Merge branch 'master' into Clip3DLights

This commit is contained in:
Christoph Oelckers 2016-01-31 21:36:16 +01:00
commit 456e71ec4b
6 changed files with 48 additions and 5 deletions

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@ -70,6 +70,27 @@
@end
@interface NSWindow(EnterFullscreenOnZoom)
- (void)enterFullscreenOnZoom;
@end
@implementation NSWindow(EnterFullscreenOnZoom)
- (void)enterFullscreen:(id)sender
{
ToggleFullscreen = true;
}
- (void)enterFullscreenOnZoom
{
NSButton* zoomButton = [self standardWindowButton:NSWindowZoomButton];
[zoomButton setEnabled:YES];
[zoomButton setAction:@selector(enterFullscreen:)];
[zoomButton setTarget:self];
}
@end
EXTERN_CVAR(Bool, ticker )
EXTERN_CVAR(Bool, vid_vsync)
@ -676,6 +697,7 @@ void CocoaVideo::SetWindowedMode(const int width, const int height)
[m_window setContentSize:windowSize];
[m_window center];
[m_window enterFullscreenOnZoom];
[m_window exitAppOnClose];
}

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@ -1797,8 +1797,8 @@ void R_DrawFogBoundary (int x1, int x2, short *uclip, short *dclip)
// we need to use a new colormap.
fixed_t lightstep = rw_lightstep;
fixed_t light = rw_light+lightstep*(x2-x1);
int x = x2;
fixed_t light = rw_light+lightstep*(x2-x1-1);
int x = x2-1;
int t2 = uclip[x];
int b2 = dclip[x];
int rcolormap = GETPALOOKUP (light, wallshade);

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@ -6200,6 +6200,7 @@ enum CBF
CBF_SETMASTER = 1 << 2, //^ but with master.
CBF_SETTRACER = 1 << 3, //^ but with tracer.
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
@ -6219,7 +6220,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
}
//Nothing to block it so skip the rest.
if (P_TestMobjLocation(mobj)) return;
bool checker = (flags & CBF_DROPOFF) ? P_CheckMove(mobj, mobj->X(), mobj->Y()) : P_TestMobjLocation(mobj);
if (checker) return;
if (mobj->BlockingMobj)
{

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@ -979,9 +979,11 @@ void FWadCollection::FixMacHexen()
const long iwadSize = reader->GetLength();
static const long DEMO_SIZE = 13596228;
static const long BETA_SIZE = 13749984;
static const long FULL_SIZE = 21078584;
if ( DEMO_SIZE != iwadSize
&& BETA_SIZE != iwadSize
&& FULL_SIZE != iwadSize)
{
return;
@ -1000,13 +1002,22 @@ void FWadCollection::FixMacHexen()
0x4b, 0x0a, 0x6a, 0x3b, 0xed, 0x3a, 0x6f, 0x31
};
static const BYTE HEXEN_BETA_MD5[16] =
{
0x2a, 0xf1, 0xb2, 0x7c, 0xd1, 0x1f, 0xb1, 0x59,
0xe6, 0x08, 0x47, 0x2a, 0x1b, 0x53, 0xe4, 0x0e
};
static const BYTE HEXEN_FULL_MD5[16] =
{
0xb6, 0x81, 0x40, 0xa7, 0x96, 0xf6, 0xfd, 0x7f,
0x3a, 0x5d, 0x32, 0x26, 0xa3, 0x2b, 0x93, 0xbe
};
if ( 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
const bool isBeta = 0 == memcmp(HEXEN_BETA_MD5, checksum, sizeof checksum);
if ( !isBeta
&& 0 != memcmp(HEXEN_DEMO_MD5, checksum, sizeof checksum)
&& 0 != memcmp(HEXEN_FULL_MD5, checksum, sizeof checksum))
{
return;
@ -1014,7 +1025,10 @@ void FWadCollection::FixMacHexen()
static const int EXTRA_LUMPS = 299;
const int lastLump = GetLastLump(IWAD_FILENUM);
// Hexen Beta is very similar to Demo but it has MAP41: Maze at the end of the WAD
// So keep this map if it's present but discard all extra lumps
const int lastLump = GetLastLump(IWAD_FILENUM) - (isBeta ? 12 : 0);
assert(GetFirstLump(IWAD_FILENUM) + 299 < lastLump);
for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)

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@ -516,6 +516,7 @@ enum
CBF_SETMASTER = 1 << 2, //^ but with master.
CBF_SETTRACER = 1 << 3, //^ but with tracer.
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
};
enum

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@ -896,6 +896,10 @@ OptionMenu "MiscOptions"
Option "Merge left+right Alt/Ctrl/Shift", "k_mergekeys", "OnOff"
Option "Alt-Enter toggles fullscreen", "k_allowfullscreentoggle", "OnOff"
}
IfOption(Mac)
{
Option "Command-F toggles fullscreen", "k_allowfullscreentoggle", "OnOff"
}
Option "Show IWAD selection dialog", "queryiwad", "OnOff"
StaticText " "
Option "Enable cheats from all games", "allcheats", "OnOff"