Commit graph

  • 4247d97908 Merged https://github.com/ZDoom/gzdoom/pull/1967 (Map function fixes) qz-master-2023-01-20 Major Cooke 2023-01-22 19:14:17 -0600
  • 1bdc77d00e Merged https://github.com/ZDoom/gzdoom/pull/1924 (Damage/Thrust QuakeEx Changes) Major Cooke 2023-01-22 19:12:38 -0600
  • b37c9828f6 Merge remote-tracking branch 'gzdoom/master' into qz-master-2023-01-20 Major Cooke 2023-01-22 19:07:44 -0600
  • 33fd8270b1 - text update Christoph Oelckers 2023-01-22 20:19:21 +0100
  • e268a4195c - cleanup of the Chex Quest small font. Christoph Oelckers 2023-01-21 21:29:45 +0100
  • ee8016ad0b Make dynarray function parameters' types consistent with their zscript declarations Ricardo Luís Vaz Silva 2023-01-21 15:15:05 -0300
  • a7ab18de29 Add missing returns for untagged lines/sectors Ricardo Luís Vaz Silva 2023-01-21 15:00:57 -0300
  • 3d7e8bf7af Merged https://github.com/ZDoom/gzdoom/pull/1927 (Host/Join CCMDs) Major Cooke 2023-01-21 12:05:50 -0600
  • 050f982fe2 Merged https://github.com/ZDoom/gzdoom/pull/1964 (OnEngineInitialize()) Major Cooke 2023-01-21 11:37:49 -0600
  • 93bc2a3caf Merged https://github.com/ZDoom/gzdoom/pull/1960 (Bounce virtual) Major Cooke 2023-01-21 11:35:07 -0600
  • bf803ce2e9 Merged https://github.com/ZDoom/gzdoom/pull/1959 (BlockingLine fix) Major Cooke 2023-01-21 11:32:54 -0600
  • 9535d12982 Merged https://github.com/ZDoom/gzdoom/pull/1957 (Array::Delete fix) Major Cooke 2023-01-21 11:30:59 -0600
  • 8ef36836c2 Merged https://github.com/ZDoom/gzdoom/pull/1953 (Sector/Line Tag Getters) Major Cooke 2023-01-21 11:29:00 -0600
  • 0d330a6bb7 Merged https://github.com/ZDoom/gzdoom/pull/1950 (Reflection export) Major Cooke 2023-01-21 11:27:39 -0600
  • afea6ff51f Merged https://github.com/ZDoom/gzdoom/pull/1949 (Shadow Aiming) Major Cooke 2023-01-21 11:25:42 -0600
  • 35ef7daf56 https://github.com/ZDoom/gzdoom/pull/1920 (A_Explode flags) Major Cooke 2023-01-21 11:15:21 -0600
  • a87b3a0e55 Merged https://github.com/ZDoom/gzdoom/pull/1902 (Custom Message Box) Major Cooke 2023-01-21 11:13:10 -0600
  • b5a95b47c1 Merged https://github.com/ZDoom/gzdoom/pull/1894 (Individual Joystick Toggles) Major Cooke 2023-01-21 11:10:18 -0600
  • 0a2fc5651c Merged https://github.com/ZDoom/gzdoom/pull/1878 (ZScript Custom Cvars) Major Cooke 2023-01-21 11:08:05 -0600
  • 3039e3e7c8 Merged https://github.com/ZDoom/gzdoom/pull/1541 (poll external file for console commands). Major Cooke 2023-01-21 11:06:36 -0600
  • 07349dcc70 Merged https://github.com/ZDoom/gzdoom/pull/1394 (CVars to fade sprite shadows) Major Cooke 2023-01-21 11:04:50 -0600
  • 3b46327493 Merged https://github.com/ZDoom/gzdoom/pull/633 ("is" operator fix with readonly) Major Cooke 2023-01-21 11:02:35 -0600
  • 64d4136699 Merge branch 'master' of https://github.com/zdoom/gzdoom into qz-master-2023-01-20 rebranding4 Rachael Alexanderson 2023-01-21 11:53:37 -0500
  • 2fa88aa5a7 Implement antialiasing for automap lines Hugo Locurcio 2021-12-06 00:16:42 +0100
  • a397a93c25 Add Missing Read Barriers to Map Get Functions Ricardo Luís Vaz Silva 2023-01-18 21:05:47 -0300
  • fed2d11be5 Fix iterator invalidation for Map::Get Ricardo Luís Vaz Silva 2023-01-17 16:33:41 -0300
  • 698bd251ea Mark non-modifying map functions as const Ricardo Luís Vaz Silva 2023-01-17 16:27:52 -0300
  • decba68225 Map::GetIfExists and Map::CheckValue Ricardo Luís Vaz Silva 2023-01-17 16:14:53 -0300
  • 0b9fdf2d99 - convert characters to Doom patch format. Christoph Oelckers 2023-01-20 23:23:50 +0100
  • ed6384edc6 Add internal variable support to files outside gzdoom.pk3 Ricardo Luís Vaz Silva 2023-01-20 00:06:38 -0300
  • d4e9438273 rename CheckWritable to IsWritable, and invert its output since it's always negated Ricardo Luís Vaz Silva 2023-01-20 00:04:12 -0300
  • da06212134 Add mDefFileNo to Fields Ricardo Luís Vaz Silva 2023-01-20 00:03:49 -0300
  • 5ba1e96d29 Add mDefFileNo to Classes/Structs Ricardo Luís Vaz Silva 2023-01-19 23:58:16 -0300
  • f6128f0e9e Fixed global TerrainDef array not being exported correctly Boondorl 2023-01-20 16:09:20 -0500
  • 04fc19c32d - 4 non-letter characters for Chex. Christoph Oelckers 2023-01-20 21:03:21 +0100
  • bdd2281760 - new characters for Doom's SmallFont and BigFont. Christoph Oelckers 2023-01-20 19:43:18 +0100
  • 4c0b5cbb32 - alt HUD: use NewSmallFont for drawing player's coordinates if ui_generic is enabled Blue Shadow 2023-01-18 06:59:11 +0300
  • 20eb821acb - indicate in the startup window title when GZDoom is compiled for ARM64 Windows Rachael Alexanderson 2023-01-17 02:35:42 -0500
  • c382fd9f74
    Update README.md Rachael Alexanderson 2023-01-17 00:55:32 -0500
  • 45796505de Fix two different portable names Sally Coolatta 2023-01-16 22:32:59 -0500
  • bf39002515 Increase slider precision for mouse sensitivity settings Hugo Locurcio 2023-01-15 23:51:48 +0100
  • 1c45890c5a Use a slider to allow specifying max FPS with more precision Hugo Locurcio 2023-01-15 23:31:16 +0100
  • 258f4b6786 Check all ACS functions for minimum number of arguments. Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027) Marisa Heit 2023-01-15 22:58:38 -0600
  • dd7cb8649f Exported LinePortals Boondorl 2023-01-15 15:29:23 -0500
  • 3ea49a66d1 - cleaned up the pitch management in the sound backend. Christoph Oelckers 2023-01-15 14:01:37 +0100
  • 5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint. Christoph Oelckers 2023-01-15 09:21:01 +0100
  • 34e2e77f9e - tab cleanup in shader code. Christoph Oelckers 2023-01-15 08:54:54 +0100
  • 1561616498 - pass colormap to MakeGoodRemap as parameter. Christoph Oelckers 2023-01-15 08:34:32 +0100
  • bafd6be342 - removed backend dependencies on game data. Christoph Oelckers 2023-01-15 08:20:50 +0100
  • c8b3d95d6f - backend update from Raze. Christoph Oelckers 2023-01-09 17:04:00 +0100
  • 26518f8660 Fix Y position of characters in monospace fonts Kevin Caccamo 2023-01-15 00:25:16 -0500
  • 5e464d3e93 expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace Ricardo Luís Vaz Silva 2023-01-11 14:53:36 -0300
  • 458142eb8b Added flags to SetPlayerProperty. inkoalawetrust 2023-01-05 01:10:15 +0200
  • 6f4a29b5e5 Added APROP_WaterDepth. inkoalawetrust 2023-01-05 03:27:48 +0200
  • aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. Major Cooke 2022-12-25 16:14:57 -0600
  • 9468ff85a2 Add missing error for mapinfo tonemap Ricardo Luís Vaz Silva 2023-01-14 10:58:55 -0300
  • 1ebd4f0d41 Add Tonemap support for Unclamped lighting mode Ricardo Luís Vaz Silva 2022-12-07 12:12:57 -0300
  • 8e7897233e Add Alternate Light Blending Options Ricardo Luís Vaz Silva 2022-12-06 22:51:45 -0300
  • aa061562cd - manually reimplement pull request #1850 Rachael Alexanderson 2023-01-14 11:23:02 -0500
  • bdffcedc03 gldefs: update Freedoom definitions. mc776 2023-01-12 21:37:33 -0800
  • e0275df931 CCMD listmaps: Colorize maps loaded from pwads in blue text yqco 2022-12-30 21:02:23 -0600
  • 80d1c61714 Fix MapIterator<X, String>::GetValue Ricardo Luís Vaz Silva 2023-01-13 19:37:20 -0300
  • 7b2d54da35 - updated zlib to 1.2.13 alexey.lysiuk 2023-01-13 09:51:29 +0200
  • 3dce874621 Exported bounce functions Boondorl 2023-01-12 11:16:42 -0500
  • 955a841884 Fixed a bug where static events would fail to halt propagation. CandiceJoy 2023-01-12 03:39:56 -0600
  • 81e7d77b44 Fix diffuse-only material shaders not applying. Marisa the Magician 2023-01-12 14:03:19 +0100
  • f9de0d5c11 Impel people to include demo mods in bug reports Kevin Caccamo 2023-01-11 21:43:35 -0500
  • cb3662dc24 - fix nullptr crash Rachael Alexanderson 2023-01-11 13:33:02 -0500
  • 769796800d Minor tweaks to no player clipping Boondorl 2023-01-09 12:27:52 -0500
  • af0f84183a - fix a few errors in last commit Rachael Alexanderson 2023-01-09 12:02:41 -0500
  • 5aba0c144c - optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function Rachael Alexanderson 2023-01-09 11:53:24 -0500
  • 9777cfd500 - change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls Rachael Alexanderson 2023-01-08 22:12:37 -0500
  • 2fa2533982 - enable DM support for sv_noplayerclip - fixed voodoo dolls with sv_noplayerclip - fixed autoaim working incorrectly with sv_noplayerclip nashmuhandes 2023-01-08 22:55:10 +0800
  • 3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) nashmuhandes 2023-01-08 19:10:49 +0800
  • aceafecce6 - optimized sheet font texture generation. Christoph Oelckers 2023-01-07 19:12:19 +0100
  • 4c751db489 - silence some warnings. Christoph Oelckers 2023-01-07 18:35:30 +0100
  • 1a0aa95ff4 - changed return value of CreatePalettedPixels. Christoph Oelckers 2023-01-07 17:55:55 +0100
  • 4e4642d0ed - fixed buffer size checks for raw textures. Christoph Oelckers 2023-01-07 16:15:32 +0100
  • 0e5c6e37b1 Prevent important messages from being accidentally filtered. Marisa the Magician 2023-01-04 11:56:15 +0100
  • 79a4e4a0e3 Updated the WOPN banks collection Wohlstand 2023-01-02 01:30:36 +0300
  • 0d23816179 Added FlyBob Multiplier for Player Boondorl 2023-01-01 20:12:09 -0500
  • 73159dac3e Added WaterClimbSpeed Property to Players Boondorl 2023-01-01 19:35:44 -0500
  • b61be581d9 Fixed custom height and width not saving. CandiceJoy 2023-01-01 22:51:37 -0500
  • 8bcdbc230d Adds soft shadows to vk_raytrace Magnus Norddahl 2022-12-05 23:38:58 +0100
  • 269431575b Fixed implicit cast from bool to double. CandiceJoy 2022-12-26 16:17:32 -0500
  • 6f8901ea87 Rename ValidLock to IsLockDefined (more descriptive). Marisa the Magician 2022-12-23 18:22:13 +0100
  • b85add01c7 Additional lock-related ZScript functions. * Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door. * Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid). * Key.GetMapColorForKey: likewise, but for a specific key. Marisa the Magician 2022-12-23 16:36:59 +0100
  • 6072260b3f Fix FxMultiAssignDecl type Ricardo Luís Vaz Silva 2022-12-23 11:29:31 -0300
  • adfef56fd8 - fix OpenGL ES selection on the windows startup dialog Rachael Alexanderson 2022-12-21 11:04:41 -0500
  • c8fe074041 Multi-Assign Declarations Ricardo Luís Vaz Silva 2022-12-20 10:44:20 -0300
  • 7b9a36c8fd Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double. CandiceJoy 2022-12-20 00:17:00 -0500
  • f816eb68ae - fix linedef index for heretic e2m7 fix Rachael Alexanderson 2022-12-19 15:55:52 -0500
  • 7b864fd665 Add vulkan pipeline cache Magnus Norddahl 2022-12-15 09:00:09 +0100
  • e99bf2b036 Update and clean up UE1 model loader. Marisa the Magician 2022-12-19 13:36:25 +0100
  • 43880bbbe1 Expose StripLeft and StripLeftRight to ZScript Ricardo Luís Vaz Silva 2022-12-18 21:19:36 -0300
  • 3ffbda5526 Fix StripLeftRight Ricardo Luís Vaz Silva 2022-12-18 21:19:18 -0300
  • fb33a29400 Error out instead of crashing for vector out variables Ricardo Luís Vaz Silva 2022-12-18 15:43:54 -0300
  • 941c0850ba - Backend update from Raze. Christoph Oelckers 2022-12-18 16:19:18 +0100
  • 79a38f1f3a Merge branch 'master' of https://github.com/coelckers/gzdoom Christoph Oelckers 2022-12-18 15:21:42 +0100
  • 0d4d5587b5 Added FOV Interpolation Boondorl 2022-12-18 01:04:25 -0500