mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Merge remote-tracking branch 'origin/capsky' into qzdoom
This commit is contained in:
commit
0888fc0cde
5 changed files with 262 additions and 192 deletions
374
src/r_plane.cpp
374
src/r_plane.cpp
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@ -989,198 +989,6 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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}
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}
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static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
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{
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uint32_t height = frontskytex->GetHeight();
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for (int i = 0; i < columns; i++)
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{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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int x = start_x + i;
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if (MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
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DWORD ang, angle1, angle2;
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if (r_linearsky)
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{
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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ang = (skyangle + xangle) ^ skyflip;
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}
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else
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{
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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if (r_swtruecolor)
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{
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bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
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}
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else
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{
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bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
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}
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vince[i] = uv_step;
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vplce[i] = uv_pos;
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}
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bufheight[0] = height;
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bufheight[1] = backskytex ? backskytex->GetHeight() : height;
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int pixelsize = r_swtruecolor ? 4 : 1;
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dc_dest = (ylookup[y1] + start_x) * pixelsize + dc_destorg;
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dc_count = y2 - y1;
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uint32_t solid_top = frontskytex->GetSkyCapColor(false);
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uint32_t solid_bottom = frontskytex->GetSkyCapColor(true);
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if (r_swtruecolor)
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{
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if (columns == 4)
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if (!backskytex)
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R_DrawSingleSkyCol4_rgba(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol4_rgba(solid_top, solid_bottom);
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else
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if (!backskytex)
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R_DrawSingleSkyCol1_rgba(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol1_rgba(solid_top, solid_bottom);
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}
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else
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{
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if (columns == 4)
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if (!backskytex)
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R_DrawSingleSkyCol4(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol4(solid_top, solid_bottom);
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else
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if (!backskytex)
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R_DrawSingleSkyCol1(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol1(solid_top, solid_bottom);
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}
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}
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static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
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{
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if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
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{
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double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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}
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else
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{
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double yrepeat = frontskytex->Scale.Y;
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double scale = frontskytex->Scale.Y * skyscale;
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double iscale = 1 / scale;
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short drawheight = short(frontskytex->GetHeight() * scale);
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double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
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if (topfrac < 0) topfrac += frontskytex->GetHeight();
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double texturemid = topfrac - iscale * (1 - CenterY);
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
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}
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}
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static void R_DrawCapSky(visplane_t *pl)
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{
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if (!r_swtruecolor)
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R_SetColorMapLight(fixedcolormap, 0, 0);
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int x1 = pl->left;
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int x2 = pl->right;
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short *uwal = (short *)pl->top;
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short *dwal = (short *)pl->bottom;
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// Calculate where 4 column alignment begins and ends:
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int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
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int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
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// First unaligned columns:
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for (int x = x1; x < aligned_x1; x++)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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R_DrawSkyColumn(x, y1, y2, 1);
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}
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// The aligned columns
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for (int x = aligned_x1; x < aligned_x2; x += 4)
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{
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// Find y1, y2, light and uv values for four columns:
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int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
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int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
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// Figure out where we vertically can start and stop drawing 4 columns in one go
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int middle_y1 = y1[0];
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int middle_y2 = y2[0];
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for (int i = 1; i < 4; i++)
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{
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middle_y1 = MAX(y1[i], middle_y1);
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middle_y2 = MIN(y2[i], middle_y2);
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}
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// If we got an empty column in our set we cannot draw 4 columns in one go:
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bool empty_column_in_set = false;
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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empty_column_in_set = true;
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}
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if (empty_column_in_set || middle_y2 <= middle_y1)
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{
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for (int i = 0; i < 4; i++)
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{
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if (y2[i] <= y1[i])
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continue;
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R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
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}
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continue;
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}
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// Draw the first rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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{
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if (y1[i] < middle_y1)
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R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
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}
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// Draw the area where all 4 columns are active
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R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
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// Draw the last rows where not all 4 columns are active
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for (int i = 0; i < 4; i++)
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{
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if (middle_y2 < y2[i])
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R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
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}
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}
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// The last unaligned columns:
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for (int x = aligned_x2; x < x2; x++)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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R_DrawSkyColumn(x, y1, y2, 1);
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}
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}
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static void R_DrawCubeSky(visplane_t *pl)
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{
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int x1 = pl->left;
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@ -1271,6 +1079,188 @@ static void R_DrawCubeSky(visplane_t *pl)
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R_DrawTriangles(objectToWorld, cube, 6 * 6, x1, x2 - 1, uwal, dwal);
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}
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static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat)
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{
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uint32_t height = frontskytex->GetHeight();
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for (int i = 0; i < columns; i++)
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{
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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int x = start_x + i;
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if (MirrorFlags & RF_XFLIP)
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x = (viewwidth - x);
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DWORD ang, angle1, angle2;
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ang = (skyangle + xtoviewangle[x]) ^ skyflip;
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angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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if (r_swtruecolor)
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{
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bufplce[i] = (const BYTE *)frontskytex->GetColumnBgra(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumnBgra(angle2, nullptr) : nullptr;
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}
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else
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{
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bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
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bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
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}
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vince[i] = uv_step;
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vplce[i] = uv_pos;
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}
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bufheight[0] = height;
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bufheight[1] = backskytex ? backskytex->GetHeight() : height;
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int pixelsize = r_swtruecolor ? 4 : 1;
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dc_dest = (ylookup[y1] + start_x) * pixelsize + dc_destorg;
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dc_count = y2 - y1;
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uint32_t solid_top = frontskytex->GetSWSkyCapColor(false);
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uint32_t solid_bottom = frontskytex->GetSWSkyCapColor(true);
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if (r_swtruecolor)
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{
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if (columns == 4)
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if (!backskytex)
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R_DrawSingleSkyCol4_rgba(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol4_rgba(solid_top, solid_bottom);
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else
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if (!backskytex)
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R_DrawSingleSkyCol1_rgba(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol1_rgba(solid_top, solid_bottom);
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}
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else
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{
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if (columns == 4)
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if (!backskytex)
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R_DrawSingleSkyCol4(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol4(solid_top, solid_bottom);
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else
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if (!backskytex)
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R_DrawSingleSkyCol1(solid_top, solid_bottom);
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else
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R_DrawDoubleSkyCol1(solid_top, solid_bottom);
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}
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}
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static void R_DrawSkyColumn(int start_x, int y1, int y2, int columns)
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{
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if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
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{
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double texturemid = skymid * frontskytex->Scale.Y + frontskytex->GetHeight();
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, frontskytex->Scale.Y, texturemid, frontskytex->Scale.Y);
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}
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else
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{
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double yrepeat = frontskytex->Scale.Y;
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double scale = frontskytex->Scale.Y * skyscale;
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double iscale = 1 / scale;
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short drawheight = short(frontskytex->GetHeight() * scale);
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double topfrac = fmod(skymid + iscale * (1 - CenterY), frontskytex->GetHeight());
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if (topfrac < 0) topfrac += frontskytex->GetHeight();
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double texturemid = topfrac - iscale * (1 - CenterY);
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R_DrawSkyColumnStripe(start_x, y1, y2, columns, scale, texturemid, yrepeat);
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}
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}
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static void R_DrawCapSky(visplane_t *pl)
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{
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int x1 = pl->left;
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int x2 = pl->right;
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short *uwal = (short *)pl->top;
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short *dwal = (short *)pl->bottom;
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// Calculate where 4 column alignment begins and ends:
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int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
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int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
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// First unaligned columns:
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for (int x = x1; x < aligned_x1; x++)
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{
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int y1 = uwal[x];
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int y2 = dwal[x];
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if (y2 <= y1)
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continue;
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R_DrawSkyColumn(x, y1, y2, 1);
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}
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// The aligned columns
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for (int x = aligned_x1; x < aligned_x2; x += 4)
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{
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// Find y1, y2, light and uv values for four columns:
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int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
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int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
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// Figure out where we vertically can start and stop drawing 4 columns in one go
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int middle_y1 = y1[0];
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int middle_y2 = y2[0];
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for (int i = 1; i < 4; i++)
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{
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middle_y1 = MAX(y1[i], middle_y1);
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middle_y2 = MIN(y2[i], middle_y2);
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}
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// If we got an empty column in our set we cannot draw 4 columns in one go:
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bool empty_column_in_set = false;
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for (int i = 0; i < 4; i++)
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{
|
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if (y2[i] <= y1[i])
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empty_column_in_set = true;
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}
|
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if (empty_column_in_set || middle_y2 <= middle_y1)
|
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{
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for (int i = 0; i < 4; i++)
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{
|
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if (y2[i] <= y1[i])
|
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continue;
|
||||
|
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R_DrawSkyColumn(x + i, y1[i], y2[i], 1);
|
||||
}
|
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continue;
|
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}
|
||||
|
||||
// Draw the first rows where not all 4 columns are active
|
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for (int i = 0; i < 4; i++)
|
||||
{
|
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if (y1[i] < middle_y1)
|
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R_DrawSkyColumn(x + i, y1[i], middle_y1, 1);
|
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}
|
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|
||||
// Draw the area where all 4 columns are active
|
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R_DrawSkyColumn(x, middle_y1, middle_y2, 4);
|
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|
||||
// Draw the last rows where not all 4 columns are active
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (middle_y2 < y2[i])
|
||||
R_DrawSkyColumn(x + i, middle_y2, y2[i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
// The last unaligned columns:
|
||||
for (int x = aligned_x2; x < x2; x++)
|
||||
{
|
||||
int y1 = uwal[x];
|
||||
int y2 = dwal[x];
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
|
||||
R_DrawSkyColumn(x, y1, y2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawSky (visplane_t *pl)
|
||||
{
|
||||
if (r_swtruecolor && r_cubesky)
|
||||
|
|
|
@ -841,6 +841,78 @@ void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
|||
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Gets the average color of a texture for use as a sky cap color
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
namespace
|
||||
{
|
||||
PalEntry averageColor(const DWORD *data, int size, int maxout)
|
||||
{
|
||||
int i;
|
||||
unsigned int r, g, b;
|
||||
|
||||
// First clear them.
|
||||
r = g = b = 0;
|
||||
if (size == 0)
|
||||
{
|
||||
return PalEntry(255, 255, 255);
|
||||
}
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
r += BPART(data[i]);
|
||||
g += GPART(data[i]);
|
||||
b += RPART(data[i]);
|
||||
}
|
||||
|
||||
r = r / size;
|
||||
g = g / size;
|
||||
b = b / size;
|
||||
|
||||
int maxv = MAX(MAX(r, g), b);
|
||||
|
||||
if (maxv && maxout)
|
||||
{
|
||||
r = Scale(r, maxout, maxv);
|
||||
g = Scale(g, maxout, maxv);
|
||||
b = Scale(b, maxout, maxv);
|
||||
}
|
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return PalEntry(255, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
PalEntry FTexture::GetSWSkyCapColor(bool bottom)
|
||||
{
|
||||
PalEntry col;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
if (!bSWSkyColorDone)
|
||||
{
|
||||
bSWSkyColorDone = true;
|
||||
|
||||
FBitmap bitmap;
|
||||
bitmap.Create(GetWidth(), GetHeight());
|
||||
CopyTrueColorPixels(&bitmap, 0, 0);
|
||||
int w = GetWidth();
|
||||
int h = GetHeight();
|
||||
|
||||
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
|
||||
if (buffer)
|
||||
{
|
||||
SWCeilingSkyColor = averageColor((DWORD *)buffer, w * MIN(30, h), 0);
|
||||
if (h>30)
|
||||
{
|
||||
SWFloorSkyColor = averageColor(((DWORD *)buffer) + (h - 30)*w, w * 30, 0);
|
||||
}
|
||||
else SWFloorSkyColor = SWCeilingSkyColor;
|
||||
}
|
||||
}
|
||||
return bottom ? SWFloorSkyColor : SWCeilingSkyColor;
|
||||
}
|
||||
|
||||
|
||||
FDummyTexture::FDummyTexture ()
|
||||
{
|
||||
|
|
|
@ -272,6 +272,7 @@ public:
|
|||
}
|
||||
|
||||
void SetScaledSize(int fitwidth, int fitheight);
|
||||
PalEntry GetSWSkyCapColor(bool bottom);
|
||||
|
||||
virtual void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
|
||||
|
||||
|
@ -303,6 +304,11 @@ protected:
|
|||
void GenerateBgraMipmapsFast();
|
||||
int MipmapLevels() const;
|
||||
|
||||
private:
|
||||
bool bSWSkyColorDone = false;
|
||||
PalEntry SWFloorSkyColor;
|
||||
PalEntry SWCeilingSkyColor;
|
||||
|
||||
public:
|
||||
static void FlipSquareBlock (BYTE *block, int x, int y);
|
||||
static void FlipSquareBlockBgra (uint32_t *block, int x, int y);
|
||||
|
|
|
@ -1786,6 +1786,7 @@ DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
|||
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
||||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_CAPSKY = "Cap skies with solid color";
|
||||
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
||||
DSPLYMNU_LINEARSKY = "Linear skies";
|
||||
DSPLYMNU_GZDFULLBRIGHT = "Emulate GZDoom FullBright";
|
||||
|
|
|
@ -700,6 +700,7 @@ OptionMenu "VideoOptions"
|
|||
//Option "$DSPLYMNU_ATTACHEDSURFACES", "vid_attachedsurfaces", "OnOff"
|
||||
}
|
||||
|
||||
Option "$DSPLYMNU_CAPSKY", "r_capsky", "OnOff"
|
||||
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
|
||||
Option "$DSPLYMNU_LINEARSKY", "r_linearsky", "OnOff"
|
||||
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
|
||||
|
|
Loading…
Reference in a new issue