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acs
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- Fix strife linetype 11 again, courtesy of Gez.
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2012-02-21 19:56:25 +00:00 |
actors
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- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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2013-07-22 22:37:50 +02:00 |
graphics
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- added some accented characters to the small Doom font. (thanks to hfc2x)
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2012-04-22 07:35:53 +00:00 |
maparrows
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
mapinfo
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- Added Gez's BFG edition patch.
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2012-11-01 02:42:14 +00:00 |
sbarinfo
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- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
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2012-02-16 05:01:17 +00:00 |
shaders/d3d
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- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
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2011-05-15 22:30:20 +00:00 |
sounds
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sprites
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- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
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2012-02-10 00:53:50 +00:00 |
textures
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xlat
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- fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
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2013-06-03 07:14:42 +00:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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- Added a compatibility option to fix Super Sonic Doom's first bonus
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2013-07-02 14:15:08 -05:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
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2012-09-11 01:42:01 +00:00 |
decorate.txt
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
dehsupp.txt
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etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- Added Gez's BFG edition patch.
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2012-11-01 02:42:14 +00:00 |
language.enu
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- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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2013-05-20 20:39:34 +00:00 |
language.fr
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- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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2010-10-11 22:10:15 +00:00 |
language.ita
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- added Italian translation to OB_VOODOO (thanks to Edward-san)
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2012-04-22 07:37:38 +00:00 |
language.ptb
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- Added a fallback for accented characters to use unaccented ones.
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2013-05-17 02:35:35 +00:00 |
lockdefs.txt
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- Fix mapcolor for Strife's passcard.
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2011-10-03 00:38:20 +00:00 |
menudef.txt
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- add weapon slots to key configuration menu.
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2013-02-20 12:22:04 +00:00 |
netnotch.dat
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
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2012-03-10 01:54:00 +00:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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terrain.txt
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textcolors.txt
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textures.txt
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- Enable Doom 1.1 status bar support.
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2012-11-09 23:03:53 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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