- added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.

- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-30 13:48:44 +00:00
parent 0246f2bf4d
commit 24a12a04b4
4 changed files with 7 additions and 3 deletions

View file

@ -1062,6 +1062,9 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
thrust = FLOAT2FIXED(fltthrust);
// Don't apply ultra-small damage thrust
if (thrust < FRACUNIT/100) thrust = 0;
// make fall forwards sometimes
if ((damage < 40) && (damage > target->health)
&& (target->z - origin->z > 64*FRACUNIT)

View file

@ -4356,8 +4356,8 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
velz *= 0.8f;
}
angle_t ang = R_PointToAngle2 (bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT;
thing->velx += fixed_t (finecosine[ang] * thrust);
thing->vely += fixed_t (finesine[ang] * thrust);
thing->velx += FLOAT2FIXED (finecosine[ang] * thrust);
thing->vely += FLOAT2FIXED (finesine[ang] * thrust);
if (bombdodamage)
thing->velz += (fixed_t)velz; // this really doesn't work well
}

View file

@ -10,6 +10,7 @@ ACTOR Oracle 199
Height 56
Monster
+NOTDMATCH
+NOBLOOD
DamageFactor "Fire", 0.5
DamageFactor "SpectralLow", 0
MaxDropoffHeight 32

View file

@ -11,7 +11,7 @@ gameinfo
chatsound = "misc/chat2"
finalemusic = "$MUSIC_VICTOR"
finaleflat = "FLOOR4_8"
finalepage = "HELP2", "VICTORY2", "ENDPIC"
finalepage = "CREDIT", "VICTORY2", "ENDPIC"
infopage = "HELP1", "CREDIT"
quitsound = "menu/quit1"
borderflat = "FLOOR7_2"