This commit is contained in:
Christoph Oelckers 2016-01-27 11:21:39 +01:00
commit 4b0ce7a8db
7 changed files with 111 additions and 40 deletions

View File

@ -979,10 +979,12 @@ static void PrintPickupMessage (const char *str)
void AInventory::Touch (AActor *toucher)
{
player_t *player = toucher->player;
// If a voodoo doll touches something, pretend the real player touched it instead.
if (toucher->player != NULL)
if (player != NULL)
{
toucher = toucher->player->mo;
toucher = player->mo;
}
bool localview = toucher->CheckLocalView(consoleplayer);
@ -1010,12 +1012,12 @@ void AInventory::Touch (AActor *toucher)
// Special check so voodoo dolls picking up items cause the
// real player to make noise.
if (toucher->player != NULL)
if (player != NULL)
{
PlayPickupSound (toucher->player->mo);
PlayPickupSound (player->mo);
if (!(ItemFlags & IF_NOSCREENFLASH))
{
toucher->player->bonuscount = BONUSADD;
player->bonuscount = BONUSADD;
}
}
else
@ -1029,16 +1031,16 @@ void AInventory::Touch (AActor *toucher)
if (flags & MF_COUNTITEM)
{
if (toucher->player != NULL)
if (player != NULL)
{
toucher->player->itemcount++;
player->itemcount++;
}
level.found_items++;
}
if (flags5 & MF5_COUNTSECRET)
{
P_GiveSecret(toucher, true, true, -1);
P_GiveSecret(player != NULL? (AActor*)player->mo : toucher, true, true, -1);
}
//Added by MC: Check if item taken was the roam destination of any bot

View File

@ -848,7 +848,7 @@ public:
bool MouseEvent(int type, int x, int y)
{
int sel = -1;
int fh = SmallFont->GetHeight();
int fh = OptionSettings.mLinespacing;
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;

View File

@ -342,16 +342,16 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
floor->m_Speed = height;
case DFloor::floorLowerByValue:
floor->m_Direction = -1;
newheight = sec->floorplane.ZatPoint (0, 0) - height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (0, 0, newheight);
newheight = sec->floorplane.ZatPoint (sec->soundorg[0], sec->soundorg[1]) - height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->soundorg[0], sec->soundorg[1], newheight);
break;
case DFloor::floorRaiseInstant:
floor->m_Speed = height;
case DFloor::floorRaiseByValue:
floor->m_Direction = 1;
newheight = sec->floorplane.ZatPoint (0, 0) + height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (0, 0, newheight);
newheight = sec->floorplane.ZatPoint (sec->soundorg[0], sec->soundorg[1]) + height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->soundorg[0], sec->soundorg[1], newheight);
break;
case DFloor::floorMoveToValue:

View File

@ -1917,32 +1917,29 @@ void S_UpdateSounds (AActor *listenactor)
S_ActivatePlayList(false);
}
if (listenactor != NULL)
// should never happen
S_SetListener(listener, listenactor);
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
{
// should never happen
S_SetListener(listener, listenactor);
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
if ((chan->ChanFlags & (CHAN_EVICTED | CHAN_IS3D)) == CHAN_IS3D)
{
if ((chan->ChanFlags & (CHAN_EVICTED | CHAN_IS3D)) == CHAN_IS3D)
{
CalcPosVel(chan, &pos, &vel);
GSnd->UpdateSoundParams3D(&listener, chan, !!(chan->ChanFlags & CHAN_AREA), pos, vel);
}
chan->ChanFlags &= ~CHAN_JUSTSTARTED;
CalcPosVel(chan, &pos, &vel);
GSnd->UpdateSoundParams3D(&listener, chan, !!(chan->ChanFlags & CHAN_AREA), pos, vel);
}
chan->ChanFlags &= ~CHAN_JUSTSTARTED;
}
SN_UpdateActiveSequences();
SN_UpdateActiveSequences();
GSnd->UpdateListener(&listener);
GSnd->UpdateSounds();
GSnd->UpdateListener(&listener);
GSnd->UpdateSounds();
if (level.time >= RestartEvictionsAt)
{
RestartEvictionsAt = 0;
S_RestoreEvictedChannels();
}
if (level.time >= RestartEvictionsAt)
{
RestartEvictionsAt = 0;
S_RestoreEvictedChannels();
}
}

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@ -344,6 +344,11 @@ void MIDIStreamer::Play(bool looping, int subsong)
if (MIDI == NULL || 0 != MIDI->Open(Callback, this))
{
Printf(PRINT_BOLD, "Could not open MIDI out device\n");
if (MIDI != NULL)
{
delete MIDI;
MIDI = NULL;
}
return;
}

View File

@ -5995,6 +5995,13 @@ enum CPXFflags
CPXF_COUNTDEAD = 1 << 3,
CPXF_DEADONLY = 1 << 4,
CPXF_EXACT = 1 << 5,
CPXF_SETTARGET = 1 << 6,
CPXF_SETMASTER = 1 << 7,
CPXF_SETTRACER = 1 << 8,
CPXF_FARTHEST = 1 << 9,
CPXF_CLOSEST = 1 << 10,
CPXF_SETONPTR = 1 << 11,
CPXF_CHECKSIGHT = 1 << 12,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
{
@ -6007,17 +6014,26 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
ACTION_PARAM_INT(ptr, 5);
ACTION_SET_RESULT(false); //No inventory chain results please.
if (!jump)
{
if (!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER)))
return;
}
AActor *ref = COPY_AAPTR(self, ptr);
//We need these to check out.
if (!ref || !jump || !classname || distance <= 0)
if (!ref || !classname || (distance <= 0))
return;
int counter = 0;
bool result = false;
fixed_t closer = distance, farther = 0, current = distance;
const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER));
const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST));
TThinkerIterator<AActor> it;
AActor * mo;
AActor *mo, *dist = NULL;
//[MC] Process of elimination, I think, will get through this as quickly and
//efficiently as possible.
@ -6036,12 +6052,35 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
else if (classname != mo->GetClass())
continue;
//Make sure it's in range and respect the desire for Z or not.
if (ref->AproxDistance(mo) < distance &&
//[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
//Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
//Ripped from sphere checking in A_RadiusGive (along with a number of things).
if ((ref->AproxDistance(mo) < distance &&
((flags & CPXF_NOZ) ||
((ref->Z() > mo->Z() && ref->Top() < distance) ||
(ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance))))
((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) ||
(ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance)))))
{
if ((flags & CPXF_CHECKSIGHT) && !(P_CheckSight(mo, ref, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY)))
continue;
if (ptrWillChange)
{
current = ref->AproxDistance(mo);
if ((flags & CPXF_CLOSEST) && (current < closer))
{
dist = mo;
closer = current; //This actor's closer. Set the new standard.
}
else if ((flags & CPXF_FARTHEST) && (current > farther))
{
dist = mo;
farther = current;
}
else if (!dist)
dist = mo; //Just get the first one and call it quits if there's nothing selected.
}
if (mo->flags6 & MF6_KILLED)
{
if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
@ -6059,17 +6098,38 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
if (counter > count)
{
result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
break;
//However, if we have one SET* flag and either the closest or farthest flags, keep the function going.
if (ptrWillChange && ptrDistPref)
continue;
else
break;
}
}
}
if (ptrWillChange && dist != NULL)
{
if (flags & CPXF_SETONPTR)
{
if (flags & CPXF_SETTARGET) ref->target = dist;
if (flags & CPXF_SETMASTER) ref->master = dist;
if (flags & CPXF_SETTRACER) ref->tracer = dist;
}
else
{
if (flags & CPXF_SETTARGET) self->target = dist;
if (flags & CPXF_SETMASTER) self->master = dist;
if (flags & CPXF_SETTRACER) self->tracer = dist;
}
}
if (counter == count)
result = true;
else if (counter < count)
result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
if (!jump) return;
if (result)
{

View File

@ -498,6 +498,13 @@ enum
CPXF_COUNTDEAD = 1 << 3,
CPXF_DEADONLY = 1 << 4,
CPXF_EXACT = 1 << 5,
CPXF_SETTARGET = 1 << 6,
CPXF_SETMASTER = 1 << 7,
CPXF_SETTRACER = 1 << 8,
CPXF_FARTHEST = 1 << 9,
CPXF_CLOSEST = 1 << 10,
CPXF_SETONPTR = 1 << 11,
CPXF_CHECKSIGHT = 1 << 12,
};
// Flags for A_CheckBlock