mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM SVN r2961 (trunk)
This commit is contained in:
parent
0497171bc0
commit
c9adcb0f47
2 changed files with 3 additions and 1 deletions
|
@ -1723,7 +1723,8 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
|
|||
}
|
||||
else if (!nextKey.CompareNoCase("NOSPRITERENAME"))
|
||||
{
|
||||
nospriterename = true;
|
||||
sc.MustGetString();
|
||||
nospriterename = sc.Compare("true");
|
||||
}
|
||||
else if (!nextKey.CompareNoCase("STARTUPTITLE"))
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
HUDFONT_DOOM
|
||||
{
|
||||
- STTMINUS
|
||||
% STTPRCNT
|
||||
0 STTNUM0
|
||||
1 STTNUM1
|
||||
2 STTNUM2
|
||||
|
|
Loading…
Reference in a new issue