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- added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument.
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3 changed files with 36 additions and 1 deletions
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@ -3322,6 +3322,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTranslucent)
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return 0;
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}
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//===========================================================================
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//
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// A_SetRenderStyle
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRenderStyle)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(alpha);
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PARAM_INT_OPT(mode) { mode = 0; }
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self->Alpha = clamp(alpha, 0., 1.);
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self->RenderStyle = ERenderStyle(mode);
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return 0;
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}
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//===========================================================================
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//
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// A_FadeIn
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@ -218,6 +218,7 @@ ACTOR Actor native //: Thinker
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native void A_LogInt(int whattoprint);
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native void A_LogFloat(float whattoprint);
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native void A_SetTranslucent(float alpha, int style = 0);
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native void A_SetRenderStyle(float alpha, int style = 0);
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action native A_FadeIn(float reduce = 0.1, int flags = 0);
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action native A_FadeOut(float reduce = 0.1, int flags = 1); //bool remove == true
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native void A_FadeTo(float target, float amount = 0.1, int flags = 0);
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@ -689,4 +689,22 @@ enum
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VRF_NOANGLE = VRF_NOANGLESTART|VRF_NOANGLEEND,
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VRF_NOPITCH = VRF_NOPITCHSTART|VRF_NOPITCHEND,
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};
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};
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enum
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{
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STYLE_None,
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STYLE_Normal,
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STYLE_Fuzzy,
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STYLE_SoulTrans,
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STYLE_OptFuzzy,
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STYLE_Stencil,
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STYLE_Translucent,
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STYLE_Add,
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STYLE_Shaded,
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STYLE_TranslucentStencil,
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STYLE_Shadow,
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STYLE_Subtract,
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STYLE_AddStencil,
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STYLE_AddShaded,
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};
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