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- fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
SVN r3108 (trunk)
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1 changed files with 2 additions and 0 deletions
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@ -122,6 +122,8 @@ ACTOR MinotaurFriend : Minotaur native
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MNTR A 15 A_SetTranslucent(0.66, 0)
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MNTR A 3 A_SetTranslucent(1, 0)
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Goto Super::Spawn
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Idle:
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Goto Super::Spawn
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Death:
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Goto FadeOut
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}
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