This commit is contained in:
Christoph Oelckers 2016-10-23 18:50:59 +02:00
commit 10203afa41
18 changed files with 126 additions and 41 deletions

View file

@ -168,6 +168,9 @@ public:
// [CW] Fades for when you are being damaged.
PalEntry DamageFade;
// [SP] ViewBob Multiplier
double ViewBob;
bool UpdateWaterLevel (bool splash);
bool ResetAirSupply (bool playgasp = true);

View file

@ -582,8 +582,9 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
if (curbob != 0)
{
float bobx = float(player->bob * Rangex);
float boby = float(player->bob * Rangey);
//[SP] Added in decorate player.viewbob checks
float bobx = float(player->bob * Rangex * (float)player->mo->ViewBob);
float boby = float(player->bob * Rangey * (float)player->mo->ViewBob);
switch (bobstyle)
{
case AWeapon::BobNormal:

View file

@ -640,6 +640,12 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
playerTemp.Serialize(arc);
if (!skipload)
{
// This temp player has undefined pitch limits, so set them to something
// that should leave the pitch stored in the savegame intact when
// rendering. The real pitch limits will be set by P_SerializePlayers()
// via a net command, but that won't be processed in time for a screen
// wipe, so we need something here.
playerTemp.MaxPitch = playerTemp.MinPitch = playerTemp.mo->Angles.Pitch;
CopyPlayer(&players[i], &playerTemp, name);
}
else

View file

@ -651,7 +651,8 @@ void APlayerPawn::Serialize(FSerializer &arc)
("fallingscreammaxn", FallingScreamMaxSpeed, def->FallingScreamMaxSpeed)
("userange", UseRange, def->UseRange)
("aircapacity", AirCapacity, def->AirCapacity)
("viewheight", ViewHeight, def->ViewHeight);
("viewheight", ViewHeight, def->ViewHeight)
("viewbob", ViewBob, def->ViewBob);
}
//===========================================================================
@ -1891,7 +1892,7 @@ void P_CalcHeight (player_t *player)
{
bob = 0;
}
player->viewz = player->mo->Z() + player->viewheight + bob;
player->viewz = player->mo->Z() + player->viewheight + (bob * player->mo->ViewBob); // [SP] Allow DECORATE changes to view bobbing speed.
if (player->mo->Floorclip && player->playerstate != PST_DEAD
&& player->mo->Z() <= player->mo->floorz)
{

View file

@ -105,6 +105,7 @@ TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as
subsector_t *InSubsector;
CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
void R_StoreWallRange (int start, int stop);
@ -1108,7 +1109,7 @@ void R_Subsector (subsector_t *sub)
}
else
{
basecolormap = frontsector->ColorMap;
basecolormap = (r_fullbrightignoresectorcolor && fixedlightlev >= 0) ? &FullNormalLight : frontsector->ColorMap;
}
portal = frontsector->ValidatePortal(sector_t::ceiling);
@ -1142,7 +1143,7 @@ void R_Subsector (subsector_t *sub)
}
else
{
basecolormap = frontsector->ColorMap;
basecolormap = (r_fullbrightignoresectorcolor && fixedlightlev >= 0) ? &FullNormalLight : frontsector->ColorMap;
}
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check

View file

@ -59,6 +59,7 @@ static bool R_CheckForFixedLights(const BYTE *colormaps);
extern "C" {
FDynamicColormap NormalLight;
FDynamicColormap FullNormalLight; //[SP] Emulate GZDoom brightness
}
bool NormalLightHasFixedLights;
@ -72,6 +73,7 @@ struct FakeCmap
TArray<FakeCmap> fakecmaps;
BYTE *realcolormaps;
BYTE *realfbcolormaps; //[SP] For fullbright use
size_t numfakecmaps;
@ -459,6 +461,11 @@ void R_DeinitColormaps ()
delete[] realcolormaps;
realcolormaps = NULL;
}
if (realfbcolormaps != NULL)
{
delete[] realfbcolormaps;
realfbcolormaps = NULL;
}
FreeSpecialLights();
}
@ -548,9 +555,20 @@ void R_InitColormaps ()
}
}
}
// [SP] Create a copy of the colormap
if (!realfbcolormaps)
{
realfbcolormaps = new BYTE[256*NUMCOLORMAPS*fakecmaps.Size()];
memcpy(realfbcolormaps, realcolormaps, 256*NUMCOLORMAPS*fakecmaps.Size());
}
NormalLight.Color = PalEntry (255, 255, 255);
NormalLight.Fade = 0;
NormalLight.Maps = realcolormaps;
FullNormalLight.Color = PalEntry (255, 255, 255);
FullNormalLight.Fade = 0;
FullNormalLight.Maps = realfbcolormaps;
NormalLightHasFixedLights = R_CheckForFixedLights(realcolormaps);
numfakecmaps = fakecmaps.Size();

View file

@ -80,6 +80,7 @@ extern BYTE DesaturateColormap[31][256];
extern "C"
{
extern FDynamicColormap NormalLight;
extern FDynamicColormap FullNormalLight;
}
extern bool NormalLightHasFixedLights;

View file

@ -455,6 +455,8 @@ void R_CopyStackedViewParameters()
//
//==========================================================================
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
void R_SetupColormap(player_t *player)
{
realfixedcolormap = NULL;
@ -481,6 +483,11 @@ void R_SetupColormap(player_t *player)
else if (player->fixedlightlevel >= 0 && player->fixedlightlevel < NUMCOLORMAPS)
{
fixedlightlev = player->fixedlightlevel * 256;
// [SP] Emulate GZDoom's light-amp goggles.
if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
{
fixedcolormap = FullNormalLight.Maps;
}
}
}
// [RH] Inverse light for shooting the Sigil

View file

@ -57,6 +57,7 @@
CVAR(Bool, r_np2, true, 0)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
//CVAR (Int, ty, 8, 0)
//CVAR (Int, tx, 8, 0)
@ -313,7 +314,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rw_scalestep = ds->iscalestep;
if (fixedlightlev >= 0)
dc_colormap = basecolormap->Maps + fixedlightlev;
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -630,7 +631,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
}
if (fixedlightlev >= 0)
dc_colormap = basecolormap->Maps + fixedlightlev;
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -1788,7 +1789,7 @@ void R_RenderSegLoop ()
fixed_t xoffset = rw_offset;
if (fixedlightlev >= 0)
dc_colormap = basecolormap->Maps + fixedlightlev;
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -3185,13 +3186,13 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
rereadcolormap = false;
}
rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep;
if (fixedlightlev >= 0)
dc_colormap = usecolormap->Maps + fixedlightlev;
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT))
dc_colormap = usecolormap->Maps;
dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
else
calclighting = true;

View file

@ -76,10 +76,20 @@ void R_InitSkyMap ()
int skyheight;
FTexture *skytex1, *skytex2;
// Do not allow the null texture which has no bitmap and will crash.
if (sky1texture.isNull())
{
sky1texture = TexMan.CheckForTexture("-noflat-", FTexture::TEX_Any);
}
if (sky2texture.isNull())
{
sky2texture = TexMan.CheckForTexture("-noflat-", FTexture::TEX_Any);
}
skytex1 = TexMan(sky1texture, true);
skytex2 = TexMan(sky2texture, true);
if (skytex1 == NULL)
if (skytex1 == nullptr)
return;
if ((level.flags & LEVEL_DOUBLESKY) && skytex1->GetHeight() != skytex2->GetHeight())

View file

@ -99,6 +99,7 @@ EXTERN_CVAR (Bool, st_scale)
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Int, r_drawfuzz)
EXTERN_CVAR(Bool, r_deathcamera);
CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
//
// Sprite rotation 0 is facing the viewer,
@ -548,7 +549,7 @@ void R_DrawWallSprite(vissprite_t *spr)
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
dc_colormap = usecolormap->Maps;
dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
else
calclighting = true;
@ -1066,7 +1067,8 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->deltax = float(pos.X - ViewPos.X);
vis->deltay = float(pos.Y - ViewPos.Y);
vis->renderflags = renderflags;
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
if(thing->flags5 & MF5_BRIGHT)
vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->Style.RenderStyle = thing->RenderStyle;
vis->FillColor = thing->fillcolor;
vis->Translation = thing->Translation; // [RH] thing translation table
@ -1140,7 +1142,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
}
else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
{ // full bright
vis->Style.colormap = mybasecolormap->Maps;
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
}
else
{ // diminished light
@ -1462,11 +1464,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
}
if (fixedlightlev >= 0)
{
vis->Style.colormap = mybasecolormap->Maps + fixedlightlev;
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
}
else if (!foggy && pspr->GetState()->GetFullbright())
{ // full bright
vis->Style.colormap = mybasecolormap->Maps; // [RH] use basecolormap
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps; // [RH] use basecolormap
}
else
{ // local light
@ -1516,6 +1518,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
{
noaccel = true;
}
// [SP] If emulating GZDoom fullbright, disable acceleration
if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
mybasecolormap = &FullNormalLight;
if (r_fullbrightignoresectorcolor && !foggy && pspr->GetState()->GetFullbright())
mybasecolormap = &FullNormalLight;
colormap_to_use = mybasecolormap;
}
else
@ -2057,7 +2064,7 @@ void R_DrawSprite (vissprite_t *spr)
}
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
{ // full bright
spr->Style.colormap = mybasecolormap->Maps;
spr->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
}
else
{ // diminished light
@ -2615,7 +2622,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
}
else if (particle->bright)
{
vis->Style.colormap = map;
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : map;
}
else
{

View file

@ -1002,7 +1002,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&p, FDoorAnimation **def)
{
FTextureID tex = p->BaseTexture;
FTextureID tex = p? p->BaseTexture : FNullTextureID();
Serialize(arc, key, tex, def ? &(*def)->BaseTexture : nullptr);
if (arc.isReading())
{

View file

@ -2945,6 +2945,26 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, weaponslot, ISsssssssssssssssssssssssssssss
}
}
//==========================================================================
//
// [SP] Player.Viewbob
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, viewbob, F, PlayerPawn)
{
PROP_DOUBLE_PARM(z, 0);
// [SP] Hard limits. This is to prevent terrywads from making players sick.
// Remember - this messes with a user option who probably has it set a
// certain way for a reason. I think a 1.5 limit is pretty generous, but
// it may be safe to increase it. I really need opinions from people who
// could be affected by this.
if (z < 0.0 || z > 1.5)
{
I_Error("ViewBob must be between 0.0 and 1.5.");
}
defaults->ViewBob = z;
}
//==========================================================================
//
//==========================================================================

View file

@ -11,21 +11,21 @@
#if COMPGOTO
#define OP(x) x
#define NEXTOP do { unsigned op = pc->op; a = pc->a; pc++; goto *ops[op]; } while(0)
#define NEXTOP do { pc++; unsigned op = pc->op; a = pc->a; goto *ops[op]; } while(0)
#else
#define OP(x) case OP_##x
#define NEXTOP break
#define NEXTOP pc++; break
#endif
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
#define A (pc[-1].a)
#define B (pc[-1].b)
#define C (pc[-1].c)
#define Cs (pc[-1].cs)
#define BC (pc[-1].i16u)
#define BCs (pc[-1].i16)
#define ABCs (pc[-1].i24)
#define A (pc[0].a)
#define B (pc[0].b)
#define C (pc[0].c)
#define Cs (pc[0].cs)
#define BC (pc[0].i16u)
#define BCs (pc[0].i16)
#define ABCs (pc[0].i24)
#define JMPOFS(x) ((x)->i24)
#define KC (konstd[C])
@ -48,8 +48,8 @@
#define CMPJMP(test) \
if ((test) == (a & CMP_CHECK)) { \
assert(pc->op == OP_JMP); \
pc += 1 + JMPOFS(pc); \
assert(pc[1].op == OP_JMP); \
pc += 1 + JMPOFS(pc+1); \
} else { \
pc += 1; \
}

View file

@ -52,11 +52,17 @@ begin:
{
#if !COMPGOTO
VM_UBYTE op;
for(;;) switch(op = pc->op, a = pc->a, pc++, op)
for(;;) switch(op = pc->op, a = pc->a, op)
#else
pc--;
NEXTOP;
#endif
{
#if !COMPGOTO
default:
assert(0 && "Undefined opcode hit");
NEXTOP;
#endif
OP(LI):
ASSERTD(a);
reg.d[a] = BCs;
@ -367,13 +373,13 @@ begin:
}
NEXTOP;
OP(JMP):
pc += JMPOFS(pc - 1);
pc += JMPOFS(pc);
NEXTOP;
OP(IJMP):
ASSERTD(a);
pc += (BCs + reg.d[a]);
assert(pc->op == OP_JMP);
pc += 1 + JMPOFS(pc);
assert(pc[1].op == OP_JMP);
pc += 1 + JMPOFS(pc+1);
NEXTOP;
OP(PARAMI):
assert(f->NumParam < sfunc->MaxParam);
@ -490,7 +496,7 @@ begin:
VMReturn returns[MAX_RETURNS];
int numret;
FillReturns(reg, f, returns, pc, C);
FillReturns(reg, f, returns, pc+1, C);
if (call->Native)
{
numret = static_cast<VMNativeFunction *>(call)->NativeCall(stack, reg.param + f->NumParam - B, B, returns, C);
@ -603,8 +609,8 @@ begin:
{
THROW(X_TOO_MANY_TRIES);
}
assert((pc + JMPOFS(pc - 1))->op == OP_CATCH);
exception_frames[try_depth++] = pc + JMPOFS(pc - 1);
assert((pc + JMPOFS(pc) + 1)->op == OP_CATCH);
exception_frames[try_depth++] = pc + JMPOFS(pc) + 1;
NEXTOP;
OP(UNTRY):
assert(a <= try_depth);
@ -704,8 +710,8 @@ begin:
}
if (cmp == (a & CMP_CHECK))
{
assert(pc->op == OP_JMP);
pc += 1 + JMPOFS(pc);
assert(pc[1].op == OP_JMP);
pc += 1 + JMPOFS(pc+1);
}
else
{

View file

@ -33,6 +33,7 @@ Actor PlayerPawn : Actor native
Player.MugShotMaxHealth 0
Player.FlechetteType "ArtiPoisonBag3"
Player.AirCapacity 1
Player.ViewBob 1
Obituary "$OB_MPDEFAULT"
}

View file

@ -1787,6 +1787,7 @@ DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
DSPLYMNU_SKYMODE = "Sky render mode";
DSPLYMNU_GZDFULLBRIGHT = "Fullbright overrides sector color";
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
DSPLYMNU_FAKECONTRAST = "Use fake contrast";

View file

@ -696,6 +696,7 @@ OptionMenu "VideoOptions"
}
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"