- Converted the last of Hexen's inventory items to DECORATE so that I could

export AInventory.
- Added some DECORATE fixes by Gez.

SVN r1138 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-09 17:43:14 +00:00
parent ae54e13428
commit 023b21a142
16 changed files with 459 additions and 508 deletions

View file

@ -1,4 +1,6 @@
August 9, 2008 (Changes by Graf Zahl)
- Converted the last of Hexen's inventory items to DECORATE so that I could
export AInventory.
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an

View file

@ -110,6 +110,10 @@ ACTOR(ClearReFire)
ACTOR(SpawnSingleItem)
ACTOR(GiveQuestItem)
ACTOR(RemoveForceField)
ACTOR(RestoreSpecialPosition)
ACTOR(RestoreSpecialDoomThing)
ACTOR(RestoreSpecialThing1)
ACTOR(RestoreSpecialThing2)
ACTOR(M_Refire)
ACTOR(M_CheckAttack)
@ -304,6 +308,11 @@ ACTOR(MageAttack)
ACTOR(IceSetTics)
ACTOR(PigPain)
ACTOR(SnoutAttack)
ACTOR(TeloSpawnA)
ACTOR(TeloSpawnB)
ACTOR(TeloSpawnC)
ACTOR(TeloSpawnD)
ACTOR(CheckTeleRing)
ACTOR(TemplarAttack)
ACTOR(SentinelAttack)

View file

@ -18,42 +18,12 @@ static FRandom pr_healradius ("HealRadius");
class AArtiHealingRadius : public AInventory
{
DECLARE_ACTOR (AArtiHealingRadius, AInventory)
DECLARE_CLASS (AArtiHealingRadius, AInventory)
public:
bool Use (bool pickup);
};
FState AArtiHealingRadius::States[] =
{
S_BRIGHT (HRAD, 'A', 4, NULL , &States[1]),
S_BRIGHT (HRAD, 'B', 4, NULL , &States[2]),
S_BRIGHT (HRAD, 'C', 4, NULL , &States[3]),
S_BRIGHT (HRAD, 'D', 4, NULL , &States[4]),
S_BRIGHT (HRAD, 'E', 4, NULL , &States[5]),
S_BRIGHT (HRAD, 'F', 4, NULL , &States[6]),
S_BRIGHT (HRAD, 'G', 4, NULL , &States[7]),
S_BRIGHT (HRAD, 'H', 4, NULL , &States[8]),
S_BRIGHT (HRAD, 'I', 4, NULL , &States[9]),
S_BRIGHT (HRAD, 'J', 4, NULL , &States[10]),
S_BRIGHT (HRAD, 'K', 4, NULL , &States[11]),
S_BRIGHT (HRAD, 'L', 4, NULL , &States[12]),
S_BRIGHT (HRAD, 'M', 4, NULL , &States[13]),
S_BRIGHT (HRAD, 'N', 4, NULL , &States[14]),
S_BRIGHT (HRAD, 'O', 4, NULL , &States[15]),
S_BRIGHT (HRAD, 'P', 4, NULL , &States[0]),
};
IMPLEMENT_ACTOR (AArtiHealingRadius, Hexen, 10120, 0)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (0)
PROP_Inventory_DefMaxAmount
PROP_Inventory_PickupFlash (1)
PROP_Inventory_FlagsSet (IF_INVBAR|IF_FANCYPICKUPSOUND)
PROP_Inventory_Icon ("ARTIHRAD")
PROP_Inventory_PickupSound ("misc/p_pkup")
PROP_Inventory_PickupMessage("$TXT_ARTIHEALINGRADIUS")
END_DEFAULTS
IMPLEMENT_CLASS (AArtiHealingRadius)
bool AArtiHealingRadius::Use (bool pickup)
{

View file

@ -25,143 +25,25 @@ void P_TeleportToDeathmatchStarts (AActor *victim);
class AArtiTeleportOther : public AInventory
{
DECLARE_ACTOR (AArtiTeleportOther, AInventory)
DECLARE_CLASS (AArtiTeleportOther, AInventory)
public:
bool Use (bool pickup);
};
FState AArtiTeleportOther::States[] =
{
#define S_ARTI_TELOTHER1 0
S_NORMAL (TELO, 'A', 5, NULL , &States[S_ARTI_TELOTHER1+1]),
S_NORMAL (TELO, 'B', 5, NULL , &States[S_ARTI_TELOTHER1+2]),
S_NORMAL (TELO, 'C', 5, NULL , &States[S_ARTI_TELOTHER1+3]),
S_NORMAL (TELO, 'D', 5, NULL , &States[S_ARTI_TELOTHER1]),
};
IMPLEMENT_ACTOR (AArtiTeleportOther, Hexen, 10040, 17)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (S_ARTI_TELOTHER1)
PROP_Inventory_DefMaxAmount
PROP_Inventory_PickupFlash (1)
PROP_Inventory_FlagsSet (IF_INVBAR|IF_FANCYPICKUPSOUND)
PROP_Inventory_Icon ("ARTITELO")
PROP_Inventory_PickupSound ("misc/p_pkup")
PROP_Inventory_PickupMessage("$TXT_ARTITELEPORTOTHER")
END_DEFAULTS
IMPLEMENT_CLASS (AArtiTeleportOther)
// Teleport Other FX --------------------------------------------------------
class ATelOtherFX1 : public AActor
{
DECLARE_ACTOR (ATelOtherFX1, AActor)
DECLARE_CLASS (ATelOtherFX1, AActor)
public:
int DoSpecialDamage (AActor *target, int damage);
};
FState ATelOtherFX1::States[] =
{
#define S_TELO_FX1 0
S_BRIGHT (TRNG, 'E', 5, NULL , &States[S_TELO_FX1+1]),
S_BRIGHT (TRNG, 'D', 4, NULL , &States[S_TELO_FX1+2]),
S_BRIGHT (TRNG, 'C', 3, A_TeloSpawnC , &States[S_TELO_FX1+3]),
S_BRIGHT (TRNG, 'B', 3, A_TeloSpawnB , &States[S_TELO_FX1+4]),
S_BRIGHT (TRNG, 'A', 3, A_TeloSpawnA , &States[S_TELO_FX1+5]),
S_BRIGHT (TRNG, 'B', 3, A_TeloSpawnB , &States[S_TELO_FX1+6]),
S_BRIGHT (TRNG, 'C', 3, A_TeloSpawnC , &States[S_TELO_FX1+7]),
S_BRIGHT (TRNG, 'D', 3, A_TeloSpawnD , &States[S_TELO_FX1+2]),
IMPLEMENT_CLASS (ATelOtherFX1)
#define S_TELO_FX_DONE (S_TELO_FX1+8)
S_BRIGHT (TRNG, 'E', 3, NULL , NULL),
#define S_TELO_FX2 (S_TELO_FX_DONE+1)
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX2+1]),
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX2+2]),
S_BRIGHT (TRNG, 'D', 4, NULL , &States[S_TELO_FX2+3]),
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX2+4]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX2+5]),
S_BRIGHT (TRNG, 'A', 4, A_CheckTeleRing , &States[S_TELO_FX2+0]),
#define S_TELO_FX3 (S_TELO_FX2+6)
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX3+1]),
S_BRIGHT (TRNG, 'D', 4, NULL , &States[S_TELO_FX3+2]),
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX3+3]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX3+4]),
S_BRIGHT (TRNG, 'A', 4, NULL , &States[S_TELO_FX3+5]),
S_BRIGHT (TRNG, 'B', 4, A_CheckTeleRing , &States[S_TELO_FX3+0]),
#define S_TELO_FX4 (S_TELO_FX3+6)
S_BRIGHT (TRNG, 'D', 4, NULL , &States[S_TELO_FX4+1]),
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX4+2]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX4+3]),
S_BRIGHT (TRNG, 'A', 4, NULL , &States[S_TELO_FX4+4]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX4+5]),
S_BRIGHT (TRNG, 'C', 4, A_CheckTeleRing , &States[S_TELO_FX4+0]),
#define S_TELO_FX5 (S_TELO_FX4+6)
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX5+1]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX5+2]),
S_BRIGHT (TRNG, 'A', 4, NULL , &States[S_TELO_FX5+3]),
S_BRIGHT (TRNG, 'B', 4, NULL , &States[S_TELO_FX5+4]),
S_BRIGHT (TRNG, 'C', 4, NULL , &States[S_TELO_FX5+5]),
S_BRIGHT (TRNG, 'D', 4, A_CheckTeleRing , &States[S_TELO_FX5+0])
};
IMPLEMENT_ACTOR (ATelOtherFX1, Any, -1, 0)
PROP_DamageLong (10001)
PROP_Flags (MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP)
PROP_Flags2 (MF2_NOTELEPORT)
PROP_Flags3 (MF3_BLOODLESSIMPACT)
PROP_RadiusFixed (16)
PROP_HeightFixed (16)
PROP_SpeedFixed (20)
PROP_SpawnState (S_TELO_FX1)
PROP_DeathState (S_TELO_FX_DONE)
END_DEFAULTS
class ATelOtherFX2 : public ATelOtherFX1
{
DECLARE_STATELESS_ACTOR (ATelOtherFX2, ATelOtherFX1)
};
IMPLEMENT_STATELESS_ACTOR (ATelOtherFX2, Any, -1, 0)
PROP_SpeedFixed (16)
PROP_SpawnState (S_TELO_FX2)
END_DEFAULTS
class ATelOtherFX3 : public ATelOtherFX1
{
DECLARE_STATELESS_ACTOR (ATelOtherFX3, ATelOtherFX1)
};
IMPLEMENT_STATELESS_ACTOR (ATelOtherFX3, Any, -1, 0)
PROP_SpeedFixed (16)
PROP_SpawnState (S_TELO_FX3)
END_DEFAULTS
class ATelOtherFX4 : public ATelOtherFX1
{
DECLARE_STATELESS_ACTOR (ATelOtherFX4, ATelOtherFX1)
};
IMPLEMENT_STATELESS_ACTOR (ATelOtherFX4, Any, -1, 0)
PROP_SpeedFixed (16)
PROP_SpawnState (S_TELO_FX4)
END_DEFAULTS
class ATelOtherFX5 : public ATelOtherFX1
{
DECLARE_STATELESS_ACTOR (ATelOtherFX5, ATelOtherFX1)
};
IMPLEMENT_STATELESS_ACTOR (ATelOtherFX5, Any, -1, 0)
PROP_SpeedFixed (16)
PROP_SpawnState (S_TELO_FX5)
END_DEFAULTS
static void TeloSpawn (AActor *source, const PClass *type)
static void TeloSpawn (AActor *source, const char *type)
{
AActor *fx;
@ -179,22 +61,22 @@ static void TeloSpawn (AActor *source, const PClass *type)
void A_TeloSpawnA (AActor *actor)
{
TeloSpawn (actor, RUNTIME_CLASS(ATelOtherFX2));
TeloSpawn (actor, "TelOtherFX2");
}
void A_TeloSpawnB (AActor *actor)
{
TeloSpawn (actor, RUNTIME_CLASS(ATelOtherFX3));
TeloSpawn (actor, "TelOtherFX3");
}
void A_TeloSpawnC (AActor *actor)
{
TeloSpawn (actor, RUNTIME_CLASS(ATelOtherFX4));
TeloSpawn (actor, "TelOtherFX4");
}
void A_TeloSpawnD (AActor *actor)
{
TeloSpawn (actor, RUNTIME_CLASS(ATelOtherFX5));
TeloSpawn (actor, "TelOtherFX5");
}
void A_CheckTeleRing (AActor *actor)

View file

@ -363,38 +363,6 @@ void A_RestoreSpecialPosition (AActor *self)
}
}
/***************************************************************************/
/* AInventory implementation */
/***************************************************************************/
FState AInventory::States[] =
{
#define S_HIDEDOOMISH 0
S_NORMAL (TNT1, 'A', 1050, NULL , &States[S_HIDEDOOMISH+1]),
S_NORMAL (TNT1, 'A', 0, A_RestoreSpecialPosition , &States[S_HIDEDOOMISH+2]),
S_NORMAL (TNT1, 'A', 1, A_RestoreSpecialDoomThing , NULL),
#define S_HIDESPECIAL (S_HIDEDOOMISH+3)
S_NORMAL (ACLO, 'E', 1400, NULL , &States[S_HIDESPECIAL+1]),
S_NORMAL (ACLO, 'A', 0, A_RestoreSpecialPosition , &States[S_HIDESPECIAL+2]),
S_NORMAL (ACLO, 'A', 4, A_RestoreSpecialThing1 , &States[S_HIDESPECIAL+3]),
S_NORMAL (ACLO, 'B', 4, NULL , &States[S_HIDESPECIAL+4]),
S_NORMAL (ACLO, 'A', 4, NULL , &States[S_HIDESPECIAL+5]),
S_NORMAL (ACLO, 'B', 4, NULL , &States[S_HIDESPECIAL+6]),
S_NORMAL (ACLO, 'C', 4, NULL , &States[S_HIDESPECIAL+7]),
S_NORMAL (ACLO, 'B', 4, NULL , &States[S_HIDESPECIAL+8]),
S_NORMAL (ACLO, 'C', 4, NULL , &States[S_HIDESPECIAL+9]),
S_NORMAL (ACLO, 'D', 4, NULL , &States[S_HIDESPECIAL+10]),
S_NORMAL (ACLO, 'C', 4, NULL , &States[S_HIDESPECIAL+11]),
S_NORMAL (ACLO, 'D', 4, A_RestoreSpecialThing2 , NULL),
#define S_HELD (S_HIDESPECIAL+12)
S_NORMAL (TNT1, 'A', -1, NULL , NULL),
#define S_HOLDANDDESTROY (S_HELD+1)
S_NORMAL (TNT1, 'A', 1, NULL , NULL),
};
int AInventory::StaticLastMessageTic;
const char *AInventory::StaticLastMessage;
@ -402,13 +370,6 @@ IMPLEMENT_POINTY_CLASS (AInventory)
DECLARE_POINTER (Owner)
END_POINTERS
BEGIN_DEFAULTS (AInventory, Any, -1, 0)
PROP_Inventory_Amount (1)
PROP_Inventory_MaxAmount (1)
PROP_UseSound ("misc/invuse")
PROP_Inventory_PickupSound ("misc/i_pkup")
END_DEFAULTS
//===========================================================================
//
// AInventory :: Tick
@ -626,7 +587,7 @@ void AInventory::GoAwayAndDie ()
if (!GoAway ())
{
flags &= ~MF_SPECIAL;
SetState (&States[S_HOLDANDDESTROY]);
SetState (FindState("HoldAndDestroy"));
}
}
@ -725,7 +686,7 @@ void AInventory::BecomeItem ()
}
RemoveFromHash ();
flags &= ~MF_SPECIAL;
SetState (&States[S_HELD]);
SetState (FindState("Held"));
}
//===========================================================================
@ -853,19 +814,44 @@ bool AInventory::Use (bool pickup)
void AInventory::Hide ()
{
FState *HideSpecialState = NULL, *HideDoomishState = NULL;
flags = (flags & ~MF_SPECIAL) | MF_NOGRAVITY;
renderflags |= RF_INVISIBLE;
if (gameinfo.gametype & GAME_Raven)
{
SetState (&States[S_HIDESPECIAL]);
tics = 1400;
if (PickupFlash != NULL) tics += 30;
HideSpecialState = FindState("HideSpecial");
if (HideSpecialState == NULL)
{
HideDoomishState = FindState("HideDoomish");
}
}
else
{
SetState (&States[S_HIDEDOOMISH]);
HideDoomishState = FindState("HideDoomish");
if (HideDoomishState == NULL)
{
HideSpecialState = FindState("HideSpecial");
}
}
if (HideSpecialState != NULL)
{
SetState (HideSpecialState);
tics = 1400;
if (PickupFlash != NULL) tics += 30;
}
else if (HideDoomishState != NULL)
{
SetState (HideDoomishState);
tics = 1050;
}
else
{
GoAwayAndDie();
return;
}
if (RespawnTics != 0)
{
tics = RespawnTics;
@ -1245,7 +1231,7 @@ bool AInventory::TryPickup (AActor *toucher)
if (--copy->Amount <= 0)
{
copy->flags &= ~MF_SPECIAL;
copy->SetState (&States[S_HOLDANDDESTROY]);
copy->SetState (copy->FindState("HoldAndDestroy"));
}
}
}

View file

@ -105,7 +105,7 @@ struct vissprite_t;
class AInventory : public AActor
{
DECLARE_ACTOR (AInventory, AActor)
DECLARE_CLASS (AInventory, AActor)
HAS_OBJECT_POINTERS
public:
virtual void Touch (AActor *toucher);

View file

@ -166,3 +166,41 @@ ACTOR PoisonCloud native
Stop
}
}
// Poison Shroom ------------------------------------------------------------
ACTOR ZPoisonShroom : PoisonBag 8104
{
Game Hexen
Radius 6
Height 20
PainChance 255
Health 30
Mass 0x7fffffff
+SHOOTABLE
+SOLID
+NOBLOOD
+NOICEDEATH
-NOBLOCKMAP
-NOGRAVITY
PainSound "PoisonShroomPain"
DeathSound "PoisonShroomDeath"
action native A_PoisonShroom();
States
{
Spawn:
SHRM A 5 A_PoisonShroom
Pain:
SHRM A 6
SHRM B 8 A_Pain
Goto Spawn
Death:
SHRM CD 5
SHRM E 5 A_PoisonBagInit
SHRM F -1
Stop
}
}

View file

@ -0,0 +1,23 @@
// Healing Radius Artifact --------------------------------------------------
ACTOR ArtiHealingRadius : Inventory 10120 native
{
Game Hexen
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount
+INVENTORY.INVBAR
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTIHRAD"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIHEALINGRADIUS"
States
{
Spawn:
HRAD ABCDEFGHIJKLMNOP 4 Bright
Loop
}
}

View file

@ -468,39 +468,6 @@ ACTOR ZShrub2 8102
}
// Poison Shroom ------------------------------------------------------------
ACTOR ZPoisonShroom 8104
{
Game Hexen
Radius 6
Height 20
PainChance 255
Health 30
Mass 0x7fffffff
+SHOOTABLE +SOLID +NOBLOOD
+NOICEDEATH
PainSound "PoisonShroomPain"
DeathSound "PoisonShroomDeath"
action native A_PoisonShroom();
States
{
Spawn:
SHRM A 5 A_PoisonShroom
Pain:
SHRM A 6
SHRM B 8 A_Pain
Goto Spawn
Death:
SHRM CDE 5
SHRM F -1
Stop
}
}
// Fire Bull ----------------------------------------------------------------
ACTOR ZFireBull : SwitchableDecoration 8042

View file

@ -121,5 +121,6 @@ ACTOR KoraxBolt
MLFX I 2 Bright
MLFX J 2 Bright A_KBoltRaise
MLFX IJKLM 2 Bright A_KBolt
Stop
}
}

View file

@ -0,0 +1,113 @@
// Teleport Other Artifact --------------------------------------------------
ACTOR ArtiTeleportOther : Inventory 10040 native
{
Game Hexen
SpawnID 17
+COUNTITEM
+FLOATBOB
+INVENTORY.INVBAR
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.DefMaxAmount
Inventory.Icon "ARTITELO"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER"
States
{
Spawn:
TELO ABCD 5
Loop
}
}
// Teleport Other FX --------------------------------------------------------
ACTOR TelOtherFX1 native
{
Damage 10001
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+BLOODLESSIMPACT
Radius 16
Height 16
Speed 20
action native A_TeloSpawnA ();
action native A_TeloSpawnB ();
action native A_TeloSpawnC ();
action native A_TeloSpawnD ();
action native A_CheckTeleRing ();
States
{
Spawn:
TRNG E 5 Bright
TRNG D 4 Bright
TRNG C 3 Bright A_TeloSpawnC
TRNG B 3 Bright A_TeloSpawnB
TRNG A 3 Bright A_TeloSpawnA
TRNG B 3 Bright A_TeloSpawnB
TRNG C 3 Bright A_TeloSpawnC
TRNG D 3 Bright A_TeloSpawnD
Goto Spawn+2
Death:
TRNG E 3 Bright
Stop
}
}
ACTOR TelOtherFX2 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG BCDCB 4 Bright
TRNG A 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX3 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG CDCBA 4 Bright
TRNG B 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX4 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG DCBAB 4 Bright
TRNG C 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX5 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG CBABC 4 Bright
TRNG D 4 Bright A_CheckTeleRing
Loop
}
}

View file

@ -191,47 +191,8 @@ class Actor extends Thinker
}
class Inventory extends Actor
native
{
action native A_JumpIfNoAmmo(state label);
action native A_CustomPunch(eval int damage, optional eval bool norandom, optional evalnot bool useammo, optional class<Actor> pufftype, optional eval float range);
action native A_FireBullets(eval float spread_xy, eval float spread_z, eval int numbullets, eval int damageperbullet, optional class<Actor> pufftype, optional evalnot bool useammo, optional eval float range);
action native A_FireCustomMissile(class<Actor> missiletype, optional eval float angle, optional evalnot bool useammo, optional eval int spawnofs_xy, optional eval float spawnheight, optional eval bool aimatangle);
action native A_RailAttack(eval int damage, optional eval int spawnofs_xy, optional evalnot int useammo, optional color color1, optional color color2, optional eval bool silent, optional eval float maxdiff, optional class<Actor> pufftype);
action native A_Light(eval int extralight);
action native A_Light0();
action native A_Light1();
action native A_Light2();
action native A_LightInverse();
action native A_WeaponReady();
action native A_Lower();
action native A_Raise();
action native A_FirePistol();
action native A_FireShotgun();
action native A_FireShotgun2();
action native A_OpenShotgun2();
action native A_LoadShotgun2();
action native A_CloseShotgun2();
action native A_FireCGun();
action native A_FireMissile();
action native A_FirePlasma();
action native A_FireRailgun();
action native A_FireRailgunLeft();
action native A_FireRailgunRight();
action native A_RailWait();
action native A_BFGsound();
action native A_FireBFG();
action native A_ReFire();
action native A_ClearReFire();
action native A_CheckReload();
action native A_GunFlash();
action native A_Saw(optional coerce sound fullsound, optional coerce sound hitsound, optional eval int damage, optional class<Actor> pufftype);
action native A_CheckForReload(eval int counter, state label);
action native A_ResetReloadCounter();
}
/*
ACTOR Inventory native
{
Inventory.Amount 1
@ -301,8 +262,6 @@ ACTOR Inventory native
Stop
}
}
*/
Actor Ammo : Inventory native
{

View file

@ -1,7 +1,7 @@
// Teleport (self) ----------------------------------------------------------
ACTOR ArtiTeleport : Inventory native
ACTOR ArtiTeleport : Inventory 36 native
{
Game Raven
+COUNTITEM

View file

@ -103,7 +103,6 @@ ACTOR Minotaur 9 native
ACTOR MinotaurFriend : Minotaur native
{
Game Hexen
Health 2500
-DROPOFF
-BOSS

View file

@ -125,6 +125,8 @@
#include "actors/hexen/fighterhammer.txt"
#include "actors/hexen/fighterquietus.txt"
#include "actors/hexen/dragon.txt"
#include "actors/hexen/healingradius.txt"
#include "actors/hexen/teleportother.txt"
#include "actors/strife/strifehumanoid.txt"
#include "actors/strife/strifeplayer.txt"

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
@ -138,6 +138,112 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -249,112 +355,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -933,16 +933,6 @@
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -953,6 +943,16 @@
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
@ -1554,6 +1554,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1565,16 +1575,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1600,6 +1600,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1611,16 +1621,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1646,6 +1646,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1657,16 +1667,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1692,6 +1692,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1703,16 +1713,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1738,6 +1738,16 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
@ -1749,16 +1759,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -1786,6 +1786,14 @@
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
@ -1796,14 +1804,6 @@
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
@ -1969,14 +1969,6 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -1987,6 +1979,14 @@
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
@ -2856,14 +2856,6 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
@ -2873,6 +2865,14 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
@ -3147,7 +3147,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3155,7 +3155,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3187,7 +3187,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3195,7 +3195,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3224,7 +3224,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3233,7 +3233,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3263,7 +3263,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3271,7 +3271,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3300,7 +3300,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3309,7 +3309,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3340,7 +3340,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3349,7 +3349,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3379,7 +3379,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3387,7 +3387,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3416,7 +3416,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3425,7 +3425,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3456,7 +3456,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3465,7 +3465,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3496,7 +3496,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3505,7 +3505,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3535,7 +3535,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3543,7 +3543,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3571,7 +3571,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3579,7 +3579,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3607,7 +3607,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3615,7 +3615,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3643,7 +3643,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3651,7 +3651,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3681,7 +3681,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3691,7 +3691,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3735,7 +3735,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
@ -3743,7 +3743,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
@ -3777,7 +3777,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
@ -3787,7 +3787,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"