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- added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
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399cfc4890
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2 changed files with 3 additions and 1 deletions
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@ -996,6 +996,7 @@ enum FB_Flags
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FBF_NORANDOM = 2,
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FBF_EXPLICITANGLE = 4,
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FBF_NOPITCH = 8,
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FBF_NOFLASH = 16,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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@ -1025,7 +1026,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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if (Range == 0) Range = PLAYERMISSILERANGE;
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static_cast<APlayerPawn *>(self)->PlayAttacking2 ();
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if (!(Flags & FBF_NOFLASH)) static_cast<APlayerPawn *>(self)->PlayAttacking2 ();
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if (!(Flags & FBF_NOPITCH)) bslope = P_BulletSlope(self);
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bangle = self->angle;
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@ -24,6 +24,7 @@ const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION=1;
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