- Dropped the Hexen player classes' JumpZ down to 9, since the original value

now works as it originally did.


SVN r1697 (trunk)
This commit is contained in:
Randy Heit 2009-07-01 00:17:39 +00:00
parent 7d4c21b167
commit 98e3b2f5fc
4 changed files with 5 additions and 3 deletions

View file

@ -1,4 +1,6 @@
June 30, 2009
- Dropped the Hexen player classes' JumpZ down to 9, since the original value
now works as it originally did.
- MF2_NODMGTHRUST now works with players, too. (Previously, it was only for
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
from being thrusted while taking damage. (Non-players were already

View file

@ -13,7 +13,7 @@ ACTOR ClericPlayer : PlayerPawn
+NOTHRUSTWHENINVUL
PainSound "PlayerClericPain"
RadiusDamageFactor 0.25
Player.JumpZ 9.75
Player.JumpZ 9
Player.Viewheight 48
Player.ColorRange 146, 163
Player.SpawnClass "Cleric"

View file

@ -12,7 +12,7 @@ ACTOR FighterPlayer : PlayerPawn
+NOTHRUSTWHENINVUL
PainSound "PlayerFighterPain"
RadiusDamageFactor 0.25
Player.JumpZ 9.75
Player.JumpZ 9
Player.Viewheight 48
Player.ColorRange 246, 254
Player.SpawnClass "Fighter"

View file

@ -13,7 +13,7 @@ ACTOR MagePlayer : PlayerPawn
+NOTHRUSTWHENINVUL
PainSound "PlayerMagePain"
RadiusDamageFactor 0.25
Player.JumpZ 9.75
Player.JumpZ 9
Player.Viewheight 48
Player.ColorRange 146, 163
Player.SpawnClass "Mage"