- added an option to disable the pickup screen flash.

This commit is contained in:
Christoph Oelckers 2016-10-05 09:59:19 +02:00
parent 15cbf4bae6
commit 2d320a2e86
3 changed files with 5 additions and 1 deletions

View file

@ -23,6 +23,8 @@
#include "serializer.h"
static FRandom pr_restore ("RestorePos");
CVAR(Bool, r_pickupflash, true, CVAR_ARCHIVE);
IMPLEMENT_CLASS(PClassInventory)
@ -1089,7 +1091,7 @@ void AInventory::Touch (AActor *toucher)
if (player != NULL)
{
PlayPickupSound (player->mo);
if (!(ItemFlags & IF_NOSCREENFLASH))
if (!(ItemFlags & IF_NOSCREENFLASH) && r_pickupflash)
{
player->bonuscount = BONUSADD;
}

View file

@ -1803,6 +1803,7 @@ DSPLYMNU_DIMCOLOR = "Dim color";
DSPLYMNU_MOVEBOB = "View bob amount while moving";
DSPLYMNU_STILLBOB = "View bob amount while not moving";
DSPLYMNU_BOBSPEED = "Weapon bob speed";
DSPLYMNU_PIFLASH = "Show pickup screen flash";
// HUD Options
HUDMNU_TITLE = "HUD Options";

View file

@ -675,6 +675,7 @@ OptionMenu "VideoOptions"
Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
Option "$DSPLYMNU_PIFLASH", "r_pickupflash", "OnOff"
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes"
Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes"