketAmmo"
+WEAPON.NOAUTOFIRE
Inventory.PickupMessage "$GOTLAUNCHER"
Tag "$TAG_ROCKETLAUNCHER"
States
{
Ready:
@ -406,6 +413,7 @@ ACTOR PlasmaRifle : DoomWeapon 2004
Weapon.AmmoGive 40
Weapon.AmmoType "Cell"
Inventory.PickupMessage "$GOTPLASMA"
Tag "$TAG_PLASMARIFLE"
States
{
Ready:
@ -511,6 +519,7 @@ ACTOR BFG9000 : DoomWeapon 2006
Weapon.AmmoType "Cell"
+WEAPON.NOAUTOFIRE
Inventory.PickupMessage "$GOTBFG9000"
Tag "$TAG_BFG9000"
States
{
Ready:

View File

@ -33,6 +33,7 @@ ACTOR ArtiInvisibility : PowerupGiver 75
Inventory.Icon ARTIINVS
Powerup.Type Ghost
Inventory.PickupMessage "$TXT_ARTIINVISIBILITY"
Tag "$TAG_ARTIINVISIBILITY"
States
{
Spawn:
@ -54,6 +55,7 @@ ACTOR ArtiTomeOfPower : PowerupGiver 86 native
Inventory.Icon "ARTIPWBK"
Powerup.Type Weaponlevel2
Inventory.PickupMessage "$TXT_ARTITOMEOFPOWER"
Tag "$TAG_ARTITOMEOFPOWER"
States
{
Spawn:
@ -98,6 +100,7 @@ ACTOR ArtiTimeBomb : Inventory 34 native
Inventory.Icon "ARTIFBMB"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIFIREBOMB"
Tag "$TAG_ARTIFIREBOMB"
Inventory.DefMaxAmount
States
{

View File

@ -15,6 +15,8 @@ ACTOR Staff : HereticWeapon
+WIMPY_WEAPON
+MELEEWEAPON
Weapon.sisterweapon "StaffPowered"
Obituary "$OB_MPSTAFF"
Tag "$TAG_STAFF"
action native A_StaffAttack (int damage, class<Actor> puff);
@ -45,6 +47,8 @@ ACTOR StaffPowered : Staff
+WEAPON.POWERED_UP
+WEAPON.READYSNDHALF
+WEAPON.STAFF2_KICKBACK
Obituary "$OB_MPPSTAFF"
Tag "$TAG_STAFFP"
States
{
Ready:
@ -116,6 +120,8 @@ ACTOR GoldWand : HereticWeapon
Weapon.AmmoType "GoldWandAmmo"
Weapon.SisterWeapon "GoldWandPowered"
Weapon.YAdjust 5
Obituary "$OB_MPGOLDWAND"
Tag "$TAG_GOLDWAND"
action native A_FireGoldWandPL1 ();
@ -145,6 +151,8 @@ ACTOR GoldWandPowered : GoldWand
+WEAPON.POWERED_UP
Weapon.AmmoGive 0
Weapon.SisterWeapon "GoldWand"
Obituary "$OB_MPPGOLDWAND"
Tag "$TAG_GOLDWANDP"
action native A_FireGoldWandPL2 ();
@ -173,6 +181,7 @@ ACTOR GoldWandFX1
Projectile
RenderStyle Add
DeathSound "weapons/wandhit"
Obituary "$OB_MPPGOLDWAND"
States
{
Spawn:
@ -209,7 +218,8 @@ ACTOR GoldWandPuff1
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
States {
States
{
Spawn:
PUF2 ABCDE 3 BRIGHT
Stop
@ -243,7 +253,8 @@ ACTOR Crossbow : HereticWeapon 2001
Weapon.AmmoType "CrossbowAmmo"
Weapon.SisterWeapon "CrossbowPowered"
Weapon.YAdjust 15
Inventory.PickupMessage "$TxT_WPNCROSSBOW"
Inventory.PickupMessage "$TXT_WPNCROSSBOW"
Tag "$TAG_CROSSBOW"
action native A_FireCrossbowPL1 ();
@ -277,6 +288,7 @@ ACTOR CrossbowPowered : Crossbow
+WEAPON.POWERED_UP
Weapon.AmmoGive 0
Weapon.SisterWeapon "Crossbow"
Tag "$TAG_CROSSBOWP"
action native A_FireCrossbowPL2();
@ -310,6 +322,7 @@ ACTOR CrossbowFX1
RenderStyle Add
SeeSound "weapons/bowshoot"
DeathSound "weapons/bowhit"
Obituary "$OB_MPCROSSBOW"
States
{
Spawn:
@ -330,6 +343,7 @@ ACTOR CrossbowFX2 : CrossbowFX1
SpawnID 148
Speed 32
Damage 6
Obituary "$OB_MPPCROSSBOW"
States
{
Spawn:
@ -394,6 +408,8 @@ ACTOR Gauntlets : Weapon 2005
Weapon.UpSound "weapons/gauntletsactivate"
Weapon.SisterWeapon "GauntletsPowered"
Inventory.PickupMessage "$TXT_WPNGAUNTLETS"
Tag "$TAG_GAUNTLETS"
Obituary "$OB_MPGAUNTLETS"
action native A_GauntletAttack (int power);
@ -427,6 +443,8 @@ ACTOR GauntletsPowered : Gauntlets
{
Game Heretic
+POWERED_UP
Tag "$TAG_GAUNTLETSP"
Obituary "$OB_MPPGAUNTLETS"
Weapon.SisterWeapon "Gauntlets"
States
{
@ -469,7 +487,7 @@ ACTOR GauntletPuff1
}
}
// Gauntlett puff 2 ---------------------------------------------------------
// Gauntlet puff 2 ---------------------------------------------------------
ACTOR GauntletPuff2 : GauntletPuff1
{
@ -494,7 +512,8 @@ ACTOR Mace : HereticWeapon
Weapon.YAdjust 15
Weapon.AmmoType "MaceAmmo"
Weapon.SisterWeapon "MacePowered"
Inventory.PickupMessage "$TxT_WPNMACE"
Inventory.PickupMessage "$TXT_WPNMACE"
Tag "$TAG_MACE"
action native A_FireMacePL1();
@ -529,6 +548,7 @@ ACTOR MacePowered : Mace
Weapon.AmmoUse 5
Weapon.AmmoGive 0
Weapon.SisterWeapon "Mace"
Tag "$TAG_MACEP"
action native A_FireMacePL2();
@ -558,6 +578,7 @@ ACTOR MaceFX1
+THRUGHOST
BounceType "HereticCompat"
SeeSound "weapons/maceshoot"
Obituary "$OB_MPMACE"
action native A_MacePL1Check();
action native A_MaceBallImpact();
@ -636,6 +657,7 @@ ACTOR MaceFX4 native
-NOTELEPORT
BounceType "HereticCompat"
SeeSound ""
Obituary "$OB_MPPMACE"
action native A_DeathBallImpact();
@ -682,7 +704,9 @@ ACTOR Blaster : HereticWeapon 53
Weapon.YAdjust 15
Weapon.AmmoType "BlasterAmmo"
Weapon.SisterWeapon "BlasterPowered"
Inventory.PickupMessage "$TxT_WPNBLASTER"
Inventory.PickupMessage "$TXT_WPNBLASTER"
Tag "$TAG_BLASTER"
Obituary "$OB_MPBLASTER"
action native A_FireBlasterPL1();
@ -740,6 +764,8 @@ ACTOR BlasterFX1 : FastProjectile native
SeeSound "weapons/blastershoot"
DeathSound "weapons/blasterhit"
+SPAWNSOUNDSOURCE
Obituary "$OB_MPPBLASTER"
Tag "$TAG_BLASTERP"
action native A_SpawnRippers();
@ -787,6 +813,7 @@ ACTOR Ripper native
Projectile
+RIPPER
DeathSound "weapons/blasterpowhit"
Obituary "$OB_MPPBLASTER"
States
{
Spawn:
@ -832,7 +859,8 @@ ACTOR SkullRod : HereticWeapon 2004
Weapon.YAdjust 15
Weapon.AmmoType1 "SkullRodAmmo"
Weapon.SisterWeapon "SkullRodPowered"
Inventory.PickupMessage "$TxT_WPNSKULLROD"
Inventory.PickupMessage "$TXT_WPNSKULLROD"
Tag "$TAG_SKULLROD"
action native A_FireSkullRodPL1();
@ -864,6 +892,7 @@ ACTOR SkullRodPowered : SkullRod
Weapon.AmmoUse1 5
Weapon.AmmoGive1 0
Weapon.SisterWeapon "SkullRod"
Tag "$TAG_SKULLRODP"
action native A_FireSkullRodPL2();
@ -899,6 +928,7 @@ ACTOR HornRodFX1
RenderStyle Add
SeeSound "weapons/hornrodshoot"
DeathSound "weapons/hornrodhit"
Obituary "$OB_MPSKULLROD"
States
{
Spawn:
@ -926,6 +956,7 @@ ACTOR HornRodFX2 native
RenderStyle Add
SeeSound "weapons/hornrodpowshoot"
DeathSound "weapons/hornrodpowhit"
Obituary "$OB_MPPSKULLROD"
action native A_AddPlayerRain();
action native A_HideInCeiling();
@ -963,6 +994,7 @@ ACTOR RainPillar native
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
Obituary "$OB_MPPSKULLROD"
action native A_RainImpact();
@ -1003,7 +1035,8 @@ ACTOR PhoenixRod : Weapon 2003 native
Weapon.AmmoGive 2
Weapon.AmmoType "PhoenixRodAmmo"
Weapon.Sisterweapon "PhoenixRodPowered"
Inventory.PickupMessage "$TxT_WPNPHOENIxROD"
Inventory.PickupMessage "$TXT_WPNPHOENIxROD"
Tag "$TAG_PHOENIxROD"
action native A_FirePhoenixPL1();
@ -1037,6 +1070,7 @@ ACTOR PhoenixRodPowered : PhoenixRod native
+WEAPON.MELEEWEAPON
Weapon.SisterWeapon "PhoenixRod"
Weapon.AmmoGive 0
Tag "$TAG_PHOENIxRODP"
action native A_InitPhoenixPL2();
action native A_FirePhoenixPL2();
@ -1071,6 +1105,7 @@ ACTOR PhoenixFX1 native
+SPECIALFIREDAMAGE
SeeSound "weapons/phoenixshoot"
DeathSound "weapons/phoenixhit"
Obituary "$OB_MPPHOENIXROD"
action native A_PhoenixPuff();
@ -1116,6 +1151,7 @@ ACTOR PhoenixFX2 native
DamageType Fire
Projectile
RenderStyle Add
Obituary "$OB_MPPPHOENIXROD"
action native A_FlameEnd();
action native A_FloatPuff();

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@ -10,6 +10,7 @@ ACTOR ArtiBlastRadius : CustomInventory 10110
Inventory.Icon "ARTIBLST"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"
Tag "$TAG_ARTIBLASTRADIUS"
States
{
Spawn:

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@ -13,6 +13,7 @@ ACTOR ArtiBoostArmor : Inventory 8041 native
Inventory.Icon "ARTIBRAC"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR"
Tag "$TAG_ARTIBOOSTARMOR"
States
{
Spawn:

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@ -12,6 +12,7 @@ ACTOR CWeapFlame : ClericWeapon 8009
Weapon.YAdjust 10
Weapon.AmmoType1 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_C3"
Tag "$TAG_CWEAPFLAME"
action native A_CFlameAttack();
@ -126,6 +127,7 @@ ACTOR CircleFlame
-ACTIVATEPCROSS
RenderStyle Add
DeathSound "ClericFlameCircle"
Obituary "$OB_MPCWEAPFLAME"
action native A_CFlameRotate();
@ -166,6 +168,7 @@ ACTOR CFlameMissile : FastProjectile native
DamageType "Fire"
+INVISIBLE
RenderStyle Add
Obituary "$OB_MPCWEAPFLAME"
action native A_CFlamePuff();
action native A_CFlameMissile();

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@ -84,6 +84,7 @@ ACTOR CWeapWraithverge : ClericWeapon native
Weapon.AmmoType1 "Mana1"
Weapon.AmmoType2 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_C4"
Tag "$TAG_CWEAPWRAITHVERGE"
Inventory.PickupSound "WeaponBuild"
action native A_CHolyAttack();
@ -187,6 +188,7 @@ ACTOR HolySpirit native
RenderStyle Translucent
Alpha 0.4
DeathSound "SpiritDie"
Obituary "$OB_MPCWEAPWRAITHVERGE"
action native A_CHolySeek();
action native A_CHolyCheckScream();

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@ -8,6 +8,8 @@ ACTOR CWeapMace : ClericWeapon
Weapon.KickBack 150
Weapon.YAdjust -8
+BLOODSPLATTER
Obituary "$OB_MPCWEAPMACE"
Tag "$TAG_CWEAPMACE"
action native A_CMaceAttack();

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@ -12,6 +12,8 @@ ACTOR CWeapStaff : ClericWeapon 10
Weapon.YAdjust 10
Weapon.AmmoType1 "Mana1"
Inventory.PickupMessage "$TXT_WEAPON_C2"
Obituary "$OB_MPCWEAPSTAFFM"
Tag "$TAG_CWEAPSTAFF"
action native A_CStaffInitBlink();
action native A_CStaffCheckBlink();
@ -65,6 +67,7 @@ ACTOR CStaffMissile native
RenderStyle Add
Projectile
DeathSound "ClericCStaffExplode"
Obituary "$OB_MPCWEAPSTAFFR"
States
{
Spawn:

View File

@ -13,6 +13,8 @@ ACTOR FWeapAxe : FighterWeapon 8010 native
Weapon.YAdjust -12
Weapon.AmmoType1 "Mana1"
Inventory.PickupMessage "$TXT_WEAPON_F2"
Obituary "$OB_MPFWEAPAXE"
Tag "$TAG_FWEAPAXE"
action native A_FAxeCheckUp();
action native A_FAxeCheckReady();

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@ -8,6 +8,8 @@ ACTOR FWeapFist : FighterWeapon
Weapon.SelectionOrder 3400
+WEAPON.MELEEWEAPON
Weapon.KickBack 150
Obituary "$OB_MPFWEAPFIST"
Tag "$TAG_FWEAPFIST"
action native A_FPunchAttack();

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@ -14,6 +14,8 @@ ACTOR FWeapHammer : FighterWeapon 123
Weapon.YAdjust -10
Weapon.AmmoType1 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_F3"
Obituary "$OB_MPFWEAPHAMMERM"
Tag "$TAG_FWEAPHAMMER"
action native A_FHammerAttack();
action native A_FHammerThrow();
@ -60,6 +62,7 @@ ACTOR HammerMissile
DamageType "Fire"
Projectile
DeathSound "FighterHammerExplode"
Obituary "$OB_MPFWEAPHAMMERR"
States
{

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@ -86,6 +86,7 @@ ACTOR FWeapQuietus : FighterWeapon
Weapon.AmmoType2 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_F4"
Inventory.PickupSound "WeaponBuild"
Tag "$TAG_FWEAPQUIETUS"
action native A_FSwordAttack();
@ -131,6 +132,7 @@ ACTOR FSwordMissile native
+EXTREMEDEATH
RenderStyle Add
DeathSound "FighterSwordExplode"
Obituary "$OB_MPFWEAPQUIETUS"
action native A_FSwordFlames();

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@ -105,6 +105,7 @@ ACTOR ArtiPoisonBag : Inventory 8000 native
Inventory.Icon "ARTIPSBG"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIPOISONBAG"
Tag "$TAG_ARTIPOISONBAG"
States
{
Spawn:
@ -118,6 +119,7 @@ ACTOR ArtiPoisonBag : Inventory 8000 native
ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB1"
Tag "$TAG_ARTIPOISONBAG1"
}
// Poison Bag 2 (The Mage's) ------------------------------------------------
@ -125,6 +127,7 @@ ACTOR ArtiPoisonBag1 : ArtiPoisonBag native
ACTOR ArtiPoisonBag2 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB2"
Tag "$TAG_ARTIPOISONBAG2"
}
// Poison Bag 3 (The Fighter's) ---------------------------------------------
@ -132,6 +135,7 @@ ACTOR ArtiPoisonBag2 : ArtiPoisonBag native
ACTOR ArtiPoisonBag3 : ArtiPoisonBag native
{
Inventory.Icon "ARTIPSB3"
Tag "$TAG_ARTIPOISONBAG3"
}
// Poison Cloud -------------------------------------------------------------

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@ -13,6 +13,7 @@ ACTOR ArtiHealingRadius : Inventory 10120 native
Inventory.Icon "ARTIHRAD"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIHEALINGRADIUS"
Tag "$TAG_ARTIHEALINGRADIUS"
States
{
Spawn:

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@ -13,6 +13,8 @@ ACTOR MWeapFrost : MageWeapon 53
Weapon.YAdjust 20
Weapon.AmmoType1 "Mana1"
Inventory.PickupMessage "$TXT_WEAPON_M2"
Obituary "$OB_MPMWEAPFROST"
Tag "$TAG_MWEAPFROST"
action native A_FireConePL1();
@ -55,6 +57,7 @@ ACTOR FrostMissile native
DamageType "Ice"
Projectile
DeathSound "MageShardsExplode"
Obituary "$OB_MPMWEAPFROST"
action native A_ShedShard();

View File

@ -12,6 +12,7 @@ ACTOR MWeapLightning : MageWeapon 8040
Weapon.YAdjust 20
Weapon.AmmoType1 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_M3"
Tag "$TAG_MWEAPLIGHTNING"
action native A_LightningReady();
action native A_MLightningAttack(class<Actor> floor = "LightningFloor", class<Actor> ceiling = "LightningCeiling");
@ -56,6 +57,7 @@ ACTOR Lightning native
MissileType "LightningZap"
AttackSound "MageLightningZap"
ActiveSound "MageLightningContinuous"
Obituary "$OB_MPMWEAPLIGHTNING"
}
ACTOR LightningCeiling : Lightning
@ -137,6 +139,7 @@ ACTOR LightningZap native
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
Obituary "$OB_MPMWEAPLIGHTNING"
action native A_ZapMimic();

View File

@ -86,6 +86,7 @@ ACTOR MWeapBloodscourge : MageWeapon native
+Inventory.NoAttenPickupSound
Inventory.PickupMessage "$TXT_WEAPON_M4"
Inventory.PickupSound "WeaponBuild"
Tag "$TAG_MWEAPBLOODSCOURGE"
action native A_MStaffAttack();
action native A_MStaffPalette();
@ -128,6 +129,7 @@ ACTOR MageStaffFX2 native
+SCREENSEEKER
+EXTREMEDEATH
DeathSound "MageStaffExplode"
Obituary "$OB_MPMWEAPBLOODSCOURGE"
action native A_MStaffTrack();

View File

@ -7,6 +7,7 @@ ACTOR MWeapWand : MageWeapon
Weapon.SelectionOrder 3600
Weapon.KickBack 0
Weapon.YAdjust 9
Tag "$TAG_MWEAPWAND"
States
{
@ -56,6 +57,7 @@ ACTOR MageWandMissile : FastProjectile
+SPAWNSOUNDSOURCE
MissileType "MageWandSmoke"
SeeSound "MageWandFire"
Obituary "$OB_MPMWEAPWAND"
States
{
Spawn:

View File

@ -81,6 +81,7 @@ ACTOR ArtiBoostMana : CustomInventory 8003
Inventory.Icon "ARTIBMAN"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBOOSTMANA"
Tag "$TAG_ARTIBOOSTMANA"
States
{
Spawn:

View File

@ -8,6 +8,7 @@ ACTOR PuzzSkull : PuzzleItem 9002
PuzzleItem.Number 0
Inventory.Icon ARTISKLL
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL"
Tag "$TAG_ARTIPUZZSKULL"
States
{
Spawn:
@ -26,6 +27,7 @@ ACTOR PuzzGemBig : PuzzleItem 9003
PuzzleItem.Number 1
Inventory.Icon ARTIBGEM
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBIG"
Tag "$TAG_ARTIPUZZGEMBIG"
States
{
Spawn:
@ -43,6 +45,7 @@ ACTOR PuzzGemRed : PuzzleItem 9004
PuzzleItem.Number 2
Inventory.Icon ARTIGEMR
Inventory.PickupMessage "$TXT_ARTIPUZZGEMRED"
Tag "$TAG_ARTIPUZZGEMRED"
States
{
Spawn:
@ -61,6 +64,7 @@ ACTOR PuzzGemGreen1 : PuzzleItem 9005
PuzzleItem.Number 3
Inventory.Icon ARTIGEMG
Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN1"
Tag "$TAG_ARTIPUZZGEMGREEN1"
States
{
Spawn:
@ -79,6 +83,7 @@ ACTOR PuzzGemGreen2 : PuzzleItem 9009
PuzzleItem.Number 4
Inventory.Icon ARTIGMG2
Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN2"
Tag "$TAG_ARTIPUZZGEMGREEN2"
States
{
Spawn:
@ -97,6 +102,7 @@ ACTOR PuzzGemBlue1 : PuzzleItem 9006
PuzzleItem.Number 5
Inventory.Icon ARTIGEMB
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE1"
Tag "$TAG_ARTIPUZZGEMBLUE1"
States
{
Spawn:
@ -115,6 +121,7 @@ ACTOR PuzzGemBlue2 : PuzzleItem 9010
PuzzleItem.Number 6
Inventory.Icon ARTIGMB2
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE2"
Tag "$TAG_ARTIPUZZGEMBLUE2"
States
{
Spawn:
@ -133,6 +140,7 @@ ACTOR PuzzBook1 : PuzzleItem 9007
PuzzleItem.Number 7
Inventory.Icon ARTIBOK1
Inventory.PickupMessage "$TXT_ARTIPUZZBOOK1"
Tag "$TAG_ARTIPUZZBOOK1"
States
{
Spawn:
@ -151,6 +159,7 @@ ACTOR PuzzBook2 : PuzzleItem 9008
PuzzleItem.Number 8
Inventory.Icon ARTIBOK2
Inventory.PickupMessage "$TXT_ARTIPUZZBOOK2"
Tag "$TAG_ARTIPUZZBOOK2"
States
{
Spawn:
@ -169,6 +178,7 @@ ACTOR PuzzFlameMask : PuzzleItem 9014
PuzzleItem.Number 9
Inventory.Icon ARTISKL2
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL2"
Tag "$TAG_ARTIPUZZSKULL2"
States
{
Spawn:
@ -185,6 +195,7 @@ ACTOR PuzzFWeapon : PuzzleItem 9015
PuzzleItem.Number 10
Inventory.Icon ARTIFWEP
Inventory.PickupMessage "$TXT_ARTIPUZZFWEAPON"
Tag "$TAG_ARTIPUZZFWEAPON"
States
{
Spawn:
@ -202,6 +213,7 @@ ACTOR PuzzCWeapon : PuzzleItem 9016
PuzzleItem.Number 11
Inventory.Icon ARTICWEP
Inventory.PickupMessage "$TXT_ARTIPUZZCWEAPON"
Tag "$TAG_ARTIPUZZCWEAPON"
States
{
Spawn:
@ -219,6 +231,7 @@ ACTOR PuzzMWeapon : PuzzleItem 9017
PuzzleItem.Number 12
Inventory.Icon ARTIMWEP
Inventory.PickupMessage "$TXT_ARTIPUZZMWEAPON"
Tag "$TAG_ARTIPUZZMWEAPON"
States
{
Spawn:
@ -235,6 +248,7 @@ ACTOR PuzzGear1 : PuzzleItem 9018
PuzzleItem.Number 13
Inventory.Icon ARTIGEAR
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
Tag "$TAG_ARTIPUZZGEAR1"
States
{
Spawn:
@ -252,6 +266,7 @@ ACTOR PuzzGear2 : PuzzleItem 9019
PuzzleItem.Number 14
Inventory.Icon ARTIGER2
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
Tag "$TAG_ARTIPUZZGEAR2"
States
{
Spawn:
@ -269,6 +284,7 @@ ACTOR PuzzGear3 : PuzzleItem 9020
PuzzleItem.Number 15
Inventory.Icon ARTIGER3
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
Tag "$TAG_ARTIPUZZGEAR3"
States
{
Spawn:
@ -286,6 +302,7 @@ ACTOR PuzzGear4 : PuzzleItem 9021
PuzzleItem.Number 16
Inventory.Icon ARTIGER4
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
Tag "$TAG_ARTIPUZZGEAR4"
States
{
Spawn:

View File

@ -9,6 +9,7 @@ ACTOR ArtiSpeedBoots : PowerupGiver 8002
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTISPED
Inventory.PickupMessage "$TXT_ARTISPEED"
Tag "$TAG_ARTISPEED"
Powerup.Type Speed
States
{

View File

@ -14,6 +14,7 @@ ACTOR ArtiDarkServant : Inventory 86 native
Inventory.Icon "ARTISUMN"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUMMON"
Tag "$TAG_ARTISUMMON"
States
{
Spawn:

View File

@ -14,6 +14,7 @@ ACTOR ArtiTeleportOther : Inventory 10040 native
Inventory.Icon "ARTITELO"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER"
Tag "$TAG_ARTITELEPORTOTHER"
States
{
Spawn:

View File

@ -38,6 +38,7 @@ ACTOR ArtiEgg : CustomInventory 30
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIEGG"
Inventory.DefMaxAmount
Tag "$TAG_ARTIEGG"
States
{
Spawn:
@ -91,6 +92,7 @@ ACTOR ArtiPork : CustomInventory 30
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIEGG2"
Inventory.DefMaxAmount
Tag "$TAG_ARTIPORK"
States
{
Spawn:

View File

@ -13,6 +13,7 @@ ACTOR ArtiTeleport : Inventory 36 native
Inventory.Icon "ARTIATLP"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTITELEPORT"
Tag "$TAG_ARTITELEPORT"
States
{
Spawn:

View File

@ -13,6 +13,7 @@ ACTOR ArtiHealth : HealthPickup 82
Inventory.Icon ARTIPTN2
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIHEALTH"
Tag "$TAG_ARTIHEALTH"
HealthPickup.Autouse 1
States
{
@ -36,6 +37,7 @@ ACTOR ArtiSuperHealth : HealthPickup 32
Inventory.Icon ARTISPHL
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
Tag "$TAG_ARTISUPERHEALTH"
HealthPickup.Autouse 2
States
{
@ -58,6 +60,7 @@ ACTOR ArtiFly : PowerupGiver 83
Inventory.RespawnTics 4230
Inventory.Icon ARTISOAR
Inventory.PickupMessage "$TXT_ARTIFLY"
Tag "$TAG_ARTIFLY"
Powerup.Type Flight
States
{
@ -79,6 +82,7 @@ ACTOR ArtiInvulnerability : PowerupGiver 84
Inventory.RespawnTics 4230
Inventory.Icon ARTIINVU
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
Tag "$TAG_ARTIINVULNERABILITY"
Powerup.Type Invulnerable
Powerup.Color GoldMap
States
@ -102,6 +106,7 @@ ACTOR ArtiInvulnerability2 : PowerupGiver 84
Inventory.Icon ARTIDEFN
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
Powerup.Type Invulnerable
Tag "$TAG_ARTIDEFENDER"
States
{
Spawn:
@ -121,6 +126,7 @@ ACTOR ArtiTorch : PowerupGiver 33
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTITRCH
Inventory.PickupMessage "$TXT_ARTITORCH"
Tag "$TAG_ARTITORCH"
Powerup.Type Torch
States
{

View File

@ -15,7 +15,7 @@ ACTOR Acolyte : StrifeHumanoid
+FLOORCLIP
+NEVERRESPAWN
MinMissileChance 150
Tag "ACOLYTE"
Tag "$TAG_ACOLYTE"
SeeSound "acolyte/sight"
PainSound "acolyte/pain"
AttackSound "acolyte/rifle"

View File

@ -13,7 +13,7 @@ ACTOR Beggar : StrifeHumanoid
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
Tag "Beggar"
Tag "$TAG_BEGGAR"
MaxStepHeight 16
MaxDropoffHeight 32
HitObituary "$OB_BEGGAR"

View File

@ -10,7 +10,7 @@ ACTOR Coin : Inventory 93 native
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "coin"
Tag "$TAG_COIN"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "$TXT_COIN"
States
@ -29,7 +29,7 @@ ACTOR Gold10 : Coin 138
Game Strife
ConversationID 169, 162, 166
Inventory.Amount 10
Tag "10 gold"
Tag "$TAG_10GOLD"
Inventory.PickupMessage "$TXT_10GOLD"
States
{
@ -46,7 +46,7 @@ ACTOR Gold25 : Coin 139
Game Strife
ConversationID 170, 163, 167
Inventory.Amount 25
Tag "25 gold"
Tag "$TAG_25GOLD"
Inventory.PickupMessage "$TXT_25GOLD"
States
{
@ -63,7 +63,7 @@ ACTOR Gold50 : Coin 140
Game Strife
ConversationID 171, 164, 168
Inventory.Amount 50
Tag "50 gold"
Tag "$TAG_50GOLD"
Inventory.PickupMessage "$TXT_50GOLD"
States
{
@ -79,7 +79,7 @@ ACTOR Gold300 : Coin
{
ConversationID 172, -1, -1
Inventory.Amount 300
Tag "300 gold"
Tag "$TAG_300GOLD"
Inventory.PickupMessage "$TXT_300GOLD"
Inventory.GiveQuest 3
+INVENTORY.ALWAYSPICKUP

View File

@ -23,7 +23,7 @@ ACTOR Loremaster 12
+NEVERRESPAWN
DamageFactor "Fire", 0.5
MinMissileChance 150
Tag "PRIEST"
Tag "$TAG_PRIEST"
SeeSound "loremaster/sight"
AttackSound "loremaster/attack"
PainSound "loremaster/pain"

View File

@ -23,7 +23,7 @@ ACTOR Macil1 64
PainSound "macil/pain"
ActiveSound "macil/active"
CrushPainSound "misc/pcrush"
Tag "MACIL"
Tag "$TAG_MACIL1"
Obituary "$OB_MACIL"
DropItem "BoxOfBullets"
MaxStepHeight 16
@ -66,6 +66,7 @@ ACTOR Macil2 : Macil1 200
+COUNTKILL
+SPECTRAL
-NODAMAGE
Tag "$TAG_MACIL2"
DeathSound "macil/slop"
DropItem "None"
DamageFactor "SpectralLow", 0

View File

@ -59,7 +59,7 @@ ACTOR WeaponSmith : Merchant 116
Game Strife
ConversationID 2
PainSound "smith/pain"
Tag "Weapon Smith"
Tag "$TAG_WEAPONSMITH"
}
@ -72,7 +72,7 @@ ACTOR BarKeep : Merchant 72
ConversationID 3
PainSound "barkeep/pain"
ActiveSound "barkeep/active"
Tag "Bar Keep"
Tag "$TAG_BARKEEP"
}
@ -84,7 +84,7 @@ ACTOR Armorer : Merchant 73
Translation 5
ConversationID 4
PainSound "armorer/pain"
Tag "Armorer"
Tag "$TAG_ARMORER"
}
@ -96,6 +96,6 @@ ACTOR Medic : Merchant 74
Translation 6
ConversationID 5
PainSound "medic/pain"
Tag "Medic"
Tag "$TAG_MEDIC"
}

View File

@ -15,7 +15,7 @@ ACTOR Oracle 199
DamageFactor "Fire", 0.5
DamageFactor "SpectralLow", 0
MaxDropoffHeight 32
Tag "Oracle"
Tag "$TAG_ORACLE"
DropItem "Meat"
action native A_WakeOracleSpectre ();

View File

@ -64,19 +64,19 @@ ACTOR QuestItem3 : QuestItem
ACTOR QuestItem4 : QuestItem
{
ConversationID 315, 296, 313
Tag "quest4"
Tag "$TAG_QUEST4"
}
ACTOR QuestItem5 : QuestItem
{
ConversationID 316, 297, 314
Tag "quest5"
Tag "$TAG_QUEST5"
}
ACTOR QuestItem6 : QuestItem
{
ConversationID 317, 298, 315
Tag "quest4"
Tag "TAG_QUEST6"
}
ACTOR QuestItem7 : QuestItem

View File

@ -12,7 +12,7 @@ ACTOR RatBuddy 85
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
Tag "rat buddy"
Tag "$TAG_RATBUDDY"
SeeSound "rat/sight"
DeathSound "rat/death"
ActiveSound "rat/active"

View File

@ -14,7 +14,7 @@ ACTOR Rebel : StrifeHumanoid
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
Tag "Rebel"
Tag "$TAG_REBEL"
SeeSound "rebel/sight"
PainSound "rebel/pain"
DeathSound "rebel/death"
@ -124,7 +124,7 @@ ACTOR TeleporterBeacon : Inventory 10 native
+DROPPED
+INVENTORY.INVBAR
Inventory.Icon "I_BEAC"
Tag "Teleporter Beacon"
Tag "$TAG_TELEPORTERBEACON"
Inventory.PickupMessage "$TXT_BEACON"
action native A_Beacon ();

View File

@ -11,7 +11,7 @@ ACTOR Sigil : Weapon native
+FLOORCLIP
+WEAPON.CHEATNOTWEAPON
Inventory.PickupSound "weapons/sigilcharge"
Tag "SIGIL"
Tag "$TAG_SIGIL"
Inventory.Icon "I_SGL1"
Inventory.PickupMessage "$TXT_SIGIL"

View File

@ -10,7 +10,7 @@ ACTOR HEGrenadeRounds : Ammo 152
Ammo.BackpackAmount 6
Ammo.BackpackMaxAmount 60
Inventory.Icon "I_GRN1"
Tag "HE-Grenade Rounds"
Tag "$TAG_HEGRENADES"
Inventory.PickupMessage "$TXT_HEGRENADES"
States
{
@ -32,7 +32,7 @@ ACTOR PhosphorusGrenadeRounds : Ammo 153
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 32
Inventory.Icon "I_GRN2"
Tag "Phoshorus-Grenade Rounds" // "Fire-Grenade_Rounds" in the Teaser
Tag "$TAG_PHGRENADES"
Inventory.PickupMessage "$TXT_PHGRENADES"
States
{
@ -55,7 +55,7 @@ ACTOR ClipOfBullets : Ammo 2007
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 500
Inventory.Icon "I_BLIT"
Tag "Clip of Bullets" // "bullets" in the Teaser
Tag "$TAG_CLIPOFBULLETS"
Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
States
{
@ -73,7 +73,7 @@ ACTOR BoxOfBullets : ClipOfBullets 2048
SpawnID 139
ConversationID 180, 174, 178
Inventory.Amount 50
Tag "Ammo"
Tag "$TAG_BOXOFBULLETS"
Inventory.PickupMessage "$TXT_BOXOFBULLETS"
States
{
@ -96,7 +96,7 @@ ACTOR MiniMissiles : Ammo 2010
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 200
Inventory.Icon "I_ROKT"
Tag "Mini Missiles" //"rocket" in the Teaser
Tag "$TAG_MINIMISSILES"
Inventory.PickupMessage "$TXT_MINIMISSILES"
States
{
@ -114,7 +114,7 @@ ACTOR CrateOfMissiles : MiniMissiles 2046
SpawnID 141
ConversationID 182, 176, 180
Inventory.Amount 20
Tag "Crate of Missiles" //"box_of_rockets" in the Teaser
Tag "$TAG_CRATEOFMISSILES"
Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
States
{
@ -138,7 +138,7 @@ ACTOR EnergyPod : Ammo 2047
Ammo.BackpackMaxAmount 800
Ammo.DropAmount 20
Inventory.Icon "I_BRY1"
Tag "Energy Pod"
Tag "$TAG_ENERGYPOD"
Inventory.PickupMessage "$TXT_ENERGYPOD"
States
{
@ -156,7 +156,7 @@ ACTOR EnergyPack : EnergyPod 17
SpawnID 142
ConversationID 184, 178, 182
Inventory.Amount 100
Tag "Energy Pack"
Tag "$TAG_ENERGYPACK"
Inventory.PickupMessage "$TXT_ENERGYPACK"
States
{
@ -178,7 +178,7 @@ ACTOR PoisonBolts : Ammo 115
Ammo.BackpackAmount 2
Ammo.BackpackMaxAmount 50
Inventory.Icon "I_PQRL"
Tag "Poison Bolts" // "poison_arrows" in the Teaser
Tag "$TAG_POISONBOLTS"
Inventory.PickupMessage "$TXT_POISONBOLTS"
States
{
@ -200,7 +200,7 @@ ACTOR ElectricBolts : Ammo 114
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "I_XQRL"
Tag "Electric Bolts" // "electric_arrows" in the Teaser
Tag "$TAG_ELECTRICBOLTS"
Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
States
{
@ -219,7 +219,7 @@ ACTOR AmmoSatchel : BackpackItem 183
ConversationID 187, 181, 184
+FLOORCLIP
Inventory.Icon "I_BKPK"
Tag "Ammo Satchel" // "Back_pack" in the Teaser
Tag "$TAG_AMMOSATCHEL"
Inventory.PickupMessage "$TXT_AMMOSATCHEL"
States
{

View File

@ -14,7 +14,7 @@ ACTOR MetalArmor : BasicArmorPickup 2019
Inventory.PickupMessage "$TXT_METALARMOR"
Armor.SaveAmount 200
Armor.SavePercent 50
Tag "Metal Armor"
Tag "$TAG_METALARMOR"
States
{
Spawn:
@ -38,7 +38,7 @@ ACTOR LeatherArmor : BasicArmorPickup 2018
Inventory.PickupMessage "$TXT_LEATHERARMOR"
Armor.SaveAmount 100
Armor.SavePercent 33.335
Tag "Leather Armor"
Tag "$TAG_LEATHER"
States
{
Spawn:

View File

@ -8,7 +8,7 @@ ACTOR MedPatch : HealthPickup 2011
+FLOORCLIP
+INVENTORY.INVBAR
Inventory.MaxAmount 20
Tag "Med patch"
Tag "$TAG_MEDPATCH"
Inventory.Icon "I_STMP"
Inventory.PickupMessage "$TXT_MEDPATCH"
HealthPickup.Autouse 3
@ -31,7 +31,7 @@ ACTOR MedicalKit : HealthPickup 2012
+FLOORCLIP
+INVENTORY.INVBAR
Inventory.MaxAmount 15
Tag "Medical kit"
Tag "$TAG_MEDICALKIT"
Inventory.Icon "I_MDKT"
Inventory.PickupMessage "$TXT_MEDICALKIT"
HealthPickup.Autouse 3
@ -54,7 +54,7 @@ ACTOR SurgeryKit : HealthPickup 83
+INVENTORY.INVBAR
Health -100
Inventory.MaxAmount 5
Tag "Surgery Kit" // "full_health" in the Teaser
Tag "$TAG_SURGERYKIT"
Inventory.Icon "I_FULL"
Inventory.PickupMessage "$TXT_SURGERYKIT"
States
@ -75,7 +75,7 @@ ACTOR StrifeMap : MapRevealer 2026
ConversationID 164, 160, 163
+FLOORCLIP
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_STRIFEMAP"
Inventory.PickupMessage "$TXT_STRIFEMAP"
States
{
Spawn:
@ -94,7 +94,7 @@ ACTOR BeldinsRing : Inventory
+FLOORCLIP
+INVENTORY.INVBAR
ConversationID 173, 165, 169
Tag "Ring"
Tag "$TAG_BELDINSRING"
Inventory.Icon "I_RING"
Inventory.GiveQuest 1
Inventory.PickupMessage "$TXT_BELDINSRING"
@ -118,7 +118,7 @@ ACTOR OfferingChalice : Inventory 205
ConversationID 174, 166, 170
Radius 10
Height 16
Tag "Offering Chalice"
Tag "$TAG_OFFERINGCHALICE"
Inventory.Icon "I_RELC"
Inventory.PickupMessage "$TXT_OFFERINGCHALICE"
Inventory.GiveQuest 2
@ -139,7 +139,7 @@ ACTOR Ear : Inventory
+FLOORCLIP
+INVENTORY.INVBAR
ConversationID 175, 167, 171
Tag "Ear"
Tag "$TAG_EAR"
Inventory.Icon "I_EARS"
Inventory.PickupMessage "$TXT_EAR"
Inventory.GiveQuest 9
@ -164,7 +164,7 @@ ACTOR BrokenPowerCoupling : Inventory 226
+INVENTORY.INVBAR
Radius 16
Height 16
Tag "Broken Power Coupling"
Tag "$TAG_BROKENCOUPLING"
Inventory.MaxAmount 1
Inventory.Icon "I_COUP"
Inventory.PickupMessage "$TXT_BROKENCOUPLING"
@ -190,7 +190,7 @@ ACTOR ShadowArmor : PowerupGiver 2024
+INVENTORY.INVBAR
-INVENTORY.FANCYPICKUPSOUND
RenderStyle Translucent
Tag "Shadow Armor"
Tag "$TAG_SHADOWARMOR"
Inventory.MaxAmount 2
Powerup.Type "Shadow"
Inventory.Icon "I_SHD1"
@ -217,7 +217,7 @@ ACTOR EnvironmentalSuit : PowerupGiver 2025
-INVENTORY.FANCYPICKUPSOUND
Inventory.MaxAmount 5
Powerup.Type "Mask"
Tag "Environmental Suit"
Tag "$TAG_ENVSUIT"
Inventory.Icon "I_MASK"
Inventory.PickupSound "misc/i_pkup"
Inventory.PickupMessage "$TXT_ENVSUIT"
@ -238,7 +238,7 @@ ACTOR GuardUniform : Inventory 90
ConversationID 162, 158, 161
+FLOORCLIP
+INVENTORY.INVBAR
Tag "Guard Uniform"
Tag "$TAG_GUARDUNIFORM"
Inventory.Icon "I_UNIF"
Inventory.PickupMessage "$TXT_GUARDUNIFORM"
Inventory.GiveQuest 15
@ -259,7 +259,7 @@ ACTOR OfficersUniform : Inventory 52
ConversationID 163, 159, 162
+FLOORCLIP
+INVENTORY.INVBAR
Tag "Officer's Uniform"
Tag "$TAG_OFFICERSUNIFORM"
Inventory.Icon "I_OFIC"
Inventory.PickupMessage "$TXT_OFFICERSUNIFORM"
States
@ -280,7 +280,7 @@ ACTOR FlameThrowerParts : Inventory
+FLOORCLIP
+INVENTORY.INVBAR
Inventory.Icon "I_BFLM"
Tag "Flame Thrower Parts"
Tag "$TAG_FTHROWERPARTS"
Inventory.PickupMessage "$TXT_FTHROWERPARTS"
States
{
@ -300,7 +300,7 @@ ACTOR InterrogatorReport : Inventory
Game Strife
ConversationID 308, 289, 306
+FLOORCLIP
Tag "Report"
Tag "$TAG_REPORT"
Inventory.PickupMessage "$TXT_REPORT"
States
{
@ -319,7 +319,7 @@ ACTOR Info : Inventory
ConversationID 300, 282, 299
+FLOORCLIP
+INVENTORY.INVBAR
Tag "Info"
Tag "$TAG_INFO"
Inventory.Icon "I_TOKN"
Inventory.PickupMessage "$TXT_INFO"
States
@ -340,7 +340,7 @@ ACTOR Targeter : PowerupGiver 207
+FLOORCLIP
+INVENTORY.INVBAR
-INVENTORY.FANCYPICKUPSOUND
Tag "Targeter"
Tag "$TAG_TARGETER"
Powerup.Type "Targeter"
Inventory.MaxAmount 5
Inventory.Icon "I_TARG"
@ -361,7 +361,7 @@ ACTOR Communicator : Inventory 206
Game Strife
ConversationID 176, 168, 172
+NOTDMATCH
Tag "Communicator"
Tag "$TAG_COMMUNICATOR"
Inventory.Icon "I_COMM"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_COMMUNICATOR"
@ -389,7 +389,7 @@ ACTOR DegninOre : Inventory 59 native
+FLOORCLIP
+INCOMBAT
+INVENTORY.INVBAR
Tag "Degnin Ore"
Tag "$TAG_DEGNINORE"
DeathSound "ore/explode"
Inventory.Icon "I_XPRK"
Inventory.PickupMessage "$TXT_DEGNINORE"
@ -418,7 +418,7 @@ ACTOR GunTraining : Inventory
+INVENTORY.INVBAR
+INVENTORY.UNDROPPABLE
Inventory.MaxAmount 100
Tag "Accuracy"
Tag "$TAG_GUNTRAINING"
Inventory.Icon "I_GUNT"
States
{
@ -438,7 +438,7 @@ ACTOR HealthTraining : Inventory native
+INVENTORY.INVBAR
+INVENTORY.UNDROPPABLE
Inventory.MaxAmount 100
Tag "Toughness"
Tag "$TAG_HEALTHTRAINING"
Inventory.Icon "I_HELT"
States
{
@ -459,7 +459,7 @@ ACTOR Scanner : PowerupGiver 2027 native
+FLOORCLIP
+INVENTORY.FANCYPICKUPSOUND
Inventory.MaxAmount 1
Tag "Scanner"
Tag "$TAG_SCANNER"
Inventory.Icon "I_PMUP"
Powerup.Type "Scanner"
Inventory.PickupSound "misc/i_pkup"
@ -479,8 +479,8 @@ ACTOR PrisonPass : Key native
Game Strife
ConversationID 304, 286, 303
Inventory.Icon "I_TOKN"
Tag "Prison Pass"
Inventory.PickupMessage "TXT_PRISONPASS"
Tag "$TAG_PRISONPASS"
Inventory.PickupMessage "$TXT_PRISONPASS"
States
{
Spawn:
@ -509,7 +509,7 @@ ACTOR DummyStrifeItem : Inventory native
ACTOR RaiseAlarm : DummyStrifeItem native
{
ConversationID 301, 283, 300
Tag "Alarm"
Tag "$TAG_ALARM"
}
// Open door tag 222 --------------------------------------------------------
@ -538,7 +538,7 @@ ACTOR OpenDoor224 : DummyStrifeItem native
ACTOR AmmoFillup : DummyStrifeItem native
{
ConversationID 298,280,297
Tag "Ammo"
Tag "$TAG_AMMOFILLUP"
}
// Health -------------------------------------------------------------------
@ -546,7 +546,7 @@ ACTOR AmmoFillup : DummyStrifeItem native
ACTOR HealthFillup : DummyStrifeItem native
{
ConversationID 299,281,298
Tag "Health"
Tag "$TAG_HEALTHFILLUP"
}
// Upgrade Stamina ----------------------------------------------------------

View File

@ -13,7 +13,7 @@ ACTOR BaseKey : StrifeKey 230
Game Strife
ConversationID 133, 129, 132
Inventory.Icon "I_FUSL"
Tag "Base Key"
Tag "$TAG_BASEKEY"
Inventory.PickupMessage "$TXT_BASEKEY"
States
{
@ -31,7 +31,7 @@ ACTOR GovsKey : StrifeKey
Game Strife
ConversationID 134, 130, 133
Inventory.Icon "I_REBL"
Tag "Govs Key" // "Rebel_Key" in the Teaser
Tag "$TAG_GOVSKEY"
Inventory.PickupMessage "$TXT_GOVSKEY"
States
{
@ -49,7 +49,7 @@ ACTOR Passcard : StrifeKey 185
Game Strife
ConversationID 135, 131, 134
Inventory.Icon "I_TPAS"
Tag "Passcard"
Tag "$TAG_PASSCARD"
Inventory.PickupMessage "$TXT_PASSCARD"
States
{
@ -67,7 +67,7 @@ ACTOR IDBadge : StrifeKey 184
Game Strife
ConversationID 136, 132, 135
Inventory.Icon "I_CRD1"
Tag "ID Badge"
Tag "$TAG_IDBADGE"
Inventory.PickupMessage "$TXT_IDBADGE"
States
{
@ -85,7 +85,7 @@ ACTOR PrisonKey : StrifeKey
Game Strife
ConversationID 137, 133, 136
Inventory.Icon "I_PRIS"
Tag "Prison Key"
Tag "$TAG_PRISONKEY"
Inventory.GiveQuest 11
Inventory.PickupMessage "$TXT_PRISONKEY"
States
@ -104,7 +104,7 @@ ACTOR SeveredHand : StrifeKey 91
Game Strife
ConversationID 138, 134, 137
Inventory.Icon "I_HAND"
Tag "Severed Hand"
Tag "$TAG_SEVEREDHAND"
Inventory.GiveQuest 12
Inventory.PickupMessage "$TXT_SEVEREDHAND"
States
@ -123,7 +123,7 @@ ACTOR Power1Key : StrifeKey
Game Strife
ConversationID 139, 135, 138
Inventory.Icon "I_PWR1"
Tag "Power1 Key"
Tag "$TAG_POWER1KEY"
Inventory.PickupMessage "$TXT_POWER1KEY"
States
{
@ -141,7 +141,7 @@ ACTOR Power2Key : StrifeKey
Game Strife
ConversationID 140, 136, 139
Inventory.Icon "I_PWR2"
Tag "Power2 Key"
Tag "$TAG_POWER2KEY"
Inventory.PickupMessage "$TXT_POWER2KEY"
States
{
@ -159,7 +159,7 @@ ACTOR Power3Key : StrifeKey
Game Strife
ConversationID 141, 137, 140
Inventory.Icon "I_PWR3"
Tag "Power3 Key"
Tag "$TAG_POWER3KEY"
Inventory.PickupMessage "$TXT_POWER3KEY"
States
{
@ -177,7 +177,7 @@ ACTOR GoldKey : StrifeKey 40
Game Strife
ConversationID 142, 138, 141
Inventory.Icon "I_KY1G"
Tag "Gold Key"
Tag "$TAG_GOLDKEY"
Inventory.PickupMessage "$TXT_GOLDKEY"
States
{
@ -195,7 +195,7 @@ ACTOR IDCard : StrifeKey 13
Game Strife
ConversationID 143, 139, 142
Inventory.Icon "I_CRD2"
Tag "ID Card"
Tag "$TAG_IDCARD"
Inventory.PickupMessage "$TXT_IDCARD"
States
{
@ -213,7 +213,7 @@ ACTOR SilverKey : StrifeKey 38
Game Strife
ConversationID 144, 140, 143
Inventory.Icon "I_KY2S"
Tag "Silver Key"
Tag "$TAG_SILVERKEY"
Inventory.PickupMessage "$TXT_SILVERKEY"
States
{
@ -231,7 +231,7 @@ ACTOR OracleKey : StrifeKey 61
Game Strife
ConversationID 145, 141, 144
Inventory.Icon "I_ORAC"
Tag "Oracle Key"
Tag "$TAG_ORACLEKEY"
Inventory.PickupMessage "$TXT_ORACLEKEY"
States
{
@ -249,7 +249,7 @@ ACTOR MilitaryID : StrifeKey
Game Strife
ConversationID 146, 142, 145
Inventory.Icon "I_GYID"
Tag "Military ID"
Tag "$TAG_MILITARYID"
Inventory.PickupMessage "$TXT_MILITARYID"
States
{
@ -267,7 +267,7 @@ ACTOR OrderKey : StrifeKey 86
Game Strife
ConversationID 147, 143, 146
Inventory.Icon "I_FUBR"
Tag "Order Key"
Tag "$TAG_ORDERKEY"
Inventory.PickupMessage "$TXT_ORDERKEY"
States
{
@ -285,7 +285,7 @@ ACTOR WarehouseKey : StrifeKey 166
Game Strife
ConversationID 148, 144, 147
Inventory.Icon "I_WARE"
Tag "Warehouse Key"
Tag "$TAG_WAREHOUSEKEY"
Inventory.PickupMessage "$TXT_WAREHOUSEKEY"
States
{
@ -303,7 +303,7 @@ ACTOR BrassKey : StrifeKey 39
Game Strife
ConversationID 149, 145, 148
Inventory.Icon "I_KY3B"
Tag "Brass Key"
Tag "$TAG_BRASSKEY"
Inventory.PickupMessage "$TXT_BRASSKEY"
States
{
@ -321,7 +321,7 @@ ACTOR RedCrystalKey : StrifeKey 192
Game Strife
ConversationID 150, 146, 149
Inventory.Icon "I_RCRY"
Tag "Red Crystal Key"
Tag "$TAG_REDCRYSTALKEY"
Inventory.PickupMessage "$TXT_REDCRYSTAL"
States
{
@ -339,7 +339,7 @@ ACTOR BlueCrystalKey : StrifeKey 193
Game Strife
ConversationID 151, 147, 150
Inventory.Icon "I_BCRY"
Tag "Blue Crystal Key"
Tag "$TAG_BLUECRYSTALKEY"
Inventory.PickupMessage "$TXT_BLUECRYSTAL"
States
{
@ -357,7 +357,7 @@ ACTOR ChapelKey : StrifeKey 195
Game Strife
ConversationID 152, 148, 151
Inventory.Icon "I_CHAP"
Tag "Chapel Key"
Tag "$TAG_CHAPELKEY"
Inventory.PickupMessage "$TXT_CHAPELKEY"
States
{
@ -375,7 +375,7 @@ ACTOR CatacombKey : StrifeKey
Game Strife
ConversationID 153, 149, 152
Inventory.Icon "I_TUNL"
Tag "Catacomb Key" // "Tunnel_Key" in the Teaser
Tag "$TAG_CATACOMBKEY"
Inventory.GiveQuest 28
Inventory.PickupMessage "$TXT_CATACOMBKEY"
States
@ -394,7 +394,7 @@ ACTOR SecurityKey : StrifeKey
Game Strife
ConversationID 154, 150, 153
Inventory.Icon "I_SECK"
Tag "Security Key"
Tag "$TAG_SECURITYKEY"
Inventory.PickupMessage "$TXT_SECURITYKEY"
States
{
@ -412,7 +412,7 @@ ACTOR CoreKey : StrifeKey 236
Game Strife
ConversationID 155, 151, 154
Inventory.Icon "I_GOID"
Tag "Core Key" // "New_Key1" in the Teaser
Tag "$TAG_COREKEY"
Inventory.PickupMessage "$TXT_COREKEY"
States
{
@ -430,7 +430,7 @@ ACTOR MaulerKey : StrifeKey 233
Game Strife
ConversationID 156, 152, 155
Inventory.Icon "I_BLTK"
Tag "Mauler Key" // "New_Key2" in the Teaser
Tag "$TAG_MAULERKEY"
Inventory.PickupMessage "$TXT_MAULERKEY"
States
{
@ -448,7 +448,7 @@ ACTOR FactoryKey : StrifeKey 234
Game Strife
ConversationID 157, 153, 156
Inventory.Icon "I_PROC"
Tag "Factory Key" // "New_Key3" in the Teaser
Tag "$TAG_FACTORYKEY"
Inventory.PickupMessage "$TXT_FACTORYKEY"
States
{
@ -465,8 +465,8 @@ ACTOR MineKey : StrifeKey 235
{
Game Strife
ConversationID 158, 154, 157
Inventory.Icon "I_MINE" // "New_Key4" in the Teaser
Tag "Mine_Key"
Inventory.Icon "I_MINE"
Tag "$TAG_MINEKEY"
Inventory.PickupMessage "$TXT_MINEKEY"
States
{
@ -484,7 +484,7 @@ ACTOR NewKey5 : StrifeKey
Game Strife
ConversationID 159, 155, 158
Inventory.Icon "I_BLTK"
Tag "New Key5"
Tag "$TAG_NEWKEY5"
Inventory.PickupMessage "$TXT_NEWKEY5"
States
{
@ -505,7 +505,7 @@ ACTOR OraclePass : Inventory
Inventory.Icon "I_OTOK"
Inventory.GiveQuest 18
Inventory.PickupMessage "$TXT_ORACLEPASS"
Tag "Oracle Pass"
Tag "$TAG_ORACLEPASS"
States
{
Spawn:

View File

@ -48,6 +48,8 @@ ACTOR PunchDagger : StrifeWeapon
Game Strife
Weapon.SelectionOrder 3900
+WEAPON.NOALERT
Obituary "$OB_MPPUNCHDAGGER"
Tag "$TAG_PUNCHDAGGER"
action native A_JabDagger ();
@ -109,6 +111,7 @@ ACTOR ElectricBolt : StrifeZap1
SeeSound "misc/swish"
ActiveSound "misc/swish"
DeathSound "weapons/xbowhit"
Obituary "$OB_MPELECTRICBOLT"
States
{
Spawn:
@ -132,6 +135,7 @@ ACTOR PoisonBolt native
MaxStepHeight 4
SeeSound "misc/swish"
ActiveSound "misc/swish"
Obituary "$OB_MPPOISONBOLT"
States
{
Spawn:
@ -158,8 +162,8 @@ ACTOR StrifeCrossbow : StrifeWeapon 2001
Weapon.AmmoType1 "ElectricBolts"
Weapon.SisterWeapon "StrifeCrossbow2"
Inventory.PickupMessage "$TXT_STRIFECROSSBOW"
Tag "$TAG_STRIFECROSSBOW1"
Inventory.Icon "CBOWA0"
Tag "Crossbow"
action native A_ClearFlash ();
action native A_ShowElectricFlash ();
@ -205,6 +209,7 @@ ACTOR StrifeCrossbow2 : StrifeCrossbow
Weapon.AmmoGive1 0
Weapon.AmmoType1 "PoisonBolts"
Weapon.SisterWeapon "StrifeCrossbow"
Tag "$TAG_STRIFECROSSBOW2"
States
{
@ -243,8 +248,9 @@ actor AssaultGun : StrifeWeapon 2002
Weapon.AmmoGive1 20
Weapon.AmmoType1 "ClipOfBullets"
Inventory.Icon "RIFLA0"
Tag "Assault Gun"
Tag "$TAG_ASSAULTGUN"
Inventory.PickupMessage "$TXT_ASSAULTGUN"
Obituary "$OB_MPASSAULTGUN"
States
{
Spawn:
@ -299,7 +305,7 @@ ACTOR MiniMissileLauncher : StrifeWeapon 2003
Weapon.AmmoGive1 8
Weapon.AmmoType1 "MiniMissiles"
Inventory.Icon "MMSLA0"
Tag "Mini Missile Launcher"
Tag "$TAG_MMLAUNCHER"
Inventory.PickupMessage "$TXT_MMLAUNCHER"
action native A_FireMiniMissile ();
@ -376,6 +382,7 @@ ACTOR MiniMissile
MaxStepHeight 4
SeeSound "weapons/minimissile"
DeathSound "weapons/minimissilehit"
Obituary "$OB_MPMINIMISSILELAUNCHER"
States
{
Spawn:
@ -407,7 +414,7 @@ ACTOR FlameThrower : StrifeWeapon 2005
Weapon.ReadySound "weapons/flameidle"
Weapon.AmmoType1 "EnergyPod"
Inventory.Icon "FLAMA0"
Tag "Flame Thrower"
Tag "$TAG_FLAMER"
Inventory.PickupMessage "$TXT_FLAMER"
action native A_FireFlamer ();
@ -451,6 +458,7 @@ ACTOR FlameMissile
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/flamethrower"
Obituary "$OB_MPFLAMETHROWER"
action native A_FlameDie ();
@ -483,8 +491,9 @@ ACTOR Mauler : StrifeWeapon 2004
Weapon.AmmoType1 "EnergyPod"
Weapon.SisterWeapon "Mauler2"
Inventory.Icon "TRPDA0"
Tag "Mauler"
Tag "$TAG_MAULER1"
Inventory.PickupMessage "$TXT_MAULER"
Obituary "$OB_MPMAULER1"
action native A_FireMauler1 ();
@ -525,6 +534,8 @@ ACTOR Mauler2 : Mauler
Weapon.AmmoGive1 0
Weapon.AmmoType1 "EnergyPod"
Weapon.SisterWeapon "Mauler"
Obituary "$OB_MPMAULER2"
Tag "$TAG_MAULER2"
action native A_FireMauler2Pre ();
action native A_FireMauler2 ();
@ -586,6 +597,7 @@ ACTOR MaulerTorpedo
RenderStyle Add
SeeSound "weapons/mauler2fire"
DeathSound "weapons/mauler2hit"
Obituary "$OB_MPMAULER"
action native A_MaulerTorpedoWave ();
@ -616,6 +628,7 @@ ACTOR MaulerTorpedoWave
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
Obituary "$OB_MPMAULER"
States
{
Spawn:
@ -650,6 +663,7 @@ ACTOR HEGrenade
BounceCount 2
SeeSound "weapons/hegrenadeshoot"
DeathSound "weapons/hegrenadebang"
Obituary "$OB_MPSTRIFEGRENADE"
States
{
Spawn:
@ -687,6 +701,7 @@ ACTOR PhosphorousGrenade
BounceCount 2
SeeSound "weapons/phgrenadeshoot"
DeathSound "weapons/phgrenadebang"
Obituary "$OB_MPPHOSPHOROUSGRENADE"
States
{
Spawn:
@ -710,6 +725,7 @@ ACTOR PhosphorousFire native
+NODAMAGETHRUST
+DONTSPLASH
RenderStyle Add
Obituary "$OB_MPPHOSPHOROUSGRENADE"
action native A_Burnarea ();
action native A_Burnination ();
@ -748,7 +764,7 @@ ACTOR StrifeGrenadeLauncher : StrifeWeapon 154
Weapon.AmmoType1 "HEGrenadeRounds"
Weapon.SisterWeapon "StrifeGrenadeLauncher2"
Inventory.Icon "GRNDA0"
Tag "Grenade Launcher"
Tag "$TAG_GLAUNCHER1"
Inventory.PickupMessage "$TXT_GLAUNCHER"
action native A_FireGrenade (class<Actor> grenadetype, int angleofs, state flash);
@ -794,6 +810,7 @@ ACTOR StrifeGrenadeLauncher2 : StrifeGrenadeLauncher
Weapon.AmmoGive1 0
Weapon.AmmoType1 "PhosphorusGrenadeRounds"
Weapon.SisterWeapon "StrifeGrenadeLauncher"
Tag "$TAG_GLAUNCHER2"
States
{

View File

@ -20,7 +20,7 @@ ACTOR Templar 3003
DeathSound "templar/death"
ActiveSound "templar/active"
CrushPainSound "misc/pcrush"
Tag "TEMPLAR"
Tag "$TAG_TEMPLAR"
HitObituary "$OB_TEMPLARHIT"
Obituary "$OB_TEMPLAR"
DropItem "EnergyPod"

View File

@ -727,6 +727,50 @@ OB_MPTELEFRAG = "%o was telefragged by %k.";
OB_RAILGUN = "%o was railed by %k.";
OB_MPBFG_MBF = "%o was burned by %k's BFG.";
OB_MPSTAFF = "%o got staffed by %k.";
OB_MPGAUNTLETS = "%o got a shock from %k's gauntlets.";
OB_MPGOLDWAND = "%o waved goodbye to %k's elven wand.";
OB_MPCROSSBOW = "%o was pegged by %k's ethereal crossbow.";
OB_MPBLASTER = "%o was blasted a new one by %k's dragon claw.";
OB_MPSKULLROD = "%o got sent down under by %k's hellstaff.";
OB_MPPHOENIXROD = "%o was scorched to cinders by %k's phoenix rod.";
OB_MPMACE = "%o was bounced by $k's firemace.";
OB_MPPSTAFF = "%o got clapped by %k's charged staff.";
OB_MPPGAUNTLETS = "%o was bled dry by %k's gauntlets.";
OB_MPPGOLDWAND = "%o was assaulted by %k's elven wand.";
OB_MPPCROSSBOW = "%o was shafted by %k's ethereal crossbow.";
OB_MPPBLASTER = "%o was ripped apart by %k's dragon claw.";
OB_MPPSKULLROD = "%k poured his hellstaff on %o.";
OB_MPPPHOENIXROD = "%o was burned down by %k's phoenix staff.";
OB_MPPMACE = "%o was squished by %k's giant mace sphere.";
OB_MPFWEAPFIST = "%o was beaten to a pulp by %k's bare fists.";
OB_MPFWEAPAXE = "%o got the axe from %k.";
OB_MPFWEAPHAMMERM = "%o had %p head caved in by %k's hammer.";
OB_MPFWEAPHAMMERR = "%o's soul was forged anew by %k's hammer.";
OB_MPFWEAPQUIETUS = "%o was silenced by %k's mighty Quietus.";
OB_MPCWEAPMACE = "%o got a mace to the face from %k.";
OB_MPCWEAPSTAFFM = "%o was bitten by %k's serpent staff.";
OB_MPCWEAPSTAFFR = "%o choked on %k's serpent staff.";
OB_MPCWEAPFLAME = "%o was lit up by %k's flames.";
OB_MPCWEAPWRAITHVERGE = "%o was cleansed by %k's Wraithverge.";
OB_MPMWEAPWAND = "%o took one too many sapphire beams from %k.";
OB_MPMWEAPFROST = "%o was turned into a frosty fellow by %k.";
OB_MPMWEAPLIGHTNING = "%o recieved a shocking revelation from %k.";
OB_MPMWEAPBLOODSCOURGE = "%o was wiped off the face of the universe by %k's Bloodscourge.";
OB_MPPUNCHDAGGER = "%o was unwittingly backstabbed by %k.";
OB_MPELECTRICBOLT = "%o got bolted to the wall by %k.";
OB_MPPOISONBOLT = "%o recieved a lethal dose of %k's wrath.";
OB_MPASSAULTGUN = "%o was drilled full of holes by %k's assault gun.";
OB_MPMINIMISSILELAUNCHER = "%o gulped down %k's missile.";
OB_MPSTRIFEGRENADE = "%o was inverted by %k's H-E grenade.";
OB_MPPHOSPHOROUSGRENADE = "%o took a flame bath in %k's phosphorous pyre.";
OB_MPFLAMETHROWER = "%o was barbecued by %k.";
OB_MPMAULER = "%o was viciously vaporized by %k.";
OB_MPSIGIL = "%o bowed down to the sheer power of %k's Sigil.";
// Same as OB_MPTELEFRAG, but shown when a monster telefrags you
OB_MONTELEFRAG = "%o was telefragged.";
@ -743,6 +787,207 @@ STARTUP3 = "";
STARTUP4 = "";
STARTUP5 = "";
// Item tags: Doom weapons
TAG_FIST = "Brass Knuckles";
TAG_CHAINSAW = "Chainsaw";
TAG_PISTOL = "Pistol";
TAG_SHOTGUN = "Shotgun";
TAG_SUPERSHOTGUN = "Super Shotgun";
TAG_CHAINGUN = "Chaingun";
TAG_ROCKETLAUNCHER = "Rocket Launcher";
TAG_PLASMARIFLE = "Plama Rifle";
TAG_BFG9000 = "BFG 9000";
// Item tags: Heretic weapons
TAG_STAFF = "Staff";
TAG_GAUNTLETS = "Gauntlets of the Necromancer";
TAG_GOLDWAND = "Elven Wand";
TAG_CROSSBOW = "Ethereal Crossbow";
TAG_BLASTER = "Dragon Claw";
TAG_SKULLROD = "Hellstaff";
TAG_PHOENIXROD = "Phoenix Rod";
TAG_MACE = "Firemace";
// Item tags: Heretic artifacts
TAG_ARTIEGG = "Morph Ovum";
TAG_ARTIFIREBOMB = "Timebomb of the Ancients";
TAG_ARTIFLY = "Wings of Wrath";
TAG_ARTIHEALTH = "Quartz Flask";
TAG_ARTIINVISIBILITY = "Shadowsphere";
TAG_ARTIINVULNERABILITY = "Ring of Invincibility";
TAG_ARTISUPERHEALTH = "Mystic Urn";
TAG_ARTITELEPORT = "Chaos Device";
TAG_ARTITOMEOFPOWER = "Tome of Power";
TAG_ARTITORCH = "Torch";
// Item tags: Hexen weapons
TAG_CWEAPMACE = "Mace of Contrition";
TAG_CWEAPSTAFF = "Serpent Staff";
TAG_CWEAPFLAME = "Firestorm";
TAG_CWEAPWRAITHVERGE = "Wraithverge";
TAG_FWEAPFIST = "Spiked Gauntlets";
TAG_FWEAPAXE = "Timon's Axe";
TAG_FWEAPHAMMER = "Hammer of Retribution";
TAG_FWEAPQUIETUS = "Quietus";
TAG_MWEAPWAND = "Sapphire Wand";
TAG_MWEAPFROST = "Frost Shards";
TAG_MWEAPLIGHTNING = "Arcs of Death";
TAG_MWEAPBLOODSCOURGE = "Bloodscourge";
// Item tags: Hexen artifacts
TAG_ARTIBLASTRADIUS = "Disc of Repulsion";
TAG_ARTIBOOSTARMOR = "Dragonskin Bracers";
TAG_ARTIBOOSTMANA = "Krater of Might";
TAG_ARTIPOISONBAG = "Flechette";
TAG_ARTIPOISONBAG1 = "Poison Cloud Flechette";
TAG_ARTIPOISONBAG2 = "Timebomb Flechette";
TAG_ARTIPOISONBAG3 = "Grenade Flechette";
TAG_ARTIHEALINGRADIUS = "Mystic Ambit Incant";
TAG_ARTIDEFENDER = "Icon of the Defender";
TAG_ARTIPORK = "Porkelator";
TAG_ARTISPEED = "Boots of Speed";
TAG_ARTISUMMON = "Dark Servant";
TAG_ARTITELEPORTOTHER = "Banishment Device";
// Item tags: Hexen puzzle items
TAG_ARTIPUZZSKULL = "Yorick's Skull";
TAG_ARTIPUZZGEMBIG = "Heart of D'Sparil";
TAG_ARTIPUZZGEMRED = "Ruby Planet";
TAG_ARTIPUZZGEMGREEN1 = "Emerald Planet (1)";
TAG_ARTIPUZZGEMGREEN2 = "Emerald Planet (2)";
TAG_ARTIPUZZGEMBLUE1 = "Sapphire Planet (1)";
TAG_ARTIPUZZGEMBLUE2 = "Sapphire Planet (2)";
TAG_ARTIPUZZBOOK1 = "Daemon Codex";
TAG_ARTIPUZZBOOK2 = "Liber Obscura";
TAG_ARTIPUZZSKULL2 = "Flame Mask";
TAG_ARTIPUZZFWEAPON = "Glaive Seal";
TAG_ARTIPUZZCWEAPON = "Holy Relic";
TAG_ARTIPUZZMWEAPON = "Sigil of the Magus";
TAG_ARTIPUZZGEAR1 = "Iron gear";
TAG_ARTIPUZZGEAR2 = "Brass gear";
TAG_ARTIPUZZGEAR3 = "Brass and iron gear";
TAG_ARTIPUZZGEAR4 = "Silver and brass gear";
// Item tags: Strife weapons
TAG_PUNCHDAGGER = "Dagger";
TAG_STRIFECROSSBOW1 = "Crossbow";
TAG_STRIFECROSSBOW2 = "Crossbow";
TAG_ASSAULTGUN = "Assault Gun";
TAG_MMLAUNCHER = "Mini Missile Launcher";
TAG_FLAMER = "Flame Thrower";
TAG_MAULER1 = "Mauler";
TAG_MAULER2 = "Mauler";
TAG_GLAUNCHER1 = "Grenade Launcher";
TAG_GLAUNCHER2 = "Grenade Launcher";
TAG_SIGIL = "SIGIL";
// Item tags: Strife artifacts
TAG_COIN = "coin";
TAG_MEDPATCH = "Med patch";
TAG_MEDICALKIT = "Medical kit";
TAG_SURGERYKIT = "Surgery Kit"; // "full_health" in the Teaser
TAG_BELDINSRING = "Ring";
TAG_OFFERINGCHALICE = "Offering Chalice";
TAG_EAR = "Ear";
TAG_BROKENCOUPLING = "Broken Power Coupling";
TAG_SHADOWARMOR = "Shadow Armor";
TAG_ENVSUIT = "Environmental Suit";
TAG_GUARDUNIFORM = "Guard Uniform";
TAG_OFFICERSUNIFORM = "Officer's Uniform";
TAG_FTHROWERPARTS = "Flame Thrower Parts";
TAG_REPORT = "Report";
TAG_INFO = "Info";
TAG_TARGETER = "Targeter";
TAG_COMMUNICATOR = "Communicator";
TAG_DEGNINORE = "Degnin Ore";
TAG_GUNTRAINING = "Accuracy";
TAG_HEALTHTRAINING = "Toughness";
TAG_SCANNER = "Scanner";
TAG_PRISONPASS = "Prison Pass";
TAG_ALARM = "Alarm";
TAG_AMMOFILLUP = "Ammo";
TAG_HEALTHFILLUP = "Health";
TAG_TELEPORTERBEACON = "Teleporter Beacon";
TAG_METALARMOR = "Metal Armor";
TAG_LEATHER = "Leather Armor";
TAG_HEGRENADES = "HE-Grenade Rounds";
TAG_PHGRENADES = "Phoshorus-Grenade Rounds"; // "Fire-Grenade_Rounds" in the Teaser
TAG_CLIPOFBULLETS = "Clip of Bullets"; // "bullets" in the Teaser
TAG_BOXOFBULLETS = "Ammo";
TAG_MINIMISSILES = "Mini Missiles"; //"rocket" in the Teaser
TAG_CRATEOFMISSILES = "Crate of Missiles"; //"box_of_rockets" in the Teaser
TAG_ENERGYPOD = "Energy Pod";
TAG_ENERGYPACK = "Energy Pack";
TAG_POISONBOLTS = "Poison Bolts"; // "poison_arrows" in the Teaser
TAG_ELECTRICBOLTS = "Electric Bolts"; // "electric_arrows" in the Teaser
TAG_AMMOSATCHEL = "Ammo Satchel"; // "Back_pack" in the Teaser
// Item tags: Strife keys
TAG_BASEKEY = "Base Key";
TAG_GOVSKEY = "Govs Key"; // "Rebel_Key" in the Teaser
TAG_PASSCARD = "Passcard";
TAG_IDBADGE = "ID Badge";
TAG_PRISONKEY = "Prison Key";
TAG_SEVEREDHAND = "Severed Hand";
TAG_POWER1KEY = "Power1 Key";
TAG_POWER2KEY = "Power2 Key";
TAG_POWER3KEY = "Power3 Key";
TAG_GOLDKEY = "Gold Key";
TAG_IDCARD = "ID Card";
TAG_SILVERKEY = "Silver Key";
TAG_ORACLEKEY = "Oracle Key";
TAG_MILITARYID = "Military ID";
TAG_ORDERKEY = "Order Key";
TAG_WAREHOUSEKEY = "Warehouse Key";
TAG_BRASSKEY = "Brass Key";
TAG_REDCRYSTALKEY = "Red Crystal Key";
TAG_BLUECRYSTALKEY = "Blue Crystal Key";
TAG_CHAPELKEY = "Chapel Key";
TAG_CATACOMBKEY = "Catacomb Key"; // "Tunnel_Key" in the Teaser
TAG_SECURITYKEY = "Security Key";
TAG_COREKEY = "Core Key"; // "New_Key1" in the Teaser
TAG_MAULERKEY = "Mauler Key"; // "New_Key2" in the Teaser
TAG_FACTORYKEY = "Factory Key"; // "New_Key3" in the Teaser
TAG_MINEKEY = "Mine_Key"; // "New_Key4" in the Teaser
TAG_NEWKEY5 = "New Key5";
TAG_ORACLEPASS = "Oracle Pass";
// Item tags: misc Strife stuff
TAG_10GOLD = "10 gold";
TAG_25GOLD = "25 gold";
TAG_50GOLD = "50 gold";
TAG_300GOLD = "300 gold";
TAG_QUEST4 = "quest4";
TAG_QUEST5 = "quest5";
TAG_QUEST6 = "quest4";
// Item tags: Strife NPCs
TAG_ACOLYTE = "ACOLYTE";
TAG_ARMORER = "Armorer";
TAG_BARKEEP = "Bar Keep";
TAG_BEGGAR = "Beggar";
TAG_MACIL1 = "MACIL";
TAG_MACIL2 = "MACIL";
TAG_MEDIC = "Medic";
TAG_ORACLE = "Oracle";
TAG_PRIEST = "PRIEST";
TAG_RATBUDDY = "rat buddy";
TAG_REBEL = "Rebel";
TAG_TEMPLAR = "TEMPLAR";
TAG_WEAPONSMITH = "Weapon Smith";
// Item tags: Chex weapons
TAG_SPOON = "Spoon";
TAG_SPORK = "Super Bootspork";
TAG_MINIZORCHER = "Mini Zorcher";
TAG_LARGEZORCHER = "Large Zorcher";
TAG_SUPERLARGEZORCHER = "Super-Large Zorcher";
TAG_RAPIDZORCHER = "Rapid Zorcher";
TAG_ZORCHPROPULSOR = "Zorch Propulsor";
TAG_PHASINGZORCHER = "Phasing Zorcher";
TAG_LAZDEVICE = "LAZ Device";
// Heretic strings
HE1TEXT =
"with the destruction of the iron\n"